6 # Defines the environment variables used by the personalized unix
8 # Author: Chris Koeritz
12 if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization begins...; fi
18 # OS variable records the operating system we think we found.
22 export IS_DARWIN=$(echo $OSTYPE | grep -i darwin)
24 if [ -z "$HOME" ]; then
25 if [ "$OS" == "Windows_NT" ]; then
27 if [ ! -d $HOME ]; then
33 # patch home to undo cygwin style of drive letter.
34 export HOME=$(echo $HOME | sed -e 's/\/cygdrive\//\//g')
35 #echo HOME is now $HOME
37 if [ "$OS" == "Windows_NT" ]; then
38 export HOSTNAME=$(echo $HOSTNAME | tr A-Z a-z)
41 # ulimit and umask. umask sets a permission mask for all file
42 # creations. The mask shown here disallows writing by the "group" and
43 # "others" categories of users. ulimit sets the user limits. the core
44 # file size is set to zero.
50 # Directory variables...
52 export SCRIPT_SYSTEM=feisty_meow
54 #if [ -z "$FEISTY_MEOW_DIR" ]; then export FEISTY_MEOW_DIR="$HOME/$SCRIPT_SYSTEM"; fi
55 #if [ -z "$FEISTY_MEOW_SCRIPTS" ]; then export FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_DIR/scripts"; fi
56 #if [ -z "$FEISTY_MEOW_SCRIPTS" ]; then export FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_SCRIPTS"; fi
58 # include helpful functions.
59 source "$FEISTY_MEOW_SCRIPTS/core/functions.sh"
61 # LIBDIR is an older variable that points at the root of the yeti code.
62 export LIBDIR=$FEISTY_MEOW_DIR
64 if [ -z "$FEISTY_MEOW_GENERATED" ]; then
65 # The generated scripts directory is where automatically generated files live.
66 # It is separate from the main body of the shell scripts in order to keep things from
68 export FEISTY_MEOW_GENERATED=$HOME/.zz_auto_gen
75 # define a default name, if one wasn't already set.
76 if [ -z "$NAME" ]; then
77 export NAME='Unset Q. Namington, Fixley Your Name III'
83 ##############################################################################
85 ##############################################################################
87 # pull in the custom overrides for feisty_meow scripts.
88 for i in $FEISTY_MEOW_GENERATED/custom/*.sh; do
89 if [ ! -f "$i" ]; then
90 # skip it if it's not real.
93 if [ ! -z "$SHELL_DEBUG" ]; then
94 echo "loading customization: $(basename $(dirname $i))/$(basename $i)"
99 # sets the prompts to what we (i.e., i) like...
100 # there are four different prompts. the first one, PS1, is the one that users
101 # see the most often.
102 export PS1='\u@\h $ ';
103 ### export PS2='> '; export PS3='#? '; export PS4='+ '
105 # variables for perl.
107 if [ "$OS" != "Windows_NT" ]; then
108 PERLLIB+="/usr/lib/perl5"
110 export PERLIO=:perlio
111 # choose perl's IO over the ms-windows version so we can handle file
115 # iterate across our sub-directories and find the perl scripts.
116 # this currently only looks one level down.
117 for i in $FEISTY_MEOW_SCRIPTS/*; do
119 # check if there is a perl file present; add the folder to PERLLIB if so.
120 ls $i/*.pl &>/dev/null
121 if [ $? -eq 0 ]; then
126 #echo PERLLIB is now $PERLLIB
128 # set this so nechung can find its data.
129 export NECHUNG=$LIBDIR/database/fortunes.dat
131 # ensure we use the right kind of rsh for security.
134 # sets the history length and max file size so we can get some long history around here.
138 # set the editor for subversion if it hasn't already been set.
139 if [ -z "$SVN_EDITOR" ]; then
140 #hmmm: not sure what original reason for having these different was...
141 if [ "$OS" == "Windows_NT" ]; then
142 export SVN_EDITOR=$(which gvim)
144 export SVN_EDITOR=$(which vi)
148 # include variables needed for compiling hoople and using its scripts.
149 if [ -z "$FEISTY_MEOW_DIR" ]; then
150 if [ -d "$HOME/feisty_meow" ]; then
151 export FEISTY_MEOW_DIR="$HOME/feisty_meow"
155 # initialize the build variables, if possible.
157 if [ ! -z "$FEISTY_MEOW_DIR" ]; then
158 # first guess at using the old school bin directory.
159 bv="$FEISTY_MEOW_DIR/bin/build_variables.sh"
160 if [ -f "$bv" ]; then
161 # the old bin directory is present, so let's use its build vars.
165 # try again with the new school location for the file.
166 bv="$FEISTY_MEOW_DIR/scripts/generator/build_variables.sh"
167 if [ -f "$bv" ]; then
168 # yep, that one looks good, so pull in the build defs.
172 # try once more with new school and assume we're deep.
173 bv="$FEISTY_MEOW_DIR/../../scripts/generator/build_variables.sh"
174 if [ -f "$bv" ]; then
175 # sweet, there is something there.
183 # augment the configuration if we found our build variables.
184 if [ $found_build_vars == 1 ]; then
186 # the binary directory contains handy programs we use a lot in yeti. we set up the path to it
187 # here based on the operating system.
188 # note that yeti has recently become more dependent on hoople. hoople was always the source of
189 # the binaries, but now we don't ship them with yeti any more as pre-built items. this reduces
190 # the size of the code package a lot and shortens up our possible exposure to compromised
191 # binaries. people can bootstrap up their own set from hoople now instead.
192 export BINDIR=$FEISTY_MEOW_DIR/production/binaries
194 # add binaries created within build to the path.
195 export PATH="$(dos_to_msys_path $BUILD_TOP/build/bin):$PATH"
197 # Shared libraries are located via this variable.
198 export LD_LIBRARY_PATH="$(dos_to_msys_path $LD_LIBRARY_PATH):$(dos_to_msys_path $BINDIR)"
201 # Set the path for locating applications.
202 export PATH="$(dos_to_msys_path $BINDIR):$(dos_to_msys_path $FEISTY_MEOW_GENERATED):$PATH:/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/lib:/usr/games:/usr/bin:."
204 if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization ends....; fi