From: Chris Koeritz Date: Thu, 2 Apr 2015 19:01:38 +0000 (-0400) Subject: new info file re fallout new vegas. X-Git-Tag: 2.140.90~674 X-Git-Url: https://feistymeow.org/gitweb/?a=commitdiff_plain;h=f409f109c1df96cf6760f962a2850207e1d9db4d;hp=1f599709d0d98b214cd44ae5efce96d429e2c1fc;p=feisty_meow.git new info file re fallout new vegas. --- diff --git a/infobase/games/fallout_new_vegas/solution_to_mesh_problem_in_fallout_nv_for_bounties_1.txt b/infobase/games/fallout_new_vegas/solution_to_mesh_problem_in_fallout_nv_for_bounties_1.txt new file mode 100644 index 00000000..77ef0790 --- /dev/null +++ b/infobase/games/fallout_new_vegas/solution_to_mesh_problem_in_fallout_nv_for_bounties_1.txt @@ -0,0 +1,19 @@ + +solution to mesh problem in Fallout New Vegas for New Vegas Bounties Mod #1 + +This is under wine using playonlinux, but it probably applies to any wine setup for Fallout New Vegas when you start modding. + +The problem was that the meshes directory had two versions, one called "meshes" and one called "Meshes". Some mods had put resources into one directory, and some into the other. +bounties and fallout flora thingy were the only ones that failed, probably because +they had the files listed under one spelling in their archive but in another spelling in the config file. +for bounties, the new vegas bounties folder was definitely under Meshes. +after i made meshes be just a link to Meshes, the whole problem disappeared +and the missing meshes came back, like for ferguson rifle. + +but this is only part of the problem, since there can be two textures directories also (textures and Textures), and mods can list those inaccurately also. + +so, also moved all the files out of "textures" into real Textures folder, in corresponding directory locations!, and then made "textures" a link to "Textures". + +rsync hoses this up if you tell it to rsync a mod into the Data folder; it crushes the link and replaces it with a real directory. + +maybe a hard link would work better?