3 # Name : build variable calculator
4 # Author : Chris Koeritz
8 # This script sets up all the variables needed by the HOOPLE system for
9 # building the source code. It can either be run as a bash script directly
12 # bash ~/feisty_meow/scripts/generator/build_variables.sh
14 # which will establish a new shell containing all the variables, or you can
15 # 'source' the script like so:
17 # build_vars=~/feisty_meow/scripts/generator/build_variables.sh
18 # source $build_vars $build_vars
20 # to set all of the variables in your current shell. The full path is
21 # necessary in these commands to allow the script to easily find itself.
22 # The 'source' version needs to be fed the actual path to the script
23 # because bash 'source' commands cause the first parameter (called $0) to
24 # be set to just the path to bash itself.
27 # Copyright (c) 2004-$now By Author. This program is free software; you can
28 # redistribute it and/or modify it under the terms of the GNU General Public
29 # License as published by the Free Software Foundation; either version 2 of
30 # the License or (at your option) any later version. This is online at:
31 # http://www.fsf.org/copyleft/gpl.html
32 # Please send any updates to: fred@gruntose.com
35 # prerequisites for this script:
37 # (1) the script should be run with a full path, so that it can decide where
38 # it lives with minimal fuss.
39 # (2) on windows, the msys bin directory should already be in the path so that
40 # tools like dirname are already available.
42 # here is where we compute the locations for the build's pieces, based on
43 # where this script is located. we currently assume that the build scripts
44 # like this one are at the same height in the hierarchy as the clam scripts
45 # that are used in the bootstrapping process.
47 # get the most important bits first; the directory this script lives in and
54 # helpful build function zone.
56 source $FEISTY_MEOW_SCRIPTS/core/functions.sh
57 # load msys_to_dos_path and dos_to_msys_path.
59 #### switches from a /X/path form to an X:/ form.
60 ###function msys_to_dos_path() {
61 ### # we always remove dos slashes in favor of forward slashes.
62 ### echo "$1" | sed -e 's/\\/\//g' | sed -e 's/\/\([a-zA-Z]\)\/\(.*\)/\1:\/\2/'
65 #### switches from an X:/ form to an /X/path form.
66 ###function dos_to_msys_path() {
67 ### # we always remove dos slashes in favor of forward slashes.
68 ### echo "$1" | sed -e 's/\\/\//g' | sed -e 's/\([a-zA-Z]\):\/\(.*\)/\/\1\/\2/'
73 # perform some calculations to get the right paths from our parameters.
74 if [ ! -z "$PARM_1" ]; then
75 # use the first real parameter since this is probably the 'source' version.
76 export BUILD_SCRIPTS_DIR="$(dirname "$PARM_1")"
77 THIS_TOOL_NAME="$(basename "$PARM_1")"
78 #echo sourced version buildscriptsdir is $BUILD_SCRIPTS_DIR
80 # use the zeroth parameter, since we know nothing more about our name.
81 export BUILD_SCRIPTS_DIR="$(dirname "$PARM_0")"
82 THIS_TOOL_NAME="$(basename "$PARM_0")"
83 #echo bashed version buildscriptsdir is $BUILD_SCRIPTS_DIR
85 BUILD_SCRIPTS_DIR="$(cd $(echo $BUILD_SCRIPTS_DIR | tr '\\\\' '/' ); \pwd)"
86 echo ">> buildvars buildscriptsdir is $BUILD_SCRIPTS_DIR"
88 # figure out the other paths based on where we found this script.
89 export BUILDING_HIERARCHY="$(echo "$BUILD_SCRIPTS_DIR" | sed -e 's/\(.*\)\/[^\/]*/\1/')"
90 export CLAM_DIR="$(cd $BUILD_SCRIPTS_DIR/../clam ; \pwd)"
91 echo ">> buildvars clamdir is $CLAM_DIR"
92 # synonym to make other builds happy.
93 export BUILDER_DIR="$BUILDING_HIERARCHY"
95 # guess the current platform.
96 IS_UNIX=$(uname | grep -i linux)
97 if [ -z "$IS_UNIX" ]; then IS_UNIX=$(uname | grep -i unix); fi
98 if [ -z "$IS_UNIX" ]; then IS_UNIX=$(uname | grep -i darwin); fi
99 IS_DOS=$(uname | grep -i ming)
100 if [ -z "$IS_DOS" ]; then IS_DOS=$(uname | grep -i cygwin); fi
102 # set some clam parameters for compilation. if the script can't guess the
103 # right configuration, then you will need to set them in the last 'else'
105 if [ ! -z "$IS_UNIX" ]; then export OPERATING_SYSTEM=UNIX;
106 elif [ ! -z "$IS_DOS" ]; then export OPERATING_SYSTEM=WIN32;
108 # the system is unknown, so we give up on guessing.
109 export OPERATING_SYSTEM=unknown
111 if [ ! -z "$SHELL_DEBUG" ]; then
112 echo "[OS is \"$OPERATING_SYSTEM\"]"
115 #hmmm: all this stuff is highly questionable value now.
116 # we create the variable FEISTY_MEOW_DIR, but we keep the dos form of
117 # the path, because otherwise lots of bad things happens when passing the
118 # folders around to visual studio commands that don't allow a space after them.
119 if [ -d "$BUILDING_HIERARCHY/source" ]; then
120 # old style repository is same height as building hierarchy.
121 export FEISTY_MEOW_DIR="$BUILDING_HIERARCHY"
123 # new style repository is a level above the build hierarchy.
