X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_eepaw_knowledge_v60.9%2Fminnow_v10.6.lsl;fp=huffware%2Fhuffotronic_eepaw_knowledge_v60.9%2Fminnow_v10.6.lsl;h=0000000000000000000000000000000000000000;hb=cb9011b7dd78ac93d48a871a9fdda062c9181138;hp=dd18ac3cc5887f416660eb09682674f62d36cd2e;hpb=ad0ce3f89fcb4e06393aa84e342c2745aef72da8;p=feisty_meow.git diff --git a/huffware/huffotronic_eepaw_knowledge_v60.9/minnow_v10.6.lsl b/huffware/huffotronic_eepaw_knowledge_v60.9/minnow_v10.6.lsl deleted file mode 100755 index dd18ac3c..00000000 --- a/huffware/huffotronic_eepaw_knowledge_v60.9/minnow_v10.6.lsl +++ /dev/null @@ -1,395 +0,0 @@ - -// huffware script: minnow, modifications by fred huffhines. -// -// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html -// do not use it in objects without fully realizing you are implicitly accepting that license. -// -// original attributions: -// Fixit Galatea generic boat script -// This script uses the basic direction keys for boat operation and requires -// the final prim to be oriented at rotation <0, 0, 0>. - -//**************************************************************************** -//**************************************************************************** -//**************************************************************************** -//* The following items can be edited in this script. See the comment for each -//* item to see how it work when it is changed. -//**************************************************************************** - -//* When the forward key is pressed and the mouse button is pressed at the -//* same time, this speed is used. This number should be between 0.0 and 30.0, -//* with higher numbers giving faster performance. -float fastspeed = 16.0; - -//* When the forward key is pressed and the mouse button is NOT pressed, this -//* speed is used. This number should be between 0.0 and whatever the -//* fastspeed value was set at, with higher numbers giving faster performance. -float slowspeed = 8.0; - -//* This is the reverse speed. It shouldn't be too fast, but can be between -//* 0.0 and 30.0. -float backspeed = 2.0; - -//* This is the vehicle 'hover' height, or how far it sits out of the water. -//* Adjust this as necessary for your boat. -float floatheight = 0.44; - -//* If the boat is to ramp up speed slowly, set the following value to '1'. -//* Otherwise, the board will instantly reach full speed when the forward -//* key is pressed. -integer fastforward = 0; // NOT IMPLEMENTED YET - -//* Turning speed, a small turning speed is best -float turnspeed = 1.5; - -//* If the boat 'angles' into turns, set the following value to '1'. -//* Otherwise, the boat will do flat turns. -integer angledturn = 1; // NOT IMPLEMENTED YET - -//* Height offset of seat -//vector seatheight = <.2, 0, 0.35>; - -vector camera_lives_at = <-7, 0, 3>; - // where the camera is poised when the avatar is seated. - -vector camera_looks_at = <4, 0, 1>; - -//**************************************************************************** -//**************************************************************************** -//**************************************************************************** - -// Initialize the vehicle as a boat -vehicle_init() -{ - llSetVehicleType(VEHICLE_TYPE_BOAT); - - // least for forward-back, most friction for up-down - llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10, 1, 3>); - - // uniform angular friction (setting it as a scalar rather than a vector) - llSetVehicleFloatParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, 0.1); - - // linear motor wins after about five seconds, decays after about a minute - llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>); - llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 0.1); - llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.05); - - // agular motor wins after four seconds, decays in same amount of time - llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0>); - llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1); - llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.2); - - // hover - llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, floatheight); - llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.2); - llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 0.4); - llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1.0); - - // Slight linear deflection with timescale of 1 seconds - llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.1); - llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1); - - // Slight angular deflection - llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.1); - llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 6); - - // somewhat bounscy vertical attractor - llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.5); - llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1); - - // weak negative damped banking - llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 1.0); - llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 1.0); - llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 0.1); - - // default rotation of local frame - llSetVehicleRotationParam(VEHICLE_REFERENCE_FRAME, - llEuler2Rot(<0, 0, 0>)); - - // remove these flags. -//disabled due to opensim problems running this call. -// llRemoveVehicleFlags(VEHICLE_FLAG_HOVER_TERRAIN_ONLY -// | VEHICLE_FLAG_LIMIT_ROLL_ONLY -// | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT); - - // set these flags -// llSetVehicleFlags(VEHICLE_FLAG_NO_DEFLECTION_UP -// | VEHICLE_FLAG_HOVER_WATER_ONLY -// | VEHICLE_FLAG_HOVER_UP_ONLY -// | VEHICLE_FLAG_LIMIT_MOTOR_UP); -} - -// Setup everything -all_setup() -{ - // Display version number - llWhisper(0, "running script " + llGetScriptName()); - llSetStatus(STATUS_PHYSICS, FALSE); - - // Set sit direction (forward) and sight location slightly up and behind -// llSitTarget(seatheight, llEuler2Rot(<0, 0, 0>)); - llSetCameraAtOffset(camera_looks_at); - llSetCameraEyeOffset(camera_lives_at); - llSetSitText("Pilot"); - - // Initialize vehicle states - vehicle_init(); - - // Set up listener callback function - llListen(0, "", llGetOwner(), ""); -} - -////////////// -// huffware script: auto-retire, by fred huffhines, version 2.5. -// distributed under BSD-like license. -// !! keep in mind that this code must be *copied* into another -// !! script that you wish to add auto-retirement capability to. -// when a script has auto_retire in it, it can be dropped into an -// object and the most recent version of the script will destroy -// all older versions. -// -// the version numbers are embedded into the script names themselves. -// the notation for versions uses a letter 'v', followed by two numbers -// in the form "major.minor". -// major and minor versions are implicitly considered as a floating point -// number that increases with each newer version of the script. thus, -// "hazmap v0.1" might be the first script in the "hazmap" script continuum, -// and "hazmap v3.2" is a more recent version. -// -// example usage of the auto-retirement script: -// default { -// state_entry() { -// auto_retire(); // make sure newest addition is only version of script. -// } -// } -// this script is partly based on the self-upgrading scripts from markov brodsky -// and jippen faddoul. -////////////// -auto_retire() { - string self = llGetScriptName(); // the name of this script. - list split = compute_basename_and_version(self); - if (llGetListLength(split) != 2) return; // nothing to do for this script. - string basename = llList2String(split, 0); // script name with no version attached. - string version_string = llList2String(split, 1); // the version found. - integer posn; - // find any scripts that match the basename. they are variants of this script. - for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { -//log_it("invpo=" + (string)posn); - string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); - if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { - // found a basic match at least. - list inv_split = compute_basename_and_version(curr_script); - if (llGetListLength(inv_split) == 2) { - // see if this script is more ancient. - string inv_version_string = llList2String(inv_split, 1); // the version found. - // must make sure that the retiring script is completely the identical basename; - // just matching in the front doesn't make it a relative. - if ( (llList2String(inv_split, 0) == basename) - && ((float)inv_version_string < (float)version_string) ) { - // remove script with same name from inventory that has inferior version. - llRemoveInventory(curr_script); - } - } - } - } -} -// -// separates the base script name and version number. used by auto_retire. -list compute_basename_and_version(string to_chop_up) -{ - // minimum script name is 2 characters plus a version. - integer space_v_posn; - // find the last useful