X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_jaunter_updater_v5.1%2Fchild_jaunter_v85.2.txt;fp=huffware%2Fhuffotronic_jaunter_updater_v5.1%2Fchild_jaunter_v85.2.txt;h=76465b72a316281bcec3aa84f91cbc7ee58422df;hb=620a99face4f2cefadeed9ce69b4fd4f8d6e2b56;hp=0000000000000000000000000000000000000000;hpb=1fe10db9e00c16e771be0e3c4b8835b0c39553cb;p=feisty_meow.git diff --git a/huffware/huffotronic_jaunter_updater_v5.1/child_jaunter_v85.2.txt b/huffware/huffotronic_jaunter_updater_v5.1/child_jaunter_v85.2.txt new file mode 100755 index 00000000..76465b72 --- /dev/null +++ b/huffware/huffotronic_jaunter_updater_v5.1/child_jaunter_v85.2.txt @@ -0,0 +1,679 @@ + +// huffware script: child jaunter, by fred huffhines, released under GPL license. +// +// this is the sub-jaunter implementation, for children of a root jaunter. this script +// handles reconnaissance and one-way trips. +// +// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html +// do not use it in objects without fully realizing you are implicitly accepting that license. +// + +////////////// + +// configurable constants... + +string TEXT_COLOR = "<0.5, 0.7, 0.95>"; + // set float text color to a nice color. + +integer DEBUGGING = FALSE; + // set to true to get debugging noises. + +// requires jaunting library API. +////////////// +// do not redefine these constants. +integer JAUNT_HUFFWARE_ID = 10008; + // the unique id within the huffware system for the jaunt script to + // accept commands on. this is used in llMessageLinked as the num parameter. +string HUFFWARE_PARM_SEPARATOR = "{~~~}"; + // this pattern is an uncommon thing to see in text, so we use it to separate + // our commands in link messages. +string HUFFWARE_ITEM_SEPARATOR = "{|||}"; + // used to separate lists of items from each other when stored inside a parameter. + // this allows lists to be passed as single string parameters if needed. +integer REPLY_DISTANCE = 100008; // offset added to service's huffware id in reply IDs. +////////////// +// commands available via the jaunting library: +string FULL_STOP_COMMAND = "#fullstop#"; + // command used to bring object to a halt. +string JAUNT_LIST_COMMAND = "#jauntlist#"; + // like regular jaunt, but expects a string in jaunt notecard format with vectors. + // the second parameter, if any, should be 1 for forwards traversal and 0 for backwards. +// +////////////// + +// the API for this library script to be used in other scripts. +////////////// +// do not redefine these constants. +integer JAUNT_REZOLATOR_HUFFWARE_ID = 10025; + // the unique id within the huffware system for this script's commands. + // it's used in llMessageLinked as the num parameter. +////////////// +// commands available from the library: +string RESET_REZOLATOR = "#reset"; + // tells the script to stop any previous efforts to rez children. +//string REZ_CHILD_NOW = "#rezkd#"; + // requests this script to create a new child object. this requires several + // parameters to succeed: 1) object to rez, 2) conveyance mode for the rezzed object + // to implement, 3) the chat channel to listen for and speak to new child on, + // 4) the destination name for where the child should go, 5) a count of the full + // set of known destinations, 6) the target where the jaunt should arrive at. +string REPORT_CHILD_REZZED = "#reziam"; + // requests that this class report to the root jaunter that a child has rezzed and + // is ready for service. there are no required parameters. +string REZOLATOR_CHILD_SUPPORT = "#rzsup"; + // used by child jaunters to request that the rezolator handle things for them. +string REZOLATOR_CHILD_RETURNED = "#rezdon"; + // used by the child jaunter to tell the rezolator that it has jumped to wherever it + // was supposed to and is ready to report to the parent, if needed. the first parameter + // required for the rezolator is whether the jump was successful (1) or not (0), and + // the second parameter should be the last safe position that the jaunter was at when + // it was possibly closest to the target. +////////////// +// events generated by the library: +//string REZOLATOR_EVENT_REZZED_CHILD = "#donekd"; + // an event generated for a previous rez child request. this lets the caller know that + // the child has been created and told what to do. the single parameter is where the + // jaunter has been rezzed. +string REZOLATOR_EVENT_GOT_INSTRUCTIONS = "#rzsta"; + // the root jaunter has given a child instructions