X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_eepaw_knowledge_v62.5%2Fhuff-search_pointer_v11.9.txt;fp=huffware%2Fhuffotronic_eepaw_knowledge_v62.5%2Fhuff-search_pointer_v11.9.txt;h=0000000000000000000000000000000000000000;hb=0d8edb6dc63fa915c775b005830084935f75174c;hp=1f7d0f5b9cbdc8a3d4e0a22cc7958174da18988e;hpb=29190d88923f6281801872a80811faf6c2d7943e;p=feisty_meow.git diff --git a/huffware/huffotronic_eepaw_knowledge_v62.5/huff-search_pointer_v11.9.txt b/huffware/huffotronic_eepaw_knowledge_v62.5/huff-search_pointer_v11.9.txt deleted file mode 100755 index 1f7d0f5b..00000000 --- a/huffware/huffotronic_eepaw_knowledge_v62.5/huff-search_pointer_v11.9.txt +++ /dev/null @@ -1,622 +0,0 @@ - -// huffware script: huff-search pointer, by fred huffhines -// -// this script is one portion of a search system. the pointer is meant to be in a child prim. -// it is told what to point at by the root prim. -// -// the newer version of this supports a search command that locates objects in the -// direction specified. -// -// attributions: started life as "Particle Script 0.4, Created by Ama Omega, 3-7-2004" -// some code in this script is also from: Christopher Omega. -// -// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html -// do not use it in objects without fully realizing you are implicitly accepting that license. -// - -// huff-search pointer API: -////////////// -// do not redefine these constants. -integer HUFF_SEARCH_POINTER_HUFFWARE_ID = 10032; - // the unique id within the huffware system for this script. -string HUFFWARE_PARM_SEPARATOR = "{~~~}"; - // this pattern is an uncommon thing to see in text, so we use it to separate - // our commands in link messages. -string HUFFWARE_ITEM_SEPARATOR = "{|||}"; - // used to separate lists of items from each other when stored inside a parameter. - // this allows lists to be passed as single string parameters if needed. -integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs. -////////////// -string HUFF_SEARCH_RESET = "#reset#"; - // returns the script to its starting state. -// constants for controlling how searchbert presents its arms when pointing. they are the -// Present Arms Styles (PAS). -integer PAS_CENTERED = 0; - // original style of arm positioning for searchbert. the arms are centered at the root prim's - // center, and they point towards the target. -integer PAS_OPPOSITE_WALL = 1; - // the arms will be positioned so that they start at the outer wall on the opposite side of - // the root prim from the target, and they point towards the target. basically it looks like - // they've been partly sucked inside searchbert. -integer PAS_NEAREST_WALL = 2; - // contrary to the opposite wall style, this starts the arms on the sphere's wall closest to the - // target and points the arm toward the target. the effect is somewhat like a hedgehog. -integer PAS_END_CENTERED = 3; - // the arms originate at the center of searchbert, and point towards the targets. -string HUFF_SEARCH_POINT_PARTY = "#point_particles#"; - // aim at an object and show a particle stream leading to it. parms are a UUID key for the - // target, the target location vector and a PAS value. -string HUFF_SEARCH_JUST_POINT = "#just_point#"; - // aim at an object, but don't do any particles. parms are the target vector - // and a PAS value. -string HUFF_SEARCH_SENSEI = "#sensor#"; - // set up a sensor request for a search pattern. pings will cause - // the pattern to be sought in names of nearby objects. the parameters are: - // (1) the maximum range for the sensor, (2) the arc angle to use in sensing, - // (3) the search pattern to look for in object names, (4) the maximum number - // of matches to look for, (5) the type of objects to find (e.g. SENSOR_TYPE_ACTIVE - // or other values). -string HUFF_SEARCH_STOP_SENSE = "#stop_sensor#"; - // turn off the sensor but don't totally reset. -string HUFF_SEARCH_PING = "#ping#"; - // cause the searcher to actively sensor ping the targets. -string HUFF_SEARCH_MATCH_EVENT = "#match#"; - // fired at the root prim when matches are found for the search term. - // the payload is a list of matched item pairs [item key, location]. -////////////// - -// global variables... - -// AXIS_* constants, represent the unit vector 1 unit on the specified