+###############################################################################
+
+# CLAM System default variable definitions for C# compilation.
+
+###############################################################################
+
+# Pull in the base support for CLAM.
+include variables.def
+
+###############################################################################
+
+#CLAM_BINARY_DIR = $(CLAM_DIR)/../bin
+
+###############################################################################
+
+ifneq "$(BUILD_PARAMETER_FILE)" ""
+ # define our version of the build parameter file. this should be set
+ # beforehand so we override the default parameter file for clam.
+ export PARAMETER_FILE = $(BUILD_PARAMETER_FILE)
+###no: $(FEISTY_MEOW_DIR)/build/identity.ini
+endif
+ifeq "$(PARAMETER_FILE)" ""
+ # last ditch attempt to get one that will work.
+ export PARAMETER_FILE = $(FEISTY_MEOW_DIR)/build.ini
+endif
+
+###############################################################################
+
+# BASE_CPU is a flag that distinguishes the type of processor, if necessary.
+export BASE_CPU
+#BASE_CPU = m68k
+ # motorola 68000 series.
+#BASE_CPU = m68340
+ # motorola 68340.
+#BASE_CPU = x86
+ # intel x86.
+#BASE_CPU = ppc860
+ # power pc 860.
+
+# set the CPU default if we do not have one.
+ifeq "$(BASE_CPU)" ""
+ BASE_CPU = x86
+endif
+
+# COMPILER is a flag that specifies the operating system or the compiler for
+# use in conditional compilation (#ifdef ... #endif) of the compiler dependent
+# interfaces or implementations.
+export COMPILER
+#COMPILER = VISUAL_CPP
+
+# choose a default compiler if none was specified.
+ifeq "$(COMPILER)" ""
+ COMPILER = VISUAL_CPP
+endif
+
+# COMPILER_VERSION specifies the version of a particular compiler, if this is
+# needed to distinguish how the code is built.
+export COMPILER_VERSION
+
+###############################################################################
+
+# "TYPE" is the kind of product being generated by this project. this is
+# used to decide where to put the final products of compilation. this is a
+# variable in the user's makefile.
+# Valid Types:
+# TYPE = library (outputs are static or dynamic libraries)
+# TYPE = application (outputs are main-line executables)
+# TYPE = test (outputs are test programs)
+export TYPE
+
+###############################################################################
+
+# pseudo-boolean variable section. if these have any value at all, then they
+# are treated as being true. note that these are flags that should generally
+# be passed on the command line to a make. if they are intended to be used
+# from inside a makefile, then they must appear before this file is included.
+
+# "REBUILD" causes a rebuild of all source files if it's true.
+export REBUILD
+
+# "DEBUG" is used to specify a debugging build. the default is for this to
+# be false, which causes a release build.
+export DEBUG
+
+# "OPTIMIZE" creates optimized code.
+export OPTIMIZE
+
+# "NO_COMPILE" just runs through the targets without compiling. it still
+# promotes headers however.
+export NO_COMPILE
+
+# "BUILD_LIST_FILE" is the set of files that need to be recompiled for
+# visual c++.
+export BUILD_LIST_FILE = $(CLAM_TMP)/clam_rebuild.$(PROJECT)
+
+# "BUILD_WHACK_FILE" is the set of object files that should be removed if
+# a build failure occurs.
+export BUILD_WHACK_FILE = $(CLAM_TMP)/clam_whack.$(PROJECT)
+
+# we're adding the build list to the flag files so we know it gets cleaned up.
+FLAG_FILES += $(BUILD_LIST_FILE) $(BUILD_WHACK_FILE)
+
+###############################################################################
+
+# This section implements the HOOPLE directory scheme. If your scheme differs,
+# then you'll want to modify these appropriately.
+
+# "THIRD_PARTY_DIR" is the root of our support libraries.
+ifeq "$(OP_SYSTEM)" "UNIX"
+ export THIRD_PARTY_DIR
+endif
+ifeq "$(OP_SYSTEM)" "WIN32"
+ export THIRD_PARTY_DIR = $(FEISTY_MEOW_DIR)/3rdparty
+endif
+
+# "OUTPUT_ROOT" is the root of all output directories for objects and other
+# products being built.
+export OUTPUT_ROOT = $(TARGETS_DIR)/obj
+
+# "PLATFORM_ADD_IN" is an option discriminator for the intended execution
+# platform. it should end in an underscore if it is provided.
