2 // huffware script: fredboxmux (with rotation), by fred huffhines.
4 // a memory saving kludge script; it is the combination of the canonical huffware
5 // scripts: (1) non-script giver, (2) rotanium rotato, (3) text label.
6 // our theory is that by having only two scripts per display object (this script and
7 // the updater client) instead of four, we'll save some cpu on our overburdened but
8 // beloved server (serene).
9 // given that this script is intended to replace those three scripts, it will eat them
10 // on startup to avoid having redundant services in the object.
11 // update for april 24 2011: added a question menu before doing the copying to user's
12 // inventory, since opensim can do a weird thing that sets all folders to "loading...".
13 // this now keeps the objects from being super annoying when one didn't mean to click it.
15 // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
16 // do not use it in objects without fully realizing you are implicitly accepting that license.
21 // gives all objects, notecards, etc contained in an object when that object is touched.
22 // does not give out scripts, since these are generally not something that should be handed
27 // causes the object to rotate according to the parameters set below.
28 // this can use herky-jerky timed rotation with llSetRot or it can use
29 // smooth rotation with llTargetOmega.
33 // a super simple script for giving an object readable text.
35 integer DEBUGGING = FALSE; // set to true for noisier runs.
37 integer DO_ROTATION = TRUE; // is this the rotating version or not?
39 integer USE_SENSORS = TRUE; // should we look for avatars so we can display the label?
41 float SMOOTH_TIMER_FREQUENCY = 7.0;
42 // fastest possible rate of change for the smooth rotater, in seconds. the smooth
43 // rotater doesn't need to hit the timer all that often, but this is faster than it
44 // needs to be for rotation, since it is also used as the rate at which the avatar sensor
47 float TIME_TO_CLEAR_TITLE = 8.0;
48 // how many seconds before the title that was set for an avatar or due to a touch will
51 vector LABEL_COLOR = <0.3, 0.9, 0.4>;
52 // color of the text above object.
54 float ACTIVE_LABEL_DISTANCE = 5.0;
55 // how far away can avatars cause the label to light up?
57 integer ONLY_GIVE_TO_OWNER = TRUE;
58 // if this is true, then only the owner will receive a copy of the items.
60 integer GIVE_UNCOPYABLES = FALSE;
61 // this flag is dangerous when true, because it means that uncopyable objects will still
62 // be handed to the target. if that target refuses the non-copyable items, then the items
63 // will be lost forever. that is not so good if you've sold the person a non-copy item.
65 string EXCLUDED_NOTECARD = "product description";
66 // a special case; if there is a giftorse configuration card, we won't hand that out.
68 float SMOOTH_CHANCE_FOR_ADJUSTING = 0.28;
69 // we won't always change the smooth rotation, even though our timer is pretty slow.
70 // this value is the percentage of the time that we do actually change rotation (divided
73 float SMOOTH_ROTATION_GAIN_MAX = 0.0490873852122;
74 // the gain is how fast we will rotate in radians per second.
75 // PI / 2 is about 90 degrees per second, which seems way too fast.
76 // 0.196349540849 is about PI / 16, 0.0981747704244 is about PI / 32,
77 // and 0.0490873852122 is about PI / 64.
79 string object_label = "default"; // change this if you want a specific name.
81 string old_name; // tracks the last known name so we know if we need to update title.
82 float old_opacity = 3.14; // tracks the last opacity setting for the label.
84 integer label_changed = TRUE;
85 // this remembers if the label has stayed put or not. we use it to decide
86 // whether we need to check the label for carriage returns.
88 vector current_add_in = <0.0, 0.0, 0.4>;
89 // randomly assigned to if RANDOMIZE_ROTATION is true.
91 float current_gain = -0.05;
92 // speed of smooth rotation; will randomly change if RANDOMIZE_ROTATION is true.
94 float MIN_ADDITION = 0.01;
95 // smallest amount of change we will ever have.
96 float MAX_ADDITION = 7.0;
97 // largest amount of change we will ever have.
99 key first_toucher; // tracks who clicked on the object to get contents.
101 float label_opacity = 1.0; // how opaque should text be? 1.0 is solid, 0.0 transparent.
103 // takes out the 3 scripts that have been combined into the mux. otherwise, it's
104 // more of a pain to update all the boxes with this thing when it's ready to go.
105 remove_redundant_scripts()
108 string self = llGetScriptName();
109 // zoom across the scripts to see if we have any in the inventory that
110 // are slated for removal.
