--- /dev/null
+
+// huffware script: huff-update server, by fred huffhines.
+//
+// this script is the server side of the update process. it should reside in an object that
+// has all the newest versions of scripts and objects that will be updated. when rezzed, and
+// at periodic intervals, it announces on a private chat channel that updates are available.
+// when objects respond that they might like an update, it tells them the scripts that it has
+// stored inside of it. if any of those scripts are an older version inside the client
+// (update requesting) object, then the client will request the newer versions. the server
+// object will stuff them into it and tell them to start running.
+//
+// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
+// do not use it in objects without fully realizing you are implicitly accepting that license.
+//
+
+integer IS_OPENSIM = TRUE; // must be set to true for opensim, false for second life.
+
+integer DEBUGGING = FALSE; // set this to true for noisier diagnostics.
+
+
+
+// updater dependency section:
+// should be moved to a notecard!!!
+//
+// format is a list of strings, where each string has a pair wrapped by the
+// huffware item separators. the pair contains (1) the basename of a script
+// that has a new dependency and (2) the basename of that new dependency.
+list known_script_dependencies;
+
+
+
+
+load_script_deps()
+{
+ known_script_dependencies = [
+ llDumpList2String(["jaunt wik rez", "jaunt config funcs"], ITEM_LIST_SEPARATOR),
+ llDumpList2String(["jaunt wik rez", "data cow"], ITEM_LIST_SEPARATOR),
+ llDumpList2String(["jaunt wik rez", "jaunt rezolator"], ITEM_LIST_SEPARATOR),
+ llDumpList2String(["remotely personable", "inventory exchanger"], ITEM_LIST_SEPARATOR),
+ llDumpList2String(["animote main driver", "exchange driver hudimation"], ITEM_LIST_SEPARATOR),
+ llDumpList2String(["animote main driver", "avatar timer manager"], ITEM_LIST_SEPARATOR),
+ llDumpList2String(["animote main driver", "avatar choice memory"], ITEM_LIST_SEPARATOR),
+ llDumpList2String(["giftorse", "particle projector"], ITEM_LIST_SEPARATOR),
+ llDumpList2String(["huff-search brainiac", "searchbert armature"], ITEM_LIST_SEPARATOR),
+
+
+//special purpose -- removes the updater from the elevator buttons...
+//llDumpList2String(["comfortable sitting", "zap updater from elevators"], ITEM_LIST_SEPARATOR),
+// => do not uncomment unless you want your elevators to shed their ability to update.
+
+
+ // this allows us to add or remove items above at will without complaints about comma.
+ llDumpList2String(["xyzzy", "hopefully-never-matches"], ITEM_LIST_SEPARATOR)
+ ];
+}
+
+
+
+
+// global constants...
+
+integer USER_COMMAND_CHANNEL = 4; // channel where we listen to user commands.
+
+float ANNOUNCEMENT_PERIOD = 14.0; // how often we tell other objects that we have tasty treats.
+
+integer UPDATE_ANNOUNCEMENT_CHANNEL = -420108; // used by server to brag about itself.
+integer OLD_REQUEST_INVENTORY_CHANNEL = -421008; // used by clients to request an update list.
+
+string UPDATE_ANNOUNCEMENT_PREFIX = "#huff-update#"; // first part of any announcement.
+string REQUEST_INVENTORY_PREFIX = "#huff-reqinv#"; // first part of request for inventory list.
+string REPORT_AVAILABLE_SCRIPTS = "#scripts#"; // server's keyword to let client know script inventory.
+string REQUEST_SCRIPT_UPDATE = "#updatego#"; // keyword used by client to request some updates.
+string SHUT_THEM_DOWN = "#huffdown#"; // server tells client to stop any non-updater scripts.
+string READY_TO_UPDATE = "#listoneeds#"; // the client tells the server the scripts it wants.
+string SCRIPTS_ARE_CURRENT = "#gottemthx#"; // client says this when all new scripts are in place.
+string START_THEM_UP = "#huffup#"; // server tells client to start up other scripts again.
+string DONE_UPDATING = "#finito#"; // the client is done updating.
+string BUSY_BUSY = "#busymuch#"; // a signal that the server is too busy to update us.
+
+integer UPDATER_SCRIPT_PIN = -1231008; // the hook for our scripts to be modified.
+
+string RESTART_UPDATER_COMMAND = "#restart"; // said in open chat to recrank the updater.
+string SHOW_SCRIPTS_COMMAND = "#show"; // said in open chat to list out the scripts.
+string SHUTDOWN_COMMAND = "#destroy"; // shuts down object and destroys it.
+
+string UPDATER_PARM_SEPARATOR = "~~~";
+ // three tildes is an uncommon thing to have otherwise, so we use it to separate
+ // our commands in linked messages.
+
+string SCRIPT_DEPENDENCY_MARK = "DEP"; // signals that a dependency is coming.
+
+integer ENTRIES_PER_LINE = 4; // number of items from a list shown on one line of text.
+
+integer MAXIMUM_ACTIVE_CLIENTS = 5; // number of conversations we will allow at a time.
