changed names, some may not be right.
[feisty_meow.git] / huffware / huffotronic_updater_freebie_v5.3 / JukeBox_v1.6.lsl
diff --git a/huffware/huffotronic_updater_freebie_v5.3/JukeBox_v1.6.lsl b/huffware/huffotronic_updater_freebie_v5.3/JukeBox_v1.6.lsl
new file mode 100755 (executable)
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--- /dev/null
@@ -0,0 +1,367 @@
+
+// jukebox script.  unknown provenance.
+// modified for use in opensim by fred huffhines.
+//
+// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
+// do not use it in objects without fully realizing you are implicitly accepting that license.
+//
+
+float INTERVAL = 9.00;
+
+integer IS_OPENSIM = TRUE;
+    // this must be set to true to turn off the sound queuing.  opensim does not currently implement it.
+
+float SOUND_OFFSET_PERIOD = 1.1;  // number of seconds to start the sound in advance.
+
+integer LISTEN_CHAN = 2000;
+integer SEND_CHAN = 2001;
+float VOLUME = 1.0;
+
+integer g_iSound;
+integer total_tracks;
+integer g_iListenCtrl = -1;
+integer g_iPlaying;
+integer g_iLinked;
+integer g_iStop;
+integer g_iPod;
+string g_sLink;
+
+// DEBUG
+integer g_iWasLinked;
+integer g_iFinished;
+
+list song_names;
+    // hold onto the names of all the songs so we don't need to keep
+    // going back to inventory.
+
+Initialize()
+{
+    llSetText(llGetObjectName(), <0, 100, 100>, 10);
+    
+    // reset listeners
+    if ( g_iListenCtrl != -1 )
+    {
+        llListenRemove(g_iListenCtrl);
+    }
+    g_iListenCtrl = llListen(LISTEN_CHAN,"","","");
+    g_iPlaying = 0;
+    g_iLinked = 0;
+
+    integer i;
+    total_tracks = llGetInventoryNumber(INVENTORY_SOUND);
+    for ( i = 0; i < total_tracks; i++ ) {
+        string name = llGetInventoryName(INVENTORY_SOUND, i);
+        song_names += [ name ];
+        llPreloadSound(name);
+    }
+//llOwnerSay("got song names list: " + (string)song_names);
+}
+
+
+
+PlaySong()
+{
+    integer i;
+
+    g_iPlaying = 1;    
+    llWhisper(0, "Playing...");
+    if (!IS_OPENSIM) {
+        llSetSoundQueueing(TRUE);
+    }
+    llAdjustSoundVolume(1.0);
+    llPlaySound(llList2String(song_names, 0), VOLUME);
+    llPreloadSound(llList2String(song_names, 1));
+    // set the timer interval for just before the track chunk ends.
+    llSetTimerEvent(INTERVAL - SOUND_OFFSET_PERIOD);
+    g_iSound = 1;
+}
+
+
+StopSong()
+{
+    g_iPlaying = 0;
+    llWhisper(0, "Stopping...");
+    llStopSound();
+    llAdjustSoundVolume(0);
+    llSetTimerEvent(0.0);
+}
+
+
+integer CheckLink()
+{
+    string sLink;
+    
+    sLink = llGetLinkName(1);
+    g_sLink = sLink;
+    if ( llGetSubString(sLink,0,6) == "Jukebox" )
+    {
+        return TRUE;
+    }
+    return FALSE;
+}
+
+
+//////////////
+// huffware script: auto-retire, by fred huffhines, version 2.8.
+// distributed under BSD-like license.
+//   !!  keep in mind that this code must be *copied* into another
+//   !!  script that you wish to add auto-retirement capability to.
+// when a script has auto_retire in it, it can be dropped into an
+// object and the most recent version of the script will destroy
+// all older versions.
+//
+// the version numbers are embedded into the script names themselves.
+// the notation for versions uses a letter 'v', followed by two numbers
+// in the form "major.minor".
+// major and minor versions are implicitly considered as a floating point
+// number that increases with each newer version of the script.  thus,
+// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
+// and "hazmap v3.2" is a more recent version.
+//
+// example usage of the auto-retirement script:
+//     default {
+//         state_entry() {
+//            auto_retire();  // make sure newest addition is only version of script.
+//        }
+//     }
+// this script is partly based on the self-upgrading scripts from markov brodsky
+// and jippen faddoul.
+//////////////
+auto_retire() {
+    string self = llGetScriptName();  // the name of this script.
+    list split = compute_basename_and_version(self);
+    if (llGetListLength(split) != 2) return;  // nothing to do for this script.
+    string basename = llList2String(split, 0);  // script name with no version attached.
+    string version_string = llList2String(split, 1);  // the version found.
+    integer posn;
+    // find any scripts that match the basename.  they are variants of this script.
+    for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
+        string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
+        if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
+            // found a basic match at least.
+            list inv_split = compute_basename_and_version(curr_script);
+            if (llGetListLength(inv_split) == 2) {
+                // see if this script is more ancient.
+                string inv_version_string = llList2String(inv_split, 1);  // the version found.
+                // must make sure that the retiring script is completely the identical basename;
+                // just matching in the front doesn't make it a relative.
+                if ( (llList2String(inv_split, 0) == basename)
+                    && ((float)inv_version_string < (float)version_string) ) {
+                    // remove script with same name from inventory that has inferior version.
+                    llRemoveInventory(curr_script);
+                }
+            }
+        }
+    }
+}
+//
+// separates the base script name and version number.  used by auto_retire.
+list compute_basename_and_version(string to_chop_up)
+{
+    // minimum script name is 2 characters plus a version.
+    integer space_v_posn;
+    // find the last useful space and 'v' combo.
