2 // huffware script: puffer, by fred huffhines
4 // causes the prim that this script is located in to enlarge periodically. this is
5 // mostly concerned with physical objects that are autonomous and can get stuck in
6 // prims as they move around. thus the script also tracks the current position and
7 // ensures that it keeps changing.
9 // this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
10 // do not use it in objects without fully realizing you are implicitly accepting that license.
15 vector NORMAL_SIZE = <1.0, 1.0, 0.04>; // normal size when we're not puffing.
16 vector PUFFED_SIZE = <1.0, 1.0, 1.0>; // size that we blow out to when puffing up.
18 float PUFFING_PERIOD = 8.4; // number of seconds between puff-ups.
19 float STAY_PUFFED_TIME = 1.4; // number of seconds to remain puffed up.
21 float PANIC_HOP_DISTANCE = 1.0; // meters to jump upwards if feeling stuck.
22 float MINIMAL_DISTANCE_OF_MOTION = 0.1; // must move at least this much to be considered unstuck.
26 vector last_position; // tracks where the object is hanging out.
28 // sets the object size to a new value. to do this, we need to turn off physics
30 change_size(vector new_size)
32 llSetStatus(STATUS_PHYSICS, FALSE);
33 llSetPrimitiveParams([PRIM_SIZE, new_size]);
34 llSetStatus(STATUS_PHYSICS, TRUE);
37 // jumps upwards by a bit to try to escape fat prims we might get stuck inside of.
40 llSetStatus(STATUS_PHYSICS, FALSE);
41 llSetPos(<last_position.x, last_position.y, last_position.z + PANIC_HOP_DISTANCE>);
42 llSetStatus(STATUS_PHYSICS, TRUE);
45 // this is our whole process for puffing out here. we will make sure to
46 // change size briefly for the puffing. we also track the last place we
47 // were at when puffing and if it's too close to our current position,
48 // then we'll jump up a bit.
51 change_size(PUFFED_SIZE);
52 list siz = llGetPrimitiveParams([PRIM_SIZE]);
53 //llOwnerSay("size puffed=" + llList2String(siz, 0));
54 llSleep(STAY_PUFFED_TIME); // snooze a bit.
55 change_size(NORMAL_SIZE);
56 siz = llGetPrimitiveParams([PRIM_SIZE]);
57 //llOwnerSay("size normal=" + llList2String(siz, 0));
58 if (llVecDist(last_position, llGetPos()) < MINIMAL_DISTANCE_OF_MOTION) {
59 // we seem to be stuck, so hop up a bit and see if that helps.
62 // reset our last position to where we are now.
63 last_position = llGetPos();
70 // huffware script: auto-retire, by fred huffhines, version 2.8.
71 // distributed under BSD-like license.
72 // !! keep in mind that this code must be *copied* into another
73 // !! script that you wish to add auto-retirement capability to.
74 // when a script has auto_retire in it, it can be dropped into an
75 // object and the most recent version of the script will destroy
76 // all older versions.
78 // the version numbers are embedded into the script names themselves.
79 // the notation for versions uses a letter 'v', followed by two numbers
80 // in the form "major.minor".
81 // major and minor versions are implicitly considered as a floating point
82 // number that increases with each newer version of the script. thus,
83 // "hazmap v0.1" might be the first script in the "hazmap" script continuum,
84 // and "hazmap v3.2" is a more recent version.
86 // example usage of the auto-retirement script:
89 // auto_retire(); // make sure newest addition is only version of script.
92 // this script is partly based on the self-upgrading scripts from markov brodsky
93 // and jippen faddoul.
96 string self = llGetScriptName(); // the name of this script.
97 list split = compute_basename_and_version(self);
98 if (llGetListLength(split) != 2) return; // nothing to do for this script.
99 string basename = llList2String(split, 0); // script name with no version attached.
100 string version_string = llList2String(split, 1); // the version found.
102 // find any scripts that match the basename. they are variants of this script.
103 for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
104 string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
105 if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
106 // found a basic match at least.
107 list inv_split = compute_basename_and_version(curr_script);
108 if (llGetListLength(inv_split) == 2) {
109 // see if this script is more ancient.
110 string inv_version_string = llList2String(inv_split, 1); // the version found.
111 // must make sure that the retiring script is completely the identical basename;
112 // just matching in the front doesn't make it a relative.
113 if ( (llList2String(inv_split, 0) == basename)
114 && ((float)inv_version_string < (float)version_string) ) {
115 // remove script with same name from inventory that has inferior version.
116 llRemoveInventory(curr_script);
123 // separates the base script name and version number. used by auto_retire.
124 list compute_basename_and_version(string to_chop_up)
126 // minimum script name is 2 characters plus a version.
127 integer space_v_posn;
128 // find the last useful space and 'v' combo.
129 for (space_v_posn = llStringLength(to_chop_up) - 3;
130 (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
132 // look for space and v but do nothing else.
134 if (space_v_posn < 2) return []; // no space found.
135 // now we zoom through the stuff after our beloved v character and find any evil
136 // space characters, which are most likely from SL having found a duplicate item
137 // name and not so helpfully renamed it for us.
139 for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
140 if (llGetSubString(to_chop_up, indy, indy) == " ") {
141 // found one; zap it. since we're going backwards we don't need to
142 // adjust the loop at all.
143 to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
146 string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
147 // ditch the space character for our numerical check.
148 string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
149 // strip out a 'v' if there is one.
150 if (llGetSubString(chop_suffix, 0, 0) == "v")
151 chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
152 // if valid floating point number and greater than zero, that works for our version.
153 string basename = to_chop_up; // script name with no version attached.
154 if ((float)chop_suffix > 0.0) {
155 // this is a big success right here.
156 basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
157 return [ basename, chop_suffix ];
159 // seems like we found nothing useful.
167 state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
168 on_rez(integer parm) { state rerun; }
170 state rerun { state_entry() { state default; } }
177 last_position = llGetPos();
178 change_size(NORMAL_SIZE);
179 llSetTimerEvent(PUFFING_PERIOD); // puff out this frequently.
182 on_rez(integer parm) { llResetScript(); }
184 timer() { emulate_puffer_fish(); }