+
+float LONGEST_SLACK_PER_CLIENT = 84.0;
+ // we allow a client to be out of touch with us for this many seconds. after that,
+ // we decide it's deceased and remove it from our list.
+
+integer MESSAGE_SIZE_LIMIT = 800; // longest thing that can be safely said without clipping (guess).
+
+float SCRIPT_LIST_PAUSE_INTERVAL = 1.4; // pause between large chunks of update text.
+
+string ITEM_LIST_SEPARATOR = "``"; // separates dependencies.
+
+float CHANGED_INVENTORY_SNOOZER = 7.0;
+ // the number of seconds we sleep once we see an inventory change. we don't want to
+ // react to this immediately. this overrides the normal announcement cycle until it's
+ // dealt with by the timer.
+
+string CONTINUANCE_MARKER = "...";
+ // a string sent when the update list is too long and needs to be continued in another chat.
+
+string UPDATER_BASE_NAME = "huff-update client";
+ // the name of the updater script that keeps everything in sync.
+
+//////////////
+
+// global variables...
+
+list scripts_available; // the list of scripts we have in our inventory for distribution.
+list objects_available; // list of objects for handing out.
+
+list active_clients; // list of keys for clients that are updating currently.
+list active_update_channels; // active conversations on client chosen channels.
+list active_listen_ids; // the ids for the listener on those channels.
+list active_timestamps; // tracks when the client was last active.
+
+integer inventory_request_channel; // our personal channel that the update client should talk with.
+
+integer dealing_with_change; // has the inventory changed? we will deal with this in the timer.
+
+// displays the status of the update server.
+show_status(key who_says)
+{
+ string title = "[mem free=" + (string)llGetFreeMemory() + "]";
+ title = "Listening for requests on channel " + (string)inventory_request_channel;
+ if (llGetListLength(active_update_channels))
+ title += "\nactive channels="
+ + dump_list(active_update_channels, FALSE, ENTRIES_PER_LINE);
+ else
+ title += "\nNo channels active.";
+
+ if (llGetListLength(active_clients))
+ title += "\nactive clients=" + dump_keyed_list(active_clients, TRUE, 2);
+ else
+ title += "\nNo clients active.";
+
+ if (llGetOwner() == who_says) {
+ string addition = " ";
+ if (USER_COMMAND_CHANNEL != 0) addition = "/" + (string)USER_COMMAND_CHANNEL + " ";
+ title += "\n[ \"" + addition + SHOW_SCRIPTS_COMMAND + "\" lists all the scripts, "
+ + "\"" + addition + SHUTDOWN_COMMAND + "\" zaps the updater, "
+ + "\"" + addition + RESTART_UPDATER_COMMAND + "\" refreshes the updater ]";
+ }
+
+ llWhisper(0, title);
+}
+
+// plink a quietous string of resonance...
+squonk(integer indy)
+{
+ string snd = llGetInventoryName(INVENTORY_SOUND, indy);
+ if (snd != "") llTriggerSound(snd, 1.0);
+}
+
+// list out the scripts that the server's object contains.
+show_scripts()
+{
+ string title = (string)llGetListLength(scripts_available) + " scripts available:";
+ show_list(title, scripts_available);
+ title = (string)llGetListLength(objects_available) + " objects available:";
+ show_list(title, objects_available);
+}
+
+// lets the client know that we're here and have some scripts available.
+announce_presence()
+{
+ if (llGetListLength(active_clients) < MAXIMUM_ACTIVE_CLIENTS) {
+ // only announce if we're not already booked up.
+ llWhisper(UPDATE_ANNOUNCEMENT_CHANNEL, UPDATE_ANNOUNCEMENT_PREFIX + (string)inventory_request_channel);
+ }
+}
+
+// lifted from "clear text and effects" script; should be nearly identical
+// to that, except that we set the texture animation.
+reset_all_effects()
+{
+ llSetText("", <0,0,0>, 0); // clear any text above object.
+ llSetSitText("Sit Here"); // reset sit text to default state.
+ llSetTouchText("Touch"); // similarly for touch.
+ llSitTarget(ZERO_VECTOR, ZERO_ROTATION); // reset sit target position.
+ llParticleSystem([]); // turn off all particles.
+ llSensorRemove(); // stop any running sensors.
+ llTargetOmega(<0.0, 0.0, 0.0>, 0, 1.0); // stop rotations of object.
+ llSetLinkAlpha(LINK_SET, 1.0, ALL_SIDES); // turn off any transparency.
+ // keep it from being physical and from disapparating.
+ llSetPrimitiveParams([PRIM_TEMP_ON_REZ, FALSE, PRIM_PHYSICS, FALSE,
+ PRIM_PHANTOM, TRUE]);
+ llSetLinkColor(LINK_SET, <1.0, 1.0, 1.0>, ALL_SIDES); // reset color to white.
+
+ //
+ // the following are specific to the huffotronic update server.
+ //
+
+ // we re-assert our special texture set here, in case some wayward scripts have
+ // messed with us.
