//moving to always re-resolving before a connect. otherwise we have somewhat
//hard to predict behavior about when the re-resolve will happen.
) {
- // we know we need to resolve if the address is NIL or if the re-resolve
+ // we know we need to resolve if the address is NULL_POINTER or if the re-resolve
// interval has elapsed.
astring full_host;
byte_array ip_addr = _stack->full_resolve(_where->hostname, full_host);
// we don't lock in here; we should not be locking on the server socket.
- sock = NIL; // reset.
+ sock = NULL_POINTER; // reset.
if (_socket) {
#ifdef DEBUG_SPOCKET