X-Git-Url: https://feistymeow.org/gitweb/?a=blobdiff_plain;f=huffware%2Fhuffotronic_updater_freebie_v5.3%2Ftexture_mover_v3.0.txt;fp=huffware%2Fhuffotronic_updater_freebie_v5.3%2Ftexture_mover_v3.0.txt;h=0000000000000000000000000000000000000000;hb=f2be7577716da4384c07946069b3b353ca15403a;hp=57a1e641b49cf28f46b42511e8397b69b2b4b093;hpb=620a99face4f2cefadeed9ce69b4fd4f8d6e2b56;p=feisty_meow.git diff --git a/huffware/huffotronic_updater_freebie_v5.3/texture_mover_v3.0.txt b/huffware/huffotronic_updater_freebie_v5.3/texture_mover_v3.0.txt deleted file mode 100755 index 57a1e641..00000000 --- a/huffware/huffotronic_updater_freebie_v5.3/texture_mover_v3.0.txt +++ /dev/null @@ -1,237 +0,0 @@ - -// huffware script: texture mover, by fred huffhines -// -// moves a texture across the object, either by smooth animation or brute force offsetting. -// -// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html -// do not use it in objects without fully realizing you are implicitly accepting that license. -// - -// constants... - -integer USE_TEXTURE_ANIMATION = TRUE; - // by default, we use texture animation which is a lower-lag way to - // make the texture move. if this is false, then we use a timed update - // to move the texture instead. - // note: these modes are actually really different. the texture animation - // is included here because i wanted to smooth out some objects that used - // texture movement. - -// used in both types... - -float TIMER_INTERVAL = 0.2; // how fast do we move texture? - -// for timed movement... - -vector OFFSET_MOVEMENT = ZERO_VECTOR; // no movement. -//vector OFFSET_MOVEMENT = <0.0, -0.02, 0.0>; - // how much to move the texture by in x,y,z directions. - -//float OFFSET_ROTATION = 0.0; // in degrees. -float OFFSET_ROTATION = -1.0; // in degrees. - -// for texture animations... - -float MOVER_TIMER_DIVISOR = 30.0; - // makes the movement comparable to timed method. - -float ROTATER_TIMER_DIVISOR = 7.0; - // makes the rotation comparable to timed method. - -// iterative movement of texture. -move_texture(vector offset) -{ - vector current = llGetTextureOffset(ALL_SIDES); - current += offset; - if (current.x > 1.0) current.x = -1.0; - if (current.x < -1.0) current.x = 1.0; - if (current.y > 1.0) current.y = -1.0; - if (current.y < -1.0) current.y = 1.0; - llOffsetTexture(current.x, current.y, ALL_SIDES); -} - -// iterative rotation of texture. "spin" is measured in degrees. -spin_texture(float spin) -{ - float rot = llGetTextureRot(ALL_SIDES); // get our current state. - rot += spin * DEG_TO_RAD; // add some rotation. - llRotateTexture(rot, ALL_SIDES); //rotate the object -} - -initialize_texture_mover() -{ - if (!USE_TEXTURE_ANIMATION) { - // we're stuck with the timed update style for movement. - llSetTimerEvent(TIMER_INTERVAL); - // turn off previous animation. - llSetTextureAnim(0, ALL_SIDES, 0, 0, 0, 0, 0); - } else { - // we can just set the texture movement here and be done with it. - integer x_frames = 1; - integer y_frames = 1; - llSetTimerEvent(0); // we don't use a timer. - -//hmmm: how do we combine rotation and offsets? currently mutually exclusive. - - if (OFFSET_MOVEMENT != ZERO_VECTOR) { - float timer_interval = TIMER_INTERVAL / MOVER_TIMER_DIVISOR; -log_it("getting x_frames=" + (string)x_frames -+ " y_frames=" + (string)y_frames -+ " timer_intvl=" + (string)timer_interval); - - llSetTextureAnim(ANIM_ON | LOOP | SMOOTH, ALL_SIDES, - x_frames, y_frames, - 0, 100, timer_interval); - } else if (OFFSET_ROTATION != 0.0) { - float timer_interval = TIMER_INTERVAL / ROTATER_TIMER_DIVISOR; - // we're actually not using the rotation at all here, except for - // the sign. that seems pretty busted. - if (OFFSET_ROTATION < 0) timer_interval *= -1.0; - llSetTextureAnim(ANIM_ON | LOOP | SMOOTH | ROTATE, ALL_SIDES, - 0, 0, - 0, TWO_PI, timer_interval); - } - } -} - -////////////// -// from hufflets... - -integer debug_num = 0; - -// a debugging output method. can be disabled entirely in one place. -log_it(string to_say) -{ - debug_num++; - // tell this to the owner. - llOwnerSay(llGetScriptName() + "[" + (string)debug_num + "] " + to_say); - // say this on an unusual channel for chat if it's not intended for general public. -// llSay(108, llGetScriptName() + "[" + (string)debug_num + "] " + to_say); - // say this on open chat that anyone can hear. we take off the bling for this one. -// llSay(0, to_say); -} -// -////////////// - -////////////// -// huffware script: auto-retire, by fred huffhines, version 2.5. -// distributed under BSD-like license. -// !! keep in mind that this code must be *copied* into another -// !! script that you wish to add auto-retirement capability to. -// when a script