+ integer textures_held = llGetInventoryNumber(INVENTORY_TEXTURE);
+ integer indy;
+ for (indy = 0; indy < textures_held; indy++) {
+ string curr_tex = llGetInventoryName(INVENTORY_TEXTURE, indy);
+ // we have a simple scheme for putting textures on the updater.
+ // we have an inside, an outside and the ends.
+ if (is_prefix(curr_tex, "~~s0")) {
+ llSetTexture(curr_tex, ALL_SIDES);
+ } else if (is_prefix(curr_tex, "~~s1")) {
+ llSetTexture(curr_tex, 1);
+ } else if (is_prefix(curr_tex, "~~s2")) {
+ llSetTexture(curr_tex, 0);
+ llSetTexture(curr_tex, 3);
+ }
+ }
+
+ // re-assert our texture animation also.
+ llSetTextureAnim(ANIM_ON | LOOP | SMOOTH | ROTATE,
+ ALL_SIDES, 0, 0, 0, TWO_PI, 1.0 / 36.0);
+}
+
+// set up the update server object.
+initialize_root()
+{
+ // set up our particular "look".
+ reset_all_effects();
+
+ // shut down any competing scripts in this object.
+ // we try to swat any other script that's been added before we let them do weird
+ // stuff. for example, a pet script might start acting like one. this
+ // function is not guaranteed to run before that bad stuff can happen,
+ // and that's maybe the one major issue with this approach. as long as
+ // the contained scripts aren't evil (like if they jump someplace else
+ // as soon as they start), then there shouldn't be any serious problems.
+ knock_down_other_scripts();
+
+ // reset our variables.
+ active_update_channels = [];
+ active_listen_ids = [];
+ active_clients = [];
+ active_timestamps = [];
+ scripts_available = [];
+ objects_available = [];
+ dealing_with_change = FALSE; // not handling any inventory changes.
+
+ // make sure we know about any scripts that have new dependencies.
+ load_script_deps();
+
+ // clean out any older versions of the scripts before we make our
+ // inventory.
+ destroy_older_versions();
+
+ // now accumulate the list of scripts in our inventory.
+ integer items_held = llGetInventoryNumber(INVENTORY_SCRIPT);
+ integer indy;
+ for (indy = 0; indy < items_held; indy++) {
+ string curr_script = llGetInventoryName(INVENTORY_SCRIPT, indy);
+ // we don't provide our own script for updating; it must be kept from
+ // floating around, like into other objects that are not updaters.
+//// if (curr_script != llGetScriptName())
+ scripts_available += curr_script;
+ }
+ items_held = llGetInventoryNumber(INVENTORY_OBJECT);
+ for (indy = 0; indy < items_held; indy++) {
+ objects_available += llGetInventoryName(INVENTORY_OBJECT, indy);
+//log_it("added obj: " + llGetInventoryName(INVENTORY_OBJECT, indy));
+ }
+ items_held = llGetInventoryNumber(INVENTORY_NOTECARD);
+ for (indy = 0; indy < items_held; indy++) {
+ objects_available += llGetInventoryName(INVENTORY_NOTECARD, indy);
+//log_it("added note: " + llGetInventoryName(INVENTORY_NOTECARD, indy));
+ }
+
+ // listen to the owner.
+ llListen(USER_COMMAND_CHANNEL, "", llGetOwner(), "");
+ // listen for any requests from our loyal clients.
+ inventory_request_channel = random_channel();
+ llListen(inventory_request_channel, "", NULL_KEY, "");
+ // listen for older clients too.
+ llListen(OLD_REQUEST_INVENTORY_CHANNEL, "", NULL_KEY, "");
+
+ // set up the periodic announcements.
+ llSetTimerEvent(ANNOUNCEMENT_PERIOD);
+}
+
+handle_timer()
+{
+ if (dealing_with_change) {
+ dealing_with_change = FALSE;
+ state rerun; // zoom back to the starting point.
+ }
+ integer indy;
+ integer timecheck = llGetUnixTime(); // use for whole loop.
+ for (indy = llGetListLength(active_timestamps) - 1; indy >= 0; indy--) {
+ integer last_time = llList2Integer(active_timestamps, indy);
+ if (llAbs(last_time - timecheck) > LONGEST_SLACK_PER_CLIENT) {
+ // we need to clear out this item. we know we can whack the client
+ // at the same index and that will take care of this slacker.
+ key curr_key = llList2Key(active_clients, indy);
+ log_it("timed-out client: " + llKey2Name(curr_key) + " [" + (string)curr_key + "]");
+ remove_client(curr_key);
+ }
+ }
+
+ // let the objects nearby know that we are open for business by
+ // announcing the script inventory.
+ announce_presence();
+}
+
+// turns a list into a nicely formatted string.
+string dump_list(list to_show, integer initial_line_break, integer entries_per_line)
+{
+ string msg;
+ integer indy;
+ for (indy = 0; indy < llGetListLength(to_show); indy++) {
+ // we break every Nth entry, but not if it's the first line and
+ // they said to not have the initial line break.
+ if ( !(indy % entries_per_line) && (indy || initial_line_break) )
+ msg += "\n";
+ string cursc = llList2String(to_show, indy);
+ msg += cursc;
+ // add commas where needed.