124 export FEISTY_MEOW_DIR="$(echo "$BUILDING_HIERARCHY" | sed -e 's/\(.*\)\/[^\/]*/\1/')"
127 if [ "$OPERATING_SYSTEM" = "WIN32" ]; then
128 # make sure repository dir looks right on windoze.
129 export FEISTY_MEOW_DIR="$(msys_to_dos_path "$FEISTY_MEOW_DIR")"
132 if [ ! -z "$SHELL_DEBUG" ]; then
133 echo "[FEISTY_MEOW_DIR is $FEISTY_MEOW_DIR]"
136 # new BUILD_TOP variable points at the utter top-most level of any files
137 # in the building hierarchy.
138 export BUILD_TOP="$FEISTY_MEOW_DIR"
140 # this variable points at a folder where we store most of the generated products
141 # of the build. these tend to be the things that will be used for packaging into
142 # different types of products.
143 export PRODUCTION_DIR="$BUILD_TOP/production"
145 # we define a log file storage area that can be relied on by the build.
146 export LOGS_DIR="$PRODUCTION_DIR/logs"
147 if [ ! -d "$LOGS_DIR" ]; then
151 # hook clam into the compilation system.
154 /usr/bin/make -I "$CLAM_DIR" $*
159 # debugging area where we say what we think we know.
161 #echo scripts: $BUILD_SCRIPTS_DIR
162 #echo build tools hier: $BUILDING_HIERARCHY
163 #echo this tool: $THIS_TOOL_NAME
164 #echo repository: $FEISTY_MEOW_DIR
165 #echo clam: $CLAM_DIR
166 #echo makeflags: $MAKEFLAGS
170 # test out our computed variables to make sure they look right.
171 pushd / &>/dev/null # jump to the root so relative paths are caught.
173 # flag for whether any checks have failed.
176 # first the scripts directory; do we find this script there?
177 if [ ! -f "$BUILD_SCRIPTS_DIR/$THIS_TOOL_NAME" ]; then
178 echo "This script cannot locate the proper build folders. The crucial path"
179 echo "variable seems to be '$BUILD_SCRIPTS_DIR', which"
180 echo "does not seem to contain '$THIS_TOOL_NAME' (this"
181 echo "script's apparent name)."
185 # next the clam directory; is the main variables file present there?
186 if [ -z "$got_bad" -a ! -f "$CLAM_DIR/variables.def" ]; then
187 echo "The clam directory could not be located under our build tools hierarchy."
188 echo "Please examine the configuration and make sure that this script is in a"
189 echo "directory that resides at the same height as the 'clam' directory."
193 # now compute some more paths with a bit of "heuristics" for where we can
194 # find the source code.
195 export TOOL_SOURCES="$FEISTY_MEOW_DIR/nucleus/tools"
196 if [ -z "$got_bad" -a ! -d "$TOOL_SOURCES/dependency_tool" -o ! -d "$TOOL_SOURCES/clam_tools" ]; then
197 echo "This script cannot locate the tool source code folder. This is where the"
198 echo "dependency_tool and clam_tools folders are expected to be."
202 ############################
204 # we only run the rest of the script if we know we didn't have some kind of
205 # bad thing happen earlier.
206 if [ -z "$got_bad" ]; then
208 # where we store the binaries used for building the rest of the code base.
209 export BINARY_DIR="$PRODUCTION_DIR/clam_bin"
210 # the final destination for the new binaries which provide the hoople
211 # build with all the apps it needs to get going.
212 export TARGETS_DIR="$PRODUCTION_DIR/binaries"
213 # targets directory is meaningful to clam, which will use it for output.
214 export INTERMEDIATE_EXE_DIR="$TARGETS_DIR"
215 # where we are building the apps before they get promoted.
217 export WASTE_DIR="$PRODUCTION_DIR/waste"
218 if [ ! -d "$WASTE_DIR" ]; then
219 mkdir -p "$WASTE_DIR"
221 export TEMPORARIES_DIR="$WASTE_DIR/temporaries"
222 if [ ! -d "$TEMPORARIES_DIR" ]; then
223 mkdir -p "$TEMPORARIES_DIR"
226 # calculate which build ini file to use.
227 export BUILD_PARAMETER_FILE="$PRODUCTION_DIR/feisty_meow_config.ini"
228 if [ ! -f "$BUILD_PARAMETER_FILE" ]; then
229 echo "Cannot find a useful build configuration file."
232 # pick the executable's file ending based on the platform.
233 if [ "$OPERATING_SYSTEM" == "UNIX" ]; then export EXE_ENDING=;
234 elif [ "$OPERATING_SYSTEM" == "WIN32" ]; then export EXE_ENDING=.exe;
236 echo "The OPERATING_SYSTEM variable is unset or unknown. Bailing out."
239 # we should have established our internal variables now, so let's try
241 export PATH=$BINARY_DIR:$PATH
243 # load up the helper variables for visual studio on winders.
244 if [ "$OPERATING_SYSTEM" == "WIN32" ]; then
245 source "$BUILD_SCRIPTS_DIR/vis_stu_vars.sh"
247 export LD_LIBRARY_PATH="$TARGETS_DIR"
250 popd &>/dev/null # checking is over, jump back to the starting point.
252 ############################
254 # at this point, all the build related variables should be valid.
256 if [ -z "$INCLUDED_FROM_BOOTSTRAP" \
257 -a -z "$PARM_1" ]; then
258 # we are running as a stand-alone script, so we stay resident with our
259 # current set of variables.