X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_eepaw_knowledge_v60.9%2Fhuffbee_bulb_v4.7.lsl;fp=huffware%2Fhuffotronic_eepaw_knowledge_v60.9%2Fhuffbee_bulb_v4.7.lsl;h=0000000000000000000000000000000000000000;hb=cb9011b7dd78ac93d48a871a9fdda062c9181138;hp=8f06aa13bcb9f5b1bdc74a33bbf4ad67731eac99;hpb=ad0ce3f89fcb4e06393aa84e342c2745aef72da8;p=feisty_meow.git diff --git a/huffware/huffotronic_eepaw_knowledge_v60.9/huffbee_bulb_v4.7.lsl b/huffware/huffotronic_eepaw_knowledge_v60.9/huffbee_bulb_v4.7.lsl deleted file mode 100755 index 8f06aa13..00000000 --- a/huffware/huffotronic_eepaw_knowledge_v60.9/huffbee_bulb_v4.7.lsl +++ /dev/null @@ -1,252 +0,0 @@ - -// huffware script: "huffbee bulb", by fred huffhines -// -// inspired by the higbee bulb script available in open source, but provides a few -// different functions. this accepts a click to turn on and off, but it also listens -// to a special command to hear requests from linked objects. this also shuts off -// at dusk and turns on at dawn. -// this script uses the party culiar script to get the particle system created, -// and hence relies on a notecard to define the lamp's particles. -// -// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html -// do not use it in objects without fully realizing you are implicitly accepting that license. -// - -integer DUSK_CHECKING_PERIOD = 240; - // check for dusk this frequently. in seconds, so 240 = 4 minutes. - -integer SECRET_LIGHT_BULB_ILLUMINATI_CODE = -14058; - // a semi-secret code that is used in a linked message when some other script - // wants the lamp to turn on or off. - -float BULB_GLOW_LEVEL = 0.5; // how much glow should the bulb have when it's lit? - -integer CHECK_FOR_DUSK = TRUE; // true if this lamp should be driven by daylight. - -integer PARTICLE_FIX_COG = 7; // every N timer hits, we'll fix our particles. - -// party culiar link message API. -////////////// -integer PARTYCULIAR_HUFFWARE_ID = 10018; - // a unique ID within the huffware system for this script. -string HUFFWARE_PARM_SEPARATOR = "~~~"; - // three tildes is an uncommon thing to have otherwise, so we use it to separate - // our commands in linked messages. -// -string PARTYCULIAR_POWER_COMMAND = "#powrpcl"; - // tells the particle system to either turn on or off. the single parameter is - // either "on", "1", "true", or "off", "0", "false". -////////////// - -// globals. - -integer particle_cog = 0; - -////////////// - -// asks the particle system script for a favor, given by the command and the -// parameters. -send_partyculiar_request(string cmd, string params) -{ llMessageLinked(LINK_THIS, PARTYCULIAR_HUFFWARE_ID, cmd, params); } - -// shuts down the lamp. there is no coming back from this method, -// since it resets the script. -turn_off_lamp() -{ - turn_off_particles(); - llResetScript(); -} - -turn_off_particles() { send_partyculiar_request(PARTYCULIAR_POWER_COMMAND, "off"); } - -turn_on_particles() { send_partyculiar_request(PARTYCULIAR_POWER_COMMAND, "on"); } - -////////////// -// huffware script: auto-retire, by fred huffhines, version 2.5. -// distributed under BSD-like license. -// !! keep in mind that this code must be *copied* into another -// !! script that you wish to add auto-retirement capability to. -// when a script has auto_retire in it, it can be dropped into an -// object and the most recent version of the script will destroy -// all older versions. -// -// the version numbers are embedded into the script names themselves. -// the notation for versions uses a letter 'v', followed by two numbers -// in the form "major.minor". -// major and minor versions are implicitly considered as a floating point -// number that increases with each newer version of the script. thus, -// "hazmap v0.1" might be the first script in the "hazmap" script continuum, -// and "hazmap v3.2" is a more recent version. -// -// example usage of the auto-retirement script: -// default { -// state_entry() { -// auto_retire(); // make sure newest addition is only version of script. -// } -// } -// this script is partly based on the self-upgrading scripts from markov brodsky -// and jippen faddoul. -////////////// -auto_retire() { - string self = llGetScriptName(); // the name of this script. - list split = compute_basename_and_version(self); - if (llGetListLength(split) != 2) return; // nothing to do for this script. - string basename = llList2String(split, 0); // script name with no version attached. - string version_string = llList2String(split, 1); // the version found. - integer posn; - // find any scripts that match the basename. they are variants of this script. - for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { -//log_it("invpo=" + (string)posn); - string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); - if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { - // found a basic match at least. - list inv_split = compute_basename_and_version(curr_script); - if (llGetListLength(inv_split) == 2) { - // see if this script is more ancient. - string inv_version_string = llList2String(inv_split, 1); // the version found. - // must make sure that the retiring script is completely the identical basename; - // just matching in the front doesn't make it a relative. - if ( (llList2String(inv_split, 0) == basename) - && ((float)inv_version_string < (float)version_string) ) { - // remove script with same name from inventory that has inferior version. - llRemoveInventory(curr_script); - } - } - } - } -} -// -// separates the base script name and version number. used by auto_retire. -list compute_basename_and_version(string to_chop_up) -{ - // minimum script name is 2 characters plus a version. - integer space_v_posn; - // find the last useful space and 'v' combo. - for (space_v_posn = llStringLength(to_chop_up) - 3; - (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); - space_v_posn--) { - // look for space and v but do nothing else. -//log_it("pos=" + (string)space_v_posn); - } - if (space_v_posn < 2) return []; // no space found. -//log_it("space v@" + (string)space_v_posn); - // now we zoom through the stuff after our beloved v character and find any evil - // space characters, which are most likely from SL having found a duplicate item - // name and not so helpfully renamed it for us. - integer indy; - for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { -//log_it("indy=" + (string)space_v_posn); - if (llGetSubString(to_chop_up, indy, indy) == " ") { - // found one; zap it. since we're going backwards we don't need to - // adjust the loop at all. - to_chop_up = llDeleteSubString(to_chop_up, indy, indy); -//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); - } - } - string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); - // ditch the space character for our numerical check. - string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); - // strip out a 'v' if there is one. - if (llGetSubString(chop_suffix, 0, 0) == "v") - chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); - // if valid floating point number and greater than zero, that works for our version. - string basename = to_chop_up; // script name with no version attached. - if ((float)chop_suffix > 0.0) { - // this is a big success right here. - basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); - return [ basename, chop_suffix ]; - } - // seems like we found nothing useful. - return []; -} -// -////////////// - -default { - state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } - on_rez(integer parm) { state rerun; } -} -state rerun { state_entry() { state default; } } - -state real_default -{ - state_entry() - { - auto_retire(); - turn_off_particles(); - // reset the bulb to a fairly dark color with no glow and no light. - llSetPrimitiveParams([ - PRIM_COLOR, ALL_SIDES, <0.42, 0.42, 0.42>, 0.5, - PRIM_FULLBRIGHT, ALL_SIDES, FALSE, - PRIM_GLOW, ALL_SIDES, 0.0, - PRIM_POINT_LIGHT, FALSE, <0, 0, 0>, 1.0, 10.0, 0.25 - ]); - llSetTimerEvent(DUSK_CHECKING_PERIOD); - } - on_rez(integer parm) { - state default; - } - timer() { - vector sun = llGetSunDirection(); - if (CHECK_FOR_DUSK && (sun.z <= 0) ) - state PowerUp; // turn on at dusk. - } - touch_start(integer total_number) { - state PowerUp; - } - - // handle requests to ignite the lamp. - link_message(integer sender, integer num, string str, key id) { - // we only support one message really, which is to turn on/off. - if (num == SECRET_LIGHT_BULB_ILLUMINATI_CODE) { - state PowerUp; // we know we aren't lit yet, so get that way. - } - } -} - -state PowerUp -{ - state_entry() { - // light the bulb, with a full color / full bright assault on - // the sense, using real light and a glow effect. - llSetPrimitiveParams([ - PRIM_COLOR, ALL_SIDES, <1, 1, 1>, 0.5, - PRIM_FULLBRIGHT, ALL_SIDES, TRUE, - PRIM_GLOW, ALL_SIDES, BULB_GLOW_LEVEL, - PRIM_POINT_LIGHT, TRUE, <.8, .8, .3>, 1.0, 20.0, .9 - ]); - turn_on_particles(); - llSetTimerEvent(DUSK_CHECKING_PERIOD); - } - on_rez(integer parm) { - // if we rezzed in this state, that's a mistake. the lamp is intended - // to start in a dark state. - turn_off_lamp(); - } - timer() { - particle_cog++; - if (particle_cog >= PARTICLE_FIX_COG) { - // periodically refresh the particle system. - turn_on_particles(); - particle_cog = 0; // reset cog count. - } - // also periodically check if we should shut off. - vector sun = llGetSunDirection(); - if (CHECK_FOR_DUSK && (sun.z > 0) ) { - // turn off at dawn. - turn_off_lamp(); - } - } - - touch_start(integer total_number) - { - turn_off_lamp(); - } - - link_message(integer sender, integer num, string str, key id) { - // we only support one message really, which is to turn on/off. - if (num == SECRET_LIGHT_BULB_ILLUMINATI_CODE) { - turn_off_lamp(); // in this state, we are already lit, so get real dark. - } - } -}