X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_eepaw_knowledge%2Fminnow_v10.6.txt;fp=huffware%2Fhuffotronic_eepaw_knowledge%2Fminnow_v10.6.txt;h=dd18ac3cc5887f416660eb09682674f62d36cd2e;hb=0d8edb6dc63fa915c775b005830084935f75174c;hp=0000000000000000000000000000000000000000;hpb=29190d88923f6281801872a80811faf6c2d7943e;p=feisty_meow.git diff --git a/huffware/huffotronic_eepaw_knowledge/minnow_v10.6.txt b/huffware/huffotronic_eepaw_knowledge/minnow_v10.6.txt new file mode 100755 index 00000000..dd18ac3c --- /dev/null +++ b/huffware/huffotronic_eepaw_knowledge/minnow_v10.6.txt @@ -0,0 +1,395 @@ + +// huffware script: minnow, modifications by fred huffhines. +// +// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html +// do not use it in objects without fully realizing you are implicitly accepting that license. +// +// original attributions: +// Fixit Galatea generic boat script +// This script uses the basic direction keys for boat operation and requires +// the final prim to be oriented at rotation <0, 0, 0>. + +//**************************************************************************** +//**************************************************************************** +//**************************************************************************** +//* The following items can be edited in this script. See the comment for each +//* item to see how it work when it is changed. +//**************************************************************************** + +//* When the forward key is pressed and the mouse button is pressed at the +//* same time, this speed is used. This number should be between 0.0 and 30.0, +//* with higher numbers giving faster performance. +float fastspeed = 16.0; + +//* When the forward key is pressed and the mouse button is NOT pressed, this +//* speed is used. This number should be between 0.0 and whatever the +//* fastspeed value was set at, with higher numbers giving faster performance. +float slowspeed = 8.0; + +//* This is the reverse speed. It shouldn't be too fast, but can be between +//* 0.0 and 30.0. +float backspeed = 2.0; + +//* This is the vehicle 'hover' height, or how far it sits out of the water. +//* Adjust this as necessary for your boat. +float floatheight = 0.44; + +//* If the boat is to ramp up speed slowly, set the following value to '1'. +//* Otherwise, the board will instantly reach full speed when the forward +//* key is pressed. +integer fastforward = 0; // NOT IMPLEMENTED YET + +//* Turning speed, a small turning speed is best +float turnspeed = 1.5; + +//* If the boat 'angles' into turns, set the following value to '1'. +//* Otherwise, the boat will do flat turns. +integer angledturn = 1; // NOT IMPLEMENTED YET + +//* Height offset of seat +//vector seatheight = <.2, 0, 0.35>; + +vector camera_lives_at = <-7, 0, 3>; + // where the camera is poised when the avatar is seated. + +vector camera_looks_at = <4, 0, 1>; + +//**************************************************************************** +//**************************************************************************** +//**************************************************************************** + +// Initialize the vehicle as a boat +vehicle_init() +{ + llSetVehicleType(VEHICLE_TYPE_BOAT); + + // least for forward-back, most friction for up-down + llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10, 1, 3>); + + // uniform angular friction (setting it as a scalar rather than a vector) + llSetVehicleFloatParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, 0.1); + + // linear motor wins after about five seconds, decays after about a minute + llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>); + llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 0.1); + llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.05); + + // agular motor wins after four seconds, decays in same amount of time + llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0>); + llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1); + llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.2); + + // hover + llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, floatheight); + llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.2); + llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 0.4); + llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1.0); + + // Slight linear deflection with timescale of 1 seconds + llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.1); + llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1); + + // Slight angular deflection + llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.1); + llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 6); + + // somewhat bounscy vertical attractor + llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.5); + llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1); + + // weak negative damped banking + llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 1.0); + llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 1.0); + llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 0.1); + + // default rotation of local frame + llSetVehicleRotationParam(VEHICLE_REFERENCE_FRAME, + llEuler2Rot(<0, 0, 0>)); + + // remove these flags. +//disabled due to opensim problems running this call. +// llRemoveVehicleFlags(VEHICLE_FLAG_HOVER_TERRAIN_ONLY +// | VEHICLE_FLAG_LIMIT_ROLL_ONLY +// | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT); + + // set these flags +// llSetVehicleFlags(VEHICLE_FLAG_NO_DEFLECTION_UP +// | VEHICLE_FLAG_HOVER_WATER_ONLY +// | VEHICLE_FLAG_HOVER_UP_ONLY +// | VEHICLE_FLAG_LIMIT_MOTOR_UP); +} + +// Setup everything +all_setup() +{ + // Display version number + llWhisper(0, "running script " + llGetScriptName()); + llSetStatus(STATUS_PHYSICS, FALSE); + + // Set sit direction (forward) and sight location slightly up and behind +// llSitTarget(seatheight, llEuler2Rot(<0, 0, 0>)); + llSetCameraAtOffset(camera_looks_at); + llSetCameraEyeOffset(camera_lives_at); + llSetSitText("Pilot"); + + // Initialize vehicle states + vehicle_init(); + + // Set up listener callback function + llListen(0, "", llGetOwner(), ""); +} + +////////////// +// huffware script: auto-retire, by fred huffhines, version 2.5. +// distributed under BSD-like license. +// !! keep in mind that this code must be *copied* into another +// !! script that you wish to add auto-retirement capability to. +// when a script has auto_retire in it, it can be dropped into an +// object and the most recent version of the script will destroy +// all older versions. +// +// the version numbers are embedded into the script names themselves. +// the notation for versions uses a letter 'v', followed by two numbers +// in the form "major.minor". +// major and minor versions are implicitly considered as a floating point +// number that increases with each newer version of the script. thus, +// "hazmap v0.1" might be the first script in the "hazmap" script continuum, +// and "hazmap v3.2" is a more recent version. +// +// example usage of the auto-retirement script: +// default { +// state_entry() { +// auto_retire(); // make sure newest addition is only version of script. +// } +// } +// this script is partly based on the self-upgrading scripts from markov brodsky +// and jippen faddoul. +////////////// +auto_retire() { + string self = llGetScriptName(); // the name of this script. + list split = compute_basename_and_version(self); + if (llGetListLength(split) != 2) return; // nothing to do for this script. + string basename = llList2String(split, 0); // script name with no version attached. + string version_string = llList2String(split, 1); // the version found. + integer posn; + // find any scripts that match the basename. they are variants of this script. + for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { +//log_it("invpo=" + (string)posn); + string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); + if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { + // found a basic match at least. + list inv_split = compute_basename_and_version(curr_script); + if (llGetListLength(inv_split) == 2) { + // see if this script is more ancient. + string inv_version_string = llList2String(inv_split, 1); // the version found. + // must make sure that the retiring script is completely the identical basename; + // just matching in the front doesn't make it a relative. + if ( (llList2String(inv_split, 0) == basename) + && ((float)inv_version_string < (float)version_string) ) { + // remove script with same name from inventory that has inferior version. + llRemoveInventory(curr_script); + } + } + } + } +} +// +// separates the base script name and version number. used by auto_retire. +list compute_basename_and_version(string to_chop_up) +{ + // minimum script name is 2 characters plus a version. + integer space_v_posn; + // find the last useful space and 