on where to go. this info includes + // the name of the destination, the pathway to get there, and the conveyance mode. +//string REZOLATOR_EVENT_RECON_FINISHED = "#rzcnfn"; + // an event generated when the recon process has concluded. this includes parms: + // number of good destinations. +// +////////////// + +// important constants used internally... these should not be changed willy nilly. + +////////////// jaunt base API + +// the following constants define how the script should behave (i.e., its conveyance mode). +// TWO_WAY_TRIP: the script jaunts using the current target vectors to get somewhere +// and then takes the same pathway back, but in reverse order. +// AUTOREZ_JAUNTER: the script rezzes the first regular object in its inventory next to +// the root telehub. that object is loaded with the destination notecard and this script. +// the rezzed object can then be used for the next few minutes to jaunt to the selected +// destination. the temporary object will use the ONE_WAY_TRIP mode. +// ONE_WAY_TRIP: the object containing this script will take the user to a particular +// destination, but the object does not survive the trip. it self-destructs after +// reaching the destination. this mode is used in conjunction with the AUTOREZ_JAUNTER +// mode and should generally never be used on its own. +// RECONNAISSANCE_TRIP: a survey run to test out a particular path to get to a +// destination. +integer TWO_WAY_TRIP = 1; +integer AUTOREZ_JAUNTER = 2; +integer ONE_WAY_TRIP = 3; +integer RECONNAISSANCE_TRIP = 4; + +// values used to represent different stages of verification. +integer VERIFY_UNTESTED = -3; // don't know destinations tate yet. +integer VERIFY_SAFE = -4; // the destination last tested safe. +integer VERIFY_UNSAFE_SO_FAR = -5; // this cannot be done with simple jaunt. +integer VERIFY_UNSAFE_DECIDED = -6; // this means the destination seems intractable. + +integer MAXIMUM_PRIV_CHAN = 90000; + // the largest amount we will ever subtract from the tricky parms in order to + // tell the sub-jaunter which channel to listen on. + +string VECTOR_SEPARATOR = "|"; + // how we separate components of vectors from each other. +string DB_SEPARATOR = "``"; // separating items in lists. + +////////////// end jaunt base API + +integer MAX_DEST_NAME = 24; // the longest name that we store. + +float NORMAL_TIMER_PERIOD = 1.0; // our normal timer rate. + +float POSITION_CHECKING_INTERVAL = 0.11; + // how frequently the waiting for arrival state will check where we are. + +integer MAXIMUM_SLACKNESS = 108; + // how many timer hits we'll allow before reverting to the default state. + +integer FREE_MEM_REQUIRED = 3200; + // we need at least this much memory before adding new targets. + +////////////// + +// global variables. + +integer startup_parm; // recorded at rez time. used for deciding what to do. + +integer conveyance_mode; // when we are given our instructions, we will know what type of jump to use. + +// jaunter target configuration... +string global_name; // the name for our destination. +integer global_verification_state; // the verification state of the last destination we asked for. +string global_pathway; // similar, but the last pathway we heard. + +// jaunt trip variables... +vector eventual_destination; // where we're headed, if we're headed anywhere. +integer slackness_counter; // snoozes had while waiting for destination. +list full_journey; // the full pathway we expect to jaunt on. +integer jaunt_responses_awaited; // number of pending jumps in progress. +integer got_close_enough; // did we arrive at right place? +vector last_safe_position; // where did we actually reach? + +// asks the jaunting library to take us to the target using a list of waypoints. +request_jaunt(list journey, integer forwards) +{ + // ask for a jump. + jaunt_responses_awaited++; + llMessageLinked(LINK_THIS, JAUNT_HUFFWARE_ID, JAUNT_LIST_COMMAND, + wrap_item_list(journey) + HUFFWARE_PARM_SEPARATOR + (string)forwards); + // stops the jaunter in its tracks. + llMessageLinked(LINK_THIS, JAUNT_HUFFWARE_ID, FULL_STOP_COMMAND, ""); +} + +// this function returns TRUE if we are close enough to the "destination". +integer close_enough(vector destination) +{ + float PROXIMITY_REQUIRED = 0.1; + // how close we must be to the target location to call it done. + // matches current jaunting library proximity. + return (llVecDist(llGetPos(), destination) <= PROXIMITY_REQUIRED); +} + +// sets