X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_updater_freebie_v5.3%2FTL_Door_fredmod_v4.4.lsl;fp=huffware%2Fhuffotronic_updater_freebie_v5.3%2FTL_Door_fredmod_v4.4.lsl;h=0000000000000000000000000000000000000000;hb=dc3a7c140ef0a059f3b405bac0cf22791cac0607;hp=0255c6c22cdbe6cdc1fe9a08ddcf7a7ffbe85658;hpb=f2be7577716da4384c07946069b3b353ca15403a;p=feisty_meow.git diff --git a/huffware/huffotronic_updater_freebie_v5.3/TL_Door_fredmod_v4.4.lsl b/huffware/huffotronic_updater_freebie_v5.3/TL_Door_fredmod_v4.4.lsl deleted file mode 100755 index 0255c6c2..00000000 --- a/huffware/huffotronic_updater_freebie_v5.3/TL_Door_fredmod_v4.4.lsl +++ /dev/null @@ -1,697 +0,0 @@ - -// fred huffhines mods: -// -// took away the universal skeleton key that was lodged in this script. -// -// stopped considering door's scale; this is not usually needed, plus we were blowing -// past the SL limit on object names. -// -// moved to only storing a couple digits after the decimal point; this is another -// crucial thing to limit the size of the object name. -// -// added a "toggle" command that behaves like touch, in that the door will be opened -// or closed based on current state. -// -// made the sensor distance required before the door will listen to someone into a -// configurable parameter, instead of the woefully tiny, hard-coded 5 meters. -// -// added debugging flag and switchable logging for debugging mode. -// -// *original license and author info below...* -// -// plus, timeless prototype said this about using the script in osgrid and elsewhere: -// "hi, thanks for asking, yes you may use the door script in other grids." -// -// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html -// do not use it in objects without fully realizing you are implicitly accepting that license. -// -// more fred huffhines mods: (circa march 2012) -// added PASS_COMMANDS flag, which can be used to pass along any commands we -// hear to anyone else on our same channel within the object. -// added stifling of commands heard so they don't get re-sent, causing endless -// loops of door openings. - - -//------------------------------------------------------ -// Timeless Linked Door Script by Timeless Prototype -//------------------------------------------------------ -// The latest version of this script can always be found -// in the Library section of the wiki: -// http://www.secondlife.com/badgeo/ -// This script is free to use, but whereever it is used -// the SCRIPT's permissions MUST be set to: -// [x] Next owner can modify -// [x] Next owner can copy -// [x] Next owner can transfer -// [x] Allow anyone to copy -// [x] Share with group - -//------------------------------------------------------ -// USAGE INSTRUCTIONS FOR EVERYDAY USE: -//------------------------------------------------------ -// Say the following commands on channel 0: -// 'unlock' - Unlocks all doors in range. -// 'lock' - Locks all doors in range and allows -// only the permitted users to open it. -// To open the door, either Touch it, Walk into it or -// say 'open' or say 'close'. - -//------------------------------------------------------ -// USAGE INSTRUCTIONS FOR BUILDERS: -//------------------------------------------------------ -// 1. Copy and paste this script into the door prim and -// change the settings (see further down). -// 2. The door prim must be linked to at least one other -// prim (could be linked to the house for example). -// 3. The door prim MUST NOT be the root prim. -// 4. Use Edit Linked Parts to move, rotate and size the -// door prim for the closed state. -// 5. When ready, stand close to the door and say -// '/door closed' (this records the closed door -// position, rotation and size to the object's -// name and description). -// 6. Use the Edit Linked parts to move, rotate and size -// the door prim for the