--- /dev/null
+
+// huffware script: turbo lifter, by fred huffhines
+
+// constants you may want to adjust...
+
+float minimum_height = 0.5;
+ // the lowest that the lifter will move -- relative to ground height.
+
+float maximum_height = 1007.5;
+ // the highest that the platform will move in absolute height (not relative to ground!).
+
+// the rationale for having the minimum be based on ground height and the maximum be based
+// on absolute heights is that it is often the case that one wants to have the elevator meet
+// people at the ground, and then take them high up in the clouds. given that main usage
+// pattern, we've found it way more convenient to reckon the base against ground but leave
+// the top absolute so we can match sky houses et al.
+
+float movement_per_cycle = 100.0;
+ // how much change in height occurs per timer hit.
+
+integer SLEEP_DURATION = 28;
+ // how long the elevator pauses at the stations.
+
+integer PAUSE_DURATION = 14;
+ // the delay added when a user clicks on the elevator.
+
+integer COUNTDOWN_INTERVAL = 8;
+ // the frequency of the countdown message about departure.
+
+integer WHISPER_COUNTDOWN = FALSE;
+ // if TRUE, the elevator will count down its departure schedule.
+
+//////////////
+
+// requires: jaunting library v14.0 or higher.
+//////////////
+integer JAUNT_HUFFWARE_ID = 10008;
+ // the unique id within the huffware system for the jaunt script to
+ // accept commands on. this is used in llMessageLinked as the num parameter.
+string HUFFWARE_PARM_SEPARATOR = "{~~~}";
+ // this pattern is an uncommon thing to see in text, so we use it to separate
+ // our commands in link messages.
+string HUFFWARE_ITEM_SEPARATOR = "{|||}";
+ // used to separate lists of items from each other when stored inside a parameter.
+ // this allows lists to be passed as single string parameters if needed.
+integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs.
+//////////////
+string JAUNT_COMMAND = "#jaunt#";
+ // command used to tell jaunt script to move object.
+//////////////
+
+//////////////
+
+// global variables and their default values...
+
+integer going_up = FALSE;
+ // remembers which direction the platform is moving.
+
+integer next_movement;
+ // when the lift should next move. delayed for stations and
+ // when user chooses to delay take-off.
+
+//////////////
+
+float height_above_ground()
+{
+ vector position = llGetPos();
+ vector size = llGetAgentSize(llGetOwner());
+ return position.z - llGround(<0.0,0.0,0.0>) - size.z;
+}
+
+jaunt_to_target(vector target)
+{
+ llMessageLinked(LINK_THIS, JAUNT_HUFFWARE_ID, JAUNT_COMMAND, (string)target);
+}
+
+//////////////
+// huffware script: auto-retire, by fred huffhines, version 2.5.
+// distributed under BSD-like license.
+// !! keep in mind that this code must be *copied* into another
+// !! script that you wish to add auto-retirement capability to.
+// when a script has auto_retire in it, it can be dropped into an
+// object and the most recent version of the script will destroy
+// all older versions.
+//
+// the version numbers are embedded into the script names themselves.
+// the notation for versions uses a letter 'v', followed by two numbers
+// in the form "major.minor".
+// major and minor versions are implicitly considered as a floating point
+// number that increases with each newer version of the script. thus,
+// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
+// and "hazmap v3.2" is a more recent version.
+//
+// example usage of the auto-retirement script:
+// default {
+// state_entry() {
+// auto_retire(); // make sure newest addition is only version of script.
+// }
+// }
+// this script is partly based on the self-upgrading scripts from markov brodsky
+// and jippen faddoul.
+//////////////
+auto_retire() {
+ string self = llGetScriptName(); // the name of this script.
+ list split = compute_basename_and_version(self);
+ if (llGetListLength(split) != 2) return; // nothing to do for this script.
+ string basename = llList2String(split, 0); // script name with no version attached.
+ string version_string = llList2String(split, 1); // the version found.
+ integer posn;
+ // find any scripts that match the basename. they are variants of this script.
+ for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
+//log_it("invpo=" + (string)posn);
+ string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
+ if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
+ // found a basic match at least.
+ list inv_split = compute_basename_and_version(curr_script);
+ if (llGetListLength(inv_split) == 2) {
+ // see if this script is more ancient.
+ string inv_version_string = llList2String(inv_split, 1); // the version found.
+ // must make sure that the retiring script is completely the identical basename;
+ // just matching in the front doesn't make it a relative.