111 for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
112 string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
113 if (curr_script != self) {
114 if ( (llSubStringIndex(curr_script, "non-script giver") == 0)
115 || (llSubStringIndex(curr_script, "rotanium rotato") == 0)
116 || (llSubStringIndex(curr_script, "text label") == 0) ) {
117 // this one is a match! zap it.
118 llRemoveInventory(curr_script);
125 // the avatar has said it's okay to hand out all the stuff to her/him.
126 really_give_contents() { give_out_contents(first_toucher); }
128 // give out pictures, notecards, objects, etc. that are hiding in the object.
129 give_out_contents(key give_to)
131 list all_to_give = []; // the set we will hand over in a batch.
132 list uncopyables = []; // the list we have to do individually.
133 // find out how many items there are.
134 integer count = llGetInventoryNumber(INVENTORY_ALL);
135 // iterate across all the items and add them to the gift list if appropriate.
137 for (indy = 0; indy < count; indy++) {
138 string item_name = llGetInventoryName(INVENTORY_ALL, indy);
139 integer type = llGetInventoryType(item_name);
140 if ( (type != INVENTORY_SCRIPT)
141 && ( (type != INVENTORY_NOTECARD) || (item_name != EXCLUDED_NOTECARD) ) ) {
142 // it's okay to add this item; it's not a script and we are not skipping the special notecard.
143 integer mask = MASK_OWNER;
144 if (!ONLY_GIVE_TO_OWNER) mask = MASK_EVERYONE;
145 integer perms = llGetInventoryPermMask(item_name, mask);
146 if (perms & PERM_COPY) {
147 // a normal object that we can hand out.
148 all_to_give += item_name;
150 uncopyables += item_name;
154 // hand the customer the whole set as one big chunk, named after the object.
155 llGiveInventoryList(give_to, llGetObjectName(), all_to_give);
157 // handle any problematic items. we cannot copy these objects into a category folder,
158 // so we can either not try to copy them (a lot safer) or we can try to deliver them
159 // normally as individual items. the latter choice is more dangerous, because if the
160 // owner discards these items rather than keeping them, the items will be lost forever!
161 if (llGetListLength(uncopyables) > 0) {
163 string is_verb = "is ";
164 string third_noun_subj = "it ";
165 string third_noun_obj = "it ";
166 if (llGetListLength(uncopyables) > 1) {
169 third_noun_subj = "they ";
170 third_noun_obj = "them ";
173 string uncopyable_message = "will be left inside the object. To get " + third_noun_obj
174 + ", please copy " + third_noun_obj + "\nmanually from this object into your inventory.";
175 if (GIVE_UNCOPYABLES) {
176 uncopyable_message = "will be moved over to your inventory."
177 + "\nPlease look in your main folders for "
178 + third_noun_obj + "(e.g., in Objects or Textures).";
181 string failure_message = "The item" + plural
182 + "[" + llDumpList2String(uncopyables, "; ") + "]\n"
183 + is_verb + "not copyable; " + third_noun_subj
184 + uncopyable_message;
186 if (llGetOwner() == give_to) {
187 // the object can be moved to inventory, but not with the category method.
188 llOwnerSay(failure_message);
190 // this seems like a weird case; it will probably just fail anyhow?
191 // if the item's not copyable and you're not the owner of this object,
192 // how can we give it to you?
193 llInstantMessage(give_to, failure_message);
196 // now that we've announced this weird situation, handle it appropriately.
197 if (GIVE_UNCOPYABLES) {
198 for (indy = 0; indy < llGetListLength(uncopyables); indy++) {
199 string item_name = llList2String(uncopyables, indy);
200 llGiveInventory(give_to, item_name);
202 } // otherwise leave them be.
206 // causes the object to rotate using whatever the current settings are.
207 smooth_rotate_using_our_settings()
209 // make sure we are using the rotational values we were asked to.
210 llTargetOmega(current_add_in, current_gain, 1.0);
213 // sets the gain and add in to random choices.
216 current_gain = randomize_within_range(0.001, SMOOTH_ROTATION_GAIN_MAX, TRUE);
217 current_add_in = random_vector(MIN_ADDITION, MAX_ADDITION, TRUE);
220 // performs the timed rotation that has been configured for us.
221 rotate_as_requested()
223 // our slack timer went off, so randomize the rotation if requested.
224 if (llFrand(1.0) >= (1.0 - SMOOTH_CHANCE_FOR_ADJUSTING) ) {
226 smooth_rotate_using_our_settings();
230 initialize_fredboxmux()
232 // make sure we pick a good random channel.
