+++ /dev/null
-
-// huffware script: fredboxmux (with rotation), by fred huffhines.
-//
-// a memory saving kludge script; it is the combination of the canonical huffware
-// scripts: (1) non-script giver, (2) rotanium rotato, (3) text label.
-// our theory is that by having only two scripts per display object (this script and
-// the updater client) instead of four, we'll save some cpu on our overburdened but
-// beloved server (serene).
-// given that this script is intended to replace those three scripts, it will eat them
-// on startup to avoid having redundant services in the object.
-// update for april 24 2011: added a question menu before doing the copying to user's
-// inventory, since opensim can do a weird thing that sets all folders to "loading...".
-// this now keeps the objects from being super annoying when one didn't mean to click it.
-//
-// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
-// do not use it in objects without fully realizing you are implicitly accepting that license.
-//
-
-// non-script giver:
-//
-// gives all objects, notecards, etc contained in an object when that object is touched.
-// does not give out scripts, since these are generally not something that should be handed
-// to the customer.
-//
-// rotanium rotato:
-//
-// causes the object to rotate according to the parameters set below.
-// this can use herky-jerky timed rotation with llSetRot or it can use
-// smooth rotation with llTargetOmega.
-//
-// text label:
-//
-// a super simple script for giving an object readable text.
-
-integer DEBUGGING = FALSE; // set to true for noisier runs.
-
-integer DO_ROTATION = TRUE; // is this the rotating version or not?
-
-integer USE_SENSORS = TRUE; // should we look for avatars so we can display the label?
-
-float SMOOTH_TIMER_FREQUENCY = 7.0;
- // fastest possible rate of change for the smooth rotater, in seconds. the smooth
- // rotater doesn't need to hit the timer all that often, but this is faster than it
- // needs to be for rotation, since it is also used as the rate at which the avatar sensor
- // fires.
-
-float TIME_TO_CLEAR_TITLE = 8.0;
- // how many seconds before the title that was set for an avatar or due to a touch will
- // disappear again.
-
-vector LABEL_COLOR = <0.3, 0.9, 0.4>;
- // color of the text above object.
-
-float ACTIVE_LABEL_DISTANCE = 5.0;
- // how far away can avatars cause the label to light up?
-
-integer ONLY_GIVE_TO_OWNER = TRUE;
- // if this is true, then only the owner will receive a copy of the items.
-
-integer GIVE_UNCOPYABLES = FALSE;
- // this flag is dangerous when true, because it means that uncopyable objects will still
- // be handed to the target. if that target refuses the non-copyable items, then the items
- // will be lost forever. that is not so good if you've sold the person a non-copy item.
-
-string EXCLUDED_NOTECARD = "product description";
- // a special case; if there is a giftorse configuration card, we won't hand that out.
-
-float SMOOTH_CHANCE_FOR_ADJUSTING = 0.28;
- // we won't always change the smooth rotation, even though our timer is pretty slow.
- // this value is the percentage of the time that we do actually change rotation (divided
- // by 100).
-
-float SMOOTH_ROTATION_GAIN_MAX = 0.0490873852122;
- // the gain is how fast we will rotate in radians per second.
- // PI / 2 is about 90 degrees per second, which seems way too fast.
- // 0.196349540849 is about PI / 16, 0.0981747704244 is about PI / 32,
- // and 0.0490873852122 is about PI / 64.
-
-string object_label = "default"; // change this if you want a specific name.
-
-string old_name; // tracks the last known name so we know if we need to update title.
-float old_opacity = 3.14; // tracks the last opacity setting for the label.
-
-integer label_changed = TRUE;
- // this remembers if the label has stayed put or not. we use it to decide
- // whether we need to check the label for carriage returns.
-
-vector current_add_in = <0.0, 0.0, 0.4>;
- // randomly assigned to if RANDOMIZE_ROTATION is true.
-
-float current_gain = -0.05;
- // speed of smooth rotation; will randomly change if RANDOMIZE_ROTATION is true.
-
-float MIN_ADDITION = 0.01;
- // smallest amount of change we will ever have.