+ if (indy < llGetListLength(to_show) - 1)
+ msg += ", ";
+ }
+ return msg;
+}
+
+// similar to dump_keyed_list, but only shows the names, each on their own line.
+string dump_names_for_keys(list to_show)
+{
+ string msg;
+ integer indy;
+ for (indy = 0; indy < llGetListLength(to_show); indy++) {
+ // we only line break after the first entry.
+ if (indy > 0) msg += "\n";
+ string keystr = llList2String(to_show, indy);
+ msg += llKey2Name(keystr);
+ }
+ return msg;
+}
+
+// similar to dump_list
+string dump_keyed_list(list to_show, integer initial_line_break, integer entries_per_line)
+{
+ string msg;
+ integer indy;
+ for (indy = 0; indy < llGetListLength(to_show); indy++) {
+ // we break every Nth entry, but not if it's the first line and
+ // they said to not have the initial line break.
+ if ( !(indy % entries_per_line) && (indy || initial_line_break) )
+ msg += "\n";
+ string keystr = llList2String(to_show, indy);
+ msg += llKey2Name(keystr) + " (" + keystr + ")";
+ // add commas where needed.
+ if (indy < llGetListLength(to_show) - 1)
+ msg += ", ";
+ }
+ return msg;
+}
+
+// shows the list specified in a compact manner.
+show_list(string title, list to_show)
+{
+ string to_say = title + dump_list(to_show, TRUE, ENTRIES_PER_LINE);
+ // flush some memory.
+ title = "";
+ to_show = [];
+ integer indy;
+ // say the output in pieces to avoid over-clogging chat.
+ for (indy = 0; indy < llStringLength(to_say); indy += MESSAGE_SIZE_LIMIT) {
+ integer last_indy = indy + MESSAGE_SIZE_LIMIT - 1;
+ string addition;
+ if (last_indy < llStringLength(to_say)) addition = CONTINUANCE_MARKER;
+ llWhisper(0, llGetSubString(to_say, indy, last_indy) + addition);
+ }
+}
+
+// stops all the scripts besides this one.
+knock_down_other_scripts()
+{
+ // set all scripts but this to not be running.
+ integer indy;
+ string self_script = llGetScriptName();
+ list split = compute_basename_and_version(self_script);
+ string self_base = llList2String(split, 0);
+ self_script = ""; split = []; // free memory.
+ integer count = llGetInventoryNumber(INVENTORY_SCRIPT);
+ // we set all other scripts that are not versions of this script to not be running.
+ for (indy = 0; indy < count; indy++) {
+ string curr_script = llGetInventoryName(INVENTORY_SCRIPT, indy);
+ if (!is_prefix(curr_script, self_base)
+ && !is_prefix(curr_script, UPDATER_BASE_NAME) ) {
+ llSetScriptState(curr_script, FALSE);
+ }
+ }
+}
+
+// set a text label on the updater with the list of clients.
+set_our_label()
+{
+ string label = "";
+ if (llGetListLength(active_clients) > 0) label = "[updating]\n";
+ llSetText(label + dump_names_for_keys(active_clients), <0.8, 0.95, 0.92>, 1.0);
+}
+
+// clean out a client that we should be done with.
+remove_client(key id)
+{
+ // locate said client of deceased nature...
+ integer indy = find_in_list(active_clients, id);
+ if (indy < 0) {
+// if (DEBUGGING) log_it("failure to find client to remove: " + (string)id);
+ return;
+ }
+ active_clients = llDeleteSubList(active_clients, indy, indy);
+ // also clean out the channel and stop listening to it.
+integer act_chan = llList2Integer(active_update_channels, indy);
+ active_update_channels = llDeleteSubList(active_update_channels, indy, indy);
+ integer listen_to_remove = llList2Integer(active_listen_ids, indy);
+//log_it("remove listen " + (string)listen_to_remove + " on chan " + (string)act_chan);
+ llListenRemove(listen_to_remove);
+ active_listen_ids = llDeleteSubList(active_listen_ids, indy, indy);
+ active_timestamps = llDeleteSubList(active_timestamps, indy, indy);
+ set_our_label();
+}
+
+// fix a partial match to a script name if we can't find the exact item.
+string backpatch_script_name(string partial)
+{
+ if (llGetInventoryType(partial) == INVENTORY_SCRIPT) return partial; // all set.
+ integer dep_indy;
+ for (dep_indy = 0; dep_indy < llGetInventoryNumber(INVENTORY_SCRIPT); dep_indy++) {
+ string curr_name = llGetInventoryName(INVENTORY_SCRIPT, dep_indy);
+ if (is_prefix(curr_name, partial)) {
+// log_it("found real name " + curr_name + " for part: " + partial);
+ return curr_name;
+ }
+ }
+// log_it("no matches for partial script name!");
+ return ""; // no matches!
+}
+
+// moves the upgrade process with "id" along to the next step given the request in
+// the message.
+propel_upgrade_process(integer channel, key id, string message)
+{
+ if (DEBUGGING) log_it("got upgrade note from " + (string)id + " with msg=" + message);
+ if (message == REQUEST_SCRIPT_UPDATE) {
+ // begins the update process with the client.
