# define our version of the build parameter file. this should be set
# beforehand so we override the default parameter file for clam.
export PARAMETER_FILE = $(BUILD_PARAMETER_FILE)
# define our version of the build parameter file. this should be set
# beforehand so we override the default parameter file for clam.
export PARAMETER_FILE = $(BUILD_PARAMETER_FILE)
# "PLATFORM_ADD_IN" is an option discriminator for the intended execution
# platform. it should end in an underscore if it is provided.
# "PLATFORM_ADD_IN" is an option discriminator for the intended execution
# platform. it should end in an underscore if it is provided.
export OBJECT_DIR = $(OUTPUT_PATH)
# These specify where files are to be created or located for our local build.
export OBJECT_DIR = $(OUTPUT_PATH)
# These specify where files are to be created or located for our local build.
-export EXECUTABLE_DIR = $(TARGETS_DIR)/exe
-export DYNAMIC_LIBRARY_DIR = $(TARGETS_DIR)/dll
-export STATIC_LIBRARY_DIR = $(TARGETS_DIR)/lib
-export TESTS_DIR = $(TARGETS_DIR)/tests
+export EXECUTABLE_DIR = $(TARGETS_STORE)/exe
+export DYNAMIC_LIBRARY_DIR = $(TARGETS_STORE)/dll
+export STATIC_LIBRARY_DIR = $(TARGETS_STORE)/lib
+export TESTS_DIR = $(TARGETS_STORE)/tests
# "HEADER_SEARCH_PATH" is where the class interface files are to be found.
#HEADER_SEARCH_PATH =
# "HOOPLE_HEADERS" are locations where the HOOPLE headers can be found.
# "HEADER_SEARCH_PATH" is where the class interface files are to be found.
#HEADER_SEARCH_PATH =
# "HOOPLE_HEADERS" are locations where the HOOPLE headers can be found.
# we import the rc_name from our close ally, the c++ compiler definitions.
###############################################################################
# we import the rc_name from our close ally, the c++ compiler definitions.
###############################################################################
TLBEXPORT = $(COMPILER_ROOT_DIR)/../SDK/v$(SHORT_FRAMEWORK_VERSION)/bin/tlbexp$(EXE_END)
# calculate the visual studio root directory.
TLBEXPORT = $(COMPILER_ROOT_DIR)/../SDK/v$(SHORT_FRAMEWORK_VERSION)/bin/tlbexp$(EXE_END)
# calculate the visual studio root directory.
# set a variable for the resource compiler for old-style resources.
STANDARD_RC = $(VIS_STU_ROOT)/vc/bin/rc
# set up a directory for debugging files to be stored. these are not
# moved with the postconditions--they are generated in place.
# set a variable for the resource compiler for old-style resources.
STANDARD_RC = $(VIS_STU_ROOT)/vc/bin/rc
# set up a directory for debugging files to be stored. these are not
# moved with the postconditions--they are generated in place.