up the initial state. +initialize_child() +{ + llSetTimerEvent(0.0); // cancel any existing timers. + // load up an arrival sound if any exist. + if (llGetInventoryNumber(INVENTORY_SOUND)) + llPreloadSound(llGetInventoryName(INVENTORY_SOUND, 0)); + if (DEBUGGING) log_it("child init startparm=" + (string)startup_parm); + +//voodoo. + llSleep(0.5); + + if (startup_parm != 0) { + // tell the rezolator to start listening for commands. + llMessageLinked(LINK_THIS, JAUNT_REZOLATOR_HUFFWARE_ID, REZOLATOR_CHILD_SUPPORT, + wrap_parameters([startup_parm])); + // let our parent know we're here. + llMessageLinked(LINK_THIS, JAUNT_REZOLATOR_HUFFWARE_ID, REPORT_CHILD_REZZED, ""); + } + // set up some of the object properties... + llSetSitText("Jaunt"); // change to the proper text for our mode. +} + +// shows our next target for jaunting above the object. +text_label_for_destination() +{ + string msg = "↣ " + global_name; + llSetText(msg, (vector)TEXT_COLOR, 1.0); +} + +// signal that we are where we were going. +proclaim_arrival() +{ + if (conveyance_mode == ONE_WAY_TRIP) { + // sing a little song, if there's a sound to use. + if (llGetInventoryNumber(INVENTORY_SOUND)) + llTriggerSound(llGetInventoryName(INVENTORY_SOUND, 0), 1.0); + } +} + +string verification_name(integer enumtype) +{ + if (enumtype == VERIFY_SAFE) return "ok"; + else if (enumtype == VERIFY_UNSAFE_SO_FAR) return "uhh"; + else if (enumtype == VERIFY_UNSAFE_DECIDED) return "far"; + // catch-all, including untested. + return "?"; +} + +// returns true if the slackness counter awaiting things has elapsed. +integer check_for_timeout() +{ + if (slackness_counter++ > MAXIMUM_SLACKNESS) { + // go back to the main state. we took too long. + log_it("timed out!"); + llUnSit(llAvatarOnSitTarget()); // don't hang onto the avatar for this error. + llSetTimerEvent(0.0); + return TRUE; + } + return FALSE; +} + +////////////// + +// returns the value of a boolean variable definition. +integer parse_bool_def(string def) +{ return !(llGetSubString(def, find_substring(def, "=") + 1, -1) == "0"); } + +// processes link messages received from support libraries. +integer handle_link_message(integer which, integer num, string msg, string id) +{ + // is it a jaunting library response? + if (num == JAUNT_HUFFWARE_ID + REPLY_DISTANCE) { + jaunt_responses_awaited--; // one less response being awaited. + if (jaunt_responses_awaited < 0) { + log_it("error: responses awaited < 0"); + jaunt_responses_awaited = 0; + } + return FALSE; + } + + // is it an event from the rezolator script? + if (num == JAUNT_REZOLATOR_HUFFWARE_ID + REPLY_DISTANCE) { + list parms = llParseString2List(id, [HUFFWARE_PARM_SEPARATOR], []); + if (msg == REZOLATOR_EVENT_GOT_INSTRUCTIONS) { + global_name = llList2String(parms, 0); + full_journey = [ llGetPos() ] + llParseString2List(llList2String(parms, 1), [VECTOR_SEPARATOR], []); + eventual_destination = (vector)llList2String(full_journey, llGetListLength(full_journey) - 1); + conveyance_mode = llList2Integer(parms, 2); + if (DEBUGGING) + log_it("got instructions: name=" + global_name + " dest=" + (string)eventual_destination); + text_label_for_destination(); + if (conveyance_mode == RECONNAISSANCE_TRIP) { + return TRUE; + } + } + return FALSE; + } + + return FALSE; +} + +// processes a destination set to handle special cases, like for offset jaunting. +list prechewed_destinations(string dests) +{ + +//document this!!! +// as in, we support the offset format! + + // look for our special start character for offsets. + if (is_prefix(dests, "o")) + // if this is an offset version, then chop whatever word they used starting with 'o' + // and compute the destination based on current position. + return [ (vector)llDeleteSubString(dests, 0, find_substring(dests, "<") - 1) + llGetPos() ]; + else + // normal jaunt to absolute coordinates. + return llParseString2List(dests, [VECTOR_SEPARATOR], []); +} + +////////////// +// from hufflets... + +integer debug_num = 0; + +// a debugging output method. can be disabled entirely in one place. +log_it(string to_say) +{ + debug_num++; + // tell this to the owner. + llOwnerSay(llGetScriptName() + "[" + (string)debug_num + "] " + to_say); + // say this on open chat, but use an unusual channel. +// llSay(108, (string)debug_num + "- " + to_say); +} + +/////////////// + +// returns TRUE if the value in "to_check" specifies a legal x or y value in a sim. +integer valid_sim_value(float to_check) +{ + if (to_check < 0.0) return FALSE; + if (to_check >= 257.0) return FALSE; + return TRUE; +} + +// returns TRUE if the "to_check" vector is a location outside of the current sim. +integer outside_of_sim(vector to_check) +{ + return !valid_sim_value(to_check.x) || !valid_sim_value(to_check.y); +} + +// returns text for a floating point number, but includes only +// two digits after the decimal point. +string float_chop(float to_show) +{ + integer mant = llAbs(llRound(to_show * 100.0) / 100); + string neg_sign; + if (to_show < 0.0) neg_sign = "-"; + string dec_s = (string)((llRound(to_show * 100.0) - mant * 100) / 100.0); + dec_s = llGetSubString(llGetSubString(dec_s, find_substring(dec_s, ".") + 1, -1), 0, 2); + // strip off all trailing zeros. + while (llGetSubString(dec_s, -1, -1) == "0") + dec_s = llDeleteSubString(dec_s, -1, -1); + string to_return = neg_sign + (string)mant; + if (llStringLength(dec_s)) to_return += "." + dec_s; + return to_return; +} + +// returns a prettier form for vector text, with chopped floats. +string vector_chop(vector to_show) +{ + return "<" + float_chop(to_show.x) + "," + + float_chop(to_show.y) + "," + + float_chop(to_show.z) + ">"; +} + +// joins a list of parameters using the parameter sentinel for the library. +string wrap_parameters(list to_flatten) +{ return llDumpList2String(to_flatten, HUFFWARE_PARM_SEPARATOR); } +// +// joins a list of sub-items using the item sentinel for the library. +string wrap_item_list(list to_wrap) +{ return llDumpList2String(to_wrap, HUFFWARE_ITEM_SEPARATOR); } + +// returns a number at most "maximum" and at least "minimum". +// if "allow_negative" is TRUE, then the return may be positive or negative. +float randomize_within_range(float minimum, float maximum, integer allow_negative) +{ + if (minimum > maximum) { + // flip the two if they are reversed. + float temp = minimum; minimum = maximum; maximum = temp; + } + float to_return = minimum + llFrand(maximum - minimum); + if (allow_negative) { + if (llFrand(1.0) < 0.5) to_return *= -1.0; + } + return to_return; +} + +// returns a random vector where x,y,z will be between "minimums" and "maximums" +// x,y,z components. if "allow_negative" is true, then any component will +// randomly be negative or positive. +vector random_bound_vector(vector minimums, vector maximums, integer allow_negative) +{ + return ; +} + +// returns a vector whose components are between minimum and maximum. +// if allow_negative is true, then they can be either positive or negative. +vector random_vector(float minimum, float maximum, integer allow_negative) +{ + return random_bound_vector(, + , allow_negative); +} + +// returns the portion of the list between start and end, but only if they are +// valid compared with the list length. an attempt to use negative start or +// end values also returns a blank list. +list chop_list(list to_chop, integer start, integer end) +{ + integer last_len = llGetListLength(to_chop) - 1; + if ( (start < 0) || (end < 0) || (start > last_len) || (end > last_len) ) return []; + return llList2List(to_chop, start, end); +} + +// returns the index of the first occurrence of "pattern" inside +// the "full_string". if it is not found, then a negative number is returned. +integer find_substring(string full_string, string pattern) +{ + string full_lower = llToLower(full_string); + return llSubStringIndex(full_lower, pattern); +} + +// returns TRUE if the "prefix" string is the first part of "compare_with". +integer is_prefix(string compare_with, string prefix) +{ return find_substring(compare_with, prefix) == 0; } + +////////////// +// huffware script: auto-retire, by fred huffhines, version 2.8. +// distributed under BSD-like license. +// !! keep in mind that this code must be *copied* into another +// !! script that you wish to add auto-retirement capability to. +// when a script has auto_retire in it, it can be dropped into an +// object and the most recent version of the script will destroy +// all older versions. +// +// the version numbers are embedded into the script names themselves. +// the notation for versions uses a letter 'v', followed by two numbers +// in the form "major.minor". +// major and minor versions are implicitly considered as a floating point +// number that increases with each newer version of the script. thus, +// "hazmap v0.1" might be the first script in the "hazmap" script continuum, +// and "hazmap v3.2" is a more recent