233 menu_system_channel = -1 * (integer)randomize_within_range(200, 10000000, FALSE);
235 // if needed, we will set our initial random rotation.
238 // do a first rotate, so we move right at startup. otherwise we won't move
239 // until after our first timer hits.
240 if (DO_ROTATION) rotate_as_requested();
242 // now set the timer for our mode.
243 llSetTimerEvent(SMOOTH_TIMER_FREQUENCY);
244 if (DO_ROTATION) smooth_rotate_using_our_settings();
249 //log_it("old name " + old_name + " -- curr name " + llGetObjectName());
250 if (old_name != llGetObjectName()) {
251 // we're out of synch on the object name.
252 label_changed = TRUE;
254 if (old_opacity != label_opacity) {
255 // here we're out of synch on last opacity used.
256 label_changed = TRUE;
259 // reset the object title to a decorated version of object name if it says "default".
260 string new_label = object_label;
261 if (new_label == "default") new_label = llGetObjectName();
264 integer keep_going = TRUE;
266 indy = find_substring(new_label, "\\n");
270 new_label = llGetSubString(new_label, 0, indy - 1)
271 + "\n" + llGetSubString(new_label, indy + 2, -1);
274 old_name = llGetObjectName();
275 old_opacity = label_opacity;
276 label_changed = FALSE; // we have dealt with it now.
277 //log_it("setting text: " + new_label);
278 llSetText(new_label, LABEL_COLOR, label_opacity);
280 if (label_opacity != 0) {
281 // if we set a lit-up title, clear it again pretty soon.
282 llSetTimerEvent(TIME_TO_CLEAR_TITLE);
287 // code borrowed from menutini to raise a menu asking if they actually meant to get all
288 // the contents. an opensim inventory bug makes all the folders look foolish if we
289 // do any inventory giving accidentally.
292 // global variables...
294 list _private_global_buttons; // holds onto the active set of menu options.
295 string _private_global_av_key; // the key for the avatar who clicks the menu.
296 string _private_global_title; // holds onto current title text.
298 integer _menu_base_start = 0; // position in the items of the current menu.
300 integer listening_id = 0;
301 // the current id of our listening for the menu. it's an id returned by LSL
302 // that we need to track so we can cancel the listen.
304 integer menu_system_channel = -123;
305 // messages come back to us from this channel when user clicks the dialog.
306 // this is set later and the default is meaningless.
308 string global_menu_name = "";
309 // hangs onto the current menu's name.
311 //hmmm: note; to manage multiple concurrent menus on different channels,
312 // we must make these into lists. then the timeouts should apply
313 // individually to these instead of overall (if we even do timeouts;
314 // it's nicer if menus never stop being active).
316 string NEXT_MENU_TEXT = "Next >>";
317 // what the next item will say for showing next menu page.
319 //integer TIMEOUT_FOR_MENU = 42;
320 // timeout for the menu in seconds.
322 // displays the menu requested. it's "menu_name" is an internal name that is
323 // not displayed to the user. the "title" is the content shown in the main area
324 // of the menu. "commands_in" is the list of menu items to show as buttons.
325 // the "menu_channel" is where the user's clicked response will be sent. the
326 // "listen_to" key is the avatar expected to click the menu, which is needed to
327 // listen to his response.
328 show_menu(string menu_name, string title, list buttons,
329 integer menu_channel, key listen_to)
331 // save our new parms.
332 global_menu_name = menu_name;
333 _private_global_title = title;
334 _private_global_buttons = buttons;
335 menu_system_channel = menu_channel;
336 _private_global_av_key = listen_to;
338 log_it("menu name: " + global_menu_name);
339 log_it("title: " + _private_global_title);
340 log_it("buttons: " + (string)buttons);
341 log_it("channel: " + (string)menu_system_channel);
342 log_it("listen key: " + (string)listen_to);
345 integer add_next = FALSE; // true if we should add a next menu item.
347 // the math here incorporates current button position.
348 integer current = _menu_base_start;
349 integer max_buttons = llGetListLength(buttons) - current;
351 if (max_buttons > 12) {
352 // limitation of SL: menus have a max of 12 buttons.
355 } else if (llGetListLength(buttons) > 12) {
356 // we already have been adding next. let's make sure this gets
357 // a wrap-around next button.
360 // chop out what we can use in a menu.
361 list trunc_buttons = llList2List(buttons, current, current + max_buttons - 1);
363 // we were asked to add a menu item for the next screen.