+ llSay(channel, SHUT_THEM_DOWN);
+ } else if (is_prefix(message, READY_TO_UPDATE)) {
+ // whack the prefix so we can get the list they want.
+ message = llDeleteSubString(message, 0, llStringLength(READY_TO_UPDATE) - 1);
+ list requests = llParseString2List(message, [UPDATER_PARM_SEPARATOR], []);
+ message = "";
+ // send over the scripts the client asked for, since it seems to be ready for them.
+ if (llGetListLength(requests)) {
+ show_list("updating " + llKey2Name(id) + " (key " + (string)id + ") with", requests);
+ integer indy;
+ for (indy = 0; indy < llGetListLength(requests); indy++) {
+ string curr = llList2String(requests, indy);
+ if (find_in_list(objects_available, curr) >= 0) {
+//log_it("handing object over: " + curr);
+ // it's an object, so treat it that way.
+ llGiveInventory(id, curr);
+ } else {
+//log_it("handing script over: " + curr);
+ // assume it's a script, and use script pin to stuff it.
+ curr = backpatch_script_name(curr);
+ if (curr != "") {
+// integer starting_state = FALSE;
+// second life was okay with scripts being plugged in unstarted. opensim is not.
+// and second life appears to be unhappy with scripts plugged in as started. so we
+// have an impasse.
+// this should be: true for opensim, and false for second life.
+ integer starting_state = IS_OPENSIM;
+// if (DEBUGGING) log_it("installing script using updater pin.");
+ llRemoteLoadScriptPin(id, curr, UPDATER_SCRIPT_PIN, starting_state, 0);
+ }
+ }
+ }
+ }
+ } else if (message == SCRIPTS_ARE_CURRENT) {
+ // the client thinks it's ready to get back up and running.
+//log_it("heard client is ready!");
+ llSay(channel, START_THEM_UP);
+ // kludge for older clients (pre 10.4 version) to try to help them start up.
+//old and not useful. llSleep(0.2); llSay(channel, START_THEM_UP); llSleep(0.2); llSay(channel, START_THEM_UP);
+ remove_client(id);
+ } else if (message == DONE_UPDATING) {
+ // this client has nothing to do for now.
+//log_it("heard client is done: " + (string)id);
+ remove_client(id);
+ } else {
+//log_it("weird note from client: " + message);
+ return; // not used.
+ }
+
+}
+
+// blasts out the inventory list to a curious client.
+spew_inventory_list(integer channel, string message, key id)
+{
+ if (!is_prefix(message, REQUEST_INVENTORY_PREFIX)) {
+
+ // this is an old style update alert that we still use at startup of the client
+ // to ensure that finishing replacement of the updater script is never unnoticed.
+ if (is_prefix(message, DONE_UPDATING)) {
+// if (DEBUGGING) log_it("found very special message from startup of updater.");
+ propel_upgrade_process(channel, id, message);
+ }
+
+ // argh, this is not the right kind of message on our channel.
+ return;
+ }
+ string chan_str = llDeleteSubString(message, 0, llStringLength(REQUEST_INVENTORY_PREFIX) - 1);
+ integer new_update_channel = (integer)chan_str;
+ if (llGetListLength(active_clients) >= MAXIMUM_ACTIVE_CLIENTS) {
+ // got to tell them "not right now". we'll pretend we have no
+ // scripts; they'll know what we mean if the update client is
+ // recent enough. really old clients will just go to sleep until later.
+ if (DEBUGGING) log_it("having to disallow new client '" + llKey2Name(id) + "', too many now.");
+ llSay(new_update_channel, REPORT_AVAILABLE_SCRIPTS + BUSY_BUSY);
+ return;
+ }
+
+ // looks like we're going to try to handle the request for them.
+ if (DEBUGGING) log_it("server heard update req on chan " + (string)channel + " from: " + llKey2Name(id));
+
+//log_it("add client convo chan " + (string)new_update_channel);
+ integer existing_indy = find_in_list(active_clients, id);
+ if (existing_indy < 0) {
+ active_clients += id;
+ active_update_channels += new_update_channel;
+ integer new_listen_id = llListen(new_update_channel, "", id, "");
+//log_it("add listen " + (string)new_listen_id + " on chan " + (string)new_update_channel);
+ active_listen_ids += new_listen_id;
+ active_timestamps += llGetUnixTime();
+ set_our_label();
+ } else {
+// if (DEBUGGING) log_it("same client came back before finishing previous upgrade, rolling with it.");
+ // delete old listener so we don't leave it dangling.
+ integer old_listen_id = llList2Integer(active_listen_ids, existing_indy);
+//log_it("remove old listen " + (string)old_listen_id);
+ llListenRemove(old_listen_id);
+ // update the channel and listener id for the new registration.
