updating to latest huffware set.
[feisty_meow.git] / huffware / huffotronic_eepaw_knowledge_v62.5 / minnow_v10.6.txt
diff --git a/huffware/huffotronic_eepaw_knowledge_v62.5/minnow_v10.6.txt b/huffware/huffotronic_eepaw_knowledge_v62.5/minnow_v10.6.txt
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+
+// huffware script: minnow, modifications by fred huffhines.
+//
+// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
+// do not use it in objects without fully realizing you are implicitly accepting that license.
+//
+// original attributions:
+//   Fixit Galatea generic boat script
+//   This script uses the basic direction keys for boat operation and requires
+//   the final prim to be oriented at rotation <0, 0, 0>.
+
+//****************************************************************************
+//****************************************************************************
+//****************************************************************************
+//* The following items can be edited in this script. See the comment for each
+//* item to see how it work when it is changed.
+//****************************************************************************
+
+//* When the forward key is pressed and the mouse button is pressed at the
+//* same time, this speed is used. This number should be between 0.0 and 30.0,
+//* with higher numbers giving faster performance.
+float fastspeed = 16.0;
+
+//* When the forward key is pressed and the mouse button is NOT pressed, this
+//* speed is used. This number should be between 0.0 and whatever the
+//* fastspeed value was set at, with higher numbers giving faster performance.
+float slowspeed = 8.0;
+
+//* This is the reverse speed. It shouldn't be too fast, but can be between
+//* 0.0 and 30.0.
+float backspeed = 2.0;
+
+//* This is the vehicle 'hover' height, or how far it sits out of the water.
+//* Adjust this as necessary for your boat.
+float floatheight = 0.44;
+
+//* If the boat is to ramp up speed slowly, set the following value to '1'.
+//* Otherwise, the board will instantly reach full speed when the forward
+//* key is pressed.
+integer fastforward = 0;  // NOT IMPLEMENTED YET
+
+//* Turning speed, a small turning speed is best
+float turnspeed = 1.5;
+
+//* If the boat 'angles' into turns, set the following value to '1'.
+//* Otherwise, the boat will do flat turns.
+integer angledturn = 1;   // NOT IMPLEMENTED YET
+
+//* Height offset of seat
+//vector seatheight = <.2, 0, 0.35>;
+
+vector camera_lives_at = <-7, 0, 3>;
+    // where the camera is poised when the avatar is seated.
+
+vector camera_looks_at = <4, 0, 1>;
+
+//****************************************************************************
+//****************************************************************************
+//****************************************************************************
+
+// Initialize the vehicle as a boat
+vehicle_init()
+{
+    llSetVehicleType(VEHICLE_TYPE_BOAT);
+
+    // least for forward-back, most friction for up-down
+    llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10, 1, 3>);
+
+    // uniform angular friction (setting it as a scalar rather than a vector)
+    llSetVehicleFloatParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, 0.1);
+
+    // linear motor wins after about five seconds, decays after about a minute
+    llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>);
+    llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 0.1);
+    llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.05);
+
+    // agular motor wins after four seconds, decays in same amount of time
+    llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0>);
+    llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1);
+    llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.2);
+
+    // hover 
+    llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, floatheight);
+    llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.2);
+    llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 0.4);
+    llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1.0);
+
+    // Slight linear deflection with timescale of 1 seconds
+    llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.1);
+    llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1);
+
+    // Slight angular deflection 
+    llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.1);
+    llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 6);
+
+    // somewhat bounscy vertical attractor 
+    llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.5);
+    llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1);
+
+    // weak negative damped banking
+    llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 1.0);
+    llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 1.0);
+    llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 0.1);
+
+    // default rotation of local frame
+    llSetVehicleRotationParam(VEHICLE_REFERENCE_FRAME,
+        llEuler2Rot(<0, 0, 0>));
+
+    // remove these flags.
+//disabled due to opensim problems running this call.
