--- /dev/null
+
+// huffware script: color smoove clock, by fred huffhines
+//
+// A clock with rotating color text, adjustable for your time zone.
+//
+// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
+// do not use it in objects without fully realizing you are implicitly accepting that license.
+//
+
+// constants you might want to modify...
+
+integer TIME_ZONE = -5;
+ // the time zone you want the clock to display, measured as an offset from GMT.
+
+float TIMER_INTERVAL = 0.1;
+ // how frequently timer is hit to adjust color and possibly change time text.
+
+float MAX_RANDOM_COLOR_JUMP = 0.07;
+ // how much the color might change in one timer hit for one R/G/B component.
+
+// global variables...
+
+// remembers the last time string we printed, since we want to be modifying the
+// colors more frequently than we're changing the clock.
+string global_time_string = "";
+
+// track how many ticks have hit the timer. only updates the time when a whole
+// second has gone by.
+integer global_tick_counter = 0;
+
+// the current color for clock text; the default is just a starting point.
+vector global_text_color = <0.3, 0.6, 0.8>;
+
+// records whether the value is going up (positive) or down (negative).
+float global_elevator_x = -1.0;
+float global_elevator_y = 1.0;
+float global_elevator_z = 1.0;
+
+// do not change the following constants...
+
+integer PST_TIME_ZONE = -8; // this constant for the pacific time zone's offset from GMT.
+
+// makes sure components of the color don't go out of range. if they do, then
+// the elevator direction is reversed.
+normalize_color()
+{
+ if (global_text_color.x > 1.0) { global_text_color.x = 1.0; global_elevator_x *= -1.0; }
+ if (global_text_color.x < 0.0) { global_text_color.x = 0.0; global_elevator_x *= -1.0; }
+ if (global_text_color.y > 1.0) { global_text_color.y = 1.0; global_elevator_y *= -1.0; }
+ if (global_text_color.y < 0.0) { global_text_color.y = 0.0; global_elevator_y *= -1.0; }
+ if (global_text_color.z > 1.0) { global_text_color.z = 1.0; global_elevator_z *= -1.0; }
+ if (global_text_color.z < 0.0) { global_text_color.z = 0.0; global_elevator_z *= -1.0; }
+}
+
+// show the current time string in our current color.
+display_colored_text()
+{
+ llSetText(global_time_string, global_text_color, 1.0);
+}
+
+rotate_text_color()
+{
+ // gnarly version is totally random. merely an example now.
+//yuck; flashy global_text_color = <llFrand(1.0), llFrand(1.0), llFrand(1.0)>;
+
+ // better; rotates the colors as slow as you like, but somewhat randomly
+ // for an interesting color glide effect.
+ global_text_color.x += llFrand(MAX_RANDOM_COLOR_JUMP) * global_elevator_x;
+ global_text_color.y += llFrand(MAX_RANDOM_COLOR_JUMP) * global_elevator_y;
+ global_text_color.z += llFrand(MAX_RANDOM_COLOR_JUMP) * global_elevator_z;
+
+ normalize_color(); // make sure we didn't go out of bounds.
+
+ display_colored_text(); // update to the new color.
+}
+
+//////////////
+// huffware script: auto-retire, by fred huffhines, version 2.5.
+// distributed under BSD-like license.
+// !! keep in mind that this code must be *copied* into another
+// !! script that you wish to add auto-retirement capability to.
+// when a script has auto_retire in it, it can be dropped into an
+// object and the most recent version of the script will destroy
+// all older versions.
+//
+// the version numbers are embedded into the script names themselves.
+// the notation for versions uses a letter 'v', followed by two numbers
+// in the form "major.minor".
+// major and minor versions are implicitly considered as a floating point
+// number that increases with each newer version of the script. thus,
+// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
+// and "hazmap v3.2" is a more recent version.
+//
+// example usage of the auto-retirement script:
+// default {
+// state_entry() {
+// auto_retire(); // make sure newest addition is only version of script.
+// }
+// }
+// this script is partly based on the self-upgrading scripts from markov brodsky
+// and jippen faddoul.
+//////////////
+auto_retire() {
+ string self = llGetScriptName(); // the name of this script.
+ list split = compute_basename_and_version(self);
+ if (llGetListLength(split) != 2) return; // nothing to do for this script.
+ string basename = llList2String(split, 0); // script name with no version attached.
+ string version_string = llList2String(split, 1); // the version found.
+ integer posn;
+ // find any scripts that match the basename. they are variants of this script.
+ for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
+//log_it("invpo=" + (string)posn);
+ string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
+ if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
+ // found a basic match at least.
+ list inv_split = compute_basename_and_version(curr_script);
+ if (llGetListLength(inv_split) == 2) {
+ // see if this script is more ancient.
+ string inv_version_string = llList2String(inv_split, 1); // the version found.