opened state. -// 7. When ready, stand close to the door and say -// '/door opened' (this records the opened door -// position, rotation and size). -// 8. Once recorded it will not accept these commands -// again. If you do need to redo the settings then -// delete the Name and Description of the door prim -// (these are where the position information is -// stored), and then follow the steps above again. -// Note: deleting the object name won't save, so set -// the object name to 'Object' to reset the object -// name. - -//------------------------------------------------------ -// Change these settings to suit your needs. -//------------------------------------------------------ -// To mute any/all of the sounds set the sound string(s) -// to "" (empty string). -// To get the UUID of a sound, right click on the sound -// in your inventory and choose "Copy Asset UUID", then -// paste the UUID in here. -string doorOpenSound = "Door open"; -string doorCloseSound = "Door close"; -string confirmedSound = "69743cb2-e509-ed4d-4e52-e697dc13d7ac"; -string accessDeniedSound = "58da0f9f-42e5-8a8f-ee51-4fac6c247c98"; -string doorBellSound = ""; // Setting to empty stops door announcements too. -float autoCloseTime = 120.0; // 0 seconds to disable auto close. -integer allowGroupToo = TRUE; // Set to FALSE to disallow same group access to door. -list allowedAgentUUIDs = []; // Comma-separated, quoted list of avatar UUIDs who are allowed access to this door. -// was allowing this sneaky guy: "8efecbac-35de-4f40-89c1-2c772b83cafa" -integer listenChannel = 10106; -float RESPONSE_DISTANCE = 120.0; // how far to allow a command from users with permission. -integer DEBUGGING = FALSE; -integer PASS_COMMANDS = TRUE; - // if true, then we will order other doors to open when we do. - // we use the listenChannel as the id to pass commands on, so that only the doors listening to - // the same place will hear our commands. -integer command_is_a_response = FALSE; - // if this is true, then the door open and close must not re-echo their actions. - -//------------------------------------------------------ -// Leave the rest of the settings alone, these are -// handled by the script itself. -//------------------------------------------------------ -integer isLocked = FALSE; // Only when the door is locked do the permissions apply. -integer isOpen = TRUE; -vector openPos = ZERO_VECTOR; -rotation openRot = ZERO_ROTATION; -vector closedPos = ZERO_VECTOR; -rotation closedRot = ZERO_ROTATION; -key openerKey = NULL_KEY; -key closerKey = NULL_KEY; -integer isSetup = FALSE; -integer listenHandle = 0; -string avatarName = ""; - -// zooms the sub-prim to a new rotation and position. -jump_to_position(vector position, rotation new_rot) -{ - list config_blast = [ - PRIM_SIZE, llGetScale(), ///???? - // first jump away from where we started, trying to get past an opensim bug. -// PRIM_POSITION, ZERO_VECTOR, -// PRIM_POSITION, ZERO_VECTOR, -// PRIM_POSITION, ZERO_VECTOR, -// PRIM_POSITION, ZERO_VECTOR, -// PRIM_POSITION, ZERO_VECTOR, - PRIM_ROTATION, ZERO_ROTATION * new_rot / llGetRootRotation(), -// PRIM_POSITION, position, -// PRIM_POSITION, position, -// PRIM_POSITION, position, -// PRIM_POSITION, position, -// PRIM_POSITION, position, - PRIM_POSITION, position - ]; - llSetLinkPrimitiveParams(llGetLinkNumber(), config_blast); -if (DEBUGGING) llOwnerSay("want pos=" + (string)position + ", got=" + (string)llGetLocalPos() -+ ", and want rot=" + (string)new_rot + ", got=" + (string)llGetLocalRot()); -} - -mySayName(integer channel, string objectName, string message) -{ - string name = llGetObjectName(); - llSetObjectName(objectName); - llSay(0, "/me " + message); - llSetObjectName(name); -} - -mySay(integer channel, string message) -{ - string name = llGetObjectName(); - llSetObjectName("Door"); - llSay(0, message); - llSetObjectName(name); -} - -myOwnerSay(string