6 # Defines the environment variables used by the personalized unix
8 # Author: Chris Koeritz
12 # we'll run this again only if we think it's needed.
13 if [ -z "$NECHUNG" ]; then
15 if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization begins...; fi
19 # start with some simpler things.
21 export SCRIPT_SYSTEM=feisty_meow
23 # OS variable records the operating system we think we found.
27 export IS_DARWIN=$(echo $OSTYPE | grep -i darwin)
31 # windoze sometimes needs a special home variable setup.
32 if [ "$OS" == "Windows_NT" ]; then
33 # give them a default place if they don't have one already.
34 if [ -z "$HOME" ]; then
37 # patch home to undo cygwin style of drive letter.
38 # export HOME=$(echo $HOME | sed -e 's/\/cygdrive\//\//g')
39 # make the home folder if it doesn't exist yet.
40 if [ ! -d $HOME ]; then
43 if [ ! -z "$SHELL_DEBUG" ]; then echo HOME is now $HOME; fi
48 # fallbacks to set crucial variables for feisty meow...
50 # set the main root directory variable for the feisty meow codebase.
51 # this is only used for extreme failure modes, when the values were not
52 # pulled in from our auto-generated config.
53 if [ -z "$FEISTY_MEOW_DIR" ]; then
54 if [ -d "$HOME/feisty_meow" ]; then
55 export FEISTY_MEOW_DIR="$HOME/feisty_meow"
56 export FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_DIR/scripts"
60 # similarly, make sure we have someplace to look for our generated files, if
61 # we were not handed a value.
62 if [ -z "$FEISTY_MEOW_GENERATED" ]; then
63 # The generated scripts directory is where automatically generated files live.
64 # It is separate from the main body of the shell scripts in order to keep things from
66 export FEISTY_MEOW_GENERATED=$HOME/.zz_auto_gen
71 # umask sets a permission mask for all file creations. the mask used here
72 # disallows writing by the "group" and "others" categories.
74 # ulimit sets user limits. we set the maximum allowed core dump file size
75 # to zero, because it is obnoxious to see the core dumps from crashed
76 # programs lying around everywhere.
81 # include helpful functions.
82 source "$FEISTY_MEOW_SCRIPTS/core/functions.sh"
86 # user variables, sort of... if they haven't given themselves a name yet,
87 # then we will make one up for them.
89 # define a default name, if one wasn't already set.
90 if [ -z "$NAME" ]; then
91 export NAME='Unset Q. Namington, Fixley Your Name III'
96 # sets the main prompt to a simple default, with user@host.
97 export PS1='\u@\h $ ';
101 # variables for perl.
104 if [ "$OS" != "Windows_NT" ]; then
105 PERLLIB+="/usr/lib/perl5"
107 export PERLIO=:perlio
108 # choose perl's IO over the ms-windows version so we can handle file
112 # iterate across our sub-directories and find the perl scripts.
113 # this currently only looks one level down.
114 for i in $FEISTY_MEOW_SCRIPTS/*; do
116 # check if there is a perl file present; add the folder to PERLLIB if so.
117 ls $i/*.pl &>/dev/null
118 if [ $? -eq 0 ]; then
123 #echo PERLLIB is now $PERLLIB
127 # set this so nechung can find its data.
128 export NECHUNG=$FEISTY_MEOW_DIR/database/fortunes.dat
130 # ensure we use the right kind of rsh for security.
133 # sets the history length and max file size so we can get some long history around here.
137 # the base checkout list is just to update feisty_meow. additional folder
138 # names can be added in your customized scripts.
139 export REPOSITORY_LIST="feisty_meow"
141 # set the editor for subversion if it hasn't already been set.
142 if [ -z "$SVN_EDITOR" ]; then
143 #hmmm: not sure what original reason for having these different was...
144 if [ "$OS" == "Windows_NT" ]; then
145 export SVN_EDITOR=$(which gvim)
147 export SVN_EDITOR=$(which vi)
151 # initializes the feisty meow build variables, if possible.
152 function initialize_build_variables()
155 # we need to know the feisty meow directory, or we bail.
156 if [ -z "$FEISTY_MEOW_DIR" ]; then return; fi
157 # pick from our expected generator folder, but make sure it's there...
158 buildvars="$FEISTY_MEOW_DIR/scripts/generator/build_variables.sh"
159 if [ -f "$buildvars" ]; then
160 # yep, that one looks good, so pull in the build defs.
161 source "$buildvars" "$buildvars"
164 # now augment the environment if we found our build variables.
165 if [ $found_build_vars == 1 ]; then
166 # the binary directory contains handy programs we use a lot in yeti. we set up the path to it
167 # here based on the operating system.
168 # note that yeti has recently become more dependent on hoople. hoople was always the source of
169 # the binaries, but now we don't ship them with yeti any more as pre-built items. this reduces
170 # the size of the code package a lot and shortens up our possible exposure to compromised
171 # binaries. people can bootstrap up their own set from hoople now instead.
172 export BINDIR=$FEISTY_MEOW_DIR/production/binaries
174 # add binaries created within build to the path.
175 # export PATH="$(dos_to_msys_path $BUILD_TOP/build/bin):$PATH"
176 export PATH="$BUILD_TOP/build/bin:$PATH"
178 # Shared libraries are located via this variable.
179 # export LD_LIBRARY_PATH="$(dos_to_msys_path $LD_LIBRARY_PATH):$(dos_to_msys_path $BINDIR)"
180 export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$BINDIR"
184 # load in the build environment.
185 initialize_build_variables
189 # windoze specific patching up missing things.
191 if [ "$OS" == "Windows_NT" ]; then
192 export HOSTNAME=$(echo $HOSTNAME | tr A-Z a-z)
197 # pull in the custom overrides for feisty_meow scripts. this is done last,
198 # because we want to set everything up as expected, then let the user
199 # override individual variables and definitions.
200 for i in $FEISTY_MEOW_GENERATED/custom/*.sh; do
201 if [ ! -f "$i" ]; then
202 # skip it if it's not real.
205 if [ ! -z "$SHELL_DEBUG" ]; then
206 echo "loading customization: $(basename $(dirname $i))/$(basename $i)"
213 # set the path for locating applications. this is done after any
214 # potential overrides from the user.
215 #export PATH="$(dos_to_msys_path $BINDIR):$(dos_to_msys_path $FEISTY_MEOW_GENERATED):$PATH:/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/lib:/usr/games:/usr/bin:."
216 export PATH="$BINDIR:$FEISTY_MEOW_GENERATED:$PATH:/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/lib:/usr/games:/usr/bin:."
220 if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization ends....; fi
223 # we are seeing this lot again, we believe, so make things easier for the
224 # rest of initialization.
225 export LIGHTWEIGHT_INIT=true
226 if [ ! -z "$SHELL_DEBUG" ]; then
227 echo skipped var init and put in lightweight mode due to belief in previous existence.;