6 # Defines the environment variables used by the personalized unix
8 # Author: Chris Koeritz
12 if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization begins...; fi
18 # OS variable records the operating system we think we found.
22 export IS_DARWIN=$(echo $OSTYPE | grep -i darwin)
24 if [ -z "$HOME" ]; then
25 if [ "$OS" == "Windows_NT" ]; then
27 if [ ! -d $HOME ]; then
35 # windoze specific stuff.
37 # patch home to undo cygwin style of drive letter.
38 export HOME=$(echo $HOME | sed -e 's/\/cygdrive\//\//g')
39 #echo HOME is now $HOME
41 if [ "$OS" == "Windows_NT" ]; then
42 export HOSTNAME=$(echo $HOSTNAME | tr A-Z a-z)
47 # ulimit and umask. umask sets a permission mask for all file
48 # creations. The mask shown here disallows writing by the "group" and
49 # "others" categories of users. ulimit sets the user limits. the core
50 # file size is set to zero.
56 # Directory variables...
58 export SCRIPT_SYSTEM=feisty_meow
60 # include helpful functions.
61 source "$FEISTY_MEOW_SCRIPTS/core/functions.sh"
63 # LIBDIR is an older variable that points at the root of the yeti code.
64 export LIBDIR=$FEISTY_MEOW_DIR
66 if [ -z "$FEISTY_MEOW_GENERATED" ]; then
67 # The generated scripts directory is where automatically generated files live.
68 # It is separate from the main body of the shell scripts in order to keep things from
70 export FEISTY_MEOW_GENERATED=$HOME/.zz_auto_gen
75 # user variables, sort of... if they haven't given themselves a name yet,
76 # then we will make one up for them.
78 # define a default name, if one wasn't already set.
79 if [ -z "$NAME" ]; then
80 export NAME='Unset Q. Namington, Fixley Your Name III'
87 # sets the main prompt to a simple default, with user@host.
88 export PS1='\u@\h $ ';
92 if [ "$OS" != "Windows_NT" ]; then
93 PERLLIB+="/usr/lib/perl5"
96 # choose perl's IO over the ms-windows version so we can handle file
100 # iterate across our sub-directories and find the perl scripts.
101 # this currently only looks one level down.
102 for i in $FEISTY_MEOW_SCRIPTS/*; do
104 # check if there is a perl file present; add the folder to PERLLIB if so.
105 ls $i/*.pl &>/dev/null
106 if [ $? -eq 0 ]; then
111 #echo PERLLIB is now $PERLLIB
113 # set this so nechung can find its data.
114 export NECHUNG=$LIBDIR/database/fortunes.dat
116 # ensure we use the right kind of rsh for security.
119 # sets the history length and max file size so we can get some long history around here.
123 # the base checkout list is just to update feisty_meow. additional folder
124 # names can be added in your customized scripts.
125 export REPOSITORY_LIST="feisty_meow"
127 # set the editor for subversion if it hasn't already been set.
128 if [ -z "$SVN_EDITOR" ]; then
129 #hmmm: not sure what original reason for having these different was...
130 if [ "$OS" == "Windows_NT" ]; then
131 export SVN_EDITOR=$(which gvim)
133 export SVN_EDITOR=$(which vi)
137 # include variables needed for compiling hoople and using its scripts.
138 if [ -z "$FEISTY_MEOW_DIR" ]; then
139 if [ -d "$HOME/feisty_meow" ]; then
140 export FEISTY_MEOW_DIR="$HOME/feisty_meow"
144 # initialize the build variables, if possible.
146 if [ ! -z "$FEISTY_MEOW_DIR" ]; then
147 # first guess at using the old school bin directory.
148 bv="$FEISTY_MEOW_DIR/bin/build_variables.sh"
149 if [ -f "$bv" ]; then
150 # the old bin directory is present, so let's use its build vars.
154 # try again with the new school location for the file.
155 bv="$FEISTY_MEOW_DIR/scripts/generator/build_variables.sh"
156 if [ -f "$bv" ]; then
157 # yep, that one looks good, so pull in the build defs.
161 # try once more with new school and assume we're deep.
162 bv="$FEISTY_MEOW_DIR/../../scripts/generator/build_variables.sh"
163 if [ -f "$bv" ]; then
164 # sweet, there is something there.
172 # augment the configuration if we found our build variables.
173 if [ $found_build_vars == 1 ]; then
175 # the binary directory contains handy programs we use a lot in yeti. we set up the path to it
176 # here based on the operating system.
177 # note that yeti has recently become more dependent on hoople. hoople was always the source of
178 # the binaries, but now we don't ship them with yeti any more as pre-built items. this reduces
179 # the size of the code package a lot and shortens up our possible exposure to compromised
180 # binaries. people can bootstrap up their own set from hoople now instead.
181 export BINDIR=$FEISTY_MEOW_DIR/production/binaries
183 # add binaries created within build to the path.
184 export PATH="$(dos_to_msys_path $BUILD_TOP/build/bin):$PATH"
186 # Shared libraries are located via this variable.
187 export LD_LIBRARY_PATH="$(dos_to_msys_path $LD_LIBRARY_PATH):$(dos_to_msys_path $BINDIR)"
192 # pull in the custom overrides for feisty_meow scripts. this is done last,
193 # because we want to set everything up as expected, then let the user
194 # override individual variables and definitions.
195 for i in $FEISTY_MEOW_GENERATED/custom/*.sh; do
196 if [ ! -f "$i" ]; then
197 # skip it if it's not real.
200 if [ ! -z "$SHELL_DEBUG" ]; then
201 echo "loading customization: $(basename $(dirname $i))/$(basename $i)"
208 # set the path for locating applications. this is done after any
209 # potential overrides from the user.
210 export PATH="$(dos_to_msys_path $BINDIR):$(dos_to_msys_path $FEISTY_MEOW_GENERATED):$PATH:/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/lib:/usr/games:/usr/bin:."
214 if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization ends....; fi