# signals that we're doing a fresh build to the variables script.
export INCLUDED_FROM_BOOTSTRAP=true
# signals that we're doing a fresh build to the variables script.
export INCLUDED_FROM_BOOTSTRAP=true
# pull in our build variables using the path to this script.
export BUILD_SCRIPTS_DIR="$( \cd "$(\dirname "$0")" && \pwd )"
echo build script initial from bootstrap: $BUILD_SCRIPTS_DIR
BUILD_SCRIPTS_DIR="$(echo $BUILD_SCRIPTS_DIR | tr '\\\\' '/' )"
echo build script after: $BUILD_SCRIPTS_DIR
# pull in our build variables using the path to this script.
export BUILD_SCRIPTS_DIR="$( \cd "$(\dirname "$0")" && \pwd )"
echo build script initial from bootstrap: $BUILD_SCRIPTS_DIR
BUILD_SCRIPTS_DIR="$(echo $BUILD_SCRIPTS_DIR | tr '\\\\' '/' )"
echo build script after: $BUILD_SCRIPTS_DIR
-source "$BUILD_SCRIPTS_DIR/../core/launch_feisty_meow.sh"
+if [ -z "$FEISTY_MEOW_SCRIPTS_LOADED" ]; then
+ bash "$BUILD_SCRIPTS_DIR/../core/bootstrap_shells.sh"
+ source "$BUILD_SCRIPTS_DIR/../core/launch_feisty_meow.sh"
+fi
+
# load in build variables based on our deduced paths.
source "$BUILD_SCRIPTS_DIR/build_variables.sh" "$BUILD_SCRIPTS_DIR/build_variables.sh"
# load in build variables based on our deduced paths.
source "$BUILD_SCRIPTS_DIR/build_variables.sh" "$BUILD_SCRIPTS_DIR/build_variables.sh"