-float MAX_ADDITION = 7.0;
- // largest amount of change we will ever have.
-
-key first_toucher; // tracks who clicked on the object to get contents.
-
-float label_opacity = 1.0; // how opaque should text be? 1.0 is solid, 0.0 transparent.
-
-// takes out the 3 scripts that have been combined into the mux. otherwise, it's
-// more of a pain to update all the boxes with this thing when it's ready to go.
-remove_redundant_scripts()
-{
- integer posn;
- string self = llGetScriptName();
- // zoom across the scripts to see if we have any in the inventory that
- // are slated for removal.
- for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
- string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
- if (curr_script != self) {
- if ( (llSubStringIndex(curr_script, "non-script giver") == 0)
- || (llSubStringIndex(curr_script, "rotanium rotato") == 0)
- || (llSubStringIndex(curr_script, "text label") == 0) ) {
- // this one is a match! zap it.
- llRemoveInventory(curr_script);
- }
-
- }
- }
-}
-
-// the avatar has said it's okay to hand out all the stuff to her/him.
-really_give_contents() { give_out_contents(first_toucher); }
-
-// give out pictures, notecards, objects, etc. that are hiding in the object.
-give_out_contents(key give_to)
-{
- list all_to_give = []; // the set we will hand over in a batch.
- list uncopyables = []; // the list we have to do individually.
- // find out how many items there are.
- integer count = llGetInventoryNumber(INVENTORY_ALL);
- // iterate across all the items and add them to the gift list if appropriate.
- integer indy;
- for (indy = 0; indy < count; indy++) {
- string item_name = llGetInventoryName(INVENTORY_ALL, indy);
- integer type = llGetInventoryType(item_name);
- if ( (type != INVENTORY_SCRIPT)
- && ( (type != INVENTORY_NOTECARD) || (item_name != EXCLUDED_NOTECARD) ) ) {
- // it's okay to add this item; it's not a script and we are not skipping the special notecard.
- integer mask = MASK_OWNER;
- if (!ONLY_GIVE_TO_OWNER) mask = MASK_EVERYONE;
- integer perms = llGetInventoryPermMask(item_name, mask);
- if (perms & PERM_COPY) {
- // a normal object that we can hand out.
- all_to_give += item_name;
- } else {
- uncopyables += item_name;
- }
- }
- }
- // hand the customer the whole set as one big chunk, named after the object.
- llGiveInventoryList(give_to, llGetObjectName(), all_to_give);
-
- // handle any problematic items. we cannot copy these objects into a category folder,
- // so we can either not try to copy them (a lot safer) or we can try to deliver them
- // normally as individual items. the latter choice is more dangerous, because if the
- // owner discards these items rather than keeping them, the items will be lost forever!
- if (llGetListLength(uncopyables) > 0) {
- string plural = " ";
- string is_verb = "is ";
- string third_noun_subj = "it ";
- string third_noun_obj = "it ";
- if (llGetListLength(uncopyables) > 1) {
- plural = "s ";
- is_verb = "are ";
- third_noun_subj = "they ";
- third_noun_obj = "them ";
- }
-
- string uncopyable_message = "will be left inside the object. To get " + third_noun_obj
- + ", please copy " + third_noun_obj + "\nmanually from this object into your inventory.";
- if (GIVE_UNCOPYABLES) {
- uncopyable_message = "will be moved over to your inventory."
- + "\nPlease look in your main folders for "
- + third_noun_obj + "(e.g., in Objects or Textures).";
- }
-
- string failure_message = "The item" + plural
- + "[" + llDumpList2String(uncopyables, "; ") + "]\n"
- + is_verb + "not copyable; " + third_noun_subj
- + uncopyable_message;
-
- if (llGetOwner() == give_to) {
- // the object can be moved to inventory, but not with the category method.
- llOwnerSay(failure_message);
- } else {
- // this seems like a weird case; it will probably just fail anyhow?
- // if the item's not copyable and you're not the owner of this object,
- // how can we give it to you?
