X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_tools_n_testers_v6.1%2Ftimed_expiration_v2.9_%28toxic%29_.txt;fp=huffware%2Fhuffotronic_tools_n_testers_v6.1%2Ftimed_expiration_v2.9_%28toxic%29_.txt;h=c3fe9649c03f91ba0ce72fbf964fada72c8f8b8c;hb=cb9011b7dd78ac93d48a871a9fdda062c9181138;hp=0000000000000000000000000000000000000000;hpb=ad0ce3f89fcb4e06393aa84e342c2745aef72da8;p=feisty_meow.git diff --git a/huffware/huffotronic_tools_n_testers_v6.1/timed_expiration_v2.9_(toxic)_.txt b/huffware/huffotronic_tools_n_testers_v6.1/timed_expiration_v2.9_(toxic)_.txt new file mode 100755 index 00000000..c3fe9649 --- /dev/null +++ b/huffware/huffotronic_tools_n_testers_v6.1/timed_expiration_v2.9_(toxic)_.txt @@ -0,0 +1,159 @@ + +// huffware script: timed expiration, by fred huffhines. +// +// this ensures that an object only lives a set amount of time before de-rezzing. +// +// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html +// do not use it in objects without fully realizing you are implicitly accepting that license. +// + +float PRODUCT_LIFETIME = 0.9; // time allowed before the object terminates, in minutes. + // since we now make the object temporary, this has to be less than a minute + // for our own dying scene to take place. otherwise the object just disappears. + +float EXPIRY_VOLUME = 0.25; + // we have found that this volume level is generally good, since you don't want + // the object screaming like crazy as it evaporates. + + +////////////// +// huffware script: auto-retire, by fred huffhines, version 1.9. +// distributed under BSD-like license. +// partly based on the self-upgrading scripts from markov brodsky and jippen faddoul. +// the function auto_retire() should be added *inside* a version numbered script that +// you wish to give the capability of self-upgrading. +// this script supports a notation for versions embedded in script names where a 'v' +// is followed by a number in the form "major.minor", e.g. "grunkle script by ted v8.2". +// when the containing script is dropped into an object with a different version, the +// most recent version eats any existing ones. +// keep in mind that this code must be *copied* into your script you wish to add +// auto-retirement capability to. +// +// example usage of the auto-retirement script: +// +// default { +// state_entry() { +// auto_retire(); // make sure newest addition is only version of script. +// } +// } +auto_retire() { + string self = llGetScriptName(); // the name of this script. + list split = compute_basename_and_version(self); + if (llGetListLength(split) != 2) return; // nothing to do for this script. + string basename = llList2String(split, 0); // script name with no version attached. + string version_string = llList2String(split, 1); // the version found. + integer posn; + // find any scripts that match the basename. they are variants of this script. + for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { + string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); + if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { + // found a basic match at least. + list inv_split = compute_basename_and_version(curr_script); + if (llGetListLength(inv_split) == 2) { + // see if this script is more ancient. + string inv_version_string = llList2String(inv_split, 1); // the version found. + if ((float)inv_version_string < (float)version_string) { + // remove script with same name from inventory that has inferior version. + llRemoveInventory(curr_script); + } + } + } + } +} +// +// separates the base script name and version number. used by auto_retire. +list compute_basename_and_version(string to_chop_up) +{ + if (llSubStringIndex(to_chop_up, " ") < 0) return []; // no space found, not a valid name to work on. + + string basename = to_chop_up; // script name with no version attached. + + integer posn; + // minimum script name is 2 characters plus version. + for (posn = llStringLength(to_chop_up) - 1; + (posn >= 2) && (llGetSubString(to_chop_up, posn, posn) != " "); + posn--) { + // find the space. do nothing else. + } + if (posn < 2) return []; // no space found. + string full_suffix = llGetSubString(to_chop_up, posn, -1); + // ditch the space character for our numerical check. + string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); + // strip out a 'v' if there is one. + if (llGetSubString(chop_suffix, 0, 0) == "v") + chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); + // if valid floating point number and greater than zero, that works for our version. + if ((float)chop_suffix > 0.0) { + // this is a big success right here. + basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); + return [ basename, chop_suffix ]; + } + // seems like we found nothing useful. + return []; +} +// +////////////// + +// how many times the timer is hit per minute. +float TICKS_PER_MINUTE = 20.0; + +float ticks_to_live; // how long this particular object has left. + +show_time_left() +{ +// integer secs_left = (integer)(60.0 * ticks_to_live / TICKS_PER_MINUTE); +// llWhisper(14, (string)secs_left + " seconds before expiration."); +} + +default +{ + state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } + on_rez(integer parm) { state rerun; } +} +state rerun { state_entry() { state default; } } + +state real_default +{ + state_entry() { + llParticleSystem([]); // kill any old particles running. + auto_retire(); +//llWhisper(0, "starting up " + llGetObjectName()); + ticks_to_live = PRODUCT_LIFETIME * TICKS_PER_MINUTE; + llSetTimerEvent(60.0 / TICKS_PER_MINUTE); // check avatar's state periodically. + // make sure this is a temporary object. + llSetPrimitiveParams([PRIM_TEMP_ON_REZ, TRUE]); + show_time_left(); + } + + timer() { + // make sure we don't wait too long to reset our temporariness. + integer time_now = llGetUnixTime(); + // check whether we should stay alive or not. + if (--ticks_to_live <= 0.0) { +// llWhisper(0, llGetObjectName() + " is terminating now."); + string first_sound = llGetInventoryName(INVENTORY_SOUND, 0); + if (first_sound != "") + llTriggerSound(first_sound, EXPIRY_VOLUME); + string first_pic = llGetInventoryName(INVENTORY_TEXTURE, 0); + if (first_pic != "") + llMakeExplosion(20, 1.0, 5, 3.0, 1.0, first_pic, ZERO_VECTOR); + llDie(); + // resetting this since if we're here, we don't want to keep blowing up. + ticks_to_live = PRODUCT_LIFETIME * TICKS_PER_MINUTE; + } else { + show_time_left(); + } + } + + on_rez(integer param) { + // make sure we start over when this is a new object. + llResetScript(); + } + + touch_start(integer total_number) + { + ticks_to_live += TICKS_PER_MINUTE; // add a minute to its life. +// llWhisper(0, "Object gets another minute to live."); + } + +}