+ // must make sure that the retiring script is completely the identical basename;
+ // just matching in the front doesn't make it a relative.
+ if ( (llList2String(inv_split, 0) == basename)
+ && ((float)inv_version_string < (float)version_string) ) {
+ // remove script with same name from inventory that has inferior version.
+ llRemoveInventory(curr_script);
+ }
+ }
+ }
+ }
+}
+//
+// separates the base script name and version number. used by auto_retire.
+list compute_basename_and_version(string to_chop_up)
+{
+ // minimum script name is 2 characters plus a version.
+ integer space_v_posn;
+ // find the last useful space and 'v' combo.
+ for (space_v_posn = llStringLength(to_chop_up) - 3;
+ (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
+ space_v_posn--) {
+ // look for space and v but do nothing else.
+//log_it("pos=" + (string)space_v_posn);
+ }
+ if (space_v_posn < 2) return []; // no space found.
+//log_it("space v@" + (string)space_v_posn);
+ // now we zoom through the stuff after our beloved v character and find any evil
+ // space characters, which are most likely from SL having found a duplicate item
+ // name and not so helpfully renamed it for us.
+ integer indy;
+ for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
+//log_it("indy=" + (string)space_v_posn);
+ if (llGetSubString(to_chop_up, indy, indy) == " ") {
+ // found one; zap it. since we're going backwards we don't need to
+ // adjust the loop at all.
+ to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
+//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up);
+ }
+ }
+ string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
+ // ditch the space character for our numerical check.
+ string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
+ // strip out a 'v' if there is one.
+ if (llGetSubString(chop_suffix, 0, 0) == "v")
+ chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
+ // if valid floating point number and greater than zero, that works for our version.
+ string basename = to_chop_up; // script name with no version attached.
+ if ((float)chop_suffix > 0.0) {
+ // this is a big success right here.
+ basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
+ return [ basename, chop_suffix ];
+ }
+ // seems like we found nothing useful.
+ return [];
+}
+//
+//////////////
+
+default
+{
+ state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
+ on_rez(integer parm) { state rerun; }
+}
+state rerun { state_entry() { state default; } }
+
+state real_default
+{
+ // state_entry() is an event handler, it executes whenever a state is entered.
+ state_entry()
+ {
+ auto_retire();
+ llSetTimerEvent(TIMER_INTERVAL);
+ }
+
+ timer()
+ {
+ // calculate our current rate of timer hits.
+ float ticks_per_second = 1.0 / TIMER_INTERVAL;
+
+ rotate_text_color(); // spin the text color every timer hit.
+
+ // check whether the clock time has changed since last updated.
+ global_tick_counter++;
+ if (global_tick_counter < ticks_per_second) {
+ return;
+ }
+ // yep, we need to update the text of the time.
+ global_tick_counter = 0; // reset for rollover.
+
+ // get the number of seconds off of the clock on the wall...
+ integer full_seconds = llFloor(llGetWallclock());
+
+ // switch to the chosen time zone.
+ full_seconds += -(PST_TIME_ZONE - TIME_ZONE) * 60 * 60;
+
+ // a constant for how many seconds exist in a day.
+ integer DAY_OF_SECONDS = 24 * 60 * 60;
+
+ // correct any tendency of the seconds to be below zero or above the maximum
+ // due to wacky time zones.
+ while (full_seconds < 0) full_seconds += DAY_OF_SECONDS;
+ while (full_seconds > DAY_OF_SECONDS) full_seconds -= DAY_OF_SECONDS;
+
+ // calculate all the components of the time.
+ integer seconds = full_seconds;
+ integer minutes = llFloor(seconds / 60);
+ seconds -= minutes * 60;
+ integer hour = llFloor(minutes / 60);
+ minutes -= hour * 60;
+//llOwnerSay("fs=" + (string)full_seconds + " h=" + (string)hour + " m=" + (string)minutes);
+
+ integer is_am = hour < 12;
+ if (hour > 12) hour -= 12; // convert down to 12 hour time.
+ if (hour == 0) hour = 12; // don't show a zero in 12 hour time.
+
+ // prepare the time update message...
+ string minutes_text = (string)minutes;
+ if (minutes < 10) minutes_text = "0" + minutes_text;
+ string seconds_text = (string)seconds;
+ if (seconds < 10) seconds_text = "0" + seconds_text;
+
+ string meridian_string = "am";
+ if (!is_am) meridian_string = "pm";
+
+ // update our time string now that we know all the pieces.
+ global_time_string = (string)hour + ":" + minutes_text + ":"
+ + seconds_text + meridian_string;
+ // flip the text up above the object to show the time.
+ display_colored_text();
+ }
+
+}
+
+//credits:
+// parts from lsl wiki originally?
+// Enables an object to display the time for the time zone of your choosing.
+// Thanks to Ben Linden for insight into timers, time and text setting.