axis. -vector AXIS_UP = <0.0, 0.0, 1.0>; -vector AXIS_LEFT = <0.0, 1.0, 0.0>; -vector AXIS_FWD = <1.0, 0.0, 0.0>; - -integer MAX_LIST_LEN = 17; - // the maximum matches we hang onto, to avoid using too many resources. - // this should be no longer than the number of search arms created by - // the brain script, but it can be less if fewer matches are needed. - -/////////////// - -// global variables... - -string search_pattern; - // the pattern that we are hoping to find from our sensor hits. - -list global_matches_found; - // a list of keys that match the specified search terms. - -integer our_link_number = 0; - // set to the number for our link if we ever see ourselves as a link greater than 1. - // this only happens when we have been made a sub-prim and are definitely not the root prim, - // so it is our key for whether the prim should die if it becomes unlinked. - -vector original_position = <-128, -128, -128>; // default we can count on. - // where did this arm start out, relative to the root prim? - -// SENSOR_TYPE_ALL: a constant that tells the sensor to look for (ACTIVE|PASSIVE|AGENT). -integer SENSOR_TYPE_ALL = 7; - -integer search_type; - // the type of objects being sought in the search. - -// Mask Flags - set to TRUE to enable -integer glow = TRUE; // Make the particles glow -integer bounce = FALSE; // Make particles bounce on Z plane of object -integer interpColor = TRUE; // Go from start to end color -integer interpSize = TRUE; // Go from start to end size -integer wind = FALSE; // Particles effected by wind -integer followSource = TRUE; // Particles follow the source -integer followVel = TRUE; // Particles turn to velocity direction - -// Choose a pattern from the following: -// PSYS_SRC_PATTERN_EXPLODE -// PSYS_SRC_PATTERN_DROP -// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY -// PSYS_SRC_PATTERN_ANGLE_CONE -// PSYS_SRC_PATTERN_ANGLE -integer pattern = PSYS_SRC_PATTERN_DROP; - -// Select a target for particles to go towards -// "" for no target, "owner" will follow object owner -// and "self" will target this object -// or put the key of an object for particles to go to -key target = "owner"; - -// useful particle parameters. -float age = 14; // Life of each particle -float startAlpha = 1.0; // Start alpha (transparency) value -float endAlpha = 1.0; // End alpha (transparency) value -vector startSize = <0.2, 0.2, 0.2>; // Start size of particles -vector endSize = <0.8, 0.8, 0.8>; // End size of particles (if interpSize == TRUE) - -// colors are now assigned dynamically per search. -vector startColor; // Start color of particles -vector endColor; // End color of particles (if interpColor == TRUE) - -// unused particle parameters. -float maxSpeed = 2; // Max speed each particle is spit out at -float minSpeed = 2; // Min speed each particle is spit out at -string texture; // Texture used for particles, default used if blank -vector push = <0.0, 0.0, 0.0>; // Force pushed on particles - -// System parameters -float rate = 0.08; // burst rate to emit particles, zero is fastest. -float radius = 1; // Radius to emit particles for BURST pattern -integer count = 1; // How many particles to emit per BURST -float outerAngle = 1.54; // Outer angle for all ANGLE patterns -float innerAngle = 1.55; // Inner angle for all ANGLE patterns -vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source -float life = 0; // Life in seconds for the system to make particles - -// Script variables -integer precision = 2; //Adjust the precision of the generated list. - -integer running_particles = FALSE; // is the particle system running? - -string float2String(float in) -{ - return llGetSubString((string)in, 0, precision - 7); -} - -create_particles() -{ - list system_content; - integer flags = 0; - if (target == "owner") target = llGetOwner(); - if (target == "self") target = llGetKey(); - if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; - if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; - if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; - if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; - if (wind) flags = flags | PSYS_PART_WIND_MASK; - if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; - if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; - if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; - - // original