6 # Defines the environment variables used by the personalized unix
8 # Author: Chris Koeritz
12 # this section should always run or bash will reset them on us.
13 # these need to be as minimal as possible.
15 # sets the main prompt to a simple default, with user@host.
16 export PS1='\u@\h $ ';
17 # sets the history length and max file size so we can get some long history around here.
18 export HISTSIZE=1000000
19 export HISTFILESIZE=2000000
23 # we'll run this again only if we think it's needed.
24 if [ -z "$NECHUNG" ]; then
26 if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization begins...; fi
30 # start with some simpler things.
32 export SCRIPT_SYSTEM=feisty_meow
34 # OS variable records the operating system we think we found.
38 export IS_DARWIN=$(echo $OSTYPE | grep -i darwin)
42 # fallbacks to set crucial variables for feisty meow...
44 # set the main root directory variable for the feisty meow codebase.
45 # this is only used for extreme failure modes, when the values were not
46 # pulled in from our auto-generated config.
47 if [ -z "$FEISTY_MEOW_DIR" ]; then
48 if [ -d "$HOME/feisty_meow" ]; then
49 export FEISTY_MEOW_DIR="$HOME/feisty_meow"
50 export FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_DIR/scripts"
54 # similarly, make sure we have someplace to look for our generated files, if
55 # we were not handed a value.
56 if [ -z "$FEISTY_MEOW_GENERATED" ]; then
57 # The generated scripts directory is where automatically generated files live.
58 # It is separate from the main body of the shell scripts in order to keep things from
60 export FEISTY_MEOW_GENERATED=$HOME/.zz_auto_gen
65 # umask sets a permission mask for all file creations. the mask used here
66 # disallows writing by the "group" and "others" categories.
68 # ulimit sets user limits. we set the maximum allowed core dump file size
69 # to zero, because it is obnoxious to see the core dumps from crashed
70 # programs lying around everywhere.
75 # user variables, sort of... if they haven't given themselves a name yet,
76 # then we will make one up for them.
78 # define a default name, if one wasn't already set.
79 if [ -z "$NAME" ]; then
80 export NAME='Unset Q. Namington, Fixley Your Name III'
88 if [ "$OS" != "Windows_NT" ]; then
89 PERLLIB+="/usr/lib/perl5"
92 # choose perl's IO over the ms-windows version so we can handle file
96 # iterate across our sub-directories and find the perl scripts.
97 # this currently only looks one level down.
98 for i in $FEISTY_MEOW_SCRIPTS/*; do
100 # check if there is a perl file present; add the folder to PERLLIB if so.
101 ls $i/*.pl &>/dev/null
102 if [ $? -eq 0 ]; then
107 #echo PERLLIB is now $PERLLIB
111 # set this so nechung can find its data.
112 export NECHUNG=$FEISTY_MEOW_DIR/database/fortunes.dat
114 # ensure we use the right kind of secure shell.
115 export CVS_RSH=$FEISTY_MEOW_SCRIPTS/tty/ssh.sh
116 export GIT_SSH=$FEISTY_MEOW_SCRIPTS/tty/ssh.sh
118 # the base checkout list is just to update feisty_meow. additional folder
119 # names can be added in your customized scripts.
120 export REPOSITORY_LIST="feisty_meow"
122 # set the editor for subversion if it hasn't already been set.
123 if [ -z "$SVN_EDITOR" ]; then
124 export SVN_EDITOR=$(which vi)
127 # initializes the feisty meow build variables, if possible.
128 function initialize_build_variables()
131 # we need to know the feisty meow directory, or we bail.
132 if [ -z "$FEISTY_MEOW_DIR" ]; then return; fi
133 # pick from our expected generator folder, but make sure it's there...
134 buildvars="$FEISTY_MEOW_DIR/scripts/generator/build_variables.sh"
135 if [ -f "$buildvars" ]; then
136 # yep, that one looks good, so pull in the build defs.
137 source "$buildvars" "$buildvars"
140 # now augment the environment if we found our build variables.
141 if [ $found_build_vars == 1 ]; then
142 # the binary directory contains handy programs we use a lot in yeti. we set up the path to it
143 # here based on the operating system.
144 # note that yeti has recently become more dependent on hoople. hoople was always the source of
145 # the binaries, but now we don't ship them with yeti any more as pre-built items. this reduces
146 # the size of the code package a lot and shortens up our possible exposure to compromised
147 # binaries. people can bootstrap up their own set from hoople now instead.
148 export BINDIR=$FEISTY_MEOW_DIR/production/binaries
150 # add binaries created within build to the path.
151 # export PATH="$(dos_to_msys_path $BUILD_TOP/build/bin):$PATH"
152 export PATH="$BINDIR:$PATH"
154 # Shared libraries are located via this variable.
155 # export LD_LIBRARY_PATH="$(dos_to_msys_path $LD_LIBRARY_PATH):$(dos_to_msys_path $BINDIR)"
156 export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$BINDIR"
160 # load in the build environment.
161 initialize_build_variables
165 # windoze specific patching up missing things.
167 if [ "$OS" == "Windows_NT" ]; then
168 export HOSTNAME=$(echo $HOSTNAME | tr A-Z a-z)
173 # set the path for locating applications. this is done after any
174 # potential overrides from the user.
175 #export PATH="$(dos_to_msys_path $BINDIR):$(dos_to_msys_path $FEISTY_MEOW_GENERATED):$PATH:/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/lib:/usr/games:/usr/bin:."
176 export PATH="$FEISTY_MEOW_GENERATED:$PATH:/sbin:."
177 ###noise! :/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/lib:/usr/games:/usr/bin:.
181 if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization ends....; fi
187 # pull in the custom overrides for feisty_meow scripts. this is done last,
188 # because we want to set everything up as expected, then let the user
189 # override individual variables and definitions. we also don't guard this
190 # to avoid running it again, because we don't know what mix of functions and
191 # aliases they want to define in there.
192 for i in $FEISTY_MEOW_GENERATED/custom/*.sh; do
193 if [ ! -f "$i" ]; then
194 # skip it if it's not real.
197 if [ ! -z "$SHELL_DEBUG" ]; then
198 echo "loading customization: $(basename $(dirname $i))/$(basename $i)"