--- /dev/null
+
+// huffware script: menutini library, by fred huffhines.
+//
+// this is a library script for menuing that provides a way to remote control the
+// menu, somewhat. another script can zing link messages at this script and a menu
+// will be shown based on the specified description and buttons. when the user
+// selects an answer, that result is sent back in a link message reply.
+//
+// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
+// do not use it in objects without fully realizing you are implicitly accepting that license.
+//
+
+// useful constants you might want to change:
+
+integer TIMEOUT_FOR_MENU = 42;
+ // timeout for the menu in seconds.
+//hmmm: may want this to be selectable from menu request.
+// or may even want to never time out!
+// if we managed a list of ongoing menus, that would work.
+// currently it cannot.
+
+integer DEBUGGING = FALSE;
+ // if this is true, then extra info will be printed when handling a menu.
+
+string NEXT_MENU_TEXT = "Next >>";
+ // what the next item will say for showing next menu page.
+
+// menutini link message API...
+//////////////
+// do not redefine these constants.
+integer MENUTINI_HUFFWARE_ID = 10009;
+ // the unique id within the huffware system for the jaunt script to
+ // accept commands on. this is used in llMessageLinked as the num parameter.
+string HUFFWARE_PARM_SEPARATOR = "{~~~}";
+ // this pattern is an uncommon thing to see in text, so we use it to separate
+ // our commands in link messages.
+string HUFFWARE_ITEM_SEPARATOR = "{|||}";
+ // used to separate lists of items from each other when stored inside a parameter.
+ // this allows lists to be passed as single string parameters if needed.
+integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs.
+string SHOW_MENU_COMMAND = "#menu#";
+ // the command that tells menutini to show a menu defined by parameters
+ // that are passed along. these must be: the menu name, the menu's title
+ // (which is really the info to show as content in the main box of the menu),
+ // the wrapped list of commands to show as menu buttons, the menu system
+ // channel's for listening, and the key to listen to.
+ // the reply will include: the menu name, the choice made and the key for
+ // the avatar.
+//
+//////////////
+// joins a list of sub-items using the item sentinel for the library.
+string wrap_item_list(list to_wrap)
+{ return llDumpList2String(to_wrap, HUFFWARE_ITEM_SEPARATOR); }
+//
+//////////////
+
+// global variables...
+
+list _private_global_buttons; // holds onto the active set of menu options.
+string _private_global_av_key; // the key for the avatar who clicks the menu.
+string _private_global_title; // holds onto current title text.
+
+integer _menu_base_start = 0; // position in the items of the current menu.
+
+integer listening_id = 0;
+ // the current id of our listening for the menu. it's an id returned by LSL
+ // that we need to track so we can cancel the listen.
+
+integer menu_system_channel = 0;
+ // messages come back to us from this channel when user clicks the dialog.
+ // this is set later and the default is meaningless.
+
+string global_menu_name = "";
+ // hangs onto the current menu's name.
+
+//hmmm: note; to manage multiple concurrent menus on different channels,
+// we must make these into lists. then the timeouts should apply
+// individually to these instead of overall (if we even do timeouts;
+// it's nicer if menus never stop being active).
+
+
+// displays the menu requested. it's "menu_name" is an internal name that is
+// not displayed to the user. the "title" is the content shown in the main area
+// of the menu. "commands_in" is the list of menu items to show as buttons.
+// the "menu_channel" is where the user's clicked response will be sent. the
+// "listen_to" key is the avatar expected to click the menu, which is needed to
+// listen to his response.
+show_menu(string menu_name, string title, list buttons,
+ integer menu_channel, key listen_to)
+{
+ // save our new parms.
+ global_menu_name = menu_name;
+ _private_global_title = title;
+ _private_global_buttons = buttons;
+ menu_system_channel = menu_channel;
+ _private_global_av_key = listen_to;
+ if (DEBUGGING) {
+ log_it("menu name: " + global_menu_name);
+ log_it("title: " + _private_global_title);
+ log_it("buttons: " + (string)buttons);
+ log_it("channel: " + (string)menu_system_channel);
+ log_it("listen key: " + (string)listen_to);
+ }
+
+ integer add_next = FALSE; // true if we should add a next menu item.
