#include <basis/guards.h>
#include <basis/mutex.h>
#include <basis/utf_conversion.h>
+#include <filesystem/directory.h>
#include <filesystem/filename.h>
#include <mathematics/chaos.h>
#include <structures/static_memory_gremlin.h>
#include <textual/parser_bits.h>
+#include <system_helper.h>
#ifdef __APPLE__
#include <mach-o/dyld.h>
#include <limits.h>
#endif
-#ifdef __WIN32__
+#ifdef _MSC_VER
#include <direct.h>
#include <process.h>
#else
#include <dirent.h>
-#endif
-#ifdef __UNIX__
#include <sys/utsname.h>
#include <unistd.h>
#endif
const int MAXIMUM_COMMAND_LINE = 32 * KILOBYTE;
// maximum command line that we'll deal with here.
-#ifdef __UNIX__
+#if defined(__UNIX__) || defined(__GNU_WINDOWS__)
astring application_configuration::get_cmdline_from_proc()
{
FUNCDEF("get_cmdline_from_proc");
// deprecated; better to use the /proc/pid/cmdline file.
astring application_configuration::query_for_process_info()
{
-// FUNCDEF("query_for_process_info");
+ FUNCDEF("query_for_process_info");
astring to_return = "unknown";
// we ask the operating system about our process identifier and store
// the results in a temporary file.
astring application_configuration::application_name()
{
-// FUNCDEF("application_name");
+ FUNCDEF("application_name");
astring to_return;
#ifdef __APPLE__
char buffer[MAX_ABS_PATH] = { '\0' };
uint32_t buffsize = MAX_ABS_PATH - 1;
_NSGetExecutablePath(buffer, &buffsize);
to_return = (char *)buffer;
-#elif __UNIX__
+#elif defined(__UNIX__) || defined(__GNU_WINDOWS__)
to_return = get_cmdline_from_proc();
-#elif defined(__WIN32__)
+#elif defined(_MSC_VER)
flexichar low_buff[MAX_ABS_PATH + 1];
- GetModuleFileName(NIL, low_buff, MAX_ABS_PATH - 1);
+ GetModuleFileName(NULL_POINTER, low_buff, MAX_ABS_PATH - 1);
astring buff = from_unicode_temp(low_buff);
buff.to_lower(); // we lower-case the name since windows seems to UC it.
to_return = buff;
return to_return;
}
-#if defined(__UNIX__) || defined(__WIN32__)
+#if defined(__UNIX__) || defined(_MSC_VER) || defined(__GNU_WINDOWS__)
basis::un_int application_configuration::process_id() { return getpid(); }
#else
#pragma error("hmmm: need process id implementation for this OS!")
char buff[MAX_ABS_PATH];
getcwd(buff, MAX_ABS_PATH - 1);
to_return = buff;
-#elif defined(__WIN32__)
+#elif defined(_MSC_VER)
flexichar low_buff[MAX_ABS_PATH + 1];
GetCurrentDirectory(MAX_ABS_PATH, low_buff);
to_return = from_unicode_temp(low_buff);
utsname kernel_parms;
uname(&kernel_parms);
to_return = version(kernel_parms.release);
-#elif defined(__WIN32__)
+#elif defined(_MSC_VER)
OSVERSIONINFO info;
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
::GetVersionEx(&info);
const astring &application_configuration::LOGGING_FOLDER_NAME() { STATIC_STRING("LogPath"); }
+//const astring &application_configuration::WINDOZE_VIRTUAL_ROOT_NAME()
+//{ STATIC_STRING("VirtualUnixRoot"); }
+
+const astring &application_configuration::DEFAULT_VIRTUAL_UNIX_ROOT()
+{ STATIC_STRING("c:/cygwin"); }
+
+//////////////
+
+// static storage for virtual unix root, if it's used.
+// we don't expect it to change during runtime, right? that would be fubar.
+// so we cache it once we retrieve it.
+SAFE_STATIC(astring, static_root_holder, )
+
+astring application_configuration::get_virtual_unix_root()
+{
+#ifdef __UNIX__
+ // simple implementation for unix/linux; just tell the truth about the real root.
+ return "/";
+#endif
+#ifdef __WIN32__
+ // see if we already cached the root. it shouldn't change during runtime.
+ if (static_root_holder().length()) {
+ return static_root_holder();
+ }
+
+ /*
+ use the path in our system helpers header, which should have been set during the
+ build process if this is really windows.
+ */
+/// astring virtual_root = read_item(WINDOZE_VIRTUAL_ROOT_NAME());
+ astring virtual_root = FEISTY_MEOW_VIRTUAL_UNIX_ROOT;
+ if (!virtual_root) {
+ // if it has no length, we didn't get our setting! we'll limp along with a guess.
+ return DEFAULT_VIRTUAL_UNIX_ROOT();
+ } else {
+ static_root_holder() = virtual_root;
+ return static_root_holder();
+ }
+
+#endif
+}
+
//////////////
////const int MAX_LOG_PATH = 512;
}
// now we make sure the directory exists.
- struct stat to_fill;
- int stat_ret = stat(log_dir.observe(), &to_fill);
- if (stat_ret || !(to_fill.st_mode & S_IFDIR) ) {
- // if it's not anything yet or if it's not a directory, then we need
- // to create it.
-//if it's something besides a directory... should it be deleted?
+ filename testing(log_dir);
+ if (!testing.exists()) {
+ bool okay = directory::recursive_create(log_dir);
+ if (!okay) {
+ LOG(astring("failed to create logging directory: ") + log_dir);
+ // return a directory almost guaranteed to exist; best we can do in this case.
#ifdef __UNIX__
- int mk_ret = mkdir(log_dir.s(), 0777);
+ return "/tmp";
#endif
#ifdef __WIN32__
- int mk_ret = mkdir(log_dir.s());
+ return "c:/";
#endif
- if (mk_ret) return "";
-//can't have a log file if we can't make the directory successfully???
+ }
}
-
+
return log_dir;
}