+++ /dev/null
-
-// huffware script: minnow, modifications by fred huffhines.
-//
-// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
-// do not use it in objects without fully realizing you are implicitly accepting that license.
-//
-// original attributions:
-// Fixit Galatea generic boat script
-// This script uses the basic direction keys for boat operation and requires
-// the final prim to be oriented at rotation <0, 0, 0>.
-
-//****************************************************************************
-//****************************************************************************
-//****************************************************************************
-//* The following items can be edited in this script. See the comment for each
-//* item to see how it work when it is changed.
-//****************************************************************************
-
-//* When the forward key is pressed and the mouse button is pressed at the
-//* same time, this speed is used. This number should be between 0.0 and 30.0,
-//* with higher numbers giving faster performance.
-float fastspeed = 16.0;
-
-//* When the forward key is pressed and the mouse button is NOT pressed, this
-//* speed is used. This number should be between 0.0 and whatever the
-//* fastspeed value was set at, with higher numbers giving faster performance.
-float slowspeed = 8.0;
-
-//* This is the reverse speed. It shouldn't be too fast, but can be between
-//* 0.0 and 30.0.
-float backspeed = 2.0;
-
-//* This is the vehicle 'hover' height, or how far it sits out of the water.
-//* Adjust this as necessary for your boat.
-float floatheight = 0.44;
-
-//* If the boat is to ramp up speed slowly, set the following value to '1'.
-//* Otherwise, the board will instantly reach full speed when the forward
-//* key is pressed.
-integer fastforward = 0; // NOT IMPLEMENTED YET
-
-//* Turning speed, a small turning speed is best
-float turnspeed = 1.5;
-
-//* If the boat 'angles' into turns, set the following value to '1'.
-//* Otherwise, the boat will do flat turns.
-integer angledturn = 1; // NOT IMPLEMENTED YET
-
-//* Height offset of seat
-//vector seatheight = <.2, 0, 0.35>;
-
-vector camera_lives_at = <-7, 0, 3>;
- // where the camera is poised when the avatar is seated.
-
-vector camera_looks_at = <4, 0, 1>;
-
-//****************************************************************************
-//****************************************************************************
-//****************************************************************************
-
-// Initialize the vehicle as a boat
-vehicle_init()
-{
- llSetVehicleType(VEHICLE_TYPE_BOAT);
-
- // least for forward-back, most friction for up-down
- llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10, 1, 3>);
-
- // uniform angular friction (setting it as a scalar rather than a vector)
- llSetVehicleFloatParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, 0.1);
-
- // linear motor wins after about five seconds, decays after about a minute
- llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>);
- llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 0.1);
- llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.05);
-
- // agular motor wins after four seconds, decays in same amount of time
- llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0>);
- llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1);
- llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.2);
-
- // hover
- llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, floatheight);
- llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.2);
- llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 0.4);
- llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1.0);
-
- // Slight linear deflection with timescale of 1 seconds
- llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.1);
- llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1);
-
- // Slight angular deflection
- llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.1);
- llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 6);
-
- // somewhat bounscy vertical attractor
- llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.5);
- llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1);
-
- // weak negative damped banking
- llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 1.0);
- llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 1.0);
- llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 0.1);
-
- // default rotation of local frame
- llSetVehicleRotationParam(VEHICLE_REFERENCE_FRAME,
- llEuler2Rot(<0, 0, 0>));
-
- // remove these flags.
-//disabled due to opensim problems running this call.