364 trunc_buttons = llList2List(trunc_buttons, 0, 10) + NEXT_MENU_TEXT;
367 listening_id = llListen(menu_channel, "", listen_to, "");
370 // take only the prefix of the string, to avoid getting a length complaint.
371 for (i = 0; i < llGetListLength(trunc_buttons); i++) {
372 string curr = llList2String(trunc_buttons, i);
373 integer last_pos = 23; // default maximum, highest possible is 24.
374 if (llStringLength(curr) - 1 < last_pos) last_pos = llStringLength(curr) - 1;
375 curr = llGetSubString(curr, 0, last_pos);
378 llDialog(listen_to, title, commands, menu_channel);
381 // shuts down any connection we might have had with any active menu. we will not
382 // send any responses after this point (although we might already have responded when
383 // the user clicked the menu).
386 llListenRemove(listening_id);
389 // process the response when the user chooses a menu item.
390 process_menu_response(integer channel, string name, key id, string message)
392 if (channel != menu_system_channel) return; // not for us.
394 if (message == NEXT_MENU_TEXT) {
395 // this is the special choice, so we need to go to the next page.
396 _menu_base_start += 11;
397 if (_menu_base_start > llGetListLength(_private_global_buttons)) {
398 // we have wrapped around the list. go to the start again.
399 _menu_base_start = 0;
401 show_menu(global_menu_name, _private_global_title,
402 _private_global_buttons, menu_system_channel,
403 _private_global_av_key);
404 return; // handled by opening a new menu.
407 string calculated_name;
409 // first try for an exact match.
410 for (indy = 0; indy < llGetListLength(_private_global_buttons); indy++) {
411 string curr = llList2String(_private_global_buttons, indy);
412 if (curr == message) {
413 // correct the answer based on the full button string.
414 calculated_name = curr;
417 if (calculated_name == "") {
418 // try an imprecise match if the exact matching didn't work.
419 for (indy = 0; indy < llGetListLength(_private_global_buttons); indy++) {
420 string curr = llList2String(_private_global_buttons, indy);
421 if (is_prefix(curr, message)) {
422 // correct the answer based on the full button string.
423 calculated_name = curr;
427 if (calculated_name == "yes") {
428 // only send a response if that menu choice made sense to us.
429 really_give_contents();
434 // end from menutini.
438 // start of hufflets...
440 // returns a number at most "maximum" and at least "minimum".
441 // if "allow_negative" is TRUE, then the return may be positive or negative.
442 float randomize_within_range(float minimum, float maximum, integer allow_negative)
444 if (minimum > maximum) {
445 // flip the two if they are reversed.
446 float temp = minimum; minimum = maximum; maximum = temp;
448 float to_return = minimum + llFrand(maximum - minimum);
449 if (allow_negative) {
450 if (llFrand(1.0) < 0.5) to_return *= -1.0;
455 // returns a random vector where x,y,z will be between "minimums" and "maximums"
456 // x,y,z components. if "allow_negative" is true, then any component will
457 // randomly be negative or positive.
458 vector random_bound_vector(vector minimums, vector maximums, integer allow_negative)
460 return <randomize_within_range(minimums.x, maximums.x, allow_negative),
461 randomize_within_range(minimums.y, maximums.y, allow_negative),
462 randomize_within_range(minimums.z, maximums.z, allow_negative)>;
465 // returns a vector whose components are between minimum and maximum.
466 // if allow_negative is true, then they can be either positive or negative.
467 vector random_vector(float minimum, float maximum, integer allow_negative)
469 return random_bound_vector(<minimum, minimum, minimum>,
470 <maximum, maximum, maximum>, allow_negative);
475 integer debug_num = 0;
477 // a debugging output method. can be disabled entirely in one place.
478 log_it(string to_say)
481 // tell this to the owner.
482 llOwnerSay(llGetDate() + ": " + llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
483 //llWhisper(0, llGetDate() + ": " + llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
484 // say this on an unusual channel for chat if it's not intended for general public.
485 // llSay(108, llGetDate() + ": " + llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
486 // say this on open chat that anyone can hear. we take off the bling for this one.
490 // returns the index of the first occurrence of "pattern" inside
491 // the "full_string". if it is not found, then a negative number is returned.
492 integer find_substring(string full_string, string pattern)
493 { return llSubStringIndex(llToLower(full_string), llToLower(pattern)); }
495 // returns TRUE if the "prefix" string is the first part of "compare_with".
496 integer is_prefix(string compare_with, string prefix)
497 { return (llSubStringIndex(compare_with, prefix) == 0); }
500 // huffware script: auto-retire, by fred huffhines, version 2.8.