recipe searchbert pointer... -// startColor = <0.92, 0.79412, 0.66863>; // Start color of particles -// endColor = <0.0, 1.0, 0.7>; // End color of particles (if interpColor == TRUE) - // new randomized version for colors. the current aesthetic here is to start - // with a relatively dark color and end on a relatively light color. - startColor = ; - endColor = ; - - system_content = [ PSYS_PART_MAX_AGE, age, - PSYS_PART_FLAGS,flags, - PSYS_PART_START_COLOR, startColor, - PSYS_PART_END_COLOR, endColor, - PSYS_PART_START_SCALE, startSize, - PSYS_PART_END_SCALE, endSize, - PSYS_SRC_PATTERN, pattern, - PSYS_SRC_BURST_RATE, rate, - PSYS_SRC_ACCEL, push, - PSYS_SRC_BURST_PART_COUNT, count, - PSYS_SRC_BURST_RADIUS, radius, - PSYS_SRC_BURST_SPEED_MIN, minSpeed, - PSYS_SRC_BURST_SPEED_MAX, maxSpeed, -// PSYS_SRC_INNERANGLE,innerAngle, -// PSYS_SRC_OUTERANGLE,outerAngle, - PSYS_SRC_OMEGA, omega, - PSYS_SRC_MAX_AGE, life, -// PSYS_SRC_TEXTURE, texture, - PSYS_PART_START_ALPHA, startAlpha, - PSYS_PART_END_ALPHA, endAlpha - ]; - if (target != NULL_KEY) { - system_content += [ PSYS_SRC_TARGET_KEY, target ]; - } - - llParticleSystem(system_content); - running_particles = TRUE; -} - -// returns TRUE if the value in "to_check" specifies a legal x or y value in a sim. -integer valid_sim_value(float to_check) -{ - if (to_check < 0.0) return FALSE; - if (to_check >= 257.0) return FALSE; - return TRUE; -} - -integer outside_of_sim(vector to_check) -{ - return !valid_sim_value(to_check.x) || !valid_sim_value(to_check.y); -} - -/////////////// - -// In a linked set, points a child object to the rotation. -// @param rot The rotation to rotate to. -rotation LocalRot(rotation rot) -{ - rotation locRot = llGetLocalRot(); - locRot.s = -locRot.s; // Invert local rot. - - rotation parentRot = locRot * llGetRot(); - parentRot.s = -parentRot.s; // Invert parent's rot. - - return rot * parentRot; -} - -// Gets the rotation to point the specified axis at the specified position. -// @param axis The axis to point. Easiest to just use an AXIS_* constant. -// @param target The target, in region-local coordinates, to point the axis at. -// @return The rotation necessary to point axis at target. -rotation getRotToPointAxisAt(vector axis, vector target) -{ - return llGetRot() * llRotBetween(axis * llGetRot(), target - llGetPos()); -} - -// aims in the direction of the target using a rod pointing style. -aim_at(vector targetPos, integer point_style) -{ - if (llGetLinkNumber() <= 1) return; // no root prim mods. - list mods; - vector obj_size = (vector)llList2String(llGetLinkPrimitiveParams(LINK_ROOT, [PRIM_SIZE]), 0); - float radius = obj_size.x; // safe to assume for a sphere. - obj_size = (vector)llList2String(llGetLinkPrimitiveParams(llGetLinkNumber(), [PRIM_SIZE]), 0); - float arm_length = obj_size.z; // longest component. - // the default is to use our original placement for the intersection point. - vector intersect = original_position; - // see if they're using a different and interesting arms presentation. - if (point_style == PAS_OPPOSITE_WALL) { - intersect = <0, 0, arm_length / 2.0 - radius / 2.0> - * LocalRot(getRotToPointAxisAt(AXIS_UP, targetPos)); - } else if (point_style == PAS_NEAREST_WALL) { - intersect = <0, 0, arm_length / 2.0 + radius / 2.0> - * LocalRot(getRotToPointAxisAt(AXIS_UP, targetPos)); - } else if (point_style == PAS_END_CENTERED) { - intersect = <0, 0, arm_length / 2.0> - * LocalRot(getRotToPointAxisAt(AXIS_UP, targetPos)); - } - // use the proper rotation based on the target and place the arm at the intersection - // point we just computed. - mods += [ PRIM_POS_LOCAL, intersect, - PRIM_ROT_LOCAL, LocalRot(getRotToPointAxisAt(AXIS_UP, targetPos)) ]; - llSetPrimitiveParams(mods); -} - -// locates the string "text" in the list to "search_in". -integer find_in_list(list search_in, string text) -{ - integer len = llGetListLength(search_in); - integer i; - for (i = 0; i < len; i++) { - if (llList2String(search_in, i) == text) - return i; - } - return -1; -} - -// points the upward axis at targetPos, and emits a particle system at targetKey. -// requires the UUID of the target to emit particles at, the position of the target -// in region-local coordinates, and the