+
+ // the math here incorporates current button position.
+ integer current = _menu_base_start;
+ integer max_buttons = llGetListLength(buttons) - current;
+
+ if (max_buttons > 12) {
+ // limitation of SL: menus have a max of 12 buttons.
+ max_buttons = 12;
+ add_next = TRUE;
+ } else if (llGetListLength(buttons) > 12) {
+ // we already have been adding next. let's make sure this gets
+ // a wrap-around next button.
+ add_next = TRUE;
+ }
+ // chop out what we can use in a menu.
+ list trunc_buttons = llList2List(buttons, current, current + max_buttons - 1);
+ if (add_next) {
+ // we were asked to add a menu item for the next screen.
+ trunc_buttons = llList2List(trunc_buttons, 0, 10) + NEXT_MENU_TEXT;
+ }
+
+ listening_id = llListen(menu_channel, "", listen_to, "");
+ list commands;
+ integer i;
+ // take only the prefix of the string, to avoid getting a length complaint.
+ for (i = 0; i < llGetListLength(trunc_buttons); i++) {
+ string curr = llList2String(trunc_buttons, i);
+ integer last_pos = 23; // default maximum, highest possible is 24.
+ if (llStringLength(curr) - 1 < last_pos) last_pos = llStringLength(curr) - 1;
+ curr = llGetSubString(curr, 0, last_pos);
+ commands += curr;
+ }
+ llDialog(listen_to, title, commands, menu_channel);
+ llSetTimerEvent(TIMEOUT_FOR_MENU);
+}
+
+// shuts down any connection we might have had with any active menu. we will not
+// send any responses after this point (although we might already have responded when
+// the user clicked the menu).
+clear_menu()
+{
+ llListenRemove(listening_id);
+ llSetTimerEvent(0.0);
+}
+
+// a simple version of a reply for a command that has been executed. the parameters
+// might contain an outcome or result of the operation that was requested.
+// ours do differ from normal in that we send back the channel as the number parameter
+// instead of enforcing that being MENU_HUFFWARE_ID.
+send_reply(integer destination, integer channel, list parms, string command)
+{
+ llMessageLinked(destination, channel, command,
+ llDumpList2String(parms, HUFFWARE_PARM_SEPARATOR));
+}
+
+// processes the menu requests.
+handle_link_message(integer sender, integer huff_id, string msg, key id)
+{
+ if (huff_id != MENUTINI_HUFFWARE_ID) return; // not for us.
+
+ if (msg == SHOW_MENU_COMMAND) {
+ _menu_base_start = 0; // reset the position in the menus.
+ // separate the list out.
+//log_it("id showing: " + id);
+ list parms = llParseString2List(id, [HUFFWARE_PARM_SEPARATOR], []);
+ // toss any existing menu info.
+ clear_menu();
+//log_it("key here early: " + llList2String(parms, 4));
+ show_menu(llList2String(parms, 0), llList2String(parms, 1),
+ llParseString2List(llList2String(parms, 2),
+ [HUFFWARE_ITEM_SEPARATOR], []),
+ (integer)llList2String(parms, 3),
+ (key)llList2String(parms, 4));
+ }
+}
+
+// process the response when the user chooses a menu item. this causes our
+// caller to be told what was selected.
+process_menu_response(integer channel, string name, key id, string message)
+{
+ if (channel != menu_system_channel) return; // not for us.
+
+ if (message == NEXT_MENU_TEXT) {
+ // this is the special choice, so we need to go to the next page.
+ _menu_base_start += 11;
+ if (_menu_base_start > llGetListLength(_private_global_buttons)) {
+ // we have wrapped around the list. go to the start again.
+ _menu_base_start = 0;
+ }
+ show_menu(global_menu_name, _private_global_title,
+ _private_global_buttons, menu_system_channel,
+ _private_global_av_key);
+ return; // handled by opening a new menu.
+ }
+
+ string calculated_name;
+ integer indy;
+ // first try for an exact match.