+#PLATFORM_ADD_IN = linux_
+#PLATFORM_ADD_IN = w32_
+PLATFORM_ADD_IN =
+
+# "CPU_BUILD_DIR" distinguishes object directories by including the cpu
+# name and the type of build.
+ifneq "$(DEBUG)" ""
+ CPU_BUILD_DIR = $(BASE_CPU)_dbg
+else
+ CPU_BUILD_DIR = $(BASE_CPU)_$(PLATFORM_ADD_IN)rel
+endif
+
+# "BASE_OUTPUT_PATH" is the parent directory of objects for this type of
+# cpu and this type of build.
+export BASE_OUTPUT_PATH = $(OUTPUT_ROOT)/$(CPU_BUILD_DIR)
+
+# "OUTPUT_PATH" is the directory to generate all compiled products into.
+export OUTPUT_PATH = $(BASE_OUTPUT_PATH)/$(PROJECT)
+
+# "OBJECT_DIR" is where object files will be stored during compilation for the
+# target type being produced.
+export OBJECT_DIR = $(OUTPUT_PATH)
+
+# These specify where files are to be created or located for our local build.
+export EXECUTABLE_DIR = $(TARGETS_DIR)/exe
+export DYNAMIC_LIBRARY_DIR = $(TARGETS_DIR)/dll
+export STATIC_LIBRARY_DIR = $(TARGETS_DIR)/lib
+export TESTS_DIR = $(TARGETS_DIR)/tests
+
+# "HEADER_SEARCH_PATH" is where the class interface files are to be found.
+#HEADER_SEARCH_PATH =
+
+# "HOOPLE_HEADERS" are locations where the HOOPLE headers can be found.
+HOOPLE_HEADERS := $(shell $(FIND) $(FEISTY_MEOW_DIR)/source/lib_src $(FEISTY_MEOW_DIR)/libraries -mindepth 1 -maxdepth 1 -type d)
+
+# "LOCAL_HEADERS" are overrides that go first in the header search path.
+#LOCAL_HEADERS =
+
+# "CODEBASE_HEADERS" is a list that can be changed for a particular codebase.
+# it is guaranteed that clam will not interfere with this list, whereas
+# the LOCAL_HEADERS can be modified by clam.
+#CODEBASE_HEADERS =
+
+# "LOCAL_LIBRARIES" are overrides that go first in the library search path.
+#LOCAL_LIBRARIES =
+
+# "LIBRARY_SEARCH_PATH" is where the library files are to be found.
+#LIBRARY_SEARCH_PATH =
+
+# "HOOPLE_LIBRARIES" is where our local libraries are located.
+HOOPLE_LIBRARIES =
+
+# "EXTRA_COPIES" is a list of files that are copied to a project's output
+# directory.
+export EXTRA_COPIES
+
+# "EXTRA_VERSIONS" is a list of version files to synchronize with the main
+# library version for this build. if a file called "version.ini" exists in
+# the project directory, then it will automatically be upgraded, so the
+# extra version files are mainly useful when you have a project with multiple
+# programs in it and you want them to have independent version files (as you
+# should perhaps want).
+export EXTRA_VERSIONS
+
+# "OMIT_VERSIONS" is another exclusion flag. this one turns off the creation
+# of version resource files and eliminates any references that would include
+# such files. this is needed when rebuilding version_stamper.
+#OMIT_VERSIONS = t
+
+# Add the obligatory junk to be cleaned up. Individual compiler sections
+# should customize this by adding their object output directories.
+CLEANUPS += $(ACTUAL_TARGETS) $(OUTPUT_PATH)
+#hmmm: import libs for dynamic libraries on ms-win32 don't currently get
+# cleaned up nicely.
+
+###############################################################################
+
+# "SEARCH_DIRS" is a list of directories that should be searched for both C++
+# header files and for C++ code libraries. The items placed in SEARCH_DIRS
+# are fed into both the LIBRARY_SEARCH_PATH and the HEADER_SEARCH_PATH.
+#SEARCH_DIRS =
+
+# "DEFINITIONS" is a list of compiler flags that define the value of c macros.
+# These usually have the format of -D<flag>, but in this variable, only the
+# <flag> itself should be listed because the compiler option -D is added
+# automatically.
+DEFINITIONS = CLAM_BUILT
+
+ifneq "$(BOOT_STRAPPING)" ""
+ # the software is being built from the ground up, including the binaries
+ # we use for building (like value_tagger and others).
+ DEFINITIONS += BOOT_STRAPPING
+endif
+
+# "UNDEFINITIONS" is a list of macros to undefine.