style to point the arm with. -point_at(key targetKey, vector targetPos, integer point_style) -{ - aim_at(targetPos, point_style); - target = targetKey; - create_particles(); -} - -// variables that are established by a search and used periodically in the timer. -float max_range = 0.0; -float arc_angle = 0.0; -float sensor_interval = 0.0; - -reset_sensors() -{ - radius = 1; - llSetTimerEvent(0.0); - llSensorRemove(); -} - -////////////// -// from hufflets... - -integer debug_num = 0; - -// a debugging output method. can be disabled entirely in one place. -log_it(string to_say) -{ - debug_num++; - // tell this to the owner. - llOwnerSay(llGetScriptName() + "[" + (string)debug_num + "] " + to_say); - // say this on an unusual channel for chat if it's not intended for general public. -// llSay(108, llGetScriptName() + "[" + (string)debug_num + "] " + to_say); - // say this on open chat that anyone can hear. we take off the bling for this one. -// llSay(0, to_say); -} - -// returns TRUE if the "pattern" is found in the "full_string". -integer matches_substring(string full_string, string pattern) -{ return (find_substring(full_string, pattern) >= 0); } - -// returns the index of the first occurrence of "pattern" inside -// the "full_string". if it is not found, then a negative number is returned. -integer find_substring(string full_string, string pattern) -{ return llSubStringIndex(llToLower(full_string), llToLower(pattern)); } - -// returns TRUE if the "prefix" string is the first part of "compare_with". -integer is_prefix(string compare_with, string prefix) -{ return find_substring(compare_with, prefix) == 0; } - -// returns a number at most maximum and at least minimum. -// if "allow_negative" is TRUE, then the return may be positive or negative. -float randomize_within_range(float minimum, float maximum, integer allow_negative) -{ - float to_return = minimum + llFrand(maximum - minimum); - if (allow_negative) { - if (llFrand(1.0) < 0.5) to_return *= -1.0; - } - return to_return; -} - -// makes sure that we record the current link number if it's higher than 1; this -// is how we know that we're a sub-prim. -record_link_num_if_useful() -{ - if (llGetLinkNumber() > 1) our_link_number = llGetLinkNumber(); -} - -////////////// -// huffware script: auto-retire, by fred huffhines, version 2.5. -// distributed under BSD-like license. -// !! keep in mind that this code must be *copied* into another -// !! script that you wish to add auto-retirement capability to. -// when a script has auto_retire in it, it can be dropped into an -// object and the most recent version of the script will destroy -// all older versions. -// -// the version numbers are embedded into the script names themselves. -// the notation for versions uses a letter 'v', followed by two numbers -// in the form "major.minor". -// major and minor versions are implicitly considered as a floating point -// number that increases with each newer version of the script. thus, -// "hazmap v0.1" might be the first script in the "hazmap" script continuum, -// and "hazmap v3.2" is a more recent version. -// -// example usage of the auto-retirement script: -// default { -// state_entry() { -// auto_retire(); // make sure newest addition is only version of script. -// } -// } -// this script is partly based on the self-upgrading scripts from markov brodsky -// and jippen faddoul. -////////////// -auto_retire() { - string self = llGetScriptName(); // the name of this script. - list split = compute_basename_and_version(self); - if (llGetListLength(split) != 2) return; // nothing to do for this script. - string basename = llList2String(split, 0); // script name with no version attached. - string version_string = llList2String(split, 1); // the version found. - integer posn; - // find any scripts that match the basename. they are variants of this script. - for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { -//log_it("invpo=" + (string)posn); - string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); - if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { - // found a basic match at least. - list inv_split = compute_basename_and_version(curr_script); - if (llGetListLength(inv_split) == 2) { - // see if this script is more ancient. - string