# signals that we're doing a fresh build to the variables script.
export INCLUDED_FROM_BOOTSTRAP=true
# pull in our build variables using the path to this script.
-export BUILD_SCRIPTS_DIR="$(dirname "$0")"
+export BUILD_SCRIPTS_DIR="$( \cd "$(\dirname "$0")" && \pwd )"
+echo build script initial from bootstrap: $BUILD_SCRIPTS_DIR
BUILD_SCRIPTS_DIR="$(echo $BUILD_SCRIPTS_DIR | tr '\\\\' '/' )"
+echo build script after: $BUILD_SCRIPTS_DIR
+# load in feisty meow basic scripts, if not already loaded.
+source "$BUILD_SCRIPTS_DIR/../core/profile.sh"
# drop any previous version of the repository variable.
unset REPOSITORY_DIR
-source "$BUILD_SCRIPTS_DIR/build_variables.sh"
+source "$BUILD_SCRIPTS_DIR/build_variables.sh" "$BUILD_SCRIPTS_DIR/build_variables.sh"
##############
# preconditions for the build process...
+# clean out the logs directory so we are all fresh.
+\rm -rf "$LOGS_DIR" "$BUILD_TOP/generatedJUnitFiles"
+mkdir "$LOGS_DIR" # make this again so no one gets cranky.
+
+# set up our output directories etc.
prepare_binaries_dir
# set a flag for this process so we can omit certain compilations as necessary.
bash "$BUILD_SCRIPTS_DIR/whack_build.sh" clean
# recreate our useful waste directories and other things...
-source "$BUILD_SCRIPTS_DIR/build_variables.sh"
+source "$BUILD_SCRIPTS_DIR/build_variables.sh" "$BUILD_SCRIPTS_DIR/build_variables.sh"
toolset_names=(makedep value_tagger version_stamper vsts_version_fixer write_build_config short_path sleep_ms zap_process playsound create_guid)