##############
-if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization begins...; fi
-
-##############
-
-# start with some simpler things.
-
-export SCRIPT_SYSTEM=feisty_meow
-
-# OS variable records the operating system we think we found.
-if [ -z "$OS" ]; then
- export OS=UNIX
-fi
-export IS_DARWIN=$(echo $OSTYPE | grep -i darwin)
-
-##############
-
-# windoze sometimes needs a special home variable setup.
-if [ "$OS" == "Windows_NT" ]; then
- # give them a default place if they don't have one already.
- if [ -z "$HOME" ]; then
- export HOME=/c/home
+# we'll run this again only if we think it's needed.
+if [ -z "$NECHUNG" ]; then
+
+ if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization begins...; fi
+
+ ##############
+
+ # start with some simpler things.
+
+ export SCRIPT_SYSTEM=feisty_meow
+
+ # OS variable records the operating system we think we found.
+ if [ -z "$OS" ]; then
+ export OS=UNIX
fi
- # patch home to undo cygwin style of drive letter.
-# export HOME=$(echo $HOME | sed -e 's/\/cygdrive\//\//g')
- # make the home folder if it doesn't exist yet.
- if [ ! -d $HOME ]; then
- mkdir $HOME
+ export IS_DARWIN=$(echo $OSTYPE | grep -i darwin)
+
+ ##############
+
+ # fallbacks to set crucial variables for feisty meow...
+
+ # set the main root directory variable for the feisty meow codebase.
+ # this is only used for extreme failure modes, when the values were not
+ # pulled in from our auto-generated config.
+ if [ -z "$FEISTY_MEOW_DIR" ]; then
+ if [ -d "$HOME/feisty_meow" ]; then
+ export FEISTY_MEOW_DIR="$HOME/feisty_meow"
+ export FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_DIR/scripts"
+ fi
fi
- if [ ! -z "$SHELL_DEBUG" ]; then echo HOME is now $HOME; fi
-fi
-
-##############
-
-# fallbacks to set crucial variables for feisty meow...
-
-# set the main root directory variable for the feisty meow codebase.
-# this is only used for extreme failure modes, when the values were not
-# pulled in from our auto-generated config.
-if [ -z "$FEISTY_MEOW_DIR" ]; then
- if [ -d "$HOME/feisty_meow" ]; then
- export FEISTY_MEOW_DIR="$HOME/feisty_meow"
- export FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_DIR/scripts"
+
+ # similarly, make sure we have someplace to look for our generated files, if
+ # we were not handed a value.
+ if [ -z "$FEISTY_MEOW_GENERATED" ]; then
+ # The generated scripts directory is where automatically generated files live.
+ # It is separate from the main body of the shell scripts in order to keep things from
+ # exploding.
+ export FEISTY_MEOW_GENERATED=$HOME/.zz_auto_gen
fi
-fi
-
-# similarly, make sure we have someplace to look for our generated files, if
-# we were not handed a value.
-if [ -z "$FEISTY_MEOW_GENERATED" ]; then
- # The generated scripts directory is where automatically generated files live.
- # It is separate from the main body of the shell scripts in order to keep things from
- # exploding.
- export FEISTY_MEOW_GENERATED=$HOME/.zz_auto_gen
-fi
-
-##############
-
-# umask sets a permission mask for all file creations. the mask used here
-# disallows writing by the "group" and "others" categories.
-umask 022
-# ulimit sets user limits. we set the maximum allowed core dump file size
-# to zero, because it is obnoxious to see the core dumps from crashed
-# programs lying around everywhere.
-ulimit -c 0
-
-##############
-
-# include helpful functions.
-source "$FEISTY_MEOW_SCRIPTS/core/functions.sh"
-
-##############
-
-# user variables, sort of... if they haven't given themselves a name yet,
-# then we will make one up for them.
-
-# define a default name, if one wasn't already set.
-if [ -z "$NAME" ]; then
- export NAME='Unset Q. Namington, Fixley Your Name III'
-fi
-
-##############
-
-# sets the main prompt to a simple default, with user@host.
-export PS1='\u@\h $ ';
-
-##############
-
-# variables for perl.
-
-export PERLLIB
-if [ "$OS" != "Windows_NT" ]; then
- PERLLIB+="/usr/lib/perl5"
-else
- export PERLIO=:perlio
- # choose perl's IO over the ms-windows version so we can handle file
- # bytes properly.
-fi
-
-# iterate across our sub-directories and find the perl scripts.
-# this currently only looks one level down.
-for i in $FEISTY_MEOW_SCRIPTS/*; do
- if [ -d "$i" ]; then
- # check if there is a perl file present; add the folder to PERLLIB if so.