+ for (indy = 0; indy < llGetListLength(_private_global_buttons); indy++) {
+ string curr = llList2String(_private_global_buttons, indy);
+ if (curr == message) {
+ // correct the answer based on the full button string.
+ calculated_name = curr;
+ }
+ }
+ if (calculated_name == "") {
+ // try an imprecise match if the exact matching didn't work.
+ for (indy = 0; indy < llGetListLength(_private_global_buttons); indy++) {
+ string curr = llList2String(_private_global_buttons, indy);
+ if (is_prefix(curr, message)) {
+ // correct the answer based on the full button string.
+ calculated_name = curr;
+ }
+ }
+ }
+ if (calculated_name != "") {
+ // only send a response if that menu choice made sense to us.
+ send_reply(LINK_THIS, MENUTINI_HUFFWARE_ID + REPLY_DISTANCE,
+ [ global_menu_name, calculated_name, _private_global_av_key ],
+ SHOW_MENU_COMMAND);
+ }
+}
+
+//////////////
+// from hufflets...
+
+integer debug_num = 0;
+
+// a debugging output method. can be disabled entirely in one place.
+log_it(string to_say)
+{
+ debug_num++;
+ // tell this to the owner.
+ llOwnerSay(llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
+ // say this on open chat, but use an unusual channel.
+// llSay(108, llGetScriptName() + "[" + (string)debug_num + "] " + to_say);
+}
+
+//////////////
+
+// returns TRUE if the "prefix" string is the first part of "compare_with".
+integer is_prefix(string compare_with, string prefix)
+{ return (llSubStringIndex(compare_with, prefix) == 0); }
+
+//////////////
+
+//////////////
+// huffware script: auto-retire, by fred huffhines, version 2.8.
+// distributed under BSD-like license.
+// !! keep in mind that this code must be *copied* into another
+// !! script that you wish to add auto-retirement capability to.
+// when a script has auto_retire in it, it can be dropped into an
+// object and the most recent version of the script will destroy
+// all older versions.
+//
+// the version numbers are embedded into the script names themselves.
+// the notation for versions uses a letter 'v', followed by two numbers
+// in the form "major.minor".
+// major and minor versions are implicitly considered as a floating point
+// number that increases with each newer version of the script. thus,
+// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
+// and "hazmap v3.2" is a more recent version.
+//
+// example usage of the auto-retirement script:
+// default {
+// state_entry() {
+// auto_retire(); // make sure newest addition is only version of script.
+// }
+// }
+// this script is partly based on the self-upgrading scripts from markov brodsky
+// and jippen faddoul.
+//////////////
+auto_retire() {
+ string self = llGetScriptName(); // the name of this script.
+ list split = compute_basename_and_version(self);
+ if (llGetListLength(split) != 2) return; // nothing to do for this script.
+ string basename = llList2String(split, 0); // script name with no version attached.
+ string version_string = llList2String(split, 1); // the version found.
+ integer posn;
+ // find any scripts that match the basename. they are variants of this script.
+ for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
+ string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
+ if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
+ // found a basic match at least.
+ list inv_split = compute_basename_and_version(curr_script);
+ if (llGetListLength(inv_split) == 2) {
+ // see if this script is more ancient.
+ string inv_version_string = llList2String(inv_split, 1); // the version found.
+ // must make sure that the retiring script is completely the identical basename;
+ // just matching in the front doesn't make it a relative.
+ if ( (llList2String(inv_split, 0) == basename)
+ && ((float)inv_version_string < (float)version_string) ) {
+ // remove script with same name from inventory that has inferior version.
+ llRemoveInventory(curr_script);
+ }
+ }
+ }
+ }
+}
+//
+// separates the base script name and version number. used by auto_retire.
+list compute_basename_and_version(string to_chop_up)
+{
+ // minimum script name is 2 characters plus a version.
+ integer space_v_posn;
+ // find the last useful space and 'v' combo.
+ for (space_v_posn = llStringLength(to_chop_up) - 3;
+ (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
+ space_v_posn--) {
+ // look for space and v but do nothing else.
+ }
+ if (space_v_posn < 2) return []; // no space found.
+ // now we zoom through the stuff after our beloved v character and find any evil
+ // space characters, which are most likely from SL having found a duplicate item
+ // name and not so helpfully renamed it for us.