+#UNDEFINITIONS =
+
+#hmmm: these kinds of defines (with a value) do not work for csharp.
+# GLOBAL_PRODUCT_NAME is an important variable for tagging the entire code base
+# with some branding. It is provided as a macro definition to all source
+# files. The initial value for the macro should come from the build init
+# file, but if it doesn't, we pick a default.
+##ifeq "$(product_name)" ""
+## DEFINITIONS += GLOBAL_PRODUCT_NAME=\\\"HOOPLE\\\"
+##else
+## DEFINITIONS += GLOBAL_PRODUCT_NAME=\\\"$(product_name)\\\"
+##endif
+
+# *_PRODUCT_VERSION records parts of our version numbers for the code to see.
+###DEFINITIONS += MAJOR_PRODUCT_VERSION=$(major) MINOR_PRODUCT_VERSION=$(minor)
+
+# "DEBUG_FLAGS" these flags are used for generating specialized versions of
+# object files, such as ones that include debugging code or that add code for
+# profiling.
+# Possible values are -g for adding GDB debugging code and -pg for adding
+# gprof profiling code.
+#DEBUG_FLAGS = -g
+#DEBUG_FLAGS = -pg
+#DEBUG_FLAGS =
+
+# "COMPILER_FLAGS" are the flags for the pre-processor and compiler.
+#COMPILER_FLAGS =
+
+# "STRICT_WARNINGS" turns on all warnings and forces them to be considered
+# as errors when encountered.
+#STRICT_WARNINGS =
+
+# "LIBRARIAN_FLAGS" are flags that need to be passed to the library tool
+# that creates static code libraries.
+#LIBRARIAN_FLAGS =
+
+# "SOURCE" is the list of files that are turned into objects.
+#SOURCE =
+
+# "LIBS_USED" are system or compiler code libraries that the targets to be
+# created depend upon.
+#LIBS_USED =
+
+# "LOCAL_LIBS_USED" is very similar to the LIBS_USED, but these libraries
+# actually cause executables and object files to be recompiled when the
+# libraries specified have changed. To accomplish this, these libraries MUST
+# be located in the STATIC_LIBRARY_DIR rather than at some arbitrary place
+# on the LIBRARY_SEARCH_PATH.
+#LOCAL_LIBS_USED =
+
+# Load flags tell the linker and loader how to deal with the files and where
+# to locate library components. The prefix goes before object files are
+# listed, and the suffix after. The prefix should have things like the
+# directories to be searched for code libraries (although they should be added
+# to LIBRARY_SEARCH_PATH) and the loading mode for functions (static/dynamic).
+# In the suffix, actual library loading statements (like -lmath) can be
+# included (although they should be listed in a different form in LIBS_USED).
+# Remember that the unix loader looks for functions in libraries in a bizarre
+# way: ld searches for a function only when it has already been asked for it.
+# This means that it doesn't remember what functions it has already been
+# provided with in the libraries and object files, and it will fail if those
+# functions are only asked for after they have already been encountered.
+#LOAD_FLAG_PREFIX =
+#LOAD_FLAG_SUFFIX =
+
+# The prefix used on library names, mostly for unix.
+LIB_PREFIX =
+# The standard suffix for static or import libraries on this operating system.
+LIB_ENDING =
+
+# Flag for specifying the library name to create.
+#CREATE_LIBRARY_FLAG =
+
+# Flag for specifying a library to include in linking.
+LIBRARY_NAME_FLAG = -l
+
+# Flag for specifying a directory to add to the search path for libs.
+#LIBRARY_PATH_FLAG = -L
+
+# Flag for specifying the name of an output from the linker.
+#LINKER_OUTPUT_FLAG =
+
+# Flag for separating linker options from compilation options for a combined
+# compiler / linker.
+#LINKER_OPTION_SEPARATOR =
+
+# Flag that passes special options when building executable programs. It is
+# passed just before the LOAD_FLAG_PREFIX.
+#EXE_FLAGS =
+
+# The name of the compiler tool.
+#CC =
+
+# The name of the library creator tool.
+#LIBRARY_TOOL =
+
+# the root name of the version file. This is currently irrelevant on
+# non-win32 platforms.
+VERSION_RC_ROOT = $(shell $(SHELL) $(CLAM_DIR)/cpp/rc_name.sh)
+ # we import the rc_name from our close ally, the c++ compiler definitions.
+
+###############################################################################
+
+# Compiler Dependent Flags
+#
+# "COMPILER_ROOT_DIR" is the top-level for the C++ compiler location.