message) -{ - string name = llGetObjectName(); - llSetObjectName("Door"); - llOwnerSay(message); - llSetObjectName(name); -} - -mySoundConfirmed() -{ - if (confirmedSound != "") - { - llTriggerSound(confirmedSound, 1.0); - } -} - -mySoundAccessDenied() -{ - if (accessDeniedSound != "") - { - llTriggerSound(accessDeniedSound, 1.0); - } -} - -myGetDoorParams() -{ - isSetup = FALSE; - if (llSubStringIndex(llGetObjectDesc(), "D;") == 0 && llSubStringIndex(llGetObjectName(), "D;") == 0) - { - list nameWords = llParseString2List(llGetObjectName(), [";"], []); - list descWords = llParseString2List(llGetObjectDesc(), [";"], []); - if (llGetListLength(nameWords) != 3 || llGetListLength(descWords) != 3) - { - myOwnerSay("The door prim's name and/or description has invalid syntax and/or number of parameters. Delete the door prim's name and description and setup the door prim again."); - } - else - { - openPos = (vector)llList2String(nameWords, 1); - openRot = (rotation)llList2String(nameWords, 2); - closedPos = (vector)llList2String(descWords, 1); - closedRot = (rotation)llList2String(descWords, 2); - isSetup = TRUE; - } -//llSay(0, "got open pos=" + (string)(openPos) + " rot=" + (string)(openRot)); -//llSay(0, "got close pos=" + (string)(closedPos) + " rot=" + (string)(closedRot)); - - } -} - -// if open_state is true, the parms are for an open door. -mySetDoorParams(integer open_state, vector Pos, rotation Rot) -{ - if (open_state) { - // parms for open state. - llSetObjectName("D;" + vector_chop(Pos) + ";" + rotation_chop(Rot)); - } else { - // parms for closed state. - llSetObjectDesc("D;" + vector_chop(Pos) + ";" + rotation_chop(Rot)); - } - isSetup = TRUE; -} - -integer myPermissionCheck(key id) -{ - integer hasPermission = FALSE; - if (isLocked == FALSE) { - if (DEBUGGING) llOwnerSay("perm--unlocked: okay"); - hasPermission = TRUE; - } else if (llGetOwnerKey(id) == llGetOwner()) { - if (DEBUGGING) llOwnerSay("perm--is owner: okay"); - hasPermission = TRUE; - } else if (allowGroupToo == TRUE && llSameGroup(id)) { - if (DEBUGGING) llOwnerSay("perm--same group: okay"); - hasPermission = TRUE; - } else if (llListFindList(allowedAgentUUIDs, [(string)id]) != -1) { - if (DEBUGGING) llOwnerSay("perm--in list: okay"); - hasPermission = TRUE; - } else { - if (DEBUGGING) llOwnerSay("perm--not found anywhere: bad perms"); - } - return hasPermission; -} - -myOpenDoor() -{ - isOpen = FALSE; - myToggleDoor(); -} - -myCloseDoor() -{ - isOpen = TRUE; - myToggleDoor(); -} - -myToggleDoor() -{ - if (isSetup == FALSE) - { - myOwnerSay("The door prim has not been configured yet. Please read the usage instructions in the door script."); - } - else if (llGetLinkNumber() == 0 || llGetLinkNumber() == 1) - { - myOwnerSay("The door prim must be linked to at least one other prim and the door prim must not be the root prim"); - } - else - { - isOpen = !isOpen; -if (DEBUGGING) llOwnerSay("door open state is now=" + (string)isOpen); - if (isOpen) - { -if (DEBUGGING) llOwnerSay("opening the door."); - if (doorBellSound != "") - { - llTriggerSound(doorBellSound, 1.0); - if (avatarName != "") - { - mySayName(0, avatarName, "is at the door."); - avatarName = ""; - } - } - if (doorOpenSound != "") - { - llTriggerSound(doorOpenSound, 1.0); - } - jump_to_position(openPos, openRot); -// list config_blast = [ PRIM_POSITION, llGetLocalPos() + <4, 4, 4>, -// PRIM_ROTATION, ZERO_ROTATION * openRot / llGetRootRotation(), -// PRIM_POSITION, openPos -//// PRIM_SIZE, llGetScale() -// ]; -// llSetPrimitiveParams(config_blast); -//if (DEBUGGING) llOwnerSay("want pos=" + (string)openPos + ", got=" + (string)llGetLocalPos() -//+ ", and want rot=" + (string)openRot + ", got=" + (string)llGetLocalRot()); - - if (PASS_COMMANDS && !command_is_a_response) { - // Door