version. +// +// example usage of the auto-retirement script: +// default { +// state_entry() { +// auto_retire(); // make sure newest addition is only version of script. +// } +// } +// this script is partly based on the self-upgrading scripts from markov brodsky +// and jippen faddoul. +////////////// +auto_retire() { + string self = llGetScriptName(); // the name of this script. + list split = compute_basename_and_version(self); + if (llGetListLength(split) != 2) return; // nothing to do for this script. + string basename = llList2String(split, 0); // script name with no version attached. + string version_string = llList2String(split, 1); // the version found. + integer posn; + // find any scripts that match the basename. they are variants of this script. + for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { + string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); + if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { + // found a basic match at least. + list inv_split = compute_basename_and_version(curr_script); + if (llGetListLength(inv_split) == 2) { + // see if this script is more ancient. + string inv_version_string = llList2String(inv_split, 1); // the version found. + // must make sure that the retiring script is completely the identical basename; + // just matching in the front doesn't make it a relative. + if ( (llList2String(inv_split, 0) == basename) + && ((float)inv_version_string < (float)version_string) ) { + // remove script with same name from inventory that has inferior version. + llRemoveInventory(curr_script); + } + } + } + } +} +// +// separates the base script name and version number. used by auto_retire. +list compute_basename_and_version(string to_chop_up) +{ + // minimum script name is 2 characters plus a version. + integer space_v_posn; + // find the last useful space and 'v' combo. + for (space_v_posn = llStringLength(to_chop_up) - 3; + (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); + space_v_posn--) { + // look for space and v but do nothing else. + } + if (space_v_posn < 2) return []; // no space found. + // now we zoom through the stuff after our beloved v character and find any evil + // space characters, which are most likely from SL having found a duplicate item + // name and not so helpfully renamed it for us. + integer indy; + for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { + if (llGetSubString(to_chop_up, indy, indy) == " ") { + // found one; zap it. since we're going backwards we don't need to + // adjust the loop at all. + to_chop_up = llDeleteSubString(to_chop_up, indy, indy); + } + } + string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); + // ditch the space character for our numerical check. + string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); + // strip out a 'v' if there is one. + if (llGetSubString(chop_suffix, 0, 0) == "v") + chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); + // if valid floating point number and greater than zero, that works for our version. + string basename = to_chop_up; // script name with no version attached. + if ((float)chop_suffix > 0.0) { + // this is a big success right here. + basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); + return [ basename, chop_suffix ]; + } + // seems like we found nothing useful. + return []; +} +// +////////////// + +////////////// + +// default state scrounges for information in a notecard and looks for landmarks in +// inventory to add as destinations. +default +{ + state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } + on_rez(integer parm) { + startup_parm = parm; + if (DEBUGGING) log_it("default onrez " + (string)startup_parm); + state rerun; + } +} +state rerun { state_entry() { state default; } } + +state real_default +{ + state_entry() { + auto_retire(); + if (DEBUGGING) log_it("=> real_default state, mem=" + (string)llGetFreeMemory()); + initialize_child(); + state normal_runtime; + } + + on_rez(integer parm) { + startup_parm = parm; + if (DEBUGGING) log_it("default onrez " + (string)startup_parm); + state default; + } +} + +// the normal state is pretty calm; the jaunter just sits there waiting for +// an avatar who needs it to do something. +state normal_runtime +{ + state_entry() { + if (DEBUGGING) log_it("=> normal state, mem=" + (string)llGetFreeMemory()); + jaunt_responses_awaited = 0; // nothing pending right now. + got_close_enough = FALSE; // have not even tried going there yet. + } + + on_rez(integer parm) { + startup_parm = parm; + if (DEBUGGING) log_it("default onrez " + (string)startup_parm); + state default; + } + + touch_end(integer total_number) { + // if we got to here, we may need to check the safety of the target and show the + // map if the conditions are right. + if (outside_of_sim(eventual_destination)) { + // bring up the map; maybe we can't get there from here. definitely out of sim. + llMapDestination(llGetRegionName(), eventual_destination, ZERO_VECTOR); + proclaim_arrival(); + } + } + + changed(integer change) { + if (!