X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_eepaw_knowledge_v62.5%2Frotanium_rotato_v2.7.txt;fp=huffware%2Fhuffotronic_eepaw_knowledge_v62.5%2Frotanium_rotato_v2.7.txt;h=0000000000000000000000000000000000000000;hb=0d8edb6dc63fa915c775b005830084935f75174c;hp=99ff84ca44fce89d07de0eca48cf39e8877e815f;hpb=29190d88923f6281801872a80811faf6c2d7943e;p=feisty_meow.git diff --git a/huffware/huffotronic_eepaw_knowledge_v62.5/rotanium_rotato_v2.7.txt b/huffware/huffotronic_eepaw_knowledge_v62.5/rotanium_rotato_v2.7.txt deleted file mode 100755 index 99ff84ca..00000000 --- a/huffware/huffotronic_eepaw_knowledge_v62.5/rotanium_rotato_v2.7.txt +++ /dev/null @@ -1,258 +0,0 @@ - -// huffware script: rotanium rotato, by fred huffhines. -// -// causes the object to rotate according to the parameters set below. -// this can use herky-jerky timed rotation with llSetRot or it can use -// smooth rotation with llTargetOmega. -// -// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html -// do not use it in objects without fully realizing you are implicitly accepting that license. -// - -integer RANDOMIZE_ROTATION = TRUE; - -integer SMOOTH_ROTATION = TRUE; - // if this is true, then the object will rotate smoothly rather than - // being rotated by the timer. - -float SMOOTH_TIMER_FREQUENCY = 14.0; - // the smooth rotater doesn't need to hit the timer all that often. - -float SMOOTH_CHANCE_FOR_ADJUSTING = 0.8; - // we won't always change the smooth rotation, even though our timer - // is pretty slow. - -float SMOOTH_ROTATION_GAIN_MAX = 0.0490873852122; - // the gain is how fast we will rotate in radians per second. - // PI / 2 is about 90 degrees per second, which seems way too fast. - // 0.196349540849 is about PI / 16, 0.0981747704244 is about PI / 32, - // and 0.0490873852122 is about PI / 64. - -float JERKY_TIMER_FREQUENCY = 0.50; - // this is the fastest that llSetRot rotation can happen anyhow, - // so we fire the timer at this rate. - -float JERKY_CHANCE_FOR_ADJUSTING = 0.1; - // this is the probability of changing the current direction. - -vector current_add_in = <0.0, 0.0, 0.4>; - // randomly assigned to if RANDOMIZE_ROTATION is true. - -float current_gain = -0.05; - // speed of smooth rotation; will randomly change if RANDOMIZE_ROTATION is true. - -float MIN_ADDITION = 0.01; - // smallest amount of change we will ever have. -float MAX_ADDITION = 7.0; - // largest amount of change we will ever have. - -// sets the gain and add in to random choices. -randomize_values() -{ - current_gain = randomize_within_range(0.001, SMOOTH_ROTATION_GAIN_MAX, TRUE); - current_add_in = random_vector(MIN_ADDITION, MAX_ADDITION, TRUE); -} - -// performs the timed rotation that has been configured for us. -rotate_as_requested() -{ - if (SMOOTH_ROTATION) { - // our slack timer went off, so randomize the rotation if requested. - if (RANDOMIZE_ROTATION && (llFrand(1.0) >= SMOOTH_CHANCE_FOR_ADJUSTING) ) - randomize_values(); - // make sure we are using the rotational values we were asked to. - llTargetOmega(current_add_in, current_gain, 1.0); - } else { - // herky jerky rotation. - -//hmmm: seeing that GetRot or GetLocalRot might be useful at different times. - rotation curr_rot = llGetLocalRot(); // get our current state. - vector euler_curr = llRot2Euler(curr_rot); // turn into euler coords. - euler_curr *= RAD_TO_DEG; // convert to degrees. - vector new_rot = euler_curr + current_add_in; // add our adjustment in. - new_rot *= DEG_TO_RAD; // convert to radians. - rotation quat = llEuler2Rot(new_rot); // convert to quaternion - llSetLocalRot(quat); // rotate the object -//will the local work for a single prim? -//in the current case, we do want just the local rot to change. - - // change the rotation add-in if the mood strikes us. - float starter = 0.420; // where we start looking for change. - float change_cap = starter + JERKY_CHANCE_FOR_ADJUSTING; - float randomness = llFrand(1.000); - if ( (randomness <= change_cap) && (randomness >= starter) ) { - // time for a change in the rotation. - if (RANDOMIZE_ROTATION) - randomize_values(); - } - } -} - -////////////// -// start of hufflets... - -////////////// -// huffware script: auto-retire, by fred huffhines, version 2.5. -// distributed under BSD-like license. -// !! keep in mind that this code must be *copied* into another -// !! script that you wish to add auto-retirement capability to. -// when a script has auto_retire in it, it can be dropped into an -// object and the most recent version of the script will destroy -// all older versions. -// -// the version numbers are embedded into the script names themselves. -// the notation for versions uses a letter 'v', followed by two numbers -// in the form "major.minor". -// major and minor versions are implicitly considered as a floating point -// number that increases with each newer version of the script. thus, -// "hazmap v0.1" might be the first script in the "hazmap" script continuum, -// and "hazmap v3.2" is a more recent version. -// -// example usage of the auto-retirement script: -// default { -// state_entry() { -// auto_retire(); // make sure newest addition is only version of script. -// } -// } -// this script