X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_eepaw_knowledge%2Fhuffbee_bulb_v4.7.txt;fp=huffware%2Fhuffotronic_eepaw_knowledge%2Fhuffbee_bulb_v4.7.txt;h=8f06aa13bcb9f5b1bdc74a33bbf4ad67731eac99;hb=0d8edb6dc63fa915c775b005830084935f75174c;hp=0000000000000000000000000000000000000000;hpb=29190d88923f6281801872a80811faf6c2d7943e;p=feisty_meow.git diff --git a/huffware/huffotronic_eepaw_knowledge/huffbee_bulb_v4.7.txt b/huffware/huffotronic_eepaw_knowledge/huffbee_bulb_v4.7.txt new file mode 100755 index 00000000..8f06aa13 --- /dev/null +++ b/huffware/huffotronic_eepaw_knowledge/huffbee_bulb_v4.7.txt @@ -0,0 +1,252 @@ + +// huffware script: "huffbee bulb", by fred huffhines +// +// inspired by the higbee bulb script available in open source, but provides a few +// different functions. this accepts a click to turn on and off, but it also listens +// to a special command to hear requests from linked objects. this also shuts off +// at dusk and turns on at dawn. +// this script uses the party culiar script to get the particle system created, +// and hence relies on a notecard to define the lamp's particles. +// +// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html +// do not use it in objects without fully realizing you are implicitly accepting that license. +// + +integer DUSK_CHECKING_PERIOD = 240; + // check for dusk this frequently. in seconds, so 240 = 4 minutes. + +integer SECRET_LIGHT_BULB_ILLUMINATI_CODE = -14058; + // a semi-secret code that is used in a linked message when some other script + // wants the lamp to turn on or off. + +float BULB_GLOW_LEVEL = 0.5; // how much glow should the bulb have when it's lit? + +integer CHECK_FOR_DUSK = TRUE; // true if this lamp should be driven by daylight. + +integer PARTICLE_FIX_COG = 7; // every N timer hits, we'll fix our particles. + +// party culiar link message API. +////////////// +integer PARTYCULIAR_HUFFWARE_ID = 10018; + // a unique ID within the huffware system for this script. +string HUFFWARE_PARM_SEPARATOR = "~~~"; + // three tildes is an uncommon thing to have otherwise, so we use it to separate + // our commands in linked messages. +// +string PARTYCULIAR_POWER_COMMAND = "#powrpcl"; + // tells the particle system to either turn on or off. the single parameter is + // either "on", "1", "true", or "off", "0", "false". +////////////// + +// globals. + +integer particle_cog = 0; + +////////////// + +// asks the particle system script for a favor, given by the command and the +// parameters. +send_partyculiar_request(string cmd, string params) +{ llMessageLinked(LINK_THIS, PARTYCULIAR_HUFFWARE_ID, cmd, params); } + +// shuts down the lamp. there is no coming back from this method, +// since it resets the script. +turn_off_lamp() +{ + turn_off_particles(); + llResetScript(); +} + +turn_off_particles() { send_partyculiar_request(PARTYCULIAR_POWER_COMMAND, "off"); } + +turn_on_particles() { send_partyculiar_request(PARTYCULIAR_POWER_COMMAND, "on"); } + +////////////// +// huffware script: auto-retire, by fred huffhines, version 2.5. +// distributed under BSD-like license. +// !! keep in mind that this code must be *copied* into another +// !! script that you wish to add auto-retirement capability to. +// when a script has auto_retire in it, it can be dropped into an +// object and the most recent version of the script will destroy +// all older versions. +// +// the version numbers are embedded into the script names themselves. +// the notation for versions uses a letter 'v', followed by two numbers +// in the form "major.minor". +// major and minor versions are implicitly considered as a floating point +// number that increases with each newer version of the script. thus, +// "hazmap v0.1" might be the first script in the "hazmap" script continuum, +// and "hazmap v3.2" is a more recent version. +// +// example usage of the auto-retirement script: +// default { +// state_entry() { +// auto_retire(); // make sure newest addition is only version of script. +// } +// } +// this script is partly based on the self-upgrading scripts from markov brodsky +// and jippen faddoul. +////////////// +auto_retire() { + string self = llGetScriptName(); // the name of this script. + list split = compute_basename_and_version(self); + if (llGetListLength(split) != 2) return; // nothing to do for this script. + string basename = llList2String(split, 0); // script name with no version attached. + string version_string = llList2String(split, 1); // the version found. + integer posn; + // find any scripts that match the basename. they are variants of this script. + for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { +//log_it("invpo=" + (string)posn); + string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); + if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { + // found a basic match at least. + list inv_split = compute_basename_and_version(curr_script); + if (llGetListLength(inv_split) == 2) { + // see if this script is more ancient. + string inv_version_string = llList2String(inv_split, 1); // the version found. + // must make sure that the retiring script is completely the identical basename; + // just matching in the front doesn't make it a relative. + if ( (llList2String(inv_split, 0) == basename) + && ((float)inv_version_string < (float)version_string) ) { + // remove script with same name from inventory that has inferior version. + llRemoveInventory(curr_script); + } + } + } + } +} +// +// separates the base script name and version number. used by auto_retire. +list compute_basename_and_version(string to_chop_up) +{ + // minimum script name is 2 characters plus a version. + integer space_v_posn; + // find the last useful space and 'v' combo. + for (space_v_posn = llStringLength(to_chop_up) - 3; + (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); + space_v_posn--) { + // look for space and v but do nothing else. +//log_it("pos=" + (string)space_v_posn); + } + if (space_v_posn < 2) return []; // no space found. +//log_it("space v@" + (string)space_v_posn); + // now we zoom through the stuff after our beloved v character and find any evil + // space characters, which are most likely from SL having found a duplicate item + // name and not so helpfully renamed it for us. + integer indy; + for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { +//log_it("indy=" + (string)space_v_posn); + if (llGetSubString(to_chop_up, indy, indy) == " ") { + // found one; zap it. since we're going backwards we don't need to + // adjust the loop at all. + to_chop_up = llDeleteSubString(to_chop_up, indy, indy); +//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); + } + } + string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); + // ditch the space character for our numerical check. + string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); + // strip out a 'v' if there is one. + if (llGetSubString(chop_suffix, 0, 0) == "v") + chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); + // if valid floating point number and greater than zero, that works for our version. + string basename = to_chop_up; // script name with no version attached. + if ((float)chop_suffix > 0.0) { + // this is a big success right here. + basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); + return [ basename, chop_suffix ]; + } + // seems like we found nothing useful. + return []; +} +// +////////////// + +default { + state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } + on_rez(integer parm) { state rerun; } +} +state rerun { state_entry() { state default; } } + +state real_default +{ + state_entry() + { + auto_retire(); + turn_off_particles(); + // reset the bulb to a fairly dark color with no glow and no light. + llSetPrimitiveParams([ + PRIM_COLOR, ALL_SIDES, <0.42, 0.42, 0.42>, 0.5, + PRIM_FULLBRIGHT, ALL_SIDES, FALSE, + PRIM_GLOW, ALL_SIDES, 0.0, + PRIM_POINT_LIGHT, FALSE, <0, 0, 0>, 1.0, 10.0, 0.25 + ]); + llSetTimerEvent(DUSK_CHECKING_PERIOD); + } + on_rez(integer parm) { + state default; + } + timer() { + vector sun = llGetSunDirection(); + if (CHECK_FOR_DUSK && (sun.z <= 0) ) + state PowerUp; // turn on at dusk. + } + touch_start(integer total_number) { + state PowerUp; + } + + // handle requests to ignite the lamp. + link_message(integer sender, integer num, string str, key id) { + // we only support one message really, which is to turn on/off. + if (num == SECRET_LIGHT_BULB_ILLUMINATI_CODE) { + state PowerUp; // we know we aren't lit yet, so get that way. + } + } +} + +state PowerUp +{ + state_entry() { + // light the bulb, with a full color / full bright assault on + // the sense, using real light and a glow effect. + llSetPrimitiveParams([ + PRIM_COLOR, ALL_SIDES, <1, 1, 1>, 0.5, + PRIM_FULLBRIGHT, ALL_SIDES, TRUE, + PRIM_GLOW, ALL_SIDES, BULB_GLOW_LEVEL, + PRIM_POINT_LIGHT, TRUE, <.8, .8, .3>, 1.0, 20.0, .9 + ]); + turn_on_particles(); + llSetTimerEvent(DUSK_CHECKING_PERIOD); + } + on_rez(integer parm) { + // if we rezzed in this state, that's a mistake. the lamp is intended + // to start in a dark state. + turn_off_lamp(); + } + timer() { + particle_cog++; + if (particle_cog >= PARTICLE_FIX_COG) { + // periodically refresh the particle system. + turn_on_particles(); + particle_cog = 0; // reset cog count. + } + // also periodically check if we should shut off. + vector sun = llGetSunDirection(); + if (CHECK_FOR_DUSK && (sun.z > 0) ) { + // turn off at dawn. + turn_off_lamp(); + } + } + + touch_start(integer total_number) + { + turn_off_lamp(); + } + + link_message(integer sender, integer num, string str, key id) { + // we only support one message really, which is to turn on/off. + if (num == SECRET_LIGHT_BULB_ILLUMINATI_CODE) { + turn_off_lamp(); // in this state, we are already lit, so get real dark. + } + } +}