+    for (space_v_posn = llStringLength(to_chop_up) - 3;
+        (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
+        space_v_posn--) {
+        // look for space and v but do nothing else.
+    }
+    if (space_v_posn < 2) return [];  // no space found.
+    // now we zoom through the stuff after our beloved v character and find any evil
+    // space characters, which are most likely from SL having found a duplicate item
+    // name and not so helpfully renamed it for us.
+    integer indy;
+    for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
+        if (llGetSubString(to_chop_up, indy, indy) == " ") {
+            // found one; zap it.  since we're going backwards we don't need to
+            // adjust the loop at all.
+            to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
+        }
+    }
+    string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
+    // ditch the space character for our numerical check.
+    string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
+    // strip out a 'v' if there is one.
+    if (llGetSubString(chop_suffix, 0, 0) == "v")
+        chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
+    // if valid floating point number and greater than zero, that works for our version.
+    string basename = to_chop_up;  // script name with no version attached.
+    if ((float)chop_suffix > 0.0) {
+        // this is a big success right here.
+        basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
+        return [ basename, chop_suffix ];
+    }
+    // seems like we found nothing useful.
+    return [];
+}
+//
+//////////////
+
+default {
+    state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
+    on_rez(integer parm) { state rerun; }
+}
+state rerun { state_entry() { state default; } }
+
+state real_default
+{
+    state_entry()
+    {
+        auto_retire();
+        Initialize();
+    }
+    
+    on_rez(integer start_param)
+    {
+        Initialize();
+        if ( start_param )
+        {
+            g_iPod = start_param - 1;
+            if ( g_iPod )
+            {
+                llRequestPermissions(llGetOwner(),PERMISSION_ATTACH);
+            } else {
+                // Tell the controller what the CD key is so it can link
+                llWhisper(SEND_CHAN,"LINK " + (string)llGetKey());
+            }
+        }
+    }
+    
+    changed(integer change)
+    {
+        if ( change == CHANGED_LINK )
+        {
+            if ( llGetLinkNumber() == 0 )
+            {
+                StopSong();
+                llDie();
+            } else {
+                if ( g_iStop )
+                {
+                    llMessageLinked(1,llGetLinkNumber(),"UNLINK","");
+                } else {
+                    llMessageLinked(1,llGetLinkNumber(),"LINKID","");
+                    g_iWasLinked = 1;
+                }
+            }
+        }
+    }
+    
+    attach(key id)
+    {
+        if ( id == NULL_KEY )
+        {
+            llDie();
+        } else {
+            PlaySong();
+        }
+    }
+    
+    run_time_permissions(integer perm)
+    {
+        if ( perm == PERMISSION_ATTACH )
+        {
+            llAttachToAvatar(ATTACH_LSHOULDER);
+            llSetTexture("clear",ALL_SIDES);
+        }
+    }
+    
+    touch_start(integer total_number)
+    {
+        integer i;
+        
+        for ( i = 0; i < total_number; i++ )
+        {
+            if ( llDetectedKey(i) == llGetOwner() )
+            {
+//llWhisper(0,"DEBUG: g_iPlaying=" + (string)g_iPlaying);
+//llWhisper(0,"DEBUG: Link=" + (string)llGetLinkNumber());
+//llWhisper(0,"DEBUG: g_iWasLinked=" + (string)g_iWasLinked);
+//llWhisper(0,"DEBUG: g_iFinished=" + (string)g_iFinished);
+                if ( g_iPlaying ) StopSong();
+                else PlaySong();
+            }
+        }
+    }
+    
+    listen(integer channel, string name, key id, string message)
+    {
+        if ( message == "RESET" )
+        {
+            if ( llGetLinkNumber() == 0 )
+            {
+                llDie();
+            } else {
+                llMessageLinked(1,llGetLinkNumber(),"UNLINK","");
+            }
+        }
+        
+        if ( message == "STOP" )
+        {
+            if ( g_iPod )
+            {
+                StopSong();
+                llDetachFromAvatar();
+            }
+        }
+    }
+
+    link_message(integer sender_num, integer num, string str, key id)
+    {
+        if ( str == "PLAY" )
+        {
+            if ( !g_iPlaying )
+            {
+                PlaySong();
+            }
+            return;
+        }
+        
+        if ( str == "STOP" )
+        {
+            g_iStop = 1;
+            StopSong();
+            llMessageLinked(1,llGetLinkNumber(),"UNLINK","");
+        }
+        
+        if ( str == "VOLUME" )
+        {
+            VOLUME = (float)num / 10.0;
+            llAdjustSoundVolume(VOLUME);
+        }
+    }
+    
+    timer()
+    {
+        if ( g_iPlaying )
+        {
+//llWhisper(0, "playing song #" + (string)(g_iSound+1) + ": " +  llList2String(song_names, g_iSound));
+            llPlaySound(llList2String(song_names, g_iSound),VOLUME);
+            if ( g_iSound < (total_tracks - 1) )
+            {
+                llPreloadSound(llList2String(song_names, g_iSound + 1));
+            }
+            g_iSound++;
+            if ( g_iSound >= total_tracks )
+            {
+                llSetTimerEvent(INTERVAL + 5.0);
+                g_iPlaying = 0;
+            } else {
+                llSetTimerEvent(INTERVAL - SOUND_OFFSET_PERIOD);
+            }                
+        } else {
+            if ( llGetLinkNumber() != 0 )
+            {
+                llSetTimerEvent(0.0);
+                if ( g_iPod )
+                {
+                    llWhisper(SEND_CHAN,"FINISH");
+                    llDetachFromAvatar();
+                } else {
+                    llMessageLinked(1,0,"FINISH","");
+                    g_iFinished = 1;
+                }
+            }
+        }
+    }
+}