- llInstantMessage(give_to, failure_message);
- }
-
- // now that we've announced this weird situation, handle it appropriately.
- if (GIVE_UNCOPYABLES) {
- for (indy = 0; indy < llGetListLength(uncopyables); indy++) {
- string item_name = llList2String(uncopyables, indy);
- llGiveInventory(give_to, item_name);
- }
- } // otherwise leave them be.
- }
-}
-
-// causes the object to rotate using whatever the current settings are.
-smooth_rotate_using_our_settings()
-{
- // make sure we are using the rotational values we were asked to.
- llTargetOmega(current_add_in, current_gain, 1.0);
-}
-
-// sets the gain and add in to random choices.
-randomize_values()
-{
- current_gain = randomize_within_range(0.001, SMOOTH_ROTATION_GAIN_MAX, TRUE);
- current_add_in = random_vector(MIN_ADDITION, MAX_ADDITION, TRUE);
-}
-
-// performs the timed rotation that has been configured for us.
-rotate_as_requested()
-{
- // our slack timer went off, so randomize the rotation if requested.
- if (llFrand(1.0) >= (1.0 - SMOOTH_CHANCE_FOR_ADJUSTING) ) {
- randomize_values();
- smooth_rotate_using_our_settings();
- }
-}
-
-initialize_fredboxmux()
-{
- // make sure we pick a good random channel.
- menu_system_channel = -1 * (integer)randomize_within_range(200, 10000000, FALSE);
-
- // if needed, we will set our initial random rotation.
- randomize_values();
-
- // do a first rotate, so we move right at startup. otherwise we won't move
- // until after our first timer hits.
- if (DO_ROTATION) rotate_as_requested();
-
- // now set the timer for our mode.
- llSetTimerEvent(SMOOTH_TIMER_FREQUENCY);
- if (DO_ROTATION) smooth_rotate_using_our_settings();
-}
-
-set_text()
-{
-//log_it("old name " + old_name + " -- curr name " + llGetObjectName());
- if (old_name != llGetObjectName()) {
- // we're out of synch on the object name.
- label_changed = TRUE;
- }
- if (old_opacity != label_opacity) {
- // here we're out of synch on last opacity used.
- label_changed = TRUE;
- }
- if (label_changed) {
- // reset the object title to a decorated version of object name if it says "default".
- string new_label = object_label;
- if (new_label == "default") new_label = llGetObjectName();
-
- integer indy;
- integer keep_going = TRUE;
- while (keep_going) {
- indy = find_substring(new_label, "\\n");
- if (indy < 0) {
- keep_going = FALSE;
- } else {
- new_label = llGetSubString(new_label, 0, indy - 1)
- + "\n" + llGetSubString(new_label, indy + 2, -1);
- }
- }
- old_name = llGetObjectName();
- old_opacity = label_opacity;
- label_changed = FALSE; // we have dealt with it now.
-//log_it("setting text: " + new_label);
- llSetText(new_label, LABEL_COLOR, label_opacity);
- }
- if (label_opacity != 0) {
- // if we set a lit-up title, clear it again pretty soon.
- llSetTimerEvent(TIME_TO_CLEAR_TITLE);
- }
-}
-
-//////////////
-// code borrowed from menutini to raise a menu asking if they actually meant to get all
-// the contents. an opensim inventory bug makes all the folders look foolish if we
-// do any inventory giving accidentally.
-//////////////
-
-// global variables...
-
-list _private_global_buttons; // holds onto the active set of menu options.
-string _private_global_av_key; // the key for the avatar who clicks the menu.
-string _private_global_title; // holds onto current title text.
-
-integer _menu_base_start = 0; // position in the items of the current menu.
-
-integer listening_id = 0;
- // the current id of our listening for the menu. it's an id returned by LSL
- // that we need to track so we can cancel the listen.
-
-integer menu_system_channel = -123;
- // messages come back to us from this channel when user clicks the dialog.
- // this is set later and the default is meaningless.
-
-string global_menu_name = "";
- // hangs onto the current menu's name.
