X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_eepaw_knowledge_v62.5%2Fsearchbert_armature_v15.3.txt;fp=huffware%2Fhuffotronic_eepaw_knowledge_v62.5%2Fsearchbert_armature_v15.3.txt;h=0000000000000000000000000000000000000000;hb=0d8edb6dc63fa915c775b005830084935f75174c;hp=e6d81c39dcace9515e2e2faf0da5d67dafea9dae;hpb=29190d88923f6281801872a80811faf6c2d7943e;p=feisty_meow.git diff --git a/huffware/huffotronic_eepaw_knowledge_v62.5/searchbert_armature_v15.3.txt b/huffware/huffotronic_eepaw_knowledge_v62.5/searchbert_armature_v15.3.txt deleted file mode 100755 index e6d81c39..00000000 --- a/huffware/huffotronic_eepaw_knowledge_v62.5/searchbert_armature_v15.3.txt +++ /dev/null @@ -1,492 +0,0 @@ - -// huffware script: searchbert armature, by fred huffhines -// -// this script serves two useful functions for searchbert: -// 1) this is searchbert's ease-of-use auto-repair feature. the script puts searchbert's arms back -// on if they should ever get ripped off. this happens more frequently than one might expect, but this -// script makes searchbert feel all better again. -// 2) this script also manages the exchange of resources between the root prim and the arms. if there -// are updates to the search pointer script or others, they'll get synched on a periodic basis. -// -// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html -// do not use it in objects without fully realizing you are implicitly accepting that license. -// - -////////////// - -// global constants. - -integer DEBUGGING = FALSE; // set to true to make the script noisier. - -integer SPECIAL_STARTUP_SAUCE = -10408; - // used to signal that this is a real searchbert arm, so it should evaporate on detach. - -integer INVENTORY_UPDATE_INTERVAL = 6000; - // how often to rescan the inventory so sub-prims get the right contents, in seconds. - -integer TOTAL_SEARCH_RODS = 17; // given our current pattern, this is how many we rez. - -// object maintenance variables... - -integer objects_rezzed = 0; // how many kids did we see created? - -integer alerted_brainiac = FALSE; // did we tell the brain that our arms are good? - -////////////// - -// exported interfaces... - -// the armature button pushing API. -// (we have subclassed the simple button pushing API for searchbert armature.) -////////////// -integer BUTTON_PUSHER_HUFFWARE_ID = 10029; - // a unique ID within the huffware system for this script. -string HUFFWARE_PARM_SEPARATOR = "{~~~}"; - // this pattern is an uncommon thing to see in text, so we use it to separate - // our commands in link messages. -string HUFFWARE_ITEM_SEPARATOR = "{|||}"; - // used to separate lists of items from each other when stored inside a parameter. - // this allows lists to be passed as single string parameters if needed. -integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs. -////////////// -string BUTTON_PUSHED_ALERT = "#btnp"; - // this event is generated when the button is pushed. the number parameter will be - // the huffware id plus the reply distance. the id parameter in the link message will - // contain the name of the button that was pushed. -////////////// -string CHECK_ARMS_BUTTON_NAME = "^checkarms"; - // this is the signal given to the armature script that it should check the - // number of arms present on searchbert. if the number is fine, it will - // push the arms are good button back at the brainiac (using the button - // push api plus reply distance). -string ARMS_ARE_GOOD_BUTTON_NAME = "^goodarmz"; - // the event sent back by the searchbert armature when all arms are ready - // to go. -string PROBLEM_WITH_MY_THUMBS_BUTTON_NAME = "^ouch"; - // a problem was noticed with the number of arms and we could not fix it. - // the brain needs to try reconfiguring again. -////////////// - -// imported interfaces... - -// inventory exchanger API. -////////////// -// do not redefine these constants. -integer INVENTORY_EXCHANGER_HUFFWARE_ID = 10021; - // the unique id within the huffware system for the jaunt script to - // accept commands on. this is used in llMessageLinked as the num parameter. -//string