+ active_update_channels = chop_list(active_update_channels, 0, existing_indy - 1)
+ + [ new_update_channel ]
+ + chop_list(active_update_channels, existing_indy + 1,
+ llGetListLength(active_update_channels) - 1);
+ integer new_listen_id = llListen(new_update_channel, "", id, "");
+//log_it("add new listen " + (string)new_listen_id);
+ active_listen_ids = chop_list(active_listen_ids, 0, existing_indy - 1)
+ + [ new_listen_id ]
+ + chop_list(active_listen_ids, existing_indy + 1,
+ llGetListLength(active_listen_ids) - 1);
+ active_timestamps = chop_list(active_timestamps, 0, existing_indy - 1)
+ + [ new_listen_id ]
+ + chop_list(active_timestamps, existing_indy + 1,
+ llGetListLength(active_timestamps) - 1);
+ }
+
+ // our report name is always called available scripts, but it can actually have
+ // script dependency definitions, script names and object names.
+ string msg = REPORT_AVAILABLE_SCRIPTS;
+ string curr; // temp.
+
+ // add in the huff updater, since that's the most crucial that they know we have.
+ integer posn;
+ string UPDATE_CLIENT_SCRIPT = "huff-update client";
+ for (posn = 0; posn < llGetListLength(scripts_available); posn++) {
+ curr = llList2String(scripts_available, posn);
+ if (llDeleteSubString(curr, llStringLength(UPDATE_CLIENT_SCRIPT), -1)
+ == UPDATE_CLIENT_SCRIPT) {
+//log_it("found " + curr);
+ msg += curr + UPDATER_PARM_SEPARATOR;
+ posn = 99999; // jump out.
+ }
+ if (DEBUGGING && (posn == llGetListLength(scripts_available) - 1) ) {
+ log_it("epic fail, found no updater client script.");
+ }
+ }
+
+ // speak about the dependencies that we know.
+ for (posn = 0; posn < llGetListLength(known_script_dependencies); posn++) {
+ msg += SCRIPT_DEPENDENCY_MARK
+ + llList2String(known_script_dependencies, posn) + UPDATER_PARM_SEPARATOR;
+ if (llStringLength(msg) > MESSAGE_SIZE_LIMIT - 50) {
+ llSay(new_update_channel, msg + CONTINUANCE_MARKER);
+//log_it(msg + CONTINUANCE_MARKER);
+ llSleep(SCRIPT_LIST_PAUSE_INTERVAL);
+ msg = REPORT_AVAILABLE_SCRIPTS;
+ }
+ }
+ // tell this new client what scripts we have.
+ for (posn = 0; posn < llGetListLength(scripts_available); posn++) {
+ curr = llList2String(scripts_available, posn);
+ if (llDeleteSubString(curr, llStringLength(UPDATE_CLIENT_SCRIPT), -1)
+ != UPDATE_CLIENT_SCRIPT) {
+ // add in the next item, along with the parameter separator.
+ msg += curr + UPDATER_PARM_SEPARATOR;
+//log_it("adding " + curr);
+ if (llStringLength(msg) > MESSAGE_SIZE_LIMIT - 50) {
+ llSay(new_update_channel, msg + CONTINUANCE_MARKER);
+//log_it(msg + CONTINUANCE_MARKER);
+ if (channel == OLD_REQUEST_INVENTORY_CHANNEL) {
+ // stop sending the list to them since they may not know how
+ // to interpret a multiple part update list.
+ return;
+ }
+ llSleep(SCRIPT_LIST_PAUSE_INTERVAL);
+ msg = REPORT_AVAILABLE_SCRIPTS;
+ }
+ }
+ }
+ // mention any objects that are available.
+ for (posn = 0; posn < llGetListLength(objects_available); posn++) {
+ // add in the next item, along with the parameter separator.
+ msg += llList2String(objects_available, posn)
+ + UPDATER_PARM_SEPARATOR;
+ if (llStringLength(msg) > MESSAGE_SIZE_LIMIT - 50) {
+ llSay(new_update_channel, msg + CONTINUANCE_MARKER);
+//log_it(msg + CONTINUANCE_MARKER);
+ llSleep(SCRIPT_LIST_PAUSE_INTERVAL);
+ msg = REPORT_AVAILABLE_SCRIPTS;
+ }
+ }
+ // say final bit, even if it's mostly blank. we need to let them know
+ // that we're done and not adding that continuation flag string.
+ llSay(new_update_channel, msg);
+}
+
+// handles verbal commands from objects that want updates.
+process_verbal_requests(integer channel, string name, key id, string message)
+{
+ if ( (channel == OLD_REQUEST_INVENTORY_CHANNEL) || (channel == inventory_request_channel) ) {
+ spew_inventory_list(channel, message, id);
+ return;
+ } else if (channel == USER_COMMAND_CHANNEL) {
+if (DEBUGGING) log_it("heard orders: " + message);
+ // simple verbal commands.
+ if (message == RESTART_UPDATER_COMMAND) {
+ log_it("Restarting now.");
+ llResetScript();
+ } else if (message == SHOW_SCRIPTS_COMMAND) {
+ show_scripts();
+ } else if (message == SHUTDOWN_COMMAND) {
+ // we will de-rez now (i.e., die) if we are not one of the special names that is undying.