-// llRemoveVehicleFlags(VEHICLE_FLAG_HOVER_TERRAIN_ONLY
-// | VEHICLE_FLAG_LIMIT_ROLL_ONLY
-// | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT);
-
- // set these flags
-// llSetVehicleFlags(VEHICLE_FLAG_NO_DEFLECTION_UP
-// | VEHICLE_FLAG_HOVER_WATER_ONLY
-// | VEHICLE_FLAG_HOVER_UP_ONLY
-// | VEHICLE_FLAG_LIMIT_MOTOR_UP);
-}
-
-// Setup everything
-all_setup()
-{
- // Display version number
- llWhisper(0, "running script " + llGetScriptName());
- llSetStatus(STATUS_PHYSICS, FALSE);
-
- // Set sit direction (forward) and sight location slightly up and behind
-// llSitTarget(seatheight, llEuler2Rot(<0, 0, 0>));
- llSetCameraAtOffset(camera_looks_at);
- llSetCameraEyeOffset(camera_lives_at);
- llSetSitText("Pilot");
-
- // Initialize vehicle states
- vehicle_init();
-
- // Set up listener callback function
- llListen(0, "", llGetOwner(), "");
-}
-
-//////////////
-// huffware script: auto-retire, by fred huffhines, version 2.5.
-// distributed under BSD-like license.
-// !! keep in mind that this code must be *copied* into another
-// !! script that you wish to add auto-retirement capability to.
-// when a script has auto_retire in it, it can be dropped into an
-// object and the most recent version of the script will destroy
-// all older versions.
-//
-// the version numbers are embedded into the script names themselves.
-// the notation for versions uses a letter 'v', followed by two numbers
-// in the form "major.minor".
-// major and minor versions are implicitly considered as a floating point
-// number that increases with each newer version of the script. thus,
-// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
-// and "hazmap v3.2" is a more recent version.
-//
-// example usage of the auto-retirement script:
-// default {
-// state_entry() {
-// auto_retire(); // make sure newest addition is only version of script.
-// }
-// }
-// this script is partly based on the self-upgrading scripts from markov brodsky
-// and jippen faddoul.
-//////////////
-auto_retire() {
- string self = llGetScriptName(); // the name of this script.
- list split = compute_basename_and_version(self);
- if (llGetListLength(split) != 2) return; // nothing to do for this script.
- string basename = llList2String(split, 0); // script name with no version attached.
- string version_string = llList2String(split, 1); // the version found.
- integer posn;
- // find any scripts that match the basename. they are variants of this script.
- for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
-//log_it("invpo=" + (string)posn);
- string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
- if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
- // found a basic match at least.
- list inv_split = compute_basename_and_version(curr_script);
- if (llGetListLength(inv_split) == 2) {
- // see if this script is more ancient.
- string inv_version_string = llList2String(inv_split, 1); // the version found.
- // must make sure that the retiring script is completely the identical basename;
- // just matching in the front doesn't make it a relative.
- if ( (llList2String(inv_split, 0) == basename)
- && ((float)inv_version_string < (float)version_string) ) {
- // remove script with same name from inventory that has inferior version.
- llRemoveInventory(curr_script);
- }
- }
- }
- }
-}
-//
-// separates the base script name and version number. used by auto_retire.
-list compute_basename_and_version(string to_chop_up)
-{
- // minimum script name is 2 characters plus a version.
- integer space_v_posn;
- // find the last useful space and 'v' combo.
- for (space_v_posn = llStringLength(to_chop_up) - 3;
- (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
- space_v_posn--) {
- // look for space and v but do nothing else.
-//log_it("pos=" + (string)space_v_posn);
- }
- if (space_v_posn < 2) return []; // no space found.
-//log_it("space v@" + (string)space_v_posn);
- // now we zoom through the stuff after our beloved v character and find any evil
- // space characters, which are most likely from SL having found a duplicate item
- // name and not so helpfully renamed it for us.
- integer indy;
- for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
-//log_it("indy=" + (string)space_v_posn);
- if (llGetSubString(to_chop_up, indy, indy) == " ") {
- // found one; zap it. since we're going backwards we don't need to
- // adjust the loop at all.
- to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
-//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up);
- }
- }
- string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
- // ditch the space character for our numerical check.
- string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
- // strip out a 'v' if there is one.