HUFFWARE_PARM_SEPARATOR = "{~~~}"; - // this pattern is an uncommon thing to see in text, so we use it to separate - // our commands in link messages. -//string HUFFWARE_ITEM_SEPARATOR = "{|||}"; - // used to separate lists of items from each other when stored inside a parameter. - // this allows lists to be passed as single string parameters if needed. -//integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs. -////////////// -// commands available via the library: -string REGISTER_ASSETS_COMMAND = "#regis#"; - // makes the root prim's inventory exchanger track a set of items which each participating - // child prim should have. this command is only available to the root prim; child prims - // cannot register any assets but instead can get updates on the assets. the parameter - // required is a list of asset definitions, wrapped by the huffware item separator. each - // asset definition is in turn a two part list wrapped with the asset field separator. -string ASSET_FIELD_SEPARATOR = "&&"; // separates the type from the name in our list. -string WILDCARD_INVENTORY_NAME = "ALL"; - // this keyword can be used to register all of the inventory items available of the - // specified type. this should be passed as the inventory item name in the second half of - // an asset definition list. -string WHACK_INVENTORY_SIGNAL = "DEL*"; - // ensures that the child prim doesn't maintain *any* of the inventory of the type specified. -string AVAILABLE_ASSETS_EVENT = "#gotz#"; - // the root prim publishes this event to list out what items it has available. the child - // prims need to ask for anything that they're currently missing. the included parameters - // are in the same format as the register assets command, but no wildcards will be present; - // all asset names will be fully expanded. -string REQUEST_UPDATES = "#nupd#"; - // used by the child prim to request an updated version of an asset or assets. the parameters - // should follow the register assets command. -string FINISHED_UPDATING = "#donq#"; - // a signal sent from the root prim to the child prim when the root has finished updating - // the assets requested. this lets the child know that it can clean out any outdated versions - // of items which got an update. there are no parameters to this, because the child prim - // should have at most one update outstanding at a time. -////////////// - -// startup function that gets things going. this is not called at startup time, it -// has to be activated by the brain script. -initialize_armatures() -{ - objects_rezzed = 0; - alerted_brainiac = FALSE; - check_integrity(); -} - -// starts the process of exchanging the inventory items with our arms. -initialize_exchanger() -{ - llSetTimerEvent(5); // check on inventory soon. -} - -// looks for an inventory item with the same prefix as the "basename_to_seek". -integer find_basename_in_inventory(string basename_to_seek, integer inv_type) -{ - integer num_inv = llGetInventoryNumber(inv_type); - if (num_inv == 0) return -1; // nothing there! - integer indy; - for (indy = 0; indy < num_inv; indy++) { - if (is_prefix(llGetInventoryName(inv_type, indy), basename_to_seek)) - return indy; - } - return -2; // failed to find it. -} - -// lets the searchbert brain know the arms are all ready. -report_arms_are_good() -{ - if (!alerted_brainiac) { - // let the brain know we're doing okay on our arm count. - alerted_brainiac = TRUE; - llMessageLinked(LINK_SET, BUTTON_PUSHER_HUFFWARE_ID + REPLY_DISTANCE, - BUTTON_PUSHED_ALERT, ARMS_ARE_GOOD_BUTTON_NAME); - } -} - -// we ran into a snag, like the user didn't give us permission. we need the -// controlling script to try this all again. -report_arms_are_bad() -{ - alerted_brainiac = FALSE; - llSay(0, "I did not get permission to attach my seeker arms."); - llMessageLinked(LINK_SET, BUTTON_PUSHER_HUFFWARE_ID + REPLY_DISTANCE, - BUTTON_PUSHED_ALERT, PROBLEM_WITH_MY_THUMBS_BUTTON_NAME); -} - -// returns the name of the inventory exchange script, if one is present. we don't worry -// about there being more than one present; that's