export PS1='\u@\h $ ';
# sets the history length and max file size so we can get some long history around here.
export HISTSIZE=1000000
-export HISTFILESIZE=2000000
+export HISTFILESIZE=8000000
##############
if [ -z "$FEISTY_MEOW_DIR" ]; then
if [ -d "$HOME/feisty_meow" ]; then
export FEISTY_MEOW_DIR="$HOME/feisty_meow"
- export FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_DIR/scripts"
+ export FEISTY_MEOW_SCRIPTS="$FEISTY_MEOW_SCRIPTS"
fi
fi
##############
# umask sets a permission mask for all file creations. the mask used here
- # disallows writing by the "group" and "others" categories.
- umask 022
+ # disallows writes by the "group" and disallows "others" completely.
+ umask 027
# ulimit sets user limits. we set the maximum allowed core dump file size
# to zero, because it is obnoxious to see the core dumps from crashed
# programs lying around everywhere.
# variables for perl.
- export PERLLIB
- if [ "$OS" != "Windows_NT" ]; then
- PERLLIB+="/usr/lib/perl5"
- else
+ export PERLLIB+="/usr/lib/perl5"
+ if [ "$OS" == "Windows_NT" ]; then
export PERLIO=:perlio
# choose perl's IO over the ms-windows version so we can handle file
# bytes properly.
# check if there is a perl file present; add the folder to PERLLIB if so.
ls $i/*.pl &>/dev/null
if [ $? -eq 0 ]; then
- PERLLIB+=":$i"
+ PERLLIB+=":$(dos_to_unix_path $i)"
fi
fi
done
##############
# set this so nechung can find its data.
- export NECHUNG=$FEISTY_MEOW_DIR/database/fortunes.dat
+ export NECHUNG=$FEISTY_MEOW_DIR/infobase/fortunes.dat
# ensure we use the right kind of secure shell.
export CVS_RSH=$FEISTY_MEOW_SCRIPTS/security/ssh.sh
export GIT_SSH=$FEISTY_MEOW_SCRIPTS/security/ssh.sh
# the base checkout list is just to update feisty_meow. additional folder
- # names can be added in your customized scripts.
- export REPOSITORY_LIST="feisty_meow"
+ # names can be added in your customized scripts. the space at the end of
+ # this variable is important and allows users to extend the list like:
+ # export REPOSITORY_DIR+="muppets configs"
+ export REPOSITORY_LIST="feisty_meow "
# initializes the feisty meow build variables, if possible.
function initialize_build_variables()
# we need to know the feisty meow directory, or we bail.
if [ -z "$FEISTY_MEOW_DIR" ]; then return; fi
# pick from our expected generator folder, but make sure it's there...
- buildvars="$FEISTY_MEOW_DIR/scripts/generator/build_variables.sh"
+ buildvars="$FEISTY_MEOW_SCRIPTS/generator/build_variables.sh"
if [ -f "$buildvars" ]; then
# yep, that one looks good, so pull in the build defs.
source "$buildvars" "$buildvars"
# up the path to it here based on the operating system.
export BINDIR=$FEISTY_MEOW_DIR/production/binaries
# add binaries created within build to the path.
- export PATH="$BINDIR:$PATH"
+ export PATH="$(dos_to_unix_path $BINDIR):$PATH"
# Shared libraries are located via this variable.
- export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$BINDIR"
+ export LD_LIBRARY_PATH="$(dos_to_unix_path $LD_LIBRARY_PATH):$(dos_to_unix_path $BINDIR)"
fi
}
# add to the PATH variables used for locating applications. this step is taken after any
# potential overrides from the user.
- export PATH="$FEISTY_MEOW_GENERATED:$PATH:$(find /usr/local/games -maxdepth 1 -type d -exec echo -n {}: ';' 2>/dev/null)/sbin"
+ export PATH="$(dos_to_unix_path $FEISTY_MEOW_GENERATED):$PATH:$(find /usr/local/games -maxdepth 1 -type d -exec echo -n {}: ';' 2>/dev/null)/sbin"
##############