has auto_retire in it, it can be dropped into an -// object and the most recent version of the script will destroy -// all older versions. -// -// the version numbers are embedded into the script names themselves. -// the notation for versions uses a letter 'v', followed by two numbers -// in the form "major.minor". -// major and minor versions are implicitly considered as a floating point -// number that increases with each newer version of the script. thus, -// "hazmap v0.1" might be the first script in the "hazmap" script continuum, -// and "hazmap v3.2" is a more recent version. -// -// example usage of the auto-retirement script: -// default { -// state_entry() { -// auto_retire(); // make sure newest addition is only version of script. -// } -// } -// this script is partly based on the self-upgrading scripts from markov brodsky -// and jippen faddoul. -////////////// -auto_retire() { - string self = llGetScriptName(); // the name of this script. - list split = compute_basename_and_version(self); - if (llGetListLength(split) != 2) return; // nothing to do for this script. - string basename = llList2String(split, 0); // script name with no version attached. - string version_string = llList2String(split, 1); // the version found. - integer posn; - // find any scripts that match the basename. they are variants of this script. - for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) { -//log_it("invpo=" + (string)posn); - string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn); - if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) { - // found a basic match at least. - list inv_split = compute_basename_and_version(curr_script); - if (llGetListLength(inv_split) == 2) { - // see if this script is more ancient. - string inv_version_string = llList2String(inv_split, 1); // the version found. - // must make sure that the retiring script is completely the identical basename; - // just matching in the front doesn't make it a relative. - if ( (llList2String(inv_split, 0) == basename) - && ((float)inv_version_string < (float)version_string) ) { - // remove script with same name from inventory that has inferior version. - llRemoveInventory(curr_script); - } - } - } - } -} -// -// separates the base script name and version number. used by auto_retire. -list compute_basename_and_version(string to_chop_up) -{ - // minimum script name is 2 characters plus a version. - integer space_v_posn; - // find the last useful space and 'v' combo. - for (space_v_posn = llStringLength(to_chop_up) - 3; - (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v"); - space_v_posn--) { - // look for space and v but do nothing else. -//log_it("pos=" + (string)space_v_posn); - } - if (space_v_posn < 2) return []; // no space found. -//log_it("space v@" + (string)space_v_posn); - // now we zoom through the stuff after our beloved v character and find any evil - // space characters, which are most likely from SL having found a duplicate item - // name and not so helpfully renamed it for us. - integer indy; - for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) { -//log_it("indy=" + (string)space_v_posn); - if (llGetSubString(to_chop_up, indy, indy) == " ") { - // found one; zap it. since we're going backwards we don't need to - // adjust the loop at all. - to_chop_up = llDeleteSubString(to_chop_up, indy, indy); -//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up); - } - } - string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1); - // ditch the space character for our numerical check. - string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1); - // strip out a 'v' if there is one. - if (llGetSubString(chop_suffix, 0, 0) == "v") - chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1); - // if valid floating point number and greater than zero, that works for our version. - string basename = to_chop_up; // script name with no version attached. - if ((float)chop_suffix > 0.0) { - // this is a big success right here. - basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1); - return [ basename, chop_suffix ]; - } - // seems like we found nothing useful. - return []; -} -// -////////////// - -default { - state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; } - on_rez(integer parm) { state rerun; } -} -state rerun { state_entry() { state default; } } - -state real_default -{ - state_entry() { - auto_retire(); - initialize_texture_mover(); - } - - timer() { - // the timed approach is the only one so far that allows both a - // movement of the texture and a rotation. - if (OFFSET_MOVEMENT != ZERO_VECTOR) move_texture(OFFSET_MOVEMENT); - if (OFFSET_ROTATION != 0.0) spin_texture(OFFSET_ROTATION); - } -} -