- ls $i/*.pl &>/dev/null
- if [ $? -eq 0 ]; then
- PERLLIB+=":$i"
- fi
+
+ ##############
+
+ # umask sets a permission mask for all file creations. the mask used here
+ # disallows writing by the "group" and "others" categories.
+ umask 022
+ # ulimit sets user limits. we set the maximum allowed core dump file size
+ # to zero, because it is obnoxious to see the core dumps from crashed
+ # programs lying around everywhere.
+ ulimit -c 0
+
+ ##############
+
+ # include helpful functions.
+ source "$FEISTY_MEOW_SCRIPTS/core/functions.sh"
+
+ ##############
+
+ # user variables, sort of... if they haven't given themselves a name yet,
+ # then we will make one up for them.
+
+ # define a default name, if one wasn't already set.
+ if [ -z "$NAME" ]; then
+ export NAME='Unset Q. Namington, Fixley Your Name III'
fi
-done
-#echo PERLLIB is now $PERLLIB
-
-##############
-
-# set this so nechung can find its data.
-export NECHUNG=$FEISTY_MEOW_DIR/database/fortunes.dat
-
-# ensure we use the right kind of rsh for security.
-export CVS_RSH=ssh
-
-# sets the history length and max file size so we can get some long history around here.
-HISTSIZE=1000000
-HISTFILESIZE=2000000
-
-# the base checkout list is just to update feisty_meow. additional folder
-# names can be added in your customized scripts.
-export REPOSITORY_LIST="feisty_meow"
-
-# set the editor for subversion if it hasn't already been set.
-if [ -z "$SVN_EDITOR" ]; then
-#hmmm: not sure what original reason for having these different was...
- if [ "$OS" == "Windows_NT" ]; then
- export SVN_EDITOR=$(which gvim)
+
+ ##############
+
+ # sets the main prompt to a simple default, with user@host.
+ export PS1='\u@\h $ ';
+
+ ##############
+
+ # variables for perl.
+
+ export PERLLIB
+ if [ "$OS" != "Windows_NT" ]; then
+ PERLLIB+="/usr/lib/perl5"
else
- export SVN_EDITOR=$(which vi)
+ export PERLIO=:perlio
+ # choose perl's IO over the ms-windows version so we can handle file
+ # bytes properly.
fi
-fi
-
-# initializes the feisty meow build variables, if possible.
-function initialize_build_variables()
-{
- found_build_vars=0
- # we need to know the feisty meow directory, or we bail.
- if [ -z "$FEISTY_MEOW_DIR" ]; then return; fi
- # pick from our expected generator folder, but make sure it's there...
- buildvars="$FEISTY_MEOW_DIR/scripts/generator/build_variables.sh"
- if [ -f "$buildvars" ]; then
- # yep, that one looks good, so pull in the build defs.
- source "$buildvars" "$buildvars"
- found_build_vars=1
+
+ # iterate across our sub-directories and find the perl scripts.
+ # this currently only looks one level down.
+ for i in $FEISTY_MEOW_SCRIPTS/*; do
+ if [ -d "$i" ]; then
+ # check if there is a perl file present; add the folder to PERLLIB if so.
+ ls $i/*.pl &>/dev/null
+ if [ $? -eq 0 ]; then
+ PERLLIB+=":$i"
+ fi
+ fi
+ done
+ #echo PERLLIB is now $PERLLIB
+
+ ##############
+
+ # set this so nechung can find its data.
+ export NECHUNG=$FEISTY_MEOW_DIR/database/fortunes.dat
+
+ # ensure we use the right kind of rsh for security.
+ export CVS_RSH=ssh
+
+ # sets the history length and max file size so we can get some long history around here.
+ HISTSIZE=1000000
+ HISTFILESIZE=2000000
+
+ # the base checkout list is just to update feisty_meow. additional folder
+ # names can be added in your customized scripts.
+ export REPOSITORY_LIST="feisty_meow"
+
+ # set the editor for subversion if it hasn't already been set.
+ if [ -z "$SVN_EDITOR" ]; then
+ #hmmm: not sure what original reason for having these different was...
+ if [ "$OS" == "Windows_NT" ]; then
+ export SVN_EDITOR=$(which gvim)
+ else
+ export SVN_EDITOR=$(which vi)
+ fi
fi
- # now augment the environment if we found our build variables.
- if [ $found_build_vars == 1 ]; then
- # the binary directory contains handy programs we use a lot in yeti. we set up the path to it
- # here based on the operating system.
- # note that yeti has recently become more dependent on hoople. hoople was always the source of
- # the binaries, but now we don't ship them with yeti any more as pre-built items. this reduces
- # the size of the code package a lot and shortens up our possible exposure to compromised
- # binaries. people can bootstrap up their own set from hoople now instead.
- export BINDIR=$FEISTY_MEOW_DIR/production/binaries
-
- # add binaries created within build to the path.
