X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_tools_n_testers_v6.1%2Faltitudinator_v1.1.txt;fp=huffware%2Fhuffotronic_tools_n_testers_v6.1%2Faltitudinator_v1.1.txt;h=74830f01b78861d44a65138252be64f7631e0b17;hb=620a99face4f2cefadeed9ce69b4fd4f8d6e2b56;hp=0000000000000000000000000000000000000000;hpb=1fe10db9e00c16e771be0e3c4b8835b0c39553cb;p=feisty_meow.git diff --git a/huffware/huffotronic_tools_n_testers_v6.1/altitudinator_v1.1.txt b/huffware/huffotronic_tools_n_testers_v6.1/altitudinator_v1.1.txt new file mode 100755 index 00000000..74830f01 --- /dev/null +++ b/huffware/huffotronic_tools_n_testers_v6.1/altitudinator_v1.1.txt @@ -0,0 +1,156 @@ + +// huffware script: altitudinator, by fred huffhines +// +// displays an altimeter reading in the object's text. +// modified by fred huffhines, originally from LSL scripting library. +// +// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html +// do not use it in objects without fully realizing you are implicitly accepting that license. +// + +////////////// +// huffware script: auto-retire, by fred huffhines, version 2.5. +// distributed under BSD-like license. +// !! keep in mind that this code must be *copied* into another +// !! script that you wish to add auto-retirement capability to. +// when a script has auto_retire in it, it can be dropped into an +// object and the most recent version of the script will destroy +// all older versions. +// +// the version numbers are embedded into the script names themselves. +// the notation for versions uses a letter 'v', followed by two numbers +// in the form "major.minor". +// major and minor versions are implicitly considered as a floating point +// number that increases with each newer version of the script. thus, +// "hazmap v0.1" might be the first script in the "hazmap" script continuum, +// and "hazmap v3.2" is a more recent version. +// +// example usage of the auto-retirement script: +// default { +// state_entry() { +// auto_retire(); // make sure newest addition is only version of script. +// } +// } +// this script is partly based on the self-upgrading scripts from markov brodsky +// and jippen faddoul. +////////////// +auto_retire() { + string self = llGetScriptName(); // the name of this script. + list split = compute_basename_and_version(self); + if (llGetListLength(split) != 2) return; // nothing to do for this script. + string basename = llList2String(split, 0); // script name with no version attached. + string version_string = llList2String(split, 1); // the version found. + integer posn; + // find any scripts that match the basename. they are variants of this script. + for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { +//log_it("invpo=" + (string)posn); + string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); + if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { + // found a basic match at least. + list inv_split = compute_basename_and_version(curr_script); + if (llGetListLength(inv_split) == 2) { + // see if this script is more ancient. + string inv_version_string = llList2String(inv_split, 1); // the version found. + // must make sure that the retiring script is completely the identical basename; + // just matching in the front doesn't make it a relative. + if ( (llList2String(inv_split, 0) == basename) + && ((float)inv_version_string < (float)version_string) ) { + // remove script with same name from inventory that has inferior version. + llRemoveInventory(curr_script); + } + } + } + } +} +// +// separates the base script name and version number. used by auto_retire. +list compute_basename_and_version(string to_chop_up) +{ + // minimum script name is 2 characters plus a version. + integer space_v_posn; + // find the last useful space and 'v' combo. + for (space_v_posn = llStringLength(to_chop_up) - 3; + (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); + space_v_posn--) { + // look for space and v but do nothing else. +//log_it("pos=" + (string)space_v_posn); + } + if (space_v_posn < 2) return []; // no space found. +//log_it("space v@" + (string)space_v_posn); + // now we zoom through the stuff after our beloved v character and find any evil + // space characters, which are most likely from SL having found a duplicate item + // name and not so helpfully renamed it for us. + integer indy; + for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { +//log_it("indy=" + (string)space_v_posn); + if (llGetSubString(to_chop_up, indy, indy) == " ") { + // found one; zap it. since we're going backwards we don't need to + // adjust the loop at all. + to_chop_up = llDeleteSubString(to_chop_up, indy, indy); +//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); + } + } + string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); + // ditch the space character for our numerical check. + string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); + // strip out a 'v' if there is one. + if (llGetSubString(chop_suffix, 0, 0) == "v") + chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); + // if valid floating point number and greater than zero, that works for our version. + string basename = to_chop_up; // script name with no version attached. + if ((float)chop_suffix > 0.0) { + // this is a big success right here. + basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); + return [ basename, chop_suffix ]; + } + // seems like we found nothing useful. + return []; +} +// +////////////// + +default { + state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } + on_rez(integer parm) { state rerun; } +} +state rerun { state_entry() { state default; } } + +state real_default +{ + state_entry() + { + auto_retire(); + llSetTimerEvent(.01); // How often your timer() event updates + } + + timer() + { + vector pos = llGetPos(); // Gets your current position + vector size = llGetAgentSize(llGetOwner()); // Get the dimensions of your agent + size.z = size.z / 2.0; // Halve the height element of your agent, get altitude from feet + float aboveground = ((float)pos.z - llGround(<0.0,0.0,0.0>) - size.z); // Distance above ground + if (aboveground < 0.0) // If it thinks your feet are below ground + { + aboveground = llSqrt(aboveground * aboveground); // - flip it + } + if (aboveground < 0.09) // Check the margin of error for zeroing - you can redefine this + { + aboveground = 0.0; // Zero it out + } + vector Speed = llGetVel(); // LSL function that should be fixed in next release. + float RealSpeed = llVecMag(Speed); // Convert it to velocity you can use. + float abovewater = llWater(<0.0,0.0,0.0>) - pos.z; // difference between yourwater height + if (pos.z >= llWater(<0.0,0.0,0.0>)) // If at or above water + { + abovewater = llSqrt(abovewater * abovewater); + } + if (pos.z < llWater(<0.0,0.0,0.0>)) // If underwater + { + abovewater = abovewater - (abovewater * 2.0); // Push the number into the negative range + } +// string current = llGetText(); + llSetText("Sea Lvl ALT: " + (string)abovewater + "\n" + "Grnd Lvl ALT: " + + (string)(aboveground) + "\nSpeed: " + (string)RealSpeed, <0.1,0.8,0.3>, 1.0); // Emit string + } +} +