X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_eepaw_knowledge_v60.9%2Fweapon_fire_v2.2.lsl;fp=huffware%2Fhuffotronic_eepaw_knowledge_v60.9%2Fweapon_fire_v2.2.lsl;h=0000000000000000000000000000000000000000;hb=cb9011b7dd78ac93d48a871a9fdda062c9181138;hp=5e3908ea27f8df5745e290bbdcb8ab64beff1eaf;hpb=ad0ce3f89fcb4e06393aa84e342c2745aef72da8;p=feisty_meow.git diff --git a/huffware/huffotronic_eepaw_knowledge_v60.9/weapon_fire_v2.2.lsl b/huffware/huffotronic_eepaw_knowledge_v60.9/weapon_fire_v2.2.lsl deleted file mode 100755 index 5e3908ea..00000000 --- a/huffware/huffotronic_eepaw_knowledge_v60.9/weapon_fire_v2.2.lsl +++ /dev/null @@ -1,219 +0,0 @@ - -// huffware script: weapon fire, by fred huffhines. -// -// finds the first item in inventory and uses it as a bullet. it also finds the first -// sound in inventory and uses that as the report noise for firing the bullet. -// -// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html -// do not use it in objects without fully realizing you are implicitly accepting that license. -// - -// modifiable constants... - -integer LEFT_HANDED = TRUE; - -//float SPEED = 100.0; -float SPEED = 20.0; - -float DELAY = 0.0; // an enforced delay before the weapon can fire again. - -float VOLUME = 0.2; - -integer USE_ANIMATION = FALSE; // if this is true, then the bearer is posed. - -// global variables... - -vector velocity; -vector position; -rotation rotation_vec; - -integer have_permissions = FALSE; -integer armed = TRUE; - -////////////// -// huffware script: auto-retire, by fred huffhines, version 2.5. -// distributed under BSD-like license. -// !! keep in mind that this code must be *copied* into another -// !! script that you wish to add auto-retirement capability to. -// when a script has auto_retire in it, it can be dropped into an -// object and the most recent version of the script will destroy -// all older versions. -// -// the version numbers are embedded into the script names themselves. -// the notation for versions uses a letter 'v', followed by two numbers -// in the form "major.minor". -// major and minor versions are implicitly considered as a floating point -// number that increases with each newer version of the script. thus, -// "hazmap v0.1" might be the first script in the "hazmap" script continuum, -// and "hazmap v3.2" is a more recent version. -// -// example usage of the auto-retirement script: -// default { -// state_entry() { -// auto_retire(); // make sure newest addition is only version of script. -// } -// } -// this script is partly based on the self-upgrading scripts from markov brodsky -// and jippen faddoul. -////////////// -auto_retire() { - string self = llGetScriptName(); // the name of this script. - list split = compute_basename_and_version(self); - if (llGetListLength(split) != 2) return; // nothing to do for this script. - string basename = llList2String(split, 0); // script name with no version attached. - string version_string = llList2String(split, 1); // the version found. - integer posn; - // find any scripts that match the basename. they are variants of this script. - for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { -//log_it("invpo=" + (string)posn); - string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); - if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { - // found a basic match at least. - list inv_split = compute_basename_and_version(curr_script); - if (llGetListLength(inv_split) == 2) { - // see if this script is more ancient. - string inv_version_string = llList2String(inv_split, 1); // the version found. - // must make sure that the retiring script is completely the identical basename; - // just matching in the front doesn't make it a relative. - if ( (llList2String(inv_split, 0) == basename) - && ((float)inv_version_string < (float)version_string) ) { - // remove script with same name from inventory that has inferior version. - llRemoveInventory(curr_script); - } - } - } - } -} -// -// separates the base script name and version number. used by auto_retire. -list compute_basename_and_version(string to_chop_up) -{ - // minimum script name is 2 characters plus a version. - integer space_v_posn; - // find the last useful space and 'v' combo. - for (space_v_posn = llStringLength(to_chop_up) - 3; - (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); - space_v_posn--) { - // look for space and v but do nothing else. -//log_it("pos=" + (string)space_v_posn); - } - if (space_v_posn < 2) return []; // no space found. -//log_it("space v@" + (string)space_v_posn); - // now we zoom through the stuff after our beloved v character and find any evil - // space characters, which are most likely from SL having found a duplicate item - // name and not so helpfully renamed it for us. - integer indy; - for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { -//log_it("indy=" + (string)space_v_posn); - if (llGetSubString(to_chop_up, indy, indy) == " ") { - // found one; zap it. since we're going backwards we don't need to - // adjust the loop at all. - to_chop_up = llDeleteSubString(to_chop_up, indy, indy); -//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); - } - } - string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); - // ditch the space character for our numerical check. - string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); - // strip out a 'v' if there is one. - if (llGetSubString(chop_suffix, 0, 0) == "v") - chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); - // if valid floating point number and greater than zero, that works for our version. - string basename = to_chop_up; // script name with no version attached. - if ((float)chop_suffix > 0.0) { - // this is a big success right here. - basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); - return [ basename, chop_suffix ]; - } - // seems like we found nothing useful. - return []; -} -// -////////////// - -// performs the act of firing the bullet. -fire() -{ - if (armed) { - rotation_vec = llGetRot(); - velocity = llRot2Fwd(rotation_vec); - position = llGetPos(); - position = position + velocity; - position.z += 0.75; - velocity = velocity * SPEED; - if (llGetInventoryNumber(INVENTORY_SOUND) > 0) - llTriggerSound(llGetInventoryName(INVENTORY_SOUND, 0), VOLUME); - integer i; - for (i = 0; i < llGetInventoryNumber(INVENTORY_OBJECT); i++) - llRezObject(llGetInventoryName(INVENTORY_OBJECT, i), position, velocity, rotation_vec, 2814); - if (DELAY != 0.0) { - armed = FALSE; - llSetTimerEvent(DELAY); - } - } -} - -default -{ - state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } - on_rez(integer parm) { state rerun; } -} -state rerun { state_entry() { state default; } } - -state real_default -{ - state_entry() { - auto_retire(); - if (llGetInventoryNumber(INVENTORY_SOUND) > 0) - llPreloadSound(llGetInventoryName(INVENTORY_SOUND, 0)); - if (!have_permissions) { - llRequestPermissions(llGetOwner(), - PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS); - } - } - - on_rez(integer param) { llResetScript(); } - - run_time_permissions(integer permissions) { - if (permissions == PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS) { - llTakeControls(CONTROL_ML_LBUTTON, TRUE, FALSE); - if (USE_ANIMATION) { - if (LEFT_HANDED) { - llStartAnimation("hold_L_bow"); - llStopAnimation("aim_L_bow"); - } else { - llStartAnimation("hold_R_handgun"); - llStopAnimation("aim_R_handgun"); - } - } - have_permissions = TRUE; - } - } - - attach(key attachedAgent) { - if (attachedAgent != NULL_KEY) { - llRequestPermissions(llGetOwner(), - PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS); - } else { - if (have_permissions) { - llStopAnimation("hold_R_handgun"); - llStopAnimation("aim_R_handgun"); - llReleaseControls(); - llSetRot(<0,0,0,1>); - have_permissions = FALSE; - } - } - } - - control(key name, integer levels, integer edges) { - if ( ((edges & CONTROL_ML_LBUTTON) == CONTROL_ML_LBUTTON) - && ((levels & CONTROL_ML_LBUTTON) == CONTROL_ML_LBUTTON) ) { - fire(); - } - } - - timer() { - llSetTimerEvent(0.0); - armed = TRUE; - } -}