X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_tools_n_testers_v6.1%2Fbouncer_v2.0.txt;fp=huffware%2Fhuffotronic_tools_n_testers_v6.1%2Fbouncer_v2.0.txt;h=0000000000000000000000000000000000000000;hb=ef90e9104684f535e8a5edef643f008592254019;hp=e91d410e27b6d5006d4d0ca1911a8a021a7876e3;hpb=8bca8b4404ce2236359f100b97b1d10abb1b94bb;p=feisty_meow.git diff --git a/huffware/huffotronic_tools_n_testers_v6.1/bouncer_v2.0.txt b/huffware/huffotronic_tools_n_testers_v6.1/bouncer_v2.0.txt deleted file mode 100755 index e91d410e..00000000 --- a/huffware/huffotronic_tools_n_testers_v6.1/bouncer_v2.0.txt +++ /dev/null @@ -1,206 +0,0 @@ - -// huffware script: bouncer, by fred huffhines. -// -// this script repels an object or avatar that slams into it. -// -// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html -// do not use it in objects without fully realizing you are implicitly accepting that license. -// - -integer PUSH_UPWARDS = TRUE; - // if this is true, the velocity is reflected upwards. this is sort of - // a trampoline effect. -integer PUSH_DIRECTLY_BACK = TRUE; - // if this is true, then the object's velocity is reflected directly back. - // this is not a realistic bounce since it is like every bounce hits the - // object at a tangent rather than having the angle be rotated as a - // reflection. - -integer AVATARS_ONLY = FALSE; - // if true, then the bouncer will only react to people and not things. - -float PUSH_MULTIPLIER = 32.0; - // increase the object's velocity by this factor, as part of how we - // help it along when it collides with us. - -integer LOCAL_AXIS = FALSE; - // use the axis relative to the object's rotation? - -// originally came from reverse_velocity from concussive script. -push_back(key act_upon, integer local_axis) -{ - list details = llGetObjectDetails(act_upon, [ OBJECT_VELOCITY ]); - vector current_velocity = llList2Vector(details, 0); - - if (local_axis) { - rotation rot = llGetRot(); - current_velocity /= rot; // undo the rotation. - } - // here's where we return the velocity exactly backwards along - // its own axis. this is not really very true to physics. - vector new_velocity = -PUSH_MULTIPLIER * current_velocity; - new_velocity *= llGetMass(); - llPushObject(act_upon, new_velocity, ZERO_VECTOR, local_axis); -} - -// causes the object to be thrown up into the air and magnifies their -// velocity. -push_up(key act_upon, integer local_axis) -{ - list details = llGetObjectDetails(act_upon, [ OBJECT_VELOCITY ]); - vector current_velocity = llList2Vector(details, 0); - if (local_axis) { - rotation rot = llGetRot(); - current_velocity /= rot; // undo the rotation. - } - // another example that's like the trampoline... -// vector new_velocity = PUSH_MULTIPLIER * llRot2Up(llGetRot()); - vector new_velocity = current_velocity; - new_velocity.z = -PUSH_MULTIPLIER * new_velocity.z; - new_velocity *= llGetMass(); - llPushObject(act_upon, new_velocity, ZERO_VECTOR, local_axis); -} - -// a newer method that can be used to 'continue' the velocity away from -// the bouncer but more upwards from an elastic collision than back at the av. -/////not implemented yet. -// needs good physics normal vector implementation. - -// called by the collision event handler when we detect something -// bumping into us. -handle_collisions(integer count) -{ - integer i; - for (i = 0; i < count; i++) { - if ( (AVATARS_ONLY && (llDetectedType(i) & AGENT) ) - || !AVATARS_ONLY) { - if (PUSH_UPWARDS) - push_up(llDetectedKey(i), LOCAL_AXIS); - if (PUSH_DIRECTLY_BACK) - push_back(llDetectedKey(i), LOCAL_AXIS); - } - } -} - -////////////// -// from hufflets... - -////////////// -// huffware script: auto-retire, by fred huffhines, version 2.5. -// distributed under BSD-like license. -// !! keep in mind that this code must be *copied* into another -// !! script that you wish to add auto-retirement capability to. -// when a script has auto_retire in it, it can be dropped into an -// object and the most recent version of the script will destroy -// all older versions. -// -// the version numbers are embedded into the script names themselves. -// the notation for versions uses a letter 'v', followed by two numbers -// in the form "major.minor". -// major and minor versions are implicitly considered as a floating point -// number that increases with each newer version of the script. thus, -// "hazmap v0.1" might be the first script in the "hazmap" script continuum, -// and "hazmap v3.2" is a more recent version. -// -// example usage of the auto-retirement script: -// default { -// state_entry() { -// auto_retire(); // make sure newest addition is only version of script. -// } -// } -// this script is partly based on the self-upgrading scripts from markov brodsky -// and jippen faddoul. -////////////// -auto_retire() { - string self = llGetScriptName(); // the name of this script. - list split = compute_basename_and_version(self); - if (llGetListLength(split) != 2) return; // nothing to do for this script. - string basename = llList2String(split, 0); // script name with no version attached. - string version_string = llList2String(split, 1); // the version found. - integer posn; - // find any scripts that match the basename. they are variants of this script. - for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { -//log_it("invpo=" + (string)posn); - string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); - if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { - // found a basic match at least. - list inv_split = compute_basename_and_version(curr_script); - if (llGetListLength(inv_split) == 2) { - // see if this script is more ancient. - string inv_version_string = llList2String(inv_split, 1); // the version found. - // must make sure that the retiring script is completely the identical basename; - // just matching in the front doesn't make it a relative. - if ( (llList2String(inv_split, 0) == basename) - && ((float)inv_version_string < (float)version_string) ) { - // remove script with same name from inventory that has inferior version. - llRemoveInventory(curr_script); - } - } - } - } -} -// -// separates the base script name and version number. used by auto_retire. -list compute_basename_and_version(string to_chop_up) -{ - // minimum script name is 2 characters plus a version. - integer space_v_posn; - // find the last useful space and 'v' combo. - for (space_v_posn = llStringLength(to_chop_up) - 3; - (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); - space_v_posn--) { - // look for space and v but do nothing else. -//log_it("pos=" + (string)space_v_posn); - } - if (space_v_posn < 2) return []; // no space found. -//log_it("space v@" + (string)space_v_posn); - // now we zoom through the stuff after our beloved v character and find any evil - // space characters, which are most likely from SL having found a duplicate item - // name and not so helpfully renamed it for us. - integer indy; - for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { -//log_it("indy=" + (string)space_v_posn); - if (llGetSubString(to_chop_up, indy, indy) == " ") { - // found one; zap it. since we're going backwards we don't need to - // adjust the loop at all. - to_chop_up = llDeleteSubString(to_chop_up, indy, indy); -//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); - } - } - string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); - // ditch the space character for our numerical check. - string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); - // strip out a 'v' if there is one. - if (llGetSubString(chop_suffix, 0, 0) == "v") - chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); - // if valid floating point number and greater than zero, that works for our version. - string basename = to_chop_up; // script name with no version attached. - if ((float)chop_suffix > 0.0) { - // this is a big success right here. - basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); - return [ basename, chop_suffix ]; - } - // seems like we found nothing useful. - return []; -} -// -////////////// - -// end hufflets. -////////////// - - -default -{ - state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } - on_rez(integer parm) { state rerun; } -} -state rerun { state_entry() { state default; } } - -state real_default -{ - state_entry() { auto_retire(); } - - collision(integer count) { handle_collisions(count); } -} -