-
-//hmmm: note; to manage multiple concurrent menus on different channels,
-// we must make these into lists. then the timeouts should apply
-// individually to these instead of overall (if we even do timeouts;
-// it's nicer if menus never stop being active).
-
-string NEXT_MENU_TEXT = "Next >>";
- // what the next item will say for showing next menu page.
-
-//integer TIMEOUT_FOR_MENU = 42;
- // timeout for the menu in seconds.
-
-// displays the menu requested. it's "menu_name" is an internal name that is
-// not displayed to the user. the "title" is the content shown in the main area
-// of the menu. "commands_in" is the list of menu items to show as buttons.
-// the "menu_channel" is where the user's clicked response will be sent. the
-// "listen_to" key is the avatar expected to click the menu, which is needed to
-// listen to his response.
-show_menu(string menu_name, string title, list buttons,
- integer menu_channel, key listen_to)
-{
- // save our new parms.
- global_menu_name = menu_name;
- _private_global_title = title;
- _private_global_buttons = buttons;
- menu_system_channel = menu_channel;
- _private_global_av_key = listen_to;
- if (DEBUGGING) {
- log_it("menu name: " + global_menu_name);
- log_it("title: " + _private_global_title);
- log_it("buttons: " + (string)buttons);
- log_it("channel: " + (string)menu_system_channel);
- log_it("listen key: " + (string)listen_to);
- }
-
- integer add_next = FALSE; // true if we should add a next menu item.
-
- // the math here incorporates current button position.
- integer current = _menu_base_start;
- integer max_buttons = llGetListLength(buttons) - current;
-
- if (max_buttons > 12) {
- // limitation of SL: menus have a max of 12 buttons.
- max_buttons = 12;
- add_next = TRUE;
- } else if (llGetListLength(buttons) > 12) {
- // we already have been adding next. let's make sure this gets
- // a wrap-around next button.
- add_next = TRUE;
- }
- // chop out what we can use in a menu.
- list trunc_buttons = llList2List(buttons, current, current + max_buttons - 1);
- if (add_next) {
- // we were asked to add a menu item for the next screen.
- trunc_buttons = llList2List(trunc_buttons, 0, 10) + NEXT_MENU_TEXT;
- }
-
- listening_id = llListen(menu_channel, "", listen_to, "");
- list commands;
- integer i;
- // take only the prefix of the string, to avoid getting a length complaint.
- for (i = 0; i < llGetListLength(trunc_buttons); i++) {
- string curr = llList2String(trunc_buttons, i);
- integer last_pos = 23; // default maximum, highest possible is 24.
- if (llStringLength(curr) - 1 < last_pos) last_pos = llStringLength(curr) - 1;
- curr = llGetSubString(curr, 0, last_pos);
- commands += curr;
- }
- llDialog(listen_to, title, commands, menu_channel);
-}
-
-// shuts down any connection we might have had with any active menu. we will not
-// send any responses after this point (although we might already have responded when
-// the user clicked the menu).
-clear_menu()
-{
- llListenRemove(listening_id);
-}
-
-// process the response when the user chooses a menu item.
-process_menu_response(integer channel, string name, key id, string message)
-{
- if (channel != menu_system_channel) return; // not for us.
-
- if (message == NEXT_MENU_TEXT) {
- // this is the special choice, so we need to go to the next page.
- _menu_base_start += 11;
- if (_menu_base_start > llGetListLength(_private_global_buttons)) {
- // we have wrapped around the list. go to the start again.
- _menu_base_start = 0;
- }
- show_menu(global_menu_name, _private_global_title,
- _private_global_buttons, menu_system_channel,
- _private_global_av_key);
- return; // handled by opening a new menu.
- }
-
- string calculated_name;
- integer indy;
- // first try for an exact match.
- for (indy = 0; indy < llGetListLength(_private_global_buttons); indy++) {
- string curr = llList2String(_private_global_buttons, indy);
- if (curr == message) {
- // correct the answer based on the full button string.
- calculated_name = curr;
- }
- }
- if (calculated_name == "") {
- // try an imprecise match if the exact matching didn't work.
