SETUP_CONSOLE_LOGGER; // override the file_logger from app_shell.
// find our build ini file.
- astring repodir = environment::get("REPOSITORY_DIR");
+ astring repodir = environment::get("FEISTY_MEOW_DIR");
// the below code should never be needed for a properly configured build.
#ifdef __WIN32__
// find our storage area for the build headers. we know a couple build
// configurations by now, but this should really be coming out of a config
// file instead.
- astring library_directory = repodir + "/source/lib_src/library";
+ astring library_directory = repodir + "/nucleus/library";
if (!filename(library_directory).good()) {
- library_directory = repodir + "/source/core/library";
- if (!filename(library_directory).good()) {
- library_directory = repodir + "/libraries/library";
- if (!filename(library_directory).good()) {
- library_directory = repodir + "/../../libraries/library";
- if (!filename(library_directory).good()) {
- non_continuable_error(static_class_name(), func,
- astring("failed to locate the library folder storing the generated files."));
- }
- }
- }
+ non_continuable_error(static_class_name(), func,
+ astring("failed to locate the library folder storing the generated files."));
}
// these are very specific paths, but they really are where we expect to