- export PATH="$(dos_to_msys_path $BUILD_TOP/build/bin):$PATH"
-
- # Shared libraries are located via this variable.
- export LD_LIBRARY_PATH="$(dos_to_msys_path $LD_LIBRARY_PATH):$(dos_to_msys_path $BINDIR)"
+
+ # initializes the feisty meow build variables, if possible.
+ function initialize_build_variables()
+ {
+ found_build_vars=0
+ # we need to know the feisty meow directory, or we bail.
+ if [ -z "$FEISTY_MEOW_DIR" ]; then return; fi
+ # pick from our expected generator folder, but make sure it's there...
+ buildvars="$FEISTY_MEOW_DIR/scripts/generator/build_variables.sh"
+ if [ -f "$buildvars" ]; then
+ # yep, that one looks good, so pull in the build defs.
+ source "$buildvars" "$buildvars"
+ found_build_vars=1
+ fi
+ # now augment the environment if we found our build variables.
+ if [ $found_build_vars == 1 ]; then
+ # the binary directory contains handy programs we use a lot in yeti. we set up the path to it
+ # here based on the operating system.
+ # note that yeti has recently become more dependent on hoople. hoople was always the source of
+ # the binaries, but now we don't ship them with yeti any more as pre-built items. this reduces
+ # the size of the code package a lot and shortens up our possible exposure to compromised
+ # binaries. people can bootstrap up their own set from hoople now instead.
+ export BINDIR=$FEISTY_MEOW_DIR/production/binaries
+
+ # add binaries created within build to the path.
+ # export PATH="$(dos_to_msys_path $BUILD_TOP/build/bin):$PATH"
+ export PATH="$BUILD_TOP/build/bin:$PATH"
+
+ # Shared libraries are located via this variable.
+ # export LD_LIBRARY_PATH="$(dos_to_msys_path $LD_LIBRARY_PATH):$(dos_to_msys_path $BINDIR)"
+ export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$BINDIR"
+ fi
+ }
+
+ # load in the build environment.
+ initialize_build_variables
+
+ ##############
+
+ # windoze specific patching up missing things.
+
+ if [ "$OS" == "Windows_NT" ]; then
+ export HOSTNAME=$(echo $HOSTNAME | tr A-Z a-z)
fi
-}
-
-# load in the build environment.
-initialize_build_variables
-
-##############
-
-# windoze specific patching up missing things.
-
-if [ "$OS" == "Windows_NT" ]; then
- export HOSTNAME=$(echo $HOSTNAME | tr A-Z a-z)
-fi
-
-##############
+
+ ##############
+
+ # pull in the custom overrides for feisty_meow scripts. this is done last,
+ # because we want to set everything up as expected, then let the user
+ # override individual variables and definitions.
+ for i in $FEISTY_MEOW_GENERATED/custom/*.sh; do
+ if [ ! -f "$i" ]; then
+ # skip it if it's not real.
+ continue;
+ fi
+ if [ ! -z "$SHELL_DEBUG" ]; then
+ echo "loading customization: $(basename $(dirname $i))/$(basename $i)"
+ fi
+ source $i
+ done
+
+ ##############
+
+ # set the path for locating applications. this is done after any
+ # potential overrides from the user.
+ #export PATH="$(dos_to_msys_path $BINDIR):$(dos_to_msys_path $FEISTY_MEOW_GENERATED):$PATH:/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/lib:/usr/games:/usr/bin:."
+ export PATH="$BINDIR:$FEISTY_MEOW_GENERATED:$PATH:/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/lib:/usr/games:/usr/bin:."
+
+ ##############
+
+ if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization ends....; fi
-# pull in the custom overrides for feisty_meow scripts. this is done last,
-# because we want to set everything up as expected, then let the user
-# override individual variables and definitions.
-for i in $FEISTY_MEOW_GENERATED/custom/*.sh; do
- if [ ! -f "$i" ]; then
- # skip it if it's not real.
- continue;
- fi
+else
+ # we are seeing this lot again, we believe, so make things easier for the
+ # rest of initialization.
+ export LIGHTWEIGHT_INIT=true
if [ ! -z "$SHELL_DEBUG" ]; then
- echo "loading customization: $(basename $(dirname $i))/$(basename $i)"
- fi
- source $i
-done
-
-##############
-
-# set the path for locating applications. this is done after any
-# potential overrides from the user.
-export PATH="$(dos_to_msys_path $BINDIR):$(dos_to_msys_path $FEISTY_MEOW_GENERATED):$PATH:/bin:/sbin:/usr/sbin:/usr/local/bin:/usr/local/lib:/usr/games:/usr/bin:."
-
-##############
-
-if [ ! -z "$SHELL_DEBUG" ]; then echo variables initialization ends....; fi
+ echo skipped var init and put in lightweight mode due to belief in previous existence.;
+fi
+fi