space and 'v' combo. - for (space_v_posn = llStringLength(to_chop_up) - 3; - (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); - space_v_posn--) { - // look for space and v but do nothing else. -//log_it("pos=" + (string)space_v_posn); - } - if (space_v_posn < 2) return []; // no space found. -//log_it("space v@" + (string)space_v_posn); - // now we zoom through the stuff after our beloved v character and find any evil - // space characters, which are most likely from SL having found a duplicate item - // name and not so helpfully renamed it for us. - integer indy; - for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { -//log_it("indy=" + (string)space_v_posn); - if (llGetSubString(to_chop_up, indy, indy) == " ") { - // found one; zap it. since we're going backwards we don't need to - // adjust the loop at all. - to_chop_up = llDeleteSubString(to_chop_up, indy, indy); -//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); - } - } - string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); - // ditch the space character for our numerical check. - string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); - // strip out a 'v' if there is one. - if (llGetSubString(chop_suffix, 0, 0) == "v") - chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); - // if valid floating point number and greater than zero, that works for our version. - string basename = to_chop_up; // script name with no version attached. - if ((float)chop_suffix > 0.0) { - // this is a big success right here. - basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); - return [ basename, chop_suffix ]; - } - // seems like we found nothing useful. - return []; -} -// -////////////// - -// State (default) event handlers -default -{ - state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } - on_rez(integer parm) { state rerun; } -} -state rerun { state_entry() { state default; } } - -state real_default -{ - state_entry() - { - auto_retire(); - all_setup(); - } - - on_rez(integer start_param) - { - llSetStatus(STATUS_PHYSICS, FALSE); - } - - run_time_permissions(integer permissions) - { - // Get user permissions - if ((permissions & PERMISSION_TAKE_CONTROLS) == - PERMISSION_TAKE_CONTROLS) - { - llTakeControls(CONTROL_ML_LBUTTON | CONTROL_FWD | - CONTROL_BACK | CONTROL_LEFT | CONTROL_RIGHT | - CONTROL_ROT_LEFT | CONTROL_ROT_RIGHT, TRUE, FALSE); - } - } - - changed(integer change) - { - if (change & CHANGED_LINK) - { - key agent = llAvatarOnSitTarget(); - if (agent) - { - if (agent != llGetOwner()) - { - llSay(0, "This boat isn't yours, but you can buy a copy!"); - llUnSit(agent); - } - else - { - llRequestPermissions(agent, PERMISSION_TAKE_CONTROLS); - llSetStatus(STATUS_PHYSICS, TRUE); - } - } - else - { - llReleaseControls(); - llSetStatus(STATUS_PHYSICS, FALSE); - } - } - } - - control(key name, integer levels, integer edges) - { - float side = 0.0; - float forw = 0.0; - float move = 0.0; - float turn; - - if (levels & CONTROL_ML_LBUTTON) - { - move = fastspeed; - turn = 1.5 * turnspeed; -// forw = 2 * PI / 3; - } - else if (levels & CONTROL_FWD) - { - move = slowspeed; - turn = 1.0 * turnspeed; -// forw = PI / 2; - } - else if (levels & CONTROL_BACK) - { - move = -backspeed; -// forw = -PI / 3; -// turn = -1.0 * turnspeed; - } - - if (levels & (CONTROL_LEFT | CONTROL_ROT_LEFT)) - { - if (move == fastspeed) - { - side = turnspeed; -// forw = PI; - } - else if (move != 0) - { - side = turnspeed; -// forw = PI / 3; - } - else - { - side = .67 * turnspeed; -// forw = PI / 4; - move = 0.1; - } - } - else if (levels & (CONTROL_RIGHT | CONTROL_ROT_RIGHT)) - { - if (move == fastspeed) - { - side = -turnspeed; -// forw = PI; - } - else if (move != 0) - { - side = -turnspeed; -// forw = PI / 3; - } - else - { - side = -.67 * turnspeed; -// forw = PI / 4; - move = 0.1; - } - } - - if (move == 0) - { - llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>); - } - else - { - llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, - ); - llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, - <-side / 5, 0, side>); - } - } - - listen(integer channel, string name, key id, string message) - { - list params = llParseString2List(message, [" "], [":"]); - string cmd = llList2String(params, 0); - integer enable = llList2Integer(params, 1); - - // Commands - ; - } - - touch_start(integer total_number) - { - key id = llDetectedOwner(total_number - 1); - // llGiveInventory(id, "Info card"); - } -}