+# "COMPILER_HEADER_DIR" is where the compiler's headers are.
+export COMPILER_HEADER_DIR
+# "COMPILER_LIBRARY_DIR" is where archived libraries are.
+# "CC" is the name of the C++ compiler to be used.
+
+ifeq "$(COMPILER)" "VISUAL_CPP"
+ # microsoft visual studio 7.
+
+ LIB_ENDING = .dll
+ PLATFORM_ADD_IN = w32_
+
+ # these define special characteristics for a program being built.
+ # BASE is almost always defined and pulls in fundamental w32 support.
+ # RPC supplies the remote procedure call libraries.
+ # OLE pulls in object linking and embedding support.
+ # SECURITY links with the w32 security APIs.
+ # CLR sets options that are appropriate for managed code.
+ VCPP_USE_BASE=true
+ VCPP_USE_RPC=
+ VCPP_USE_OLE=
+ VCPP_USE_SECURITY=
+ VCPP_USE_CLR=
+ VCPP_VISTA_ICON=
+
+ # the framework dir points at the .net framework to be used for compilation.
+ ifeq "$(FRAMEWORK_VERSION)" ""
+
+ # older .net 1.1.
+# SHORT_FRAMEWORK_VERSION = 1.1
+# FRAMEWORK_VERSION = $(SHORT_FRAMEWORK_VERSION).4322
+
+ # old .net 2.0.
+# SHORT_FRAMEWORK_VERSION = 2.0
+# FRAMEWORK_VERSION = $(SHORT_FRAMEWORK_VERSION).50727
+
+ # current .net 3.5.
+ SHORT_FRAMEWORK_VERSION = 3.5
+ FRAMEWORK_VERSION = $(SHORT_FRAMEWORK_VERSION)
+
+ endif
+ export FRAMEWORK_DIR
+ ifeq "$(FRAMEWORK_DIR)" ""
+ FRAMEWORK_DIR = $(subst \,/,$(WINDIR))/Microsoft.NET/Framework/v$(FRAMEWORK_VERSION)
+ endif
+
+ # pick a default compiler version for what we tend to use the most at the
+ # current time.
+ ifeq "$(COMPILER_VERSION)" ""
+ COMPILER_VERSION = 7
+ endif
+## DEFINITIONS += COMPILER_VERSION=$(COMPILER_VERSION)
+ # add a macro so programs can check what version is appropriate.
+
+ # C# needs an entry point for exes. a different one can be specified also.
+ ENTRY_POINT = main
+
+ # C# treats resources differently than simple code files. the list in this
+ # variable will be embedded in the target.
+ #RESX =
+
+ # TLBEXPORT is a tool to create TLB files from DLL files.
+ TLBEXPORT = $(COMPILER_ROOT_DIR)/../SDK/v$(SHORT_FRAMEWORK_VERSION)/bin/tlbexp$(EXE_END)
+
+ # calculate the visual studio root directory.
+ export VIS_STU_ROOT := $(shell $(SHELL) $(CLAM_DIR)/cpp/ms_root_dir.sh $(CLAM_BINARY_DIR) )
+ ifneq "$(VIS_STU_ROOT)" ""
+ COMPILER_ROOT_DIR = $(VIS_STU_ROOT)/vc#
+ endif
+ ifeq "$(COMPILER_ROOT_DIR)" ""
+ HOSEUP = $(shell echo The compiler directory is not set. Please define the environment )
+ HOSEUP = $(shell echo variable VSxCOMNTOOLS to point at the folder where visual C++ is installed. )
+ HOSEUP =
+ endif
+
+ export COMPILER_VERSION = $(shell $(SHELL) $(CLAM_DIR)/cpp/get_version.sh $(COMPILER) $(COMPILER_ROOT_DIR) )
+
+ # set a variable for the resource compiler for old-style resources.
+ STANDARD_RC = $(VIS_STU_ROOT)/vc/bin/rc
+
+ # set up a directory for debugging files to be stored. these are not
+ # moved with the postconditions--they are generated in place.
+ export PDB_DIR=$(TARGETS_DIR)/pdb
+
+ # set these way up here so we can override them later.
+ CC = bash $(CLAM_DIR)/csharp/csharper.sh
+##$(FRAMEWORK_DIR)/csc
+
+# LINK_TOOL = $(COMPILER_ROOT_DIR)/bin/link
+
+ # vary the locations for compiler files based on the version.