+ if (!matches_substring(llGetObjectName(), "keeper")) {
+// log_it("server " + (string)inventory_request_channel + " now disintegrating.");
+ squonk(1);
+ llDie();
+ }
+ }
+ return;
+ }
+
+ integer indy;
+ // see if the channel is for one of our valid updates that's in progress.
+ for (indy = 0; indy < llGetListLength(active_update_channels); indy++) {
+ integer cur_chan = llList2Integer(active_update_channels, indy);
+ if (cur_chan == channel) {
+ // yes, this is really for that guy.
+ propel_upgrade_process(channel, id, message);
+ return;
+ }
+ }
+}
+
+//////////////
+// from hufflets...
+
+integer debug_num = 0;
+
+// a debugging output method. can be disabled entirely in one place.
+log_it(string to_say)
+{
+ debug_num++;
+ // tell this to the owner.
+// llOwnerSay(llGetDate() + ": " + llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
+llWhisper(0, llGetDate() + ": " + llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
+ // say this on an unusual channel for chat if it's not intended for general public.
+// llSay(108, llGetDate() + ": " + llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
+ // say this on open chat that anyone can hear. we take off the bling for this one.
+// llSay(0, to_say);
+}
+
+// returns TRUE if the "pattern" is found in the "full_string".
+integer matches_substring(string full_string, string pattern)
+{ return (find_substring(full_string, pattern) >= 0); }
+
+// returns the index of the first occurrence of "pattern" inside
+// the "full_string". if it is not found, then a negative number is returned.
+integer find_substring(string full_string, string pattern)
+{ return llSubStringIndex(llToLower(full_string), llToLower(pattern)); }
+
+// returns TRUE if the "prefix" string is the first part of "compare_with".
+integer is_prefix(string compare_with, string prefix)
+{ return find_substring(compare_with, prefix) == 0; }
+
+// joins a list of parameters using the parameter sentinel for the library.
+string wrap_parameters(list to_flatten)
+{ return llDumpList2String(to_flatten, UPDATER_PARM_SEPARATOR); }
+
+// locates the string "text" in the list to "search_in".
+integer find_in_list(list search_in, string text)
+{
+ integer len = llGetListLength(search_in);
+ integer i;
+ for (i = 0; i < len; i++) {
+ if (llList2String(search_in, i) == text)
+ return i;
+ }
+ return -1;
+}
+
+// returns the portion of the list between start and end, but only if they are
+// valid compared with the list length. an attempt to use negative start or
+// end values also returns a blank list.
+list chop_list(list to_chop, integer start, integer end)
+{
+ integer last_len = llGetListLength(to_chop) - 1;
+ if ( (start < 0) || (end < 0) || (start > last_len) || (end > last_len) ) return [];
+ return llList2List(to_chop, start, end);
+}
+
+// a random channel for the first interaction with the client.
+integer random_channel() { return -(integer)(llFrand(800000) + 20000); }
+
+// note that this new, lower memory version, depends on the inventory functions returning
+// items in alphabetical order.
+scrub_items_by_type(string this_guy, integer inventory_type)
+{
+ list removal_list;
+ integer outer;
+ for (outer = 0; outer < llGetInventoryNumber(inventory_type); outer++) {
+ string curr = llGetInventoryName(inventory_type, outer);
+ list split = compute_basename_and_version(curr);
+ // make sure there was a comparable version number in this name.
+ if ( (curr != this_guy) && llGetListLength(split)) {
+ string curr_base = llList2String(split, 0);
+ float curr_ver = (float)llList2String(split, 1);
+//log_it("outer: " + curr_base + " / " + (string)curr_ver);
+ integer inner;
+ for (inner = outer + 1; inner < llGetInventoryNumber(inventory_type); inner++) {
+ string next_guy = llGetInventoryName(inventory_type, inner);
+ list comp_split = compute_basename_and_version(next_guy);
+ if (llGetListLength(comp_split)) {
+ string comp_base = llList2String(comp_split, 0);
+ float comp_ver = (float)llList2String(comp_split, 1);
+ // okay, now we can actually compare.
+ if (curr_base != comp_base) {
+ // break out of inner loop. we are past where the names can matter.
+ inner = 2 * llGetInventoryNumber(inventory_type);
+ } else {
+//log_it("inner: " + comp_base + " / " + (string)comp_ver);
+ if (curr_ver <= comp_ver) {
+ // the script at inner index is comparable or better than
+ // the script at the outer index.
+ removal_list += curr;
+ } else {
+ // this inner script must be inferior to the outer one,
+ // somehow, which defies our expectation of alphabetical ordering.
+ removal_list += next_guy;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // now actually do the deletions.
+ for (outer = 0; outer < llGetListLength(removal_list); outer++) {
+ string to_whack = llList2String(removal_list, outer);
+ log_it("removing older asset: " + to_whack);
+ llRemoveInventory(to_whack);
+ }
+
+ if (IS_OPENSIM && (llGetListLength(removal_list) > 0) ) {
+ log_it("now restarting to avoid opensim late updating change event.");
+ llResetScript();
+ }
+}
+
+// ensures that only the latest version of any script or object is kept in our inventory.
+destroy_older_versions()
+{
+ // firstly, iterate across scripts to clean out older versions.