+//    llRemoveVehicleFlags(VEHICLE_FLAG_HOVER_TERRAIN_ONLY 
+//                         | VEHICLE_FLAG_LIMIT_ROLL_ONLY
+//                         | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT);
+
+    // set these flags 
+//    llSetVehicleFlags(VEHICLE_FLAG_NO_DEFLECTION_UP 
+//                      | VEHICLE_FLAG_HOVER_WATER_ONLY 
+//                      | VEHICLE_FLAG_HOVER_UP_ONLY 
+//                      | VEHICLE_FLAG_LIMIT_MOTOR_UP);
+}
+
+// Setup everything
+all_setup()
+{
+    // Display version number
+    llWhisper(0, "running script " + llGetScriptName());
+    llSetStatus(STATUS_PHYSICS, FALSE);
+
+    // Set sit direction (forward) and sight location slightly up and behind
+//    llSitTarget(seatheight, llEuler2Rot(<0, 0, 0>));
+    llSetCameraAtOffset(camera_looks_at);
+    llSetCameraEyeOffset(camera_lives_at);
+    llSetSitText("Pilot");
+
+    // Initialize vehicle states
+    vehicle_init();
+
+    // Set up listener callback function
+    llListen(0, "", llGetOwner(), "");
+}
+
+//////////////
+// huffware script: auto-retire, by fred huffhines, version 2.5.
+// distributed under BSD-like license.
+//   !!  keep in mind that this code must be *copied* into another
+//   !!  script that you wish to add auto-retirement capability to.
+// when a script has auto_retire in it, it can be dropped into an
+// object and the most recent version of the script will destroy
+// all older versions.
+//
+// the version numbers are embedded into the script names themselves.
+// the notation for versions uses a letter 'v', followed by two numbers
+// in the form "major.minor".
+// major and minor versions are implicitly considered as a floating point
+// number that increases with each newer version of the script.  thus,
+// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
+// and "hazmap v3.2" is a more recent version.
+//
+// example usage of the auto-retirement script:
+//     default {
+//         state_entry() {
+//            auto_retire();  // make sure newest addition is only version of script.
+//        }
+//     }
+// this script is partly based on the self-upgrading scripts from markov brodsky
+// and jippen faddoul.
+//////////////
+auto_retire() {
+    string self = llGetScriptName();  // the name of this script.
+    list split = compute_basename_and_version(self);
+    if (llGetListLength(split) != 2) return;  // nothing to do for this script.
+    string basename = llList2String(split, 0);  // script name with no version attached.
+    string version_string = llList2String(split, 1);  // the version found.
+    integer posn;
+    // find any scripts that match the basename.  they are variants of this script.
+    for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
+//log_it("invpo=" + (string)posn);
+        string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
+        if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
+            // found a basic match at least.
+            list inv_split = compute_basename_and_version(curr_script);
+            if (llGetListLength(inv_split) == 2) {
+                // see if this script is more ancient.
+                string inv_version_string = llList2String(inv_split, 1);  // the version found.
+                // must make sure that the retiring script is completely the identical basename;
+                // just matching in the front doesn't make it a relative.
+                if ( (llList2String(inv_split, 0) == basename)
+                    && ((float)inv_version_string < (float)version_string) ) {
+                    // remove script with same name from inventory that has inferior version.
+                    llRemoveInventory(curr_script);
+                }
+            }
+        }
+    }
+}
+//
+// separates the base script name and version number.  used by auto_retire.
+list compute_basename_and_version(string to_chop_up)
+{
+    // minimum script name is 2 characters plus a version.
+    integer space_v_posn;
+    // find the last useful space and 'v' combo.
+    for (space_v_posn = llStringLength(to_chop_up) - 3;
+        (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
+        space_v_posn--) {
+        // look for space and v but do nothing else.
+//log_it("pos=" + (string)space_v_posn);
+    }
+    if (space_v_posn < 2) return [];  // no space found.
+//log_it("space v@" + (string)space_v_posn);
+    // now we zoom through the stuff after our beloved v character and find any evil
+    // space characters, which are most likely from SL having found a duplicate item
+    // name and not so helpfully renamed it for us.
+    integer indy;
+    for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
+//log_it("indy=" + (string)space_v_posn);
+        if (llGetSubString(to_chop_up, indy, indy) == " ") {
+            // found one; zap it.  since we're going backwards we don't need to
+            // adjust the loop at all.
+            to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
+//log_it("saw case of previously redundant item, aieee.  flattened: " + to_chop_up);
+        }
+    }
+    string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
+    // ditch the space character for our numerical check.
+    string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
+    // strip out a 'v' if there is one.
+    if (llGetSubString(chop_suffix, 0, 0) == "v")
+        chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
+    // if valid floating point number and greater than zero, that works for our version.