inv_version_string = llList2String(inv_split, 1); // the version found. - // must make sure that the retiring script is completely the identical basename; - // just matching in the front doesn't make it a relative. - if ( (llList2String(inv_split, 0) == basename) - && ((float)inv_version_string < (float)version_string) ) { - // remove script with same name from inventory that has inferior version. - llRemoveInventory(curr_script); - } - } - } - } -} -// -// separates the base script name and version number. used by auto_retire. -list compute_basename_and_version(string to_chop_up) -{ - // minimum script name is 2 characters plus a version. - integer space_v_posn; - // find the last useful space and 'v' combo. - for (space_v_posn = llStringLength(to_chop_up) - 3; - (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); - space_v_posn--) { - // look for space and v but do nothing else. -//log_it("pos=" + (string)space_v_posn); - } - if (space_v_posn < 2) return []; // no space found. -//log_it("space v@" + (string)space_v_posn); - // now we zoom through the stuff after our beloved v character and find any evil - // space characters, which are most likely from SL having found a duplicate item - // name and not so helpfully renamed it for us. - integer indy; - for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { -//log_it("indy=" + (string)space_v_posn); - if (llGetSubString(to_chop_up, indy, indy) == " ") { - // found one; zap it. since we're going backwards we don't need to - // adjust the loop at all. - to_chop_up = llDeleteSubString(to_chop_up, indy, indy); -//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); - } - } - string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); - // ditch the space character for our numerical check. - string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); - // strip out a 'v' if there is one. - if (llGetSubString(chop_suffix, 0, 0) == "v") - chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); - // if valid floating point number and greater than zero, that works for our version. - string basename = to_chop_up; // script name with no version attached. - if ((float)chop_suffix > 0.0) { - // this is a big success right here. - basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); - return [ basename, chop_suffix ]; - } - // seems like we found nothing useful. - return []; -} -// -////////////// - -default -{ - state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } - on_rez(integer parm) { state rerun; } -} -state rerun { state_entry() { state default; } } - -state real_default -{ - state_entry() { - auto_retire(); - llParticleSystem([]); - running_particles = FALSE; - if (original_position == <-128, -128, -128>) { - original_position = (vector)llList2String - (llGetLinkPrimitiveParams(llGetLinkNumber(), [PRIM_POS_LOCAL]), 0); - } - // can't initialize static with another static... - search_type = SENSOR_TYPE_ALL; - llSetLinkPrimitiveParams(llGetLinkNumber(), [ PRIM_ROT_LOCAL, - LocalRot(<0.0, 0.0, 0.0, 1.0>) ]); - global_matches_found = []; - record_link_num_if_useful(); - } - on_rez(integer parm) { - record_link_num_if_useful(); - state default; - } - link_message(integer sender, integer num, string command, key parameters) { - if (num != HUFF_SEARCH_POINTER_HUFFWARE_ID) return; // not for us. - if (llGetLinkNumber() <= 1) return; // do nothing as root prim. - if (command == HUFF_SEARCH_RESET) { - // returns to the normal state of the object. - reset_sensors(); - llSetLinkPrimitiveParams(llGetLinkNumber(), [ PRIM_ROT_LOCAL, - LocalRot(<0.0, 0.0, 0.0, 1.0>), PRIM_POS_LOCAL, original_position ]); - llParticleSystem([]); - running_particles = FALSE; - global_matches_found = []; - } else if (command == HUFF_SEARCH_POINT_PARTY) { - // aim at an object and show a particle stream leading to it. - reset_sensors(); - list parsedParameters = llParseString2List(parameters, [HUFFWARE_PARM_SEPARATOR], []); - key targetKey = (key)llList2String(parsedParameters, 0); - vector targetPos = (vector)llList2String(parsedParameters, 1); - integer point_style = (integer)llList2String(parsedParameters, 2); - point_at(targetKey, targetPos, point_style); - } else if (command == HUFF_SEARCH_JUST_POINT) { - // aim at an object, but don't do any particles. - reset_sensors(); - list