- symbol_tree t("blork");
- symbol_tree *curr = &t;
- for (int i = 0; i < 40000; i++) {
+ // creates a crazy tree with only one branch per node, but hugely deep.
+ symbol_tree *t = new symbol_tree("blork");
+ symbol_tree *curr = t;
+ for (int i = 0; i < MAX_NODES_TESTED; i++) {