#ifdef DEBUG_TREE
FUNCDEF("next_node");
#endif
- to_return = NIL;
+ to_return = NULL_POINTER;
#ifdef DEBUG_TREE
if ( (_order != to_branches)
&& (_order != reverse_branches) ) {
#ifdef DEBUG_TREE
FUNCDEF("next");
#endif
- tree *to_return = NIL;
+ tree *to_return = NULL_POINTER;
bool found_tree = false;
while (!found_tree) {
bool still_running = next_node(to_return);
tree::tree()
: node(1)
-{ set_link(BACKWARDS_BRANCH, NIL); }
+{ set_link(BACKWARDS_BRANCH, NULL_POINTER); }
tree::~tree()
{
// cousin.
tree *my_parent = parent();
if (my_parent) my_parent->prune(this);
- my_parent = NIL; // disavow since we are loose now.
+ my_parent = NULL_POINTER; // disavow since we are loose now.
#if 0
// newer version of delete doesn't recurse; it just iterates instead,
// which avoids the massive recursive depth of the original approach.
tree *curr_node = this;
- while (curr_node != NIL) {
+ while (curr_node != NULL_POINTER) {
// make a breadcrumb for getting back to 'here' in the tree.
tree *way_back = curr_node;
// our main operation here is to go down a node without using any
// or there are no kids at all.
curr_node = curr_node->branch(0);
- if (curr_node = NIL) {
+ if (curr_node = NULL_POINTER) {
// wayback has no children, so we can take action.
// if wayback is the same as "this", then we exit from iterations since
tree *tree::branch(int branch_number) const
{
branch_number++;
- bounds_return(branch_number, 1, branches(), NIL);
+ bounds_return(branch_number, 1, branches(), NULL_POINTER);
return (tree *)get_link(branch_number);
}
tree *tree::root() const
{
const tree *traveler = this;
- // keep looking at the backwards branch until it is a NIL. the tree with
- // a NIL BACKWARDS_BRANCH is the root. return that tree.
+ // keep looking at the backwards branch until it is a NULL_POINTER. the tree with
+ // a NULL_POINTER BACKWARDS_BRANCH is the root. return that tree.
while (traveler->get_link(BACKWARDS_BRANCH))
traveler = (tree *)traveler->get_link(BACKWARDS_BRANCH);
return const_cast<tree *>(traveler);
void tree::insert(int branch_place, tree *new_branch)
{
branch_place++;
- insert_link(links(), NIL);
+ insert_link(links(), NULL_POINTER);
if (branch_place >= links())
branch_place = links() - 1;
for (int i = links() - 1; i > branch_place; i--)
branch_to_cut++;
bounds_return(branch_to_cut, 1, branches(), basis::common::NOT_FOUND);
tree *that_branch = (tree *)get_link(branch_to_cut);
- that_branch->set_link(BACKWARDS_BRANCH, NIL);
+ that_branch->set_link(BACKWARDS_BRANCH, NULL_POINTER);
zap_link(branch_to_cut);
return basis::common::OKAY;
}
/*
tree *traveller = this;
path to_accumulate(root());
- while (traveller->parent() != NIL) {
+ while (traveller->parent() != NULL_POINTER) {
// int branch_number = traveller->parent()->which(traveller);
// if (branch_number == BRANCH_NOT_FOUND) non_continuable_error
// (class_name(), "generate_path", "branch not found during path construction");