+ if ( (llList2String(inv_split, 0) == basename)
+ && ((float)inv_version_string < (float)version_string) ) {
+ // remove script with same name from inventory that has inferior version.
+ llRemoveInventory(curr_script);
+ }
+ }
+ }
+ }
+}
+//
+// separates the base script name and version number. used by auto_retire.
+list compute_basename_and_version(string to_chop_up)
+{
+ // minimum script name is 2 characters plus a version.
+ integer space_v_posn;
+ // find the last useful space and 'v' combo.
+ for (space_v_posn = llStringLength(to_chop_up) - 3;
+ (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
+ space_v_posn--) {
+ // look for space and v but do nothing else.
+//log_it("pos=" + (string)space_v_posn);
+ }
+ if (space_v_posn < 2) return []; // no space found.
+//log_it("space v@" + (string)space_v_posn);
+ // now we zoom through the stuff after our beloved v character and find any evil
+ // space characters, which are most likely from SL having found a duplicate item
+ // name and not so helpfully renamed it for us.
+ integer indy;
+ for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
+//log_it("indy=" + (string)space_v_posn);
+ if (llGetSubString(to_chop_up, indy, indy) == " ") {
+ // found one; zap it. since we're going backwards we don't need to
+ // adjust the loop at all.
+ to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
+//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up);
+ }
+ }
+ string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
+ // ditch the space character for our numerical check.
+ string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
+ // strip out a 'v' if there is one.
+ if (llGetSubString(chop_suffix, 0, 0) == "v")
+ chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
+ // if valid floating point number and greater than zero, that works for our version.
+ string basename = to_chop_up; // script name with no version attached.
+ if ((float)chop_suffix > 0.0) {
+ // this is a big success right here.
+ basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
+ return [ basename, chop_suffix ];
+ }
+ // seems like we found nothing useful.
+ return [];
+}
+//
+//////////////
+
+
+default
+{
+ state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
+ on_rez(integer parm) { state rerun; }
+}
+state rerun { state_entry() { state default; } }
+
+state real_default
+{
+ state_entry()
+ {
+ auto_retire();
+ // initialize the next movement so elevator doesn't just zoom off.
+ next_movement = llGetUnixTime() + (integer)SLEEP_DURATION;
+ // we move at one second intervals due to our use of unix time,
+ // which has a resolution of seconds.
+ llSetTimerEvent(4.0);
+ }
+
+//need commands, like start, or call to come down.
+// need elevator system that would call it.
+// if elevator style deal, needs to not delay so silly like.
+// when jaunting, go go go.
+
+ timer()
+ {
+ integer time_now = llGetUnixTime();
+ // make sure it's time to do something.
+ if (time_now < next_movement) {
+ integer time_left = next_movement - time_now;
+ if ( (time_left <= 2) || !(time_left % COUNTDOWN_INTERVAL) ) {
+ if (WHISPER_COUNTDOWN) {
+//hmmm: abstract pluralizer out as separate function.
+ string plural = "s";
+ if (time_left == 1) plural = "";
+ llWhisper(0, "Time remaining before departure: "
+ + (string)time_left + " second" + plural + ".");
+ }
+ }
+ return; // not time to move yet.
+ }
+ // set the next movement time to be without any delay, until we know better.
+ next_movement = llGetUnixTime();
+ // compute where we should jump to next.
+ vector next_location = llGetPos();
+ // add in the appropriate amount to our height.
+ if (going_up) next_location += <0.0, 0.0, movement_per_cycle>;
+ else next_location -= <0.0, 0.0, movement_per_cycle>;
+ // check whether we've hit one of our extremes.
+ if (next_location.z >= maximum_height) {
+ going_up = FALSE; // start going down.
+ next_movement = llGetUnixTime() + (integer)SLEEP_DURATION;
+ next_location.z = maximum_height;
+ } else if (next_location.z <= minimum_height + llGround(<0.0,0.0,0.0>)) {
+ going_up = TRUE; // begin going up.
+ next_movement = llGetUnixTime() + (integer)SLEEP_DURATION;
+ next_location.z = minimum_height + llGround(<0.0,0.0,0.0>);
+ }
+ // now actually go to where we decided.
+ jaunt_to_target(next_location);
+ }
+
+ touch_start(integer total_number)
+ {
+ next_movement += (integer)PAUSE_DURATION;
+ llWhisper(0, "Your click delays departure by " + (string)PAUSE_DURATION + " seconds.");
+ }
+}
+