6 # Defines the environment variables used by the personalized unix
8 # Author: Chris Koeritz
12 if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization begins...; fi
18 # OS variable records the operating system we think we found.
22 export IS_DARWIN=$(echo $OSTYPE | grep -i darwin)
24 if [ -z "$HOME" ]; then
25 if [ "$OS" == "Windows_NT" ]; then
27 if [ ! -d $HOME ]; then
33 # patch home to undo cygwin style of drive letter.
34 export HOME=$(echo $HOME | sed -e 's/\/cygdrive\//\//g')
35 #echo HOME is now $HOME
37 if [ "$OS" == "Windows_NT" ]; then
38 export HOSTNAME=$(echo $HOSTNAME | tr A-Z a-z)
41 # ulimit and umask. umask sets a permission mask for all file
42 # creations. The mask shown here disallows writing by the "group" and
43 # "others" categories of users. ulimit sets the user limits. the core
44 # file size is set to zero.
50 # Directory variables...
52 export SCRIPT_SYSTEM=feisty_meow
54 #if [ -z "$FEISTY_MEOW_DIR" ]; then export FEISTY_MEOW_DIR="$HOME/$SCRIPT_SYSTEM"; fi
55 #if [ -z "$FEISTY_MEOW_SCRIPTS" ]; then export FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_DIR/scripts"; fi
56 #if [ -z "$FEISTY_MEOW_SCRIPTS" ]; then export FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_SCRIPTS"; fi
58 # include helpful functions.
59 source "$FEISTY_MEOW_SCRIPTS/core/functions.sh"
61 # LIBDIR is an older variable that points at the root of the yeti code.
62 export LIBDIR=$FEISTY_MEOW_DIR
64 if [ -z "$FEISTY_MEOW_GENERATED" ]; then
65 # The generated scripts directory is where automatically generated files live.
66 # It is separate from the main body of the shell scripts in order to keep things from
68 export FEISTY_MEOW_GENERATED=$HOME/.zz_auto_gen
75 # define a default name, if one wasn't already set.
76 if [ -z "$NAME" ]; then
77 export NAME='Unset Q. Namington, Fixley Your Name III'
83 ##############################################################################
85 ##############################################################################
87 # pull in the custom overrides for feisty_meow scripts.
88 for i in $FEISTY_MEOW_SCRIPTS/custom/*.sh; do
89 if [ ! -z "$SHELL_DEBUG" ]; then
90 echo "loading customization: $(basename $(dirname $i))/$(basename $i)"
95 # sets the prompts to what we (i.e., i) like...
96 # there are four different prompts. the first one, PS1, is the one that users
98 export PS1='\u@\h $ ';
99 ### export PS2='> '; export PS3='#? '; export PS4='+ '
101 # variables for perl.
103 if [ "$OS" != "Windows_NT" ]; then
104 PERLLIB+="/usr/lib/perl5"
106 #echo "the scripts dir is $FEISTY_MEOW_SCRIPTS"
107 FEISTY_MEOW_SCRIPTS="$(echo $FEISTY_MEOW_SCRIPTS | sed -e 's/\\/\//g')"
108 FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_SCRIPTS"
109 #echo "the scripts dir is now $FEISTY_MEOW_SCRIPTS"
110 export PERLIO=:perlio
111 # choose perl's IO over the system's so we can handle file bytes exactly.
114 #make this automatic!
115 PERLLIB+=":$FEISTY_MEOW_SCRIPTS/core:$FEISTY_MEOW_SCRIPTS/text:$FEISTY_MEOW_SCRIPTS/files:$FEISTY_MEOW_SCRIPTS/archival"
117 # set this so nechung can find its data.
118 export NECHUNG=$LIBDIR/database/fortunes.dat
120 # ensure we use the right kind of rsh for security.
123 # sets the history length and max file size so we can get some long history around here.
127 # set the editor for subversion if it hasn't already been set.
128 if [ -z "$SVN_EDITOR" ]; then
129 #hmmm: not sure what original reason for having these different was...
130 if [ "$OS" == "Windows_NT" ]; then
131 export SVN_EDITOR=$(which gvim)
133 export SVN_EDITOR=$(which vi)
137 # include variables needed for compiling hoople and using its scripts.
138 if [ -z "$FEISTY_MEOW_DIR" ]; then
139 if [ -d "$HOME/feisty_meow" ]; then
140 export FEISTY_MEOW_DIR="$HOME/feisty_meow"
144 # initialize the build variables, if possible.
146 if [ ! -z "$FEISTY_MEOW_DIR" ]; then
147 # first guess at using the old school bin directory.
148 bv="$FEISTY_MEOW_DIR/bin/build_variables.sh"
149 if [ -f "$bv" ]; then
150 # the old bin directory is present, so let's use its build vars.
154 # try again with the new school location for the file.
155 bv="$FEISTY_MEOW_DIR/scripts/generator/build_variables.sh"
156 if [ -f "$bv" ]; then
157 # yep, that one looks good, so pull in the build defs.
161 # try once more with new school and assume we're deep.
162 bv="$FEISTY_MEOW_DIR/../../scripts/generator/build_variables.sh"
163 if [ -f "$bv" ]; then
164 # sweet, there is something there.
172 # augment the configuration if we found our build variables.
173 if [ $found_build_vars == 1 ]; then
175 # the binary directory contains handy programs we use a lot in yeti. we set up the path to it
176 # here based on the operating system.
177 # note that yeti has recently become more dependent on hoople. hoople was always the source of
178 # the binaries, but now we don't ship them with yeti any more as pre-built items. this reduces
179 # the size of the code package a lot and shortens up our possible exposure to compromised
180 # binaries. people can bootstrap up their own set from hoople now instead.
181 export BINDIR=$FEISTY_MEOW_DIR/production/binaries
183 # add binaries created within build to the path.
184 export PATH="$(dos_to_msys_path $BUILD_TOP/build/bin):$PATH"
186 # Shared libraries are located via this variable.
187 export LD_LIBRARY_PATH="$(dos_to_msys_path $LD_LIBRARY_PATH):$(dos_to_msys_path $BINDIR)"
190 # Set the path for locating applications.
191 export PATH="$(dos_to_msys_path $BINDIR):$(dos_to_msys_path $FEISTY_MEOW_GENERATED):$PATH:/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/lib:/usr/games:/usr/bin:."
193 if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization ends....; fi