+++ /dev/null
-
-// huffware script: anti-idler mojo, by fred huffhines
-//
-// original version was by kwipper manimal. that script has been augmented with
-// a better anti-idle animation and some other additions.
-//
-// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
-// do not use it in objects without fully realizing you are implicitly accepting that license.
-//
-
-float TIMER_INTERVAL = 28.0; // number of seconds between checks on avatar health.
-
-float JUMP_AROUND_INTERVAL = 241.0; // how often (in seconds) to move around a bit.
-
-float JUMP_AROUND_RUN_TIME = 4.0; // number of seconds to do the animation.
-
-integer last_jumped = 0; // when did we last jump jump jump around.
-
-integer animation_is_running = FALSE; // is there an animation playing right now?
-
-get_perms()
-{
- llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION);
- llSetTimerEvent(TIMER_INTERVAL); // always set a timer, so we can check on state.
-}
-
-//////////////
-// huffware script: auto-retire, by fred huffhines, version 2.5.
-// distributed under BSD-like license.
-// !! keep in mind that this code must be *copied* into another
-// !! script that you wish to add auto-retirement capability to.
-// when a script has auto_retire in it, it can be dropped into an
-// object and the most recent version of the script will destroy
-// all older versions.
-//
-// the version numbers are embedded into the script names themselves.
-// the notation for versions uses a letter 'v', followed by two numbers
-// in the form "major.minor".
-// major and minor versions are implicitly considered as a floating point
-// number that increases with each newer version of the script. thus,
-// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
-// and "hazmap v3.2" is a more recent version.
-//
-// example usage of the auto-retirement script:
-// default {
-// state_entry() {
-// auto_retire(); // make sure newest addition is only version of script.
-// }
-// }
-// this script is partly based on the self-upgrading scripts from markov brodsky
-// and jippen faddoul.
-//////////////
-auto_retire() {
- string self = llGetScriptName(); // the name of this script.
- list split = compute_basename_and_version(self);
- if (llGetListLength(split) != 2) return; // nothing to do for this script.
- string basename = llList2String(split, 0); // script name with no version attached.
- string version_string = llList2String(split, 1); // the version found.
- integer posn;
- // find any scripts that match the basename. they are variants of this script.
- for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
-//log_it("invpo=" + (string)posn);
- string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
- if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
- // found a basic match at least.
- list inv_split = compute_basename_and_version(curr_script);
- if (llGetListLength(inv_split) == 2) {
- // see if this script is more ancient.
- string inv_version_string = llList2String(inv_split, 1); // the version found.
- // must make sure that the retiring script is completely the identical basename;
- // just matching in the front doesn't make it a relative.
- if ( (llList2String(inv_split, 0) == basename)
- && ((float)inv_version_string < (float)version_string) ) {
- // remove script with same name from inventory that has inferior version.
- llRemoveInventory(curr_script);
- }
- }
- }
- }
-}
-//
-// separates the base script name and version number. used by auto_retire.
-list compute_basename_and_version(string to_chop_up)
-{
- // minimum script name is 2 characters plus a version.
- integer space_v_posn;
- // find the last useful space and 'v' combo.
- for (space_v_posn = llStringLength(to_chop_up) - 3;
- (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
- space_v_posn--) {
- // look for space and v but do nothing else.
-//log_it("pos=" + (string)space_v_posn);
- }
- if (space_v_posn < 2) return []; // no space found.
-//log_it("space v@" + (string)space_v_posn);
- // now we zoom through the stuff after our beloved v character and find any evil
- // space characters, which are most likely from SL having found a duplicate item
- // name and not so helpfully renamed it for us.
- integer indy;
- for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
-//log_it("indy=" + (string)space_v_posn);
- if (llGetSubString(to_chop_up, indy, indy) == " ") {
- // found one; zap it. since we're going backwards we don't need to
- // adjust the loop at all.
- to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
-//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up);
- }
- }
- string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
- // ditch the space character for our numerical check.
- string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
- // strip out a 'v' if there is one.
- if (llGetSubString(chop_suffix, 0, 0) == "v")
- chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
- // if valid floating point number and greater than zero, that works for our version.
- string basename = to_chop_up; // script name with no version attached.
- if ((float)chop_suffix > 0.0) {
- // this is a big success right here.
- basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
- return [ basename, chop_suffix ];
- }
- // seems like we found nothing useful.
- return [];
-}
-//
-//////////////
-
-default {
- state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
- on_rez(integer parm) { state rerun; }
-}
-state rerun { state_entry() { state default; } }
-
-state real_default
-{
- state_entry() {
- get_perms();
- }
-
- changed(integer change){
- if (change & 128){
-//ugly use of constant
- llResetScript();
- }
- }
-
- attach(key id) {
- if (id != NULL_KEY) {
- get_perms();
- }
- }
-
- run_time_permissions(integer perm) {
- if (perm & PERMISSION_TRIGGER_ANIMATION) {
-////not here. llSetTimerEvent(TIMER_INTERVAL);
- // anything we do want to do here?
- }
- }
-
- timer() {
- if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) {
- // turn off the away animation, just in case.
- llStopAnimation("away");
- // were we doing an animation in the previous loop cycle?
- if (animation_is_running) {
- animation_is_running = FALSE;
- llStopAnimation(llGetInventoryName(INVENTORY_ANIMATION, 0));
- // back to normal timing now.
- llSetTimerEvent(TIMER_INTERVAL);
- }
- if (llAbs(last_jumped - llGetUnixTime()) >= JUMP_AROUND_INTERVAL) {
- // time to jump around with our expected animation.
- // hopefully this makes the avatar seem more awake to sl.
- if (llGetInventoryNumber(INVENTORY_ANIMATION) > 0) {
-//llOwnerSay("found animation to play: " + llGetInventoryName(INVENTORY_ANIMATION, 0));
- llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION, 0));
- }
- last_jumped = llGetUnixTime();
- animation_is_running = TRUE;
- // only let the animation play for our specified timing.
- llSetTimerEvent(JUMP_AROUND_RUN_TIME);
- }
- } else {
-llOwnerSay("croaking in timer because we don't have animation permissions; resetting.");
- llResetScript();
- }
- }
-}
-