(change & CHANGED_LINK)) return; // don't care then. +//no, bad, ack. if the jaunter has multiple parts and they sit on non-root prim, this breaks our ability to react to sit events properly. if (llAvatarOnSitTarget() == NULL_KEY) return; // there is no one sitting now. + if (outside_of_sim(eventual_destination)) { + llWhisper(0, "This type of jaunter needs to be clicked rather than sat upon. Please left-click it (or right-click it and select 'touch')."); + llUnSit(llAvatarOnSitTarget()); + return; + } + state jaunting_now; // sweet, we're off. + } + + // process the response from the APIs we use. + link_message(integer which, integer num, string msg, key id) { + if (handle_link_message(which, num, msg, id)) state jaunting_now; + } + +} + +// once someone is trying to jump to a target, this state processes the request. +state jaunting_now +{ + state_entry() { + if (DEBUGGING) log_it("=> jauntnow state, posn=" + vector_chop(llGetPos())); + slackness_counter = 0; + // most jaunters go to at least the first location... + request_jaunt(full_journey, TRUE); + eventual_destination = (vector)llList2String(full_journey, llGetListLength(full_journey) - 1); + llSetTimerEvent(POSITION_CHECKING_INTERVAL); + } + + on_rez(integer parm) + { + startup_parm = parm; + if (DEBUGGING) log_it("default onrez " + (string)startup_parm); + state default; + } + + timer() { + if (jaunt_responses_awaited) { + // we are not quite there yet. + if (check_for_timeout()) state normal_runtime; // oops. + return; // not time yet. + } + // we got to where we were going, maybe. unseat the avatar, leaving her + // at the destination. + llUnSit(llAvatarOnSitTarget()); + state arrived_at_target; + } + + // process the response from the jaunting library. + link_message(integer which, integer num, string msg, key id) + { handle_link_message(which, num, msg, id); } +} + +// this state is activated when the first jaunt is complete. +state arrived_at_target +{ + state_entry() { + if (DEBUGGING) log_it("=> arriv targ state, posn=" + vector_chop(llGetPos())); + // we are close enough; get back to work. + jaunt_responses_awaited = 0; // nothing pending right now. + if (conveyance_mode != RECONNAISSANCE_TRIP) { + llWhisper(0, "↣ " + global_name); + } else { + if (DEBUGGING) { + string close = "yep"; + if (!close_enough(eventual_destination)) close = "nope"; + log_it("close enough here? " + close + ", want to get to " + + (string)eventual_destination); + } + got_close_enough = close_enough(eventual_destination); + last_safe_position = llGetPos(); + } + + // we've gotten where we were going. + proclaim_arrival(); + +//hmmm: nice mod to make the one way trip actually flip its target list and allow a return. + + // reverse direction and head back without rider. + eventual_destination = (vector)llList2String(full_journey, 0); + request_jaunt(full_journey, FALSE); + llSetTimerEvent(POSITION_CHECKING_INTERVAL); + slackness_counter = 0; + if (DEBUGGING) log_it("now trying to jaunt home, responses awaited=" + (string)jaunt_responses_awaited); + } + + on_rez(integer parm) { + startup_parm = parm; + if (DEBUGGING) log_it("default onrez " + (string)startup_parm); + state default; + } + + timer() { + if (jaunt_responses_awaited) { + // we are not quite there yet. + if (check_for_timeout()) state normal_runtime; // oops. + return; // not time yet. + } + if (DEBUGGING) log_it("==> telling parent we got back, now at posn: " + (string)llGetPos()); + llMessageLinked(LINK_THIS, JAUNT_REZOLATOR_HUFFWARE_ID, REZOLATOR_CHILD_RETURNED, + wrap_parameters([got_close_enough, + llDumpList2String(llDeleteSubList(full_journey, 0, 0) + [ last_safe_position ], + VECTOR_SEPARATOR)])); + state normal_runtime; + } + + // process the response from the jaunting library. + link_message(integer which, integer num, string msg, key id) + { handle_link_message(which, num, msg, id); } +}