parsedParameters = llParseString2List(parameters, [HUFFWARE_PARM_SEPARATOR], []); - vector targetPos = (vector)llList2String(parsedParameters, 0); - integer point_style = (integer)llList2String(parsedParameters, 1); - aim_at(targetPos, point_style); - } else if (command == HUFF_SEARCH_SENSEI) { - // set up a sensor request for a search pattern. pings will cause - // the pattern to be sought in names of nearby objects. - reset_sensors(); - global_matches_found = []; // reset any previous matches. - list parsedParameters = llParseString2List(parameters, [HUFFWARE_PARM_SEPARATOR], []); - max_range = (float)llList2String(parsedParameters, 0); - arc_angle = (float)llList2String(parsedParameters, 1); - search_pattern = llToLower((string)llList2String(parsedParameters, 2)); - MAX_LIST_LEN = (integer)llList2String(parsedParameters, 3); - search_type = (integer)llList2String(parsedParameters, 4); - } else if (command == HUFF_SEARCH_STOP_SENSE) { - // turn off the sensor but don't totally reset yet. - reset_sensors(); - global_matches_found = []; - } else if (command == HUFF_SEARCH_PING) { - // do a little particle emission while searching, just to let them know - // where we've been. - target = "self"; - radius = 5; - if (!running_particles) create_particles(); - // they want to check for objects right here, right now... - llSensor("", NULL_KEY, search_type, max_range, arc_angle); - } - } - changed(integer change) { - if (change & CHANGED_LINK) { - // we have been linked or unlinked or sat upon. - if ( (our_link_number > 1) && (llGetLinkNumber() == 0) ) { - // this is now a single prim linked to nothing. - llDie(); - } else if (our_link_number <= 1) { - // we had no link number recorded, so let's track this if needed. - record_link_num_if_useful(); - } - // if we were relinked, get the local position again, since it changes to relative - // after being linked to another prim. - original_position = (vector)llList2String - (llGetLinkPrimitiveParams(llGetLinkNumber(), [PRIM_POS_LOCAL]), 0); - } - } - sensor(integer num_detected) { - if (llGetLinkNumber() <= 1) return; // do nothing as root prim. - if (llGetListLength(global_matches_found) > MAX_LIST_LEN) { - // we have enough matches already. stop adding more. - return; - } - - list parms = []; // the full set of matches we found. - integer i; // loop variable. - integer matches_found = 0; - key root_key = llGetLinkKey(1); - for (i = 0; i < num_detected; i++) { - key targetKey = llDetectedKey(i); - string target_name = llDetectedName(i); - if ( (targetKey != root_key) - // we don't want to report our own object. - && matches_substring(target_name, search_pattern) - // check whether the current target matches our search pattern. - && (find_in_list(global_matches_found, targetKey) < 0) ) { - // make sure we haven't already reported this one. - -//if (matches_substring(target_name, "searchbert v")) { -//log_it("somehow got past the is it myself check with a no-answer, my key=" + llGetKey() + " their key=" + targetKey); -//} - - // store the match now. even if we don't like where it's located - // (as in, outside our sim), we still don't want to keep matching it - // and looking at it. - global_matches_found += targetKey; - - // the name matched the search pattern... but make sure the - // location is worth reporting; if it's outside the sim, we will - // not be able to name it or point at it properly. - vector location = llDetectedPos(i); - if (!outside_of_sim(location)) { - // it's a match that's inside the sim. send it along. - parms += [ targetKey, location ]; - matches_found++; // we got one! -//log_it("match added: " + (string)targetKey); - // shorten lists of matches so we don't overload the brain. - if (llGetListLength(parms) >= 8) { - llMessageLinked(LINK_ROOT, - HUFF_SEARCH_POINTER_HUFFWARE_ID + REPLY_DISTANCE, - HUFF_SEARCH_MATCH_EVENT, - llDumpList2String(parms, HUFFWARE_PARM_SEPARATOR)); - matches_found = 0; - parms = []; - } - } - } - } - if (matches_found) { -//log_it("sending " + (string)matches_found + " matches in message..."); - // send message about matches back to parent. - llMessageLinked(LINK_ROOT, HUFF_SEARCH_POINTER_HUFFWARE_ID + REPLY_DISTANCE, - HUFF_SEARCH_MATCH_EVENT, - llDumpList2String(parms, HUFFWARE_PARM_SEPARATOR)); - } - } -}