+++ /dev/null
-
-// huffware script: box mover, by fred huffhines.
-//
-// a really simple script to make a box jump out of one's way.
-//
-// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
-// do not use it in objects without fully realizing you are implicitly accepting that license.
-//
-
-
-//hmmm: fix this to use a notecard for dimensions and members.
-
-
-// modifiable constants.
-
-vector jump_offset = <4.0, -3.0, 0.0>; // how far to jump away from the starting place.
-
-list allowed_avatars = [ "fred huffhines", "Chronical Koolhoven", "Mojopickle Haystack",
- "Zeno Olifone", "After9 NightFire", "Wam7c Macchi" ];
-
-// variables below.
-
-vector home; // where do we live normally?
-
-// makes our list of allowed keys into uniform lower case.
-fix_list_items()
-{
- integer i;
- list fixed_list;
- for (i = 0; i < llGetListLength(allowed_avatars); i++) {
- string curr = llList2String(allowed_avatars, i);
- curr = llToLower(curr);
- fixed_list += [curr];
- }
- allowed_avatars = fixed_list;
-//llOwnerSay("got a new list of: " + (string)allowed_avatars);
-}
-
-//////////////
-// huffware script: auto-retire, by fred huffhines, version 2.5.
-// distributed under BSD-like license.
-// !! keep in mind that this code must be *copied* into another
-// !! script that you wish to add auto-retirement capability to.
-// when a script has auto_retire in it, it can be dropped into an
-// object and the most recent version of the script will destroy
-// all older versions.
-//
-// the version numbers are embedded into the script names themselves.
-// the notation for versions uses a letter 'v', followed by two numbers
-// in the form "major.minor".
-// major and minor versions are implicitly considered as a floating point
-// number that increases with each newer version of the script. thus,
-// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
-// and "hazmap v3.2" is a more recent version.
-//
-// example usage of the auto-retirement script:
-// default {
-// state_entry() {
-// auto_retire(); // make sure newest addition is only version of script.
-// }
-// }
-// this script is partly based on the self-upgrading scripts from markov brodsky
-// and jippen faddoul.
-//////////////
-auto_retire() {
- string self = llGetScriptName(); // the name of this script.
- list split = compute_basename_and_version(self);
- if (llGetListLength(split) != 2) return; // nothing to do for this script.
- string basename = llList2String(split, 0); // script name with no version attached.
- string version_string = llList2String(split, 1); // the version found.
- integer posn;
- // find any scripts that match the basename. they are variants of this script.
- for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
-//log_it("invpo=" + (string)posn);
- string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
- if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
- // found a basic match at least.
- list inv_split = compute_basename_and_version(curr_script);
- if (llGetListLength(inv_split) == 2) {
- // see if this script is more ancient.
- string inv_version_string = llList2String(inv_split, 1); // the version found.
- // must make sure that the retiring script is completely the identical basename;
- // just matching in the front doesn't make it a relative.
- if ( (llList2String(inv_split, 0) == basename)
- && ((float)inv_version_string < (float)version_string) ) {
- // remove script with same name from inventory that has inferior version.
- llRemoveInventory(curr_script);
- }
- }
- }
- }
-}
-//
-// separates the base script name and version number. used by auto_retire.
-list compute_basename_and_version(string to_chop_up)
-{
- // minimum script name is 2 characters plus a version.
- integer space_v_posn;
- // find the last useful space and 'v' combo.
- for (space_v_posn = llStringLength(to_chop_up) - 3;
- (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
- space_v_posn--) {
- // look for space and v but do nothing else.
-//log_it("pos=" + (string)space_v_posn);
- }
- if (space_v_posn < 2) return []; // no space found.
-//log_it("space v@" + (string)space_v_posn);
- // now we zoom through the stuff after our beloved v character and find any evil
- // space characters, which are most likely from SL having found a duplicate item
- // name and not so helpfully renamed it for us.
- integer indy;
- for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
-//log_it("indy=" + (string)space_v_posn);
- if (llGetSubString(to_chop_up, indy, indy) == " ") {
- // found one; zap it. since we're going backwards we don't need to
- // adjust the loop at all.
- to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
-//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up);
- }
- }
- string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
- // ditch the space character for our numerical check.
- string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
- // strip out a 'v' if there is one.
- if (llGetSubString(chop_suffix, 0, 0) == "v")
- chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
- // if valid floating point number and greater than zero, that works for our version.
- string basename = to_chop_up; // script name with no version attached.
- if ((float)chop_suffix > 0.0) {
- // this is a big success right here.
- basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
- return [ basename, chop_suffix ];
- }
- // seems like we found nothing useful.
- return [];
-}
-//
-//////////////
-
-default
-{
- state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
- on_rez(integer parm) { state rerun; }
-}
-state rerun { state_entry() { state default; } }
-
-state real_default
-{
- state_entry() {
- auto_retire(); // make sure newest addition is only version of script.
- fix_list_items(); // make sure entries are lower case.
- home = llGetPos();
- }
-
- touch_start(integer total_number) {
-llOwnerSay("touched by " + llDetectedName(0));
- // if we're not the owner, then we've got a few extra requirements before
- // we do anything at all.
- if (llDetectedKey(0) != llGetOwner()) {
- list lowname = [ llToLower(llDetectedName(0)) ];
- if (llListFindList(allowed_avatars, lowname) < 0) {
- // this guy is not in our access list.
-llOwnerSay("denying " + llDetectedName(0) + " because not in list and not owner.");
- return;
- }
- }
- float max_drift = 0.01;
- // are we considered close enough to home? not if farther than this amount.
- vector diff = llGetPos() - home;
- if (diff.x < 0.0) diff = <diff.x * -1.0, diff.y, diff.z>;
- if (diff.y < 0.0) diff = <diff.x, diff.y * -1.0, diff.z>;
- if (diff.z < 0.0) diff = <diff.x, diff.y, diff.z * -1.0>;
- // this all is not really a vector difference, but more a check on each component.
- if ( (diff.x > max_drift) || (diff.y > max_drift) || (diff.z > max_drift) ) {
- // we're far away from home, so let's jump back there.
- llSetPos(home);
- } else {
- // we are at home, so we're jumping away.
- llSetPos(home - jump_offset);
- llSetTimerEvent(14.0); // reset the position in a few secs.
- }
- }
- timer() {
- llSetPos(home);
- llSetTimerEvent(0.0); // reset timer.
- }
-}
-