- for (indy = 0; indy < llGetListLength(_private_global_buttons); indy++) {
- string curr = llList2String(_private_global_buttons, indy);
- if (is_prefix(curr, message)) {
- // correct the answer based on the full button string.
- calculated_name = curr;
- }
- }
- }
- if (calculated_name == "yes") {
- // only send a response if that menu choice made sense to us.
- really_give_contents();
- clear_menu();
- }
-}
-
-// end from menutini.
-//////////////
-
-//////////////
-// start of hufflets...
-
-// returns a number at most "maximum" and at least "minimum".
-// if "allow_negative" is TRUE, then the return may be positive or negative.
-float randomize_within_range(float minimum, float maximum, integer allow_negative)
-{
- if (minimum > maximum) {
- // flip the two if they are reversed.
- float temp = minimum; minimum = maximum; maximum = temp;
- }
- float to_return = minimum + llFrand(maximum - minimum);
- if (allow_negative) {
- if (llFrand(1.0) < 0.5) to_return *= -1.0;
- }
- return to_return;
-}
-
-// returns a random vector where x,y,z will be between "minimums" and "maximums"
-// x,y,z components. if "allow_negative" is true, then any component will
-// randomly be negative or positive.
-vector random_bound_vector(vector minimums, vector maximums, integer allow_negative)
-{
- return <randomize_within_range(minimums.x, maximums.x, allow_negative),
- randomize_within_range(minimums.y, maximums.y, allow_negative),
- randomize_within_range(minimums.z, maximums.z, allow_negative)>;
-}
-
-// returns a vector whose components are between minimum and maximum.
-// if allow_negative is true, then they can be either positive or negative.
-vector random_vector(float minimum, float maximum, integer allow_negative)
-{
- return random_bound_vector(<minimum, minimum, minimum>,
- <maximum, maximum, maximum>, allow_negative);
-}
-
-//////////////
-
-integer debug_num = 0;
-
-// a debugging output method. can be disabled entirely in one place.
-log_it(string to_say)
-{
- debug_num++;
- // tell this to the owner.
- llOwnerSay(llGetDate() + ": " + llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
-//llWhisper(0, llGetDate() + ": " + llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
- // say this on an unusual channel for chat if it's not intended for general public.
-// llSay(108, llGetDate() + ": " + llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
- // say this on open chat that anyone can hear. we take off the bling for this one.
-// llSay(0, to_say);
-}
-
-// returns the index of the first occurrence of "pattern" inside
-// the "full_string". if it is not found, then a negative number is returned.
-integer find_substring(string full_string, string pattern)
-{ return llSubStringIndex(llToLower(full_string), llToLower(pattern)); }
-
-// returns TRUE if the "prefix" string is the first part of "compare_with".
-integer is_prefix(string compare_with, string prefix)
-{ return (llSubStringIndex(compare_with, prefix) == 0); }
-
-//////////////
-// huffware script: auto-retire, by fred huffhines, version 2.8.
-// distributed under BSD-like license.
-// !! keep in mind that this code must be *copied* into another
-// !! script that you wish to add auto-retirement capability to.
-// when a script has auto_retire in it, it can be dropped into an
-// object and the most recent version of the script will destroy
-// all older versions.
-//
-// the version numbers are embedded into the script names themselves.
-// the notation for versions uses a letter 'v', followed by two numbers
-// in the form "major.minor".
-// major and minor versions are implicitly considered as a floating point
-// number that increases with each newer version of the script. thus,
-// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
-// and "hazmap v3.2" is a more recent version.
-//
-// example usage of the auto-retirement script:
-// default {
-// state_entry() {
-// auto_retire(); // make sure newest addition is only version of script.
-// }
-// }
-// this script is partly based on the self-upgrading scripts from markov brodsky
-// and jippen faddoul.
-//////////////
-auto_retire() {
- string self = llGetScriptName(); // the name of this script.
- list split = compute_basename_and_version(self);
- if (llGetListLength(split) != 2) return; // nothing to do for this script.
- string basename = llList2String(split, 0); // script name with no version attached.
