using namespace basis;
using namespace structures;
-bogon::bogon(abyte *to_copy) : my_held(NIL)
+bogon::bogon(abyte *to_copy) : my_held(NULL_POINTER)
{
if (to_copy) {
astring t((char *)to_copy);
}
}
-bogon::bogon(const bogon &to_copy) : my_held(NIL) { operator = (to_copy); }
+bogon::bogon(const bogon &to_copy) : my_held(NULL_POINTER) { operator = (to_copy); }
bogon &bogon::operator = (const bogon &to_copy) {
if (this == &to_copy) return *this;