--- /dev/null
+
+// huffware script: box mover, by fred huffhines.
+//
+// a really simple script to make a box jump out of one's way.
+//
+// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
+// do not use it in objects without fully realizing you are implicitly accepting that license.
+//
+
+
+//hmmm: fix this to use a notecard for dimensions and members.
+
+
+// modifiable constants.
+
+vector jump_offset = <4.0, -3.0, 0.0>; // how far to jump away from the starting place.
+
+list allowed_avatars = [ "fred huffhines", "Chronical Koolhoven", "Mojopickle Haystack",
+ "Zeno Olifone", "After9 NightFire", "Wam7c Macchi" ];
+
+// variables below.
+
+vector home; // where do we live normally?
+
+// makes our list of allowed keys into uniform lower case.
+fix_list_items()
+{
+ integer i;
+ list fixed_list;
+ for (i = 0; i < llGetListLength(allowed_avatars); i++) {
+ string curr = llList2String(allowed_avatars, i);
+ curr = llToLower(curr);
+ fixed_list += [curr];
+ }
+ allowed_avatars = fixed_list;
+//llOwnerSay("got a new list of: " + (string)allowed_avatars);
+}
+
+//////////////
+// huffware script: auto-retire, by fred huffhines, version 2.5.
+// distributed under BSD-like license.
+// !! keep in mind that this code must be *copied* into another
+// !! script that you wish to add auto-retirement capability to.
+// when a script has auto_retire in it, it can be dropped into an
+// object and the most recent version of the script will destroy
+// all older versions.
+//
+// the version numbers are embedded into the script names themselves.
+// the notation for versions uses a letter 'v', followed by two numbers
+// in the form "major.minor".
+// major and minor versions are implicitly considered as a floating point
+// number that increases with each newer version of the script. thus,
+// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
+// and "hazmap v3.2" is a more recent version.
+//
+// example usage of the auto-retirement script:
+// default {
+// state_entry() {
+// auto_retire(); // make sure newest addition is only version of script.
+// }
+// }
+// this script is partly based on the self-upgrading scripts from markov brodsky
+// and jippen faddoul.
+//////////////
+auto_retire() {
+ string self = llGetScriptName(); // the name of this script.
+ list split = compute_basename_and_version(self);
+ if (llGetListLength(split) != 2) return; // nothing to do for this script.
+ string basename = llList2String(split, 0); // script name with no version attached.
+ string version_string = llList2String(split, 1); // the version found.
+ integer posn;
+ // find any scripts that match the basename. they are variants of this script.
+ for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
+//log_it("invpo=" + (string)posn);
+ string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
+ if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
+ // found a basic match at least.
+ list inv_split = compute_basename_and_version(curr_script);
+ if (llGetListLength(inv_split) == 2) {
+ // see if this script is more ancient.
+ string inv_version_string = llList2String(inv_split, 1); // the version found.
+ // must make sure that the retiring script is completely the identical basename;
+ // just matching in the front doesn't make it a relative.
+ if ( (llList2String(inv_split, 0) == basename)
+ && ((float)inv_version_string < (float)version_string) ) {
+ // remove script with same name from inventory that has inferior version.
+ llRemoveInventory(curr_script);
+ }
+ }
+ }
+ }
+}
+//
+// separates the base script name and version number. used by auto_retire.
+list compute_basename_and_version(string to_chop_up)
+{
+ // minimum script name is 2 characters plus a version.
+ integer space_v_posn;
+ // find the last useful space and 'v' combo.
+ for (space_v_posn = llStringLength(to_chop_up) - 3;
+ (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
+ space_v_posn--) {
+ // look for space and v but do nothing else.
+//log_it("pos=" + (string)space_v_posn);
+ }
+ if (space_v_posn < 2) return []; // no space found.
+//log_it("space v@" + (string)space_v_posn);
+ // now we zoom through the stuff after our beloved v character and find any evil
+ // space characters, which are most likely from SL having found a duplicate item
+ // name and not so helpfully renamed it for us.
+ integer indy;
+ for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
+//log_it("indy=" + (string)space_v_posn);
+ if (llGetSubString(to_chop_up, indy, indy) == " ") {
+ // found one; zap it. since we're going backwards we don't need to
+ // adjust the loop at all.
+ to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
+//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up);
+ }
+ }
+ string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
+ // ditch the space character for our numerical check.
+ string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
+ // strip out a 'v' if there is one.
+ if (llGetSubString(chop_suffix, 0, 0) == "v")
+ chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
+ // if valid floating point number and greater than zero, that works for our version.
+ string basename = to_chop_up; // script name with no version attached.
+ if ((float)chop_suffix > 0.0) {
+ // this is a big success right here.
+ basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
+ return [ basename, chop_suffix ];
+ }
+ // seems like we found nothing useful.
+ return [];
+}
+//
+//////////////
+
+default
+{
+ state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
+ on_rez(integer parm) { state rerun; }
+}
+state rerun { state_entry() { state default; } }
+
+state real_default
+{
+ state_entry() {
+ auto_retire(); // make sure newest addition is only version of script.
+ fix_list_items(); // make sure entries are lower case.
+ home = llGetPos();
+ }
+
+ touch_start(integer total_number) {
+llOwnerSay("touched by " + llDetectedName(0));
+ // if we're not the owner, then we've got a few extra requirements before
+ // we do anything at all.
+ if (llDetectedKey(0) != llGetOwner()) {
+ list lowname = [ llToLower(llDetectedName(0)) ];
+ if (llListFindList(allowed_avatars, lowname) < 0) {
+ // this guy is not in our access list.
+llOwnerSay("denying " + llDetectedName(0) + " because not in list and not owner.");
+ return;
+ }
+ }
+ float max_drift = 0.01;
+ // are we considered close enough to home? not if farther than this amount.
+ vector diff = llGetPos() - home;
+ if (diff.x < 0.0) diff = <diff.x * -1.0, diff.y, diff.z>;
+ if (diff.y < 0.0) diff = <diff.x, diff.y * -1.0, diff.z>;
+ if (diff.z < 0.0) diff = <diff.x, diff.y, diff.z * -1.0>;
+ // this all is not really a vector difference, but more a check on each component.
+ if ( (diff.x > max_drift) || (diff.y > max_drift) || (diff.z > max_drift) ) {
+ // we're far away from home, so let's jump back there.
+ llSetPos(home);
+ } else {
+ // we are at home, so we're jumping away.
+ llSetPos(home - jump_offset);
+ llSetTimerEvent(14.0); // reset the position in a few secs.
+ }
+ }
+ timer() {
+ llSetPos(home);
+ llSetTimerEvent(0.0); // reset timer.
+ }
+}
+