fi
if [ ! -z "$SHELL_DEBUG" ]; then
- echo "[FEISTY_MEOW_DIR is $FEISTY_MEOW_DIR]"
+ echo "[FEISTY_MEOW_APEX is $FEISTY_MEOW_APEX]"
fi
#if [ "$OPERATING_SYSTEM" == "WIN32" ]; then
# new BUILD_TOP variable points at the utter top-most level of any files
# in the building hierarchy.
-export BUILD_TOP="$FEISTY_MEOW_DIR"
+export BUILD_TOP="$FEISTY_MEOW_APEX"
# the production directory is the location for all the scripts and setup
# code needed to produce the executables for feisty meow.
echo scripts: $BUILD_SCRIPTS_DIR
echo build tools hier: $BUILDING_HIERARCHY
echo this tool: $THIS_TOOL_NAME
- echo repository: $FEISTY_MEOW_DIR
+ echo repository: $FEISTY_MEOW_APEX
echo clam: $CLAM_DIR
fi
# now compute some more paths with a bit of "heuristics" for where we can
# find the source code.
-export TOOL_SOURCES="$FEISTY_MEOW_DIR/nucleus/tools"
+export TOOL_SOURCES="$FEISTY_MEOW_APEX/nucleus/tools"
if [ -z "$got_bad" -a ! -d "$TOOL_SOURCES/dependency_tool" -o ! -d "$TOOL_SOURCES/clam_tools" ]; then
echo "This script cannot locate the tool source code folder. This is where the"
echo "dependency_tool and clam_tools folders are expected to be."