+ COMPILER_HEADER_DIR = $(VIS_STU_ROOT)/vc/include $(VIS_STU_ROOT)/vc/atlmfc/include $(VIS_STU_ROOT)/vc/platformsdk/include
+ COMPILER_LIBRARY_DIR =
+###$(COMPILER_ROOT_DIR)/lib $(COMPILER_ROOT_DIR)/atlmfc/lib $(COMPILER_ROOT_DIR)/platformsdk/lib
+ RC = $(COMPILER_ROOT_DIR)/../SDK/v2.0/bin/resgen$(EXE_END)
+
+ ifeq "$(COMPILER_HEADER_DIR)" ""
+ HOSEUP = $(shell echo The compiler version is not set. Please define COMPILER_VERSION.)
+ endif
+
+ DEFINITIONS += _Windows _WINDOWS WIN32 __WIN32__ __FLAT__ VC_EXTRALEAN WIN32_LEAN_AND_MEAN ATL_NO_LEAN_AND_MEAN _WIN32_WINNT=0x403
+ DEF_FILE =
+ LIBRARY_TOOL = $(COMPILER_ROOT_DIR)/bin/lib
+ LOAD_FLAG_PREFIX = -nologo
+#-subsystem:windows -machine:IX86
+ LOAD_FLAG_SUFFIX =
+
+ MIDL = midl -Oicf $(MIDL_DEFS) $(HEADER_SEARCH_PATH:%=-I% ) $(DEFINITIONS:%=-I% )
+ MIDL_DEFS = -no_robust
+
+ # set the flags used by visual c++.
+ CREATE_LIBRARY_FLAG = -out:
+ LIBRARY_NAME_FLAG = -reference:
+ LIBRARY_PATH_FLAG = -lib:
+ LINKER_OPTION_SEPARATOR = -link
+ LINKER_OUTPUT_FLAG = -out:
+
+ # Add the extra files created by visual c++.
+#is this needed now that we whack whole output path? CLEANUPS += $(OUTPUT_PATH)/*.*db
+
+ # put the common flags into the compiler flags.
+ COMPILER_FLAGS += -nologo
+#-Fd$(PDB_DIR)/$(PROJECT)_bookkeeping.pdb -GR -GX -W3 -Zi -EHsc -GS -Gd
+
+ ifneq "$(DEBUG)" ""
+ # disable function inlining and optimizations for debug.
+# COMPILER_FLAGS += -Ob0 -Od
+ else
+ # enable function inlining for release only.
+# COMPILER_FLAGS += -Ob1
+
+ ifneq "$(OPTIMIZE)" ""
+ # add in fast code optimization.
+#testing...
+# COMPILER_FLAGS += -O2
+#trying O2 again although it seems to combust too easily.
+ else
+ # no optimizations.
+ endif
+
+ endif
+
+ # check if profiling is to be enabled.
+ PROFILER_FLAG =
+ ifneq "$(PROFILE)" ""
+ PROFILER_FLAG = -profile
+ endif
+
+ # add the common linker flags. the debugging flag is added because we
+ # want to be able to debug into release code, but since the pdb files
+ # are separate, we're not exposing ourselves when we don't include them.
+ LOAD_FLAG_PREFIX += $(PROFILER_FLAG) -debug
+#-warn:3
+
+ # "USE_MFC" dictates whether mfc should be allowed in the application.
+ # the default is not to use MFC extension style dlls. this can be turned
+ # on in the individual makefiles that require MFC.
+ #USE_MFC =
+
+ # the library creator gets a couple of flags.
+ LIBRARIAN_FLAGS += -nologo -machine:IX86
+
+ # now, vary the flag configuration based on the flags that have been set.
+
+ ifneq "$(CONSOLE_MODE)" ""
+ # console type of applications are built using the static flag so that
+ # they are more redistributable.
+ DEFINITIONS += _CONSOLE
+### LOAD_FLAG_SUFFIX += -subsystem:console
+ STATIC = true
+ endif
+
+ # dynamically linked library or application flags.
+ ifneq "$(DEBUG)" ""
+ # debug.
+ DEFINITIONS += _DEBUG
+# COMPILER_FLAGS += -MDd
+ else
+ # release.
+ DEFINITIONS += NDEBUG
+# COMPILER_FLAGS += -MD
+ endif
+
+ ifneq "$(STRICT_WARNINGS)" ""
+# COMPILER_FLAGS += -W3 -WX
+ # we have not turned on W4 because it is not really warnings for the
+ # microsoft compiler. instead, it is a bunch of blather about what the
+ # compiler intends to do rather than problems in the code.
+ endif
+
+endif
+
+