- string version_string = llList2String(split, 1); // the version found.
- integer posn;
- // find any scripts that match the basename. they are variants of this script.
- for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
- string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
- if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
- // found a basic match at least.
- list inv_split = compute_basename_and_version(curr_script);
- if (llGetListLength(inv_split) == 2) {
- // see if this script is more ancient.
- string inv_version_string = llList2String(inv_split, 1); // the version found.
- // must make sure that the retiring script is completely the identical basename;
- // just matching in the front doesn't make it a relative.
- if ( (llList2String(inv_split, 0) == basename)
- && ((float)inv_version_string < (float)version_string) ) {
- // remove script with same name from inventory that has inferior version.
- llRemoveInventory(curr_script);
- }
- }
- }
- }
-}
-//
-// separates the base script name and version number. used by auto_retire.
-list compute_basename_and_version(string to_chop_up)
-{
- // minimum script name is 2 characters plus a version.
- integer space_v_posn;
- // find the last useful space and 'v' combo.
- for (space_v_posn = llStringLength(to_chop_up) - 3;
- (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
- space_v_posn--) {
- // look for space and v but do nothing else.
- }
- if (space_v_posn < 2) return []; // no space found.
- // now we zoom through the stuff after our beloved v character and find any evil
- // space characters, which are most likely from SL having found a duplicate item
- // name and not so helpfully renamed it for us.
- integer indy;
- for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
- if (llGetSubString(to_chop_up, indy, indy) == " ") {
- // found one; zap it. since we're going backwards we don't need to
- // adjust the loop at all.
- to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
- }
- }
- string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
- // ditch the space character for our numerical check.
- string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
- // strip out a 'v' if there is one.
- if (llGetSubString(chop_suffix, 0, 0) == "v")
- chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
- // if valid floating point number and greater than zero, that works for our version.
- string basename = to_chop_up; // script name with no version attached.
- if ((float)chop_suffix > 0.0) {
- // this is a big success right here.
- basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
- return [ basename, chop_suffix ];
- }
- // seems like we found nothing useful.
- return [];
-}
-//
-//////////////
-
-//end hufflets...
-//////////////
-
-default
-{
- state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
- on_rez(integer parm) { state rerun; }
-}
-state rerun { state_entry() { state default; } }
-
-state real_default
-{
- state_entry() {
- auto_retire();
- remove_redundant_scripts();
- initialize_fredboxmux();
- label_opacity = 1; // start out showing the label.
- set_text();
- }
-
- on_rez(integer start_parm) { state default; }
-
- changed(integer change) {
- if (change & CHANGED_INVENTORY) {
- // we show the label at least a bit when the contents change.
- label_opacity = 1;
- set_text();
- }
- }
-
- touch_start(integer num) {
- label_opacity = 1.0;
- set_text();
- first_toucher = llDetectedKey(0);
- // are we only supposed to give stuff to the owner?
- if (ONLY_GIVE_TO_OWNER && (first_toucher != llGetOwner()) ) {
- first_toucher = NULL_KEY;
- return; // bail out.
- }
- show_menu("askreally", "Would you like a copy of this object's contents?",
- ["yes", "no"], -18264, first_toucher);
- }
-
- listen(integer channel, string name, key id, string message)
- { process_menu_response(channel, name, id, message); }
-
- timer() {
- llSetTimerEvent(0);
- if (DO_ROTATION) rotate_as_requested();
- if (USE_SENSORS) {
- llSensor("", NULL_KEY, AGENT, ACTIVE_LABEL_DISTANCE, PI);
- } else {
- if (label_opacity != 0.0) {
- label_opacity = 0.0;
- set_text();
- }
- }
- llSetTimerEvent(SMOOTH_TIMER_FREQUENCY);
- }
-
- sensor(integer count) {
- if (label_opacity != 1.0) {
- label_opacity = 1.0;
- set_text();
- }
- }
-
- no_sensor() {
- if (label_opacity != 0.0) {
- label_opacity = 0.0;
- set_text();
- }
- }
-}
-