+ integer indy;
+ for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
+ if (llGetSubString(to_chop_up, indy, indy) == " ") {
+ // found one; zap it. since we're going backwards we don't need to
+ // adjust the loop at all.
+ to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
+ }
+ }
+ string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
+ // ditch the space character for our numerical check.
+ string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
+ // strip out a 'v' if there is one.
+ if (llGetSubString(chop_suffix, 0, 0) == "v")
+ chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
+ // if valid floating point number and greater than zero, that works for our version.
+ string basename = to_chop_up; // script name with no version attached.
+ if ((float)chop_suffix > 0.0) {
+ // this is a big success right here.
+ basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
+ return [ basename, chop_suffix ];
+ }
+ // seems like we found nothing useful.
+ return [];
+}
+//
+//////////////
+
+//hmmm: extract this code to a menutini example!
+
+//////////////
+// how to invoke a menu (assuming menutini is in same prim as calling script):
+//
+list buttons; // holds onto the set of menu options.
+//
+integer random_channel() { return -(integer)(llFrand(40000) + 20000); }
+//
+example_invocation()
+{
+ string menu_name = "grumfazoid";
+ string title = "These united colors of ben's futon have unfortunately run.";
+ buttons = [ "garp out", "sklonar", "fuzzlenog" ];
+ integer menu_channel = random_channel();
+ key listen_to = llGetOwner();
+ llMessageLinked(LINK_THIS, MENUTINI_HUFFWARE_ID, SHOW_MENU_COMMAND,
+ menu_name + HUFFWARE_PARM_SEPARATOR
+ + title + HUFFWARE_PARM_SEPARATOR
+ + wrap_item_list(buttons) + HUFFWARE_PARM_SEPARATOR
+ + (string)menu_channel + HUFFWARE_PARM_SEPARATOR
+ + (string)listen_to);
+}
+//
+// how to handle the response message when the user chooses a button.
+//
+react_to_menu(string menu_name, string which_choice)
+{
+ // one might use the menu_name when dealing with multiple different menus.
+
+ integer indy = 0;
+ // find the specified item and process it.
+ while (indy < llGetListLength(buttons)) {
+ // see if the current destination matches.
+ if (llSubStringIndex(llList2String(buttons, indy), which_choice) == 0) {
+ // this is the chosen item.
+// process_menu_item(indy); // using numerical numbering.
+// this function must be implemented in your own code; it is what handles the
+// user picking a particular button on the menu.
+ return;
+ }
+ indy++;
+ }
+ llSay(0, "did not find menu option");
+}
+
+// an example for menu handling. this gets the response from menutini library
+// and calls the menu processing method "react_to_menu".
+example_handle_link_message(integer sender, integer num, string msg, key id)
+{
+ if (num != MENUTINI_HUFFWARE_ID + REPLY_DISTANCE) return; // not for us.
+ if (msg != SHOW_MENU_COMMAND) return; // also not for us.
+ list parms = llParseString2List(id, [HUFFWARE_PARM_SEPARATOR], []);
+ string menu_name = llList2String(parms, 0);
+ string which_choice = llList2String(parms, 1);
+ react_to_menu(menu_name, which_choice);
+}
+
+// then inside a state, you need an event handler like so:
+//
+// link_message(integer sender, integer num, string msg, key id)
+// { example_handle_link_message(sender, num, msg, id); }
+
+//
+// end invocation sample code...
+//////////////
+
+default
+{
+ state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
+ on_rez(integer parm) { state rerun; }
+}
+state rerun { state_entry() { state default; } }
+
+state real_default
+{
+ state_entry() { auto_retire(); }
+
+ link_message(integer sender, integer huff_id, string msg, key id)
+ { handle_link_message(sender, huff_id, msg, id); }
+
+ listen(integer channel, string name, key id, string message)
+ { process_menu_response(channel, name, id, message); }
+
+ // if the timer goes off, then the user has ignored the menu for longer than the
+ // timeout. we need to turn off our listen and ignore that menu.
+ timer() { clear_menu(); }
+}
+