API. - llMessageLinked(LINK_SET, listenChannel, "cmd|door|open", llGetKey()); - } - command_is_a_response = FALSE; // took care of that one. - } - else - { -if (DEBUGGING) llOwnerSay("closing the door."); - if (doorCloseSound != "") - { - llTriggerSound(doorCloseSound, 1.0); - } - jump_to_position(closedPos, closedRot); -// list config_blast = [ -// PRIM_ROTATION, ZERO_ROTATION * closedRot / llGetRootRotation(), -// PRIM_POSITION, closedPos -//// PRIM_SIZE, llGetScale() -// ]; -// llSetPrimitiveParams(config_blast); -//if (DEBUGGING) llOwnerSay("want pos=" + (string)closedPos + ", got=" + (string)llGetLocalPos() -//+ ", and want rot=" + (string)closedRot + ", got=" + (string)llGetLocalRot()); - if (PASS_COMMANDS && !command_is_a_response) { - // Door API. - llMessageLinked(LINK_SET, listenChannel, "cmd|door|close", llGetKey()); - } - command_is_a_response = FALSE; // took care of that one. - } - - llSetTimerEvent(0.0); - if (isOpen == TRUE && autoCloseTime != 0.0) - { - llSetTimerEvent(autoCloseTime); - } - } -} - -////////////// -// from hufflets... - -// returns the index of the first occurrence of "pattern" inside -// the "full_string". if it is not found, then a negative number is returned. -integer find_substring(string full_string, string pattern) -{ return llSubStringIndex(llToLower(full_string), llToLower(pattern)); } - -// returns text for a floating point number, but includes only -// three digits after the decimal point. -string float_chop(float to_show) -{ - integer mant = llAbs(llRound(to_show * 1000.0) / 1000); - string neg_sign; - if (to_show < 0.0) neg_sign = "-"; - string dec_s = (string)((llRound(to_show * 1000.0) - mant * 1000) / 1000.0); - dec_s = llGetSubString(llGetSubString(dec_s, find_substring(dec_s, ".") + 1, -1), 0, 2); - // strip off all trailing zeros. - while (llGetSubString(dec_s, -1, -1) == "0") - dec_s = llDeleteSubString(dec_s, -1, -1); - string to_return = neg_sign + (string)mant; - if (llStringLength(dec_s)) to_return += "." + dec_s; - return to_return; -} - -// returns a prettier form for vector text, with chopped floats. -string vector_chop(vector to_show) -{ - return "<" + float_chop(to_show.x) + "," - + float_chop(to_show.y) + "," - + float_chop(to_show.z) + ">"; -} - -// similarly, for a rotation. -string rotation_chop(rotation to_show) -{ - return "<" + float_chop(to_show.x) + "," - + float_chop(to_show.y) + "," - + float_chop(to_show.z) + "," - + float_chop(to_show.s) + ">"; -} - -////////////// -// huffware script: auto-retire, by fred huffhines, version 2.5. -// distributed under BSD-like license. -// !! keep in mind that this code must be *copied* into another -// !! script that you wish to add auto-retirement capability to. -// when a script has auto_retire in it, it can be dropped into an -// object and the most recent version of the script will destroy -// all older versions. -// -// the version numbers are embedded into the script names themselves. -// the notation for versions uses a letter 'v', followed by two numbers -// in the form "major.minor". -// major and minor versions are implicitly considered as a floating point -// number that increases with each newer version of the script. thus, -// "hazmap v0.1" might be the first script in the "hazmap" script continuum, -// and "hazmap v3.2" is a more recent version. -// -// example usage of the auto-retirement script: -// default { -// state_entry() { -// auto_retire(); // make sure newest addition is only version of script. -// } -// } -// this script is partly based on the self-upgrading scripts from markov brodsky -// and jippen faddoul. -////////////// -auto_retire() { - string self = llGetScriptName(); // the name of this script. - list split = compute_basename_and_version(self); - if (llGetListLength(split) != 2) return; // nothing to do for this script. - string basename = llList2String(split, 0); // script