- if (llGetSubString(chop_suffix, 0, 0) == "v")
- chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
- // if valid floating point number and greater than zero, that works for our version.
- string basename = to_chop_up; // script name with no version attached.
- if ((float)chop_suffix > 0.0) {
- // this is a big success right here.
- basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
- return [ basename, chop_suffix ];
- }
- // seems like we found nothing useful.
- return [];
-}
-//
-//////////////
-
-// State (default) event handlers
-default
-{
- state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
- on_rez(integer parm) { state rerun; }
-}
-state rerun { state_entry() { state default; } }
-
-state real_default
-{
- state_entry()
- {
- auto_retire();
- all_setup();
- }
-
- on_rez(integer start_param)
- {
- llSetStatus(STATUS_PHYSICS, FALSE);
- }
-
- run_time_permissions(integer permissions)
- {
- // Get user permissions
- if ((permissions & PERMISSION_TAKE_CONTROLS) ==
- PERMISSION_TAKE_CONTROLS)
- {
- llTakeControls(CONTROL_ML_LBUTTON | CONTROL_FWD |
- CONTROL_BACK | CONTROL_LEFT | CONTROL_RIGHT |
- CONTROL_ROT_LEFT | CONTROL_ROT_RIGHT, TRUE, FALSE);
- }
- }
-
- changed(integer change)
- {
- if (change & CHANGED_LINK)
- {
- key agent = llAvatarOnSitTarget();
- if (agent)
- {
- if (agent != llGetOwner())
- {
- llSay(0, "This boat isn't yours, but you can buy a copy!");
- llUnSit(agent);
- }
- else
- {
- llRequestPermissions(agent, PERMISSION_TAKE_CONTROLS);
- llSetStatus(STATUS_PHYSICS, TRUE);
- }
- }
- else
- {
- llReleaseControls();
- llSetStatus(STATUS_PHYSICS, FALSE);
- }
- }
- }
-
- control(key name, integer levels, integer edges)
- {
- float side = 0.0;
- float forw = 0.0;
- float move = 0.0;
- float turn;
-
- if (levels & CONTROL_ML_LBUTTON)
- {
- move = fastspeed;
- turn = 1.5 * turnspeed;
-// forw = 2 * PI / 3;
- }
- else if (levels & CONTROL_FWD)
- {
- move = slowspeed;
- turn = 1.0 * turnspeed;
-// forw = PI / 2;
- }
- else if (levels & CONTROL_BACK)
- {
- move = -backspeed;
-// forw = -PI / 3;
-// turn = -1.0 * turnspeed;
- }
-
- if (levels & (CONTROL_LEFT | CONTROL_ROT_LEFT))
- {
- if (move == fastspeed)
- {
- side = turnspeed;
-// forw = PI;
- }
- else if (move != 0)
- {
- side = turnspeed;
-// forw = PI / 3;
- }
- else
- {
- side = .67 * turnspeed;
-// forw = PI / 4;
- move = 0.1;
- }
- }
- else if (levels & (CONTROL_RIGHT | CONTROL_ROT_RIGHT))
- {
- if (move == fastspeed)
- {
- side = -turnspeed;
-// forw = PI;
- }
- else if (move != 0)
- {
- side = -turnspeed;
-// forw = PI / 3;
- }
- else
- {
- side = -.67 * turnspeed;
-// forw = PI / 4;
- move = 0.1;
- }
- }
-
- if (move == 0)
- {
- llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>);
- }
- else
- {
- llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION,
- <move, 0, 0>);
- llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION,
- <-side / 5, 0, side>);
- }
- }
-
- listen(integer channel, string name, key id, string message)
- {
- list params = llParseString2List(message, [" "], [":"]);
- string cmd = llList2String(params, 0);
- integer enable = llList2Integer(params, 1);
-
- // Commands
- ;
- }
-
- touch_start(integer total_number)
- {
- key id = llDetectedOwner(total_number - 1);
- // llGiveInventory(id, "Info card");
- }
-}