'v' combo. + for (space_v_posn = llStringLength(to_chop_up) - 3; + (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); + space_v_posn--) { + // look for space and v but do nothing else. +//log_it("pos=" + (string)space_v_posn); + } + if (space_v_posn < 2) return []; // no space found. +//log_it("space v@" + (string)space_v_posn); + // now we zoom through the stuff after our beloved v character and find any evil + // space characters, which are most likely from SL having found a duplicate item + // name and not so helpfully renamed it for us. + integer indy; + for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { +//log_it("indy=" + (string)space_v_posn); + if (llGetSubString(to_chop_up, indy, indy) == " ") { + // found one; zap it. since we're going backwards we don't need to + // adjust the loop at all. + to_chop_up = llDeleteSubString(to_chop_up, indy, indy); +//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); + } + } + string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); + // ditch the space character for our numerical check. + string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); + // strip out a 'v' if there is one. + if (llGetSubString(chop_suffix, 0, 0) == "v") + chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); + // if valid floating point number and greater than zero, that works for our version. + string basename = to_chop_up; // script name with no version attached. + if ((float)chop_suffix > 0.0) { + // this is a big success right here. + basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); + return [ basename, chop_suffix ]; + } + // seems like we found nothing useful. + return []; +} +// +////////////// + +// State (default) event handlers +default +{ + state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } + on_rez(integer parm) { state rerun; } +} +state rerun { state_entry() { state default; } } + +state real_default +{ + state_entry() + { + auto_retire(); + all_setup(); + } + + on_rez(integer start_param) + { + llSetStatus(STATUS_PHYSICS, FALSE); + } + + run_time_permissions(integer permissions) + { + // Get user permissions + if ((permissions & PERMISSION_TAKE_CONTROLS) == + PERMISSION_TAKE_CONTROLS) + { + llTakeControls(CONTROL_ML_LBUTTON | CONTROL_FWD | + CONTROL_BACK | CONTROL_LEFT | CONTROL_RIGHT | + CONTROL_ROT_LEFT | CONTROL_ROT_RIGHT, TRUE, FALSE); + } + } + + changed(integer change) + { + if (change & CHANGED_LINK) + { + key agent = llAvatarOnSitTarget(); + if (agent) + { + if (agent != llGetOwner()) + { + llSay(0, "This boat isn't yours, but you can buy a copy!"); + llUnSit(agent); + } + else + { + llRequestPermissions(agent, PERMISSION_TAKE_CONTROLS); + llSetStatus(STATUS_PHYSICS, TRUE); + } + } + else + { + llReleaseControls(); + llSetStatus(STATUS_PHYSICS, FALSE); + } + } + } + + control(key name, integer levels, integer edges) + { + float side = 0.0; + float forw = 0.0; + float move = 0.0; + float turn; + + if (levels & CONTROL_ML_LBUTTON) + { + move = fastspeed; + turn = 1.5 * turnspeed; +// forw = 2 * PI / 3; + } + else if (levels & CONTROL_FWD) + { + move = slowspeed; + turn = 1.0 * turnspeed; +// forw = PI / 2; + } + else if (levels & CONTROL_BACK) + { + move = -backspeed; +// forw = -PI / 3; +// turn = -1.0 * turnspeed; + } + + if (levels & (CONTROL_LEFT | CONTROL_ROT_LEFT)) + { + if (move == fastspeed) + { + side = turnspeed; +// forw = PI; + } + else if (move != 0) + { + side = turnspeed; +// forw = PI / 3; + } + else + { + side = .67 * turnspeed; +// forw = PI / 4; + move = 0.1; + } + } + else if (levels & (CONTROL_RIGHT | CONTROL_ROT_RIGHT)) + { + if (move == fastspeed) + { + side = -turnspeed; +// forw = PI; + } + else if (move != 0) + { + side = -turnspeed; +// forw = PI / 3; + } + else + { + side = -.67 * turnspeed; +// forw = PI / 4; + move = 0.1; + } + } + + if (move == 0) + { + llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>); + } + else + { + llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, + ); + llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, + <-side / 5, 0, side>); + } + } + + listen(integer channel, string name, key id, string message) + { + list params = llParseString2List(message, [" "], [":"]); + string cmd = llList2String(params, 0); + integer enable = llList2Integer(params, 1); + + // Commands + ; + } + + touch_start(integer total_number) + { + key id = llDetectedOwner(total_number - 1); + // llGiveInventory(id, "Info card"); + } +}