name with no version attached. - string version_string = llList2String(split, 1); // the version found. - integer posn; - // find any scripts that match the basename. they are variants of this script. - for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { -//log_it("invpo=" + (string)posn); - string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); - if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { - // found a basic match at least. - list inv_split = compute_basename_and_version(curr_script); - if (llGetListLength(inv_split) == 2) { - // see if this script is more ancient. - string inv_version_string = llList2String(inv_split, 1); // the version found. - // must make sure that the retiring script is completely the identical basename; - // just matching in the front doesn't make it a relative. - if ( (llList2String(inv_split, 0) == basename) - && ((float)inv_version_string < (float)version_string) ) { - // remove script with same name from inventory that has inferior version. - llRemoveInventory(curr_script); - } - } - } - } -} -// -// separates the base script name and version number. used by auto_retire. -list compute_basename_and_version(string to_chop_up) -{ - // minimum script name is 2 characters plus a version. - integer space_v_posn; - // find the last useful space and 'v' combo. - for (space_v_posn = llStringLength(to_chop_up) - 3; - (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); - space_v_posn--) { - // look for space and v but do nothing else. -//log_it("pos=" + (string)space_v_posn); - } - if (space_v_posn < 2) return []; // no space found. -//log_it("space v@" + (string)space_v_posn); - // now we zoom through the stuff after our beloved v character and find any evil - // space characters, which are most likely from SL having found a duplicate item - // name and not so helpfully renamed it for us. - integer indy; - for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { -//log_it("indy=" + (string)space_v_posn); - if (llGetSubString(to_chop_up, indy, indy) == " ") { - // found one; zap it. since we're going backwards we don't need to - // adjust the loop at all. - to_chop_up = llDeleteSubString(to_chop_up, indy, indy); -//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); - } - } - string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); - // ditch the space character for our numerical check. - string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); - // strip out a 'v' if there is one. - if (llGetSubString(chop_suffix, 0, 0) == "v") - chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); - // if valid floating point number and greater than zero, that works for our version. - string basename = to_chop_up; // script name with no version attached. - if ((float)chop_suffix > 0.0) { - // this is a big success right here. - basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); - return [ basename, chop_suffix ]; - } - // seems like we found nothing useful. - return []; -} -// -////////////// - -default -{ - state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } - on_rez(integer parm) { state rerun; } -} -state rerun { state_entry() { state default; } } - -state real_default -{ - state_entry() - { - auto_retire(); - listenHandle = llListen(listenChannel, "", NULL_KEY, ""); - myGetDoorParams(); - myCloseDoor(); - } - - on_rez(integer parm) { llResetScript(); } - - touch_start(integer total_number) - { - command_is_a_response = FALSE; - if (myPermissionCheck(llDetectedKey(0)) == TRUE) - { - avatarName = llDetectedName(0); - myToggleDoor(); - } - else - { - mySoundAccessDenied(); - } - } - - timer() - { - myCloseDoor(); - } - - link_message(integer sender_num, integer num, string str, key id) - { - // Door API. The API is here in case you want to create PIN entry keypads or whatever. - if (num == listenChannel) { - if (id == llGetKey()) return; // don't listen to our own commands. - command_is_a_response = TRUE; - if (str == "cmd|door|open") myOpenDoor(); - else if (str == "cmd|door|close") myCloseDoor(); - else if (str == "cmd|door|discover") - llMessageLinked(LINK_SET, listenChannel, "cmd|door|discovered|" + (string)llGetKey(), - llGetKey()); - else command_is_a_response = FALSE; -//hmmm: above protocol seems redundant, but sending back the original id (like this did before) -// in the id field does not fit in with our usual schemes very well. - } - } - - listen(integer channel, string name, key id, string message) - { -// if (DEBUGGING) llOwnerSay("heard: " + message); - command_is_a_response = FALSE; // don't get involved with the link message checking. - - // Performance note: it's quicker to compare the strings than to compare permissions each time anyone says anything on this channel. - if (message == "open") - { - if (myPermissionCheck(id) == TRUE) - { - // Only open the door if the person is quite close to this door. - openerKey = id; - closerKey = NULL_KEY; - avatarName = name; - llSensor(name, id, AGENT, RESPONSE_DISTANCE, TWO_PI); - } - else - { - mySoundAccessDenied(); - } - } - else if (message == "close") - { - if (myPermissionCheck(id) == TRUE) - { - openerKey = NULL_KEY; - closerKey = id; - avatarName = name; - // Only close the door if the person is quite close to this door. - llSensor(name, id, AGENT, RESPONSE_DISTANCE, TWO_PI); - } - else - { - mySoundAccessDenied(); - } - } - else if (message == "lock") - { - if (myPermissionCheck(id) == TRUE) - { - isLocked = TRUE; - mySoundConfirmed(); - } - else - { - mySoundAccessDenied(); - } - } - else if (message == "unlock") - { - if (myPermissionCheck(id) == TRUE) - { - isLocked = FALSE; - mySoundConfirmed(); - } - else - { - mySoundAccessDenied(); - } - } - else if (message == "toggle") - { - if (myPermissionCheck(id) == TRUE) - { - avatarName = name; - myToggleDoor(); - } - else - { - mySoundAccessDenied(); - } - } - else if (message == "/door opened" && llSubStringIndex(llGetObjectName(), "D;") == -1) - { - if (llGetOwnerKey(id) == llGetOwner()) - { - mySoundConfirmed(); - openPos = llGetLocalPos(); - openRot = llGetLocalRot(); - isOpen = TRUE; - mySetDoorParams(TRUE, openPos, openRot); -//llSay(0, "set open pos=" + (string)(openPos) + " rot=" + (string)(openRot)); - } - else - { - mySoundAccessDenied(); - } - } - else if (message == "/door closed" && llSubStringIndex(llGetObjectDesc(), "D;") == -1) - { - if (llGetOwnerKey(id) == llGetOwner()) - { - mySoundConfirmed(); - closedPos = llGetLocalPos(); - closedRot = llGetLocalRot(); - isOpen = FALSE; - mySetDoorParams(FALSE, closedPos, closedRot); -//llSay(0, "set close pos=" + (string)(closedPos) + " rot=" + (string)(closedRot)); - } - else - { - mySoundAccessDenied(); - } - } - } - - sensor(integer num_detected) - { - if (openerKey != NULL_KEY) - { - integer i; - for (i = 0; i < num_detected; i++) - { - if (llDetectedKey(i) == openerKey && myPermissionCheck(llDetectedKey(i)) == TRUE) - { - myOpenDoor(); - } - } - openerKey = NULL_KEY; - } - else - { - integer i; - for (i = 0; i < num_detected; i++) - { - if (llDetectedKey(i) == closerKey && myPermissionCheck(llDetectedKey(i)) == TRUE) - { - myCloseDoor(); - } - } - closerKey = NULL_KEY; - } - } - -//------------------------------------------------------ -// Uncomment the following code if you particularly want -// collisions to affect the door state. -//------------------------------------------------------ - -// collision_start(integer num_detected) -// { -// integer i; -// for (i = 0; i < num_detected; i++) -// { -// if (myPermissionCheck(llDetectedKey(i)) == TRUE) -// { -// avatarName = llDetectedName(i); -// myOpenDoor(); -// } -// else if (llDetectedType(i) & AGENT) -// { -// mySoundAccessDenied(); -// } -// } -// } - -} -