+    string basename = to_chop_up;  // script name with no version attached.
+    if ((float)chop_suffix > 0.0) {
+        // this is a big success right here.
+        basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
+        return [ basename, chop_suffix ];
+    }
+    // seems like we found nothing useful.
+    return [];
+}
+//
+//////////////
+
+// State (default) event handlers
+default
+{
+    state_entry() { if (llSubStringIndex(llGetObjectName(),  "huffotronic") < 0) state real_default; }
+    on_rez(integer parm) { state rerun; }
+}
+state rerun { state_entry() { state default; } }
+
+state real_default
+{
+    state_entry()
+    {
+        auto_retire();
+        all_setup();
+    }
+
+    on_rez(integer start_param)
+    {
+        llSetStatus(STATUS_PHYSICS, FALSE);
+    }
+
+     run_time_permissions(integer permissions)
+    {
+        // Get user permissions
+        if ((permissions & PERMISSION_TAKE_CONTROLS) ==
+            PERMISSION_TAKE_CONTROLS)
+        {
+            llTakeControls(CONTROL_ML_LBUTTON | CONTROL_FWD |
+                CONTROL_BACK | CONTROL_LEFT | CONTROL_RIGHT |
+                CONTROL_ROT_LEFT | CONTROL_ROT_RIGHT, TRUE, FALSE);
+        }
+    }
+
+    changed(integer change)
+    {
+        if (change & CHANGED_LINK)
+        {
+            key agent = llAvatarOnSitTarget();
+            if (agent)
+            {
+                if (agent != llGetOwner())
+                {
+                    llSay(0, "This boat isn't yours, but you can buy a copy!");
+                    llUnSit(agent);
+                }
+                else
+                {
+                    llRequestPermissions(agent, PERMISSION_TAKE_CONTROLS);
+                    llSetStatus(STATUS_PHYSICS, TRUE);
+                }
+            }
+            else
+            {
+                llReleaseControls();
+                llSetStatus(STATUS_PHYSICS, FALSE);
+            }
+        }
+    }
+
+    control(key name, integer levels, integer edges) 
+    {
+        float side = 0.0;
+        float forw = 0.0;
+        float move = 0.0;
+        float turn;
+
+        if (levels & CONTROL_ML_LBUTTON)
+        {
+            move = fastspeed;
+            turn = 1.5 * turnspeed;
+//            forw = 2 * PI / 3;
+        }
+        else if (levels & CONTROL_FWD)
+        {
+            move = slowspeed;
+            turn = 1.0 * turnspeed;
+//            forw = PI / 2;
+        }
+        else if (levels & CONTROL_BACK)
+        {
+            move = -backspeed;
+//            forw = -PI / 3;
+//            turn = -1.0 * turnspeed;
+        }
+
+        if (levels & (CONTROL_LEFT | CONTROL_ROT_LEFT))
+        {
+            if (move == fastspeed)
+            {
+                side = turnspeed;
+//                forw = PI;
+            }
+            else if (move != 0)
+            {
+                side = turnspeed;
+//                forw = PI / 3;
+            }
+            else
+            {
+                side = .67 * turnspeed;
+//                forw = PI / 4;
+                move = 0.1;
+            }
+        }
+        else if (levels & (CONTROL_RIGHT | CONTROL_ROT_RIGHT))
+        {
+            if (move == fastspeed)
+            {
+                side = -turnspeed;
+//                forw = PI;
+            }
+            else if (move != 0)
+            {
+                side = -turnspeed;
+//                forw = PI / 3;
+            }
+            else
+            {
+                side = -.67 * turnspeed;
+//                forw = PI / 4;
+                move = 0.1;
+            }
+        }
+
+        if (move == 0)
+        {
+            llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>);
+        }
+        else
+        {
+            llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION,
+                  <move, 0, 0>);
+            llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION,
+                <-side / 5, 0, side>);
+        }
+    }
+
+    listen(integer channel, string name, key id, string message)
+    {
+        list params = llParseString2List(message, [" "], [":"]);
+        string cmd = llList2String(params, 0);
+        integer enable = llList2Integer(params, 1);
+
+        // Commands
+        ;
+    }
+
+    touch_start(integer total_number)
+    {
+        key id = llDetectedOwner(total_number - 1);
+       // llGiveInventory(id, "Info card");
+    }
+}