is partly based on the self-upgrading scripts from markov brodsky -// and jippen faddoul. -////////////// -auto_retire() { - string self = llGetScriptName(); // the name of this script. - list split = compute_basename_and_version(self); - if (llGetListLength(split) != 2) return; // nothing to do for this script. - string basename = llList2String(split, 0); // script name with no version attached. - string version_string = llList2String(split, 1); // the version found. - integer posn; - // find any scripts that match the basename. they are variants of this script. - for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { -//log_it("invpo=" + (string)posn); - string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); - if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { - // found a basic match at least. - list inv_split = compute_basename_and_version(curr_script); - if (llGetListLength(inv_split) == 2) { - // see if this script is more ancient. - string inv_version_string = llList2String(inv_split, 1); // the version found. - // must make sure that the retiring script is completely the identical basename; - // just matching in the front doesn't make it a relative. - if ( (llList2String(inv_split, 0) == basename) - && ((float)inv_version_string < (float)version_string) ) { - // remove script with same name from inventory that has inferior version. - llRemoveInventory(curr_script); - } - } - } - } -} -// -// separates the base script name and version number. used by auto_retire. -list compute_basename_and_version(string to_chop_up) -{ - // minimum script name is 2 characters plus a version. - integer space_v_posn; - // find the last useful space and 'v' combo. - for (space_v_posn = llStringLength(to_chop_up) - 3; - (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); - space_v_posn--) { - // look for space and v but do nothing else. -//log_it("pos=" + (string)space_v_posn); - } - if (space_v_posn < 2) return []; // no space found. -//log_it("space v@" + (string)space_v_posn); - // now we zoom through the stuff after our beloved v character and find any evil - // space characters, which are most likely from SL having found a duplicate item - // name and not so helpfully renamed it for us. - integer indy; - for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { -//log_it("indy=" + (string)space_v_posn); - if (llGetSubString(to_chop_up, indy, indy) == " ") { - // found one; zap it. since we're going backwards we don't need to - // adjust the loop at all. - to_chop_up = llDeleteSubString(to_chop_up, indy, indy); -//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); - } - } - string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); - // ditch the space character for our numerical check. - string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); - // strip out a 'v' if there is one. - if (llGetSubString(chop_suffix, 0, 0) == "v") - chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); - // if valid floating point number and greater than zero, that works for our version. - string basename = to_chop_up; // script name with no version attached. - if ((float)chop_suffix > 0.0) { - // this is a big success right here. - basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); - return [ basename, chop_suffix ]; - } - // seems like we found nothing useful. - return []; -} -// -////////////// - -// returns a number at most "maximum" and at least "minimum". -// if "allow_negative" is TRUE, then the return may be positive or negative. -float randomize_within_range(float minimum, float maximum, integer allow_negative) -{ - if (minimum > maximum) { - // flip the two if they are reversed. - float temp = minimum; minimum = maximum; maximum = temp; - } - float to_return = minimum + llFrand(maximum - minimum); - if (allow_negative) { - if (llFrand(1.0) < 0.5) to_return *= -1.0; - } - return to_return; -} - -// returns a random vector where x,y,z will be between "minimums" and "maximums" -// x,y,z components. if "allow_negative" is true, then any component will -// randomly be negative or positive. -vector random_bound_vector(vector minimums, vector maximums, integer allow_negative) -{ - return ; -} - -// returns a vector whose components are between minimum and maximum. -// if allow_negative is true, then they can be either positive or negative. -vector random_vector(float minimum, float maximum, integer allow_negative) -{ - return random_bound_vector(, - , allow_negative); -} - -// end hufflets -////////////// - -default -{ - state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } - on_rez(integer parm) { state rerun; } -} -state rerun { state_entry() { state default; } } - -state real_default -{ - state_entry() - { - auto_retire(); - // if needed, we will set our initial random rotation. - if (RANDOMIZE_ROTATION) randomize_values(); - // do a first rotate, so we move right at startup. otherwise we won't move - // until after our first timer hits. - rotate_as_requested(); - // now set the timer for our mode. - if (SMOOTH_ROTATION) { - llSetTimerEvent(SMOOTH_TIMER_FREQUENCY); - } else { - llSetTimerEvent(JERKY_TIMER_FREQUENCY); - } - } - - timer() { rotate_as_requested(); } -} -