501 // distributed under BSD-like license.
502 // !! keep in mind that this code must be *copied* into another
503 // !! script that you wish to add auto-retirement capability to.
504 // when a script has auto_retire in it, it can be dropped into an
505 // object and the most recent version of the script will destroy
506 // all older versions.
508 // the version numbers are embedded into the script names themselves.
509 // the notation for versions uses a letter 'v', followed by two numbers
510 // in the form "major.minor".
511 // major and minor versions are implicitly considered as a floating point
512 // number that increases with each newer version of the script. thus,
513 // "hazmap v0.1" might be the first script in the "hazmap" script continuum,
514 // and "hazmap v3.2" is a more recent version.
516 // example usage of the auto-retirement script:
519 // auto_retire(); // make sure newest addition is only version of script.
522 // this script is partly based on the self-upgrading scripts from markov brodsky
523 // and jippen faddoul.
526 string self = llGetScriptName(); // the name of this script.
527 list split = compute_basename_and_version(self);
528 if (llGetListLength(split) != 2) return; // nothing to do for this script.
529 string basename = llList2String(split, 0); // script name with no version attached.
530 string version_string = llList2String(split, 1); // the version found.
532 // find any scripts that match the basename. they are variants of this script.
533 for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
534 string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
535 if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
536 // found a basic match at least.
537 list inv_split = compute_basename_and_version(curr_script);
538 if (llGetListLength(inv_split) == 2) {
539 // see if this script is more ancient.
540 string inv_version_string = llList2String(inv_split, 1); // the version found.
541 // must make sure that the retiring script is completely the identical basename;
542 // just matching in the front doesn't make it a relative.
543 if ( (llList2String(inv_split, 0) == basename)
544 && ((float)inv_version_string < (float)version_string) ) {
545 // remove script with same name from inventory that has inferior version.
546 llRemoveInventory(curr_script);
553 // separates the base script name and version number. used by auto_retire.
554 list compute_basename_and_version(string to_chop_up)
556 // minimum script name is 2 characters plus a version.
557 integer space_v_posn;
558 // find the last useful space and 'v' combo.
559 for (space_v_posn = llStringLength(to_chop_up) - 3;
560 (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
562 // look for space and v but do nothing else.
564 if (space_v_posn < 2) return []; // no space found.
565 // now we zoom through the stuff after our beloved v character and find any evil
566 // space characters, which are most likely from SL having found a duplicate item
567 // name and not so helpfully renamed it for us.
569 for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
570 if (llGetSubString(to_chop_up, indy, indy) == " ") {
571 // found one; zap it. since we're going backwards we don't need to
572 // adjust the loop at all.
573 to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
576 string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
577 // ditch the space character for our numerical check.
578 string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
579 // strip out a 'v' if there is one.
580 if (llGetSubString(chop_suffix, 0, 0) == "v")
581 chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
582 // if valid floating point number and greater than zero, that works for our version.
583 string basename = to_chop_up; // script name with no version attached.
584 if ((float)chop_suffix > 0.0) {
585 // this is a big success right here.
586 basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
587 return [ basename, chop_suffix ];
589 // seems like we found nothing useful.
600 state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
601 on_rez(integer parm) { state rerun; }
603 state rerun { state_entry() { state default; } }
609 remove_redundant_scripts();
610 initialize_fredboxmux();
611 label_opacity = 1; // start out showing the label.
615 on_rez(integer start_parm) { state default; }
617 changed(integer change) {
618 if (change & CHANGED_INVENTORY) {
619 // we show the label at least a bit when the contents change.
625 touch_start(integer num) {
628 first_toucher = llDetectedKey(0);
629 // are we only supposed to give stuff to the owner?
630 if (ONLY_GIVE_TO_OWNER && (first_toucher != llGetOwner()) ) {
631 first_toucher = NULL_KEY;
634 show_menu("askreally", "Would you like a copy of this object's contents?",
635 ["yes", "no"], -18264, first_toucher);
638 listen(integer channel, string name, key id, string message)
639 { process_menu_response(channel, name, id, message); }
643 if (DO_ROTATION) rotate_as_requested();
645 llSensor("", NULL_KEY, AGENT, ACTIVE_LABEL_DISTANCE, PI);
647 if (label_opacity != 0.0) {
652 llSetTimerEvent(SMOOTH_TIMER_FREQUENCY);
655 sensor(integer count) {
656 if (label_opacity != 1.0) {
663 if (label_opacity != 0.0) {