+ scrub_items_by_type(llGetScriptName(), INVENTORY_SCRIPT);
+ // secondly, try to clean out the objects.
+ scrub_items_by_type(llGetScriptName(), INVENTORY_OBJECT);
+ // thirdly, try to clean out the notecards.
+ scrub_items_by_type(llGetScriptName(), INVENTORY_NOTECARD);
+}
+
+//////////////
+// huffware script: auto-retire, by fred huffhines, version 2.4.
+// distributed under BSD-like license.
+// partly based on the self-upgrading scripts from markov brodsky and jippen faddoul.
+// the function auto_retire() should be added *inside* a version numbered script that
+// you wish to give the capability of self-upgrading.
+// this script supports a notation for versions embedded in script names where a 'v'
+// is followed by a number in the form "major.minor", e.g. "grunkle script by ted v8.2".
+// when the containing script is dropped into an object with a different version, the
+// most recent version eats any existing ones.
+// keep in mind that this code must be *copied* into your script you wish to add
+// auto-retirement capability to.
+// example usage of the auto-retirement script:
+// default {
+// state_entry() {
+// auto_retire(); // make sure newest addition is only version of script.
+// }
+// }
+auto_retire() {
+ string self = llGetScriptName(); // the name of this script.
+ list split = compute_basename_and_version(self);
+ if (llGetListLength(split) != 2) return; // nothing to do for this script.
+ string basename = llList2String(split, 0); // script name with no version attached.
+ string version_string = llList2String(split, 1); // the version found.
+ integer posn;
+ // find any scripts that match the basename. they are variants of this script.
+ for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
+ string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
+ if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
+ // found a basic match at least.
+ list inv_split = compute_basename_and_version(curr_script);
+ if (llGetListLength(inv_split) == 2) {
+ // see if this script is more ancient.
+ string inv_version_string = llList2String(inv_split, 1); // the version found.
+ // must make sure that the retiring script is completely the identical basename;
+ // just matching in the front doesn't make it a relative.
+ if ( (llList2String(inv_split, 0) == basename)
+ && ((float)inv_version_string < (float)version_string) ) {
+ // remove script with same name from inventory that has inferior version.
+ llRemoveInventory(curr_script);
+ }
+ }
+ }
+ }
+}
+//
+// separates the base script name and version number. used by auto_retire.
+list compute_basename_and_version(string to_chop_up)
+{
+ // minimum script name is 2 characters plus a version.
+ integer space_v_posn;
+ // find the last useful space and 'v' combo.
+ for (space_v_posn = llStringLength(to_chop_up) - 3;
+ (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
+ space_v_posn--) {
+ // look for space and v but do nothing else.
+ }
+ if (space_v_posn < 2) return []; // no space found.
+ // now we zoom through the stuff after our beloved v character and find any evil
+ // space characters, which are most likely from SL having found a duplicate item
+ // name and not so helpfully renamed it for us.
+ integer indy;
+ for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
+ if (llGetSubString(to_chop_up, indy, indy) == " ") {
+ // found one; zap it. since we're going backwards we don't need to
+ // adjust the loop at all.
+ to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
+ }
+ }
+ string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
+ // ditch the space character for our numerical check.
+ string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
+ // strip out a 'v' if there is one.
+ if (llGetSubString(chop_suffix, 0, 0) == "v")
+ chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
+ // if valid floating point number and greater than zero, that works for our version.
+ string basename = to_chop_up; // script name with no version attached.
+ if ((float)chop_suffix > 0.0) {
+ // this is a big success right here.
+ basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
+ return [ basename, chop_suffix ];
+ }
+ // seems like we found nothing useful.
+ return [];
+}
+//
+//////////////
+
+// end hufflets.
+//////////////
+
+default
+{
+ state_entry()
+ {
+ auto_retire();
+ initialize_root(); // get set up to start answering requests.
+ llWhisper(0, llGetScriptName() + " started... touch for more info.");
+ squonk(0);
+ }
+
+ state_exit() { llSetTimerEvent(0); }
+
+ on_rez(integer parm) {
+ state rerun;
+ }
+
+ timer() { handle_timer(); }
+
+ touch_start(integer count) {
+ show_status(llDetectedKey(0));
+ }
+
+ listen(integer channel, string name, key id, string message) {
+ // make sure that the object is something we should even talk to.
+ if (llGetOwnerKey(id) != llGetOwner()) {
+ return;
+ }
+ // looks okay, let's see if this is useful communication.
+ process_verbal_requests(channel, name, id, message);
+ }
+
+ changed(integer change) {
+ if (change & CHANGED_INVENTORY) {
+ log_it("inventory changed, scheduled a restart.");
+ // sleep a little bit; otherwise we get SL noise about scripts not being
+ // there when it told us they were there. this can lead to some scripts
+ // doing bizarre things if they are running when added.
+ dealing_with_change = TRUE;
+ llSetTimerEvent(0.0); // kludge to get around second life bug.
+ llSetTimerEvent(CHANGED_INVENTORY_SNOOZER);
+ }
+ }
+}
+
+state rerun { state_entry() { state default; } }
+