X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_scripts%2Fweapon_fire_v2.2.txt;fp=huffware%2Fhuffotronic_scripts%2Fweapon_fire_v2.2.txt;h=5e3908ea27f8df5745e290bbdcb8ab64beff1eaf;hb=2ad923922ef5c1e212dd45aa5074f08d54ea9371;hp=0000000000000000000000000000000000000000;hpb=1809c04b7499a188d1c2a7df3ec588bc8591a2e3;p=feisty_meow.git diff --git a/huffware/huffotronic_scripts/weapon_fire_v2.2.txt b/huffware/huffotronic_scripts/weapon_fire_v2.2.txt new file mode 100755 index 00000000..5e3908ea --- /dev/null +++ b/huffware/huffotronic_scripts/weapon_fire_v2.2.txt @@ -0,0 +1,219 @@ + +// huffware script: weapon fire, by fred huffhines. +// +// finds the first item in inventory and uses it as a bullet. it also finds the first +// sound in inventory and uses that as the report noise for firing the bullet. +// +// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html +// do not use it in objects without fully realizing you are implicitly accepting that license. +// + +// modifiable constants... + +integer LEFT_HANDED = TRUE; + +//float SPEED = 100.0; +float SPEED = 20.0; + +float DELAY = 0.0; // an enforced delay before the weapon can fire again. + +float VOLUME = 0.2; + +integer USE_ANIMATION = FALSE; // if this is true, then the bearer is posed. + +// global variables... + +vector velocity; +vector position; +rotation rotation_vec; + +integer have_permissions = FALSE; +integer armed = TRUE; + +////////////// +// huffware script: auto-retire, by fred huffhines, version 2.5. +// distributed under BSD-like license. +// !! keep in mind that this code must be *copied* into another +// !! script that you wish to add auto-retirement capability to. +// when a script has auto_retire in it, it can be dropped into an +// object and the most recent version of the script will destroy +// all older versions. +// +// the version numbers are embedded into the script names themselves. +// the notation for versions uses a letter 'v', followed by two numbers +// in the form "major.minor". +// major and minor versions are implicitly considered as a floating point +// number that increases with each newer version of the script. thus, +// "hazmap v0.1" might be the first script in the "hazmap" script continuum, +// and "hazmap v3.2" is a more recent version. +// +// example usage of the auto-retirement script: +// default { +// state_entry() { +// auto_retire(); // make sure newest addition is only version of script. +// } +// } +// this script is partly based on the self-upgrading scripts from markov brodsky +// and jippen faddoul. +////////////// +auto_retire() { + string self = llGetScriptName(); // the name of this script. + list split = compute_basename_and_version(self); + if (llGetListLength(split) != 2) return; // nothing to do for this script. + string basename = llList2String(split, 0); // script name with no version attached. + string version_string = llList2String(split, 1); // the version found. + integer posn; + // find any scripts that match the basename. they are variants of this script. + for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { +//log_it("invpo=" + (string)posn); + string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); + if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { + // found a basic match at least. + list inv_split = compute_basename_and_version(curr_script); + if (llGetListLength(inv_split) == 2) { + // see if this script is more ancient. + string inv_version_string = llList2String(inv_split, 1); // the version found. + // must make sure that the retiring script is completely the identical basename; + // just matching in the front doesn't make it a relative. + if ( (llList2String(inv_split, 0) == basename) + && ((float)inv_version_string < (float)version_string) ) { + // remove script with same name from inventory that has inferior version. + llRemoveInventory(curr_script); + } + } + } + } +} +// +// separates the base script name and version number. used by auto_retire. +list compute_basename_and_version(string to_chop_up) +{ + // minimum script name is 2 characters plus a version. + integer space_v_posn; + // find the last useful space and 'v' combo. + for (space_v_posn = llStringLength(to_chop_up) - 3; + (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); + space_v_posn--) { + // look for space and v but do nothing else. +//log_it("pos=" + (string)space_v_posn); + } + if (space_v_posn < 2) return []; // no space found. +//log_it("space v@" + (string)space_v_posn); + // now we zoom through the stuff after our beloved v character and find any evil + // space characters, which are most likely from SL having found a duplicate item + // name and not so helpfully renamed it for us. + integer indy; + for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { +//log_it("indy=" + (string)space_v_posn); + if (llGetSubString(to_chop_up, indy, indy) == " ") { + // found one; zap it. since we're going backwards we don't need to + // adjust the loop at all. + to_chop_up = llDeleteSubString(to_chop_up, indy, indy); +//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); + } + } + string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); + // ditch the space character for our numerical check. + string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); + // strip out a 'v' if there is one. + if (llGetSubString(chop_suffix, 0, 0) == "v") + chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); + // if valid floating point number and greater than zero, that works for our version. + string basename = to_chop_up; // script name with no version attached. + if ((float)chop_suffix > 0.0) { + // this is a big success right here. + basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); + return [ basename, chop_suffix ]; + } + // seems like we found nothing useful. + return []; +} +// +////////////// + +// performs the act of firing the bullet. +fire() +{ + if (armed) { + rotation_vec = llGetRot(); + velocity = llRot2Fwd(rotation_vec); + position = llGetPos(); + position = position + velocity; + position.z += 0.75; + velocity = velocity * SPEED; + if (llGetInventoryNumber(INVENTORY_SOUND) > 0) + llTriggerSound(llGetInventoryName(INVENTORY_SOUND, 0), VOLUME); + integer i; + for (i = 0; i < llGetInventoryNumber(INVENTORY_OBJECT); i++) + llRezObject(llGetInventoryName(INVENTORY_OBJECT, i), position, velocity, rotation_vec, 2814); + if (DELAY != 0.0) { + armed = FALSE; + llSetTimerEvent(DELAY); + } + } +} + +default +{ + state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } + on_rez(integer parm) { state rerun; } +} +state rerun { state_entry() { state default; } } + +state real_default +{ + state_entry() { + auto_retire(); + if (llGetInventoryNumber(INVENTORY_SOUND) > 0) + llPreloadSound(llGetInventoryName(INVENTORY_SOUND, 0)); + if (!have_permissions) { + llRequestPermissions(llGetOwner(), + PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS); + } + } + + on_rez(integer param) { llResetScript(); } + + run_time_permissions(integer permissions) { + if (permissions == PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS) { + llTakeControls(CONTROL_ML_LBUTTON, TRUE, FALSE); + if (USE_ANIMATION) { + if (LEFT_HANDED) { + llStartAnimation("hold_L_bow"); + llStopAnimation("aim_L_bow"); + } else { + llStartAnimation("hold_R_handgun"); + llStopAnimation("aim_R_handgun"); + } + } + have_permissions = TRUE; + } + } + + attach(key attachedAgent) { + if (attachedAgent != NULL_KEY) { + llRequestPermissions(llGetOwner(), + PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS); + } else { + if (have_permissions) { + llStopAnimation("hold_R_handgun"); + llStopAnimation("aim_R_handgun"); + llReleaseControls(); + llSetRot(<0,0,0,1>); + have_permissions = FALSE; + } + } + } + + control(key name, integer levels, integer edges) { + if ( ((edges & CONTROL_ML_LBUTTON) == CONTROL_ML_LBUTTON) + && ((levels & CONTROL_ML_LBUTTON) == CONTROL_ML_LBUTTON) ) { + fire(); + } + } + + timer() { + llSetTimerEvent(0.0); + armed = TRUE; + } +}