a different script's problem. -list get_exchanger_and_pointer_names() -{ - list to_return; - integer found = find_basename_in_inventory("inventory exchanger", INVENTORY_SCRIPT); - if (found >= 0) { - to_return += [ (string)INVENTORY_SCRIPT + ASSET_FIELD_SEPARATOR - + llGetInventoryName(INVENTORY_SCRIPT, found) ]; - } - found = find_basename_in_inventory("huff-search pointer", INVENTORY_SCRIPT); - if (found >= 0) { - to_return += [ (string)INVENTORY_SCRIPT + ASSET_FIELD_SEPARATOR - + llGetInventoryName(INVENTORY_SCRIPT, found) ]; - } - return to_return; -} - -// tell the root prim's inventory exchanger what to monitor. -post_exchangeable_assets() -{ - // it's time to post. we allow a couple seconds leeways since timers are inexact. - llMessageLinked(LINK_THIS, INVENTORY_EXCHANGER_HUFFWARE_ID, REGISTER_ASSETS_COMMAND, - // what we really want here is to make sure our pointer script is kept up to date. - wrap_parameters(get_exchanger_and_pointer_names() )); -} - -// our timer handling function; this will move the search engine to the next place on -// the current spiral (or to the start of the next spiral) when it is called. -// if we're not currently running a search, then it will just periodically update the -// sub-prims to make sure they have the latest versions. -handle_timer() -{ - // stop the clock. - llSetTimerEvent(0); - // if we haven't updated the inventory assets in a while, then we want - // to make sure the sub-prims have all the right versions of things. - post_exchangeable_assets(); - // restart ticking. - llSetTimerEvent(INVENTORY_UPDATE_INTERVAL); -} - -// this function is called when we have acquired permissions to manipulate this object, -// so we can crank up all the search rods to be our seekers. -got_link_permissions() -{ - if ( (llGetNumberOfPrims() - 1) >= TOTAL_SEARCH_RODS) { - // seems like the arms are already present. - objects_rezzed = TOTAL_SEARCH_RODS; - if (DEBUGGING) log_it("I'm done setting up my arms."); - // make sure we alert brain. - check_integrity(); - return; - } - - // reset our count now that we're going to reattach everything. - objects_rezzed = 0; - - // postpone the next inventory exchange until we have all our arms on. - // each link addition takes at least a second of built in delay (currently). - llSetTimerEvent(TOTAL_SEARCH_RODS + 7); - - llBreakAllLinks(); // drop all current attachments and let them evaporate. - - string search_object = llGetInventoryName(INVENTORY_OBJECT, 0); - - integer which_locator = 2; - float curr_rotation; - // calculate the size of the root prim so we can put the search arms in the - // right locations. - list sizes = llGetBoundingBox(llGetKey()); - vector min = llList2Vector(sizes, 0); - vector max = llList2Vector(sizes, 1); - // not exactly sure if this formula will always be right. have seen some anomalous - // results from get bounding box. - float radius = (max.x - min.x) / 2.0; - - for (curr_rotation = 0.0; curr_rotation < PI / 4.0 + .001; - curr_rotation += PI / 4.0) { - float x = 0.0; - // handle dots on x axis. - for (x = -0.4 / 0.54 * radius; x < 0.41 / 0.54 * radius; x += 0.2 / 0.54 * radius) { - if ( (curr_rotation != 0.0) || (llRound(x * 100.0) != 0) ) { - vector rez_place = ; - rotation z_45 = llEuler2Rot(<0.0, 0.0, curr_rotation>); - rez_place *= z_45; - rez_place += llGetPos(); -//log_it("x rez place " + (string)rez_place + " rot=" + (string)curr_rotation); - which_locator++; - llRezObject(search_object, rez_place, ZERO_VECTOR, ZERO_ROTATION, - SPECIAL_STARTUP_SAUCE); - } - } - float y = 0.0; - // handle dots on y axis. - for (y = -0.4 / 0.54 * radius; y < 0.41 / 0.54 * radius; y += 0.2 / 0.54 * radius) { - if (llRound(y * 100.0) != 0) { - vector rez_place = <0.0, y, 0.0>; - rotation z_45 = llEuler2Rot(<0.0, 0.0, curr_rotation>); - rez_place *= z_45; - rez_place += llGetPos(); -//log_it("y rez place " + (string)rez_place + " rot=" + (string)curr_rotation); - which_locator++; - llRezObject(search_object, rez_place, ZERO_VECTOR, ZERO_ROTATION, - SPECIAL_STARTUP_SAUCE); - } - } - } -} - -handle_new_child(key new_child) -{ - // report (via text label) how many others there are still to hook in. - integer count; - integer remaining_to_rez = TOTAL_SEARCH_RODS - objects_rezzed; - string tag; - for (count = 0; count < remaining_to_rez; count++) tag += "+"; - llSetText(tag + " " + (string)remaining_to_rez + " " + tag, - <0.4 + llFrand(0.6), 0.4 + llFrand(0.6), 0.4 + llFrand(0.6)>, 1.0); - // link the new kid to us. - // this also delays the script a whole second?! argh. - llCreateLink(new_child, TRUE); - // check if we're done yet. - if (++objects_rezzed >= TOTAL_SEARCH_RODS) { - // that was the last one. - llSetText("", <0.0, 0.0, 0.0>, 0.0); - if (DEBUGGING) log_it("All of my arms have been rezzed and connected now."); - // one last check and alert the brain about us being ready. - check_integrity(); - } -} - -// processes a request for our armature services, probably from the search brain. -handle_link_message(integer which, integer num, string msg, key id) -{ - if ( (num == BUTTON_PUSHER_HUFFWARE_ID) - && (msg == BUTTON_PUSHED_ALERT) - && (id == CHECK_ARMS_BUTTON_NAME) ) { - // see if we can put our arms on, if they're not already. - initialize_armatures(); - } -} - -// makes sure that searchbert is all assembled properly. -check_integrity() -{ - if (llGetNumberOfPrims() - 1 < TOTAL_SEARCH_RODS) { - alerted_brainiac = FALSE; - if (DEBUGGING) log_it("I do not have enough arms on my body. Please grant me permission to link and delink."); - // get permissions to take off our arms and add possibly updated ones. - llRequestPermissions(llGetOwner(), PERMISSION_CHANGE_LINKS); - } else { - if (!alerted_brainiac) { - // let the brain know we're doing okay on our arm count. - report_arms_are_good(); - alerted_brainiac = TRUE; - } - } -} - -////////////// -// from hufflets... - -////////////// -// huffware script: auto-retire, by fred huffhines, version 2.5. -// distributed under BSD-like license. -// !! keep in mind that this code must be *copied* into another -// !! script that you wish to add auto-retirement capability to. -// when a script has auto_retire in it, it can be dropped into an -// object and the most recent version of the script will destroy -// all older versions. -// -// the version numbers are embedded into the script names themselves. -// the notation for versions uses a letter 'v', followed by two numbers -// in the form "major.minor". -// major and minor versions are implicitly considered as a floating point -// number that increases with each newer version of the script. thus, -// "hazmap v0.1" might be the first script in the "hazmap" script continuum, -// and "hazmap v3.2" is a more recent version. -// -// example usage of the auto-retirement script: -// default { -// state_entry() { -// auto_retire(); // make sure newest addition is only version of script. -// } -// } -// this script is partly based on the self-upgrading scripts from markov brodsky -// and jippen faddoul. -////////////// -auto_retire() { - string self = llGetScriptName(); // the name of this script. - list split = compute_basename_and_version(self); - if (llGetListLength(split) != 2) return; // nothing to do for this script. - string basename = llList2String(split, 0); // script name with no version attached. - string version_string = llList2String(split, 1); // the version found. - integer posn; - // find any scripts that match the basename. they are variants of this script. - for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { - string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); - if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { - // found a basic match at least. - list inv_split = compute_basename_and_version(curr_script); - if (llGetListLength(inv_split) == 2) { - // see if this script is more ancient. - string inv_version_string = llList2String(inv_split, 1); // the version found. - // must make sure that the retiring script is completely the identical basename; - // just matching in the front doesn't make it a relative. - if ( (llList2String(inv_split, 0) == basename) - && ((float)inv_version_string < (float)version_string) ) { - // remove script with same name from inventory that has inferior version. - llRemoveInventory(curr_script); - } - } - } - } -} -// -// separates the base script name and version number. used by auto_retire. -list compute_basename_and_version(string to_chop_up) -{ - // minimum script name is 2 characters plus a version. - integer space_v_posn; - // find the last useful space and 'v' combo. - for (space_v_posn = llStringLength(to_chop_up) - 3; - (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); - space_v_posn--) { - // look for space and v but do nothing else. - } - if (space_v_posn < 2) return []; // no space found. - // now we zoom through the stuff after our beloved v character and find any evil - // space characters, which are most likely from SL having found a duplicate item - // name and not so helpfully renamed it for us. - integer indy; - for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { - if (llGetSubString(to_chop_up, indy, indy) == " ") { - // found one; zap it. since we're going backwards we don't need to - // adjust the loop at all. - to_chop_up = llDeleteSubString(to_chop_up, indy, indy); - } - } - string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); - // ditch the space character for our numerical check. - string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); - // strip out a 'v' if there is one. - if (llGetSubString(chop_suffix, 0, 0) == "v") - chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); - // if valid floating point number and greater than zero, that works for our version. - string basename = to_chop_up; // script name with no version attached. - if ((float)chop_suffix > 0.0) { - // this is a big success right here. - basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); - return [ basename, chop_suffix ]; - } - // seems like we found nothing useful. - return []; -} -// -////////////// - -integer debug_num = 0; -// a debugging output method. can be disabled entirely in one place. -log_it(string to_say) -{ - debug_num++; - // tell this to the owner. - llWhisper(0, llGetScriptName() + "[" + (string)debug_num + "] " + to_say); - // say this on an unusual channel for chat if it's not intended for general public. -// llSay(108, llGetScriptName() + "[" + (string)debug_num + "] " + to_say); - // say this on open chat that anyone can hear. we take off the bling for this one. -// llSay(0, to_say); -} - -// joins a list of parameters using the parameter sentinel for the library. -string wrap_parameters(list to_flatten) -{ return llDumpList2String(to_flatten, HUFFWARE_PARM_SEPARATOR); } - -string wrap_item_list(list to_wrap) -{ return llDumpList2String(to_wrap, HUFFWARE_ITEM_SEPARATOR); } - -// returns the index of the first occurrence of "pattern" inside -// the "full_string". if it is not found, then a negative number is returned. -integer find_substring(string full_string, string pattern) -{ return llSubStringIndex(llToLower(full_string), llToLower(pattern)); } - -// returns TRUE if the "prefix" string is the first part of "compare_with". -integer is_prefix(string compare_with, string prefix) -{ return find_substring(compare_with, prefix) == 0; } - -// end hufflets. -////////////// - -default { - state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } - on_rez(integer parm) { state rerun; } -} -state rerun { state_entry() { state default; } } - -state real_default { - state_entry() { - auto_retire(); - initialize_exchanger(); - } - - on_rez(integer parm) { llResetScript(); } - - object_rez(key new_child) { handle_new_child(new_child); } - - timer() { handle_timer(); } - - link_message(integer which, integer num, string str, key id) - { handle_link_message(which, num, str, id); } - - run_time_permissions(integer perm) { - if (perm & PERMISSION_CHANGE_LINKS) - got_link_permissions(); - else - report_arms_are_bad(); - } - - changed(integer change) { - if (change & CHANGED_INVENTORY) { - llSetTimerEvent(2); // fire exchange sooner in case scripts changed. - } else if (change & CHANGED_LINK) { - check_integrity(); - } - } - -} -