--- /dev/null
+
+// huffware script: puffer, by fred huffhines
+//
+// causes the prim that this script is located in to enlarge periodically. this is
+// mostly concerned with physical objects that are autonomous and can get stuck in
+// prims as they move around. thus the script also tracks the current position and
+// ensures that it keeps changing.
+//
+// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
+// do not use it in objects without fully realizing you are implicitly accepting that license.
+//
+
+// constants...
+
+vector NORMAL_SIZE = <1.0, 1.0, 0.04>; // normal size when we're not puffing.
+vector PUFFED_SIZE = <1.0, 1.0, 1.0>; // size that we blow out to when puffing up.
+
+float PUFFING_PERIOD = 8.4; // number of seconds between puff-ups.
+float STAY_PUFFED_TIME = 1.4; // number of seconds to remain puffed up.
+
+float PANIC_HOP_DISTANCE = 1.0; // meters to jump upwards if feeling stuck.
+float MINIMAL_DISTANCE_OF_MOTION = 0.1; // must move at least this much to be considered unstuck.
+
+// variables...
+
+vector last_position; // tracks where the object is hanging out.
+
+// sets the object size to a new value. to do this, we need to turn off physics
+// temporarily.
+change_size(vector new_size)
+{
+ llSetStatus(STATUS_PHYSICS, FALSE);
+ llSetPrimitiveParams([PRIM_SIZE, new_size]);
+ llSetStatus(STATUS_PHYSICS, TRUE);
+}
+
+// jumps upwards by a bit to try to escape fat prims we might get stuck inside of.
+hop_up()
+{
+ llSetStatus(STATUS_PHYSICS, FALSE);
+ llSetPos(<last_position.x, last_position.y, last_position.z + PANIC_HOP_DISTANCE>);
+ llSetStatus(STATUS_PHYSICS, TRUE);
+}
+
+// this is our whole process for puffing out here. we will make sure to
+// change size briefly for the puffing. we also track the last place we
+// were at when puffing and if it's too close to our current position,
+// then we'll jump up a bit.
+emulate_puffer_fish()
+{
+ change_size(PUFFED_SIZE);
+ list siz = llGetPrimitiveParams([PRIM_SIZE]);
+//llOwnerSay("size puffed=" + llList2String(siz, 0));
+ llSleep(STAY_PUFFED_TIME); // snooze a bit.
+ change_size(NORMAL_SIZE);
+ siz = llGetPrimitiveParams([PRIM_SIZE]);
+//llOwnerSay("size normal=" + llList2String(siz, 0));
+ if (llVecDist(last_position, llGetPos()) < MINIMAL_DISTANCE_OF_MOTION) {
+ // we seem to be stuck, so hop up a bit and see if that helps.
+ hop_up();
+ }
+ // reset our last position to where we are now.
+ last_position = llGetPos();
+}
+
+//////////////
+// from hufflets...
+
+//////////////
+// huffware script: auto-retire, by fred huffhines, version 2.8.
+// distributed under BSD-like license.
+// !! keep in mind that this code must be *copied* into another
+// !! script that you wish to add auto-retirement capability to.
+// when a script has auto_retire in it, it can be dropped into an
+// object and the most recent version of the script will destroy
+// all older versions.
+//
+// the version numbers are embedded into the script names themselves.
+// the notation for versions uses a letter 'v', followed by two numbers
+// in the form "major.minor".
+// major and minor versions are implicitly considered as a floating point
+// number that increases with each newer version of the script. thus,
+// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
+// and "hazmap v3.2" is a more recent version.
+//
+// example usage of the auto-retirement script:
+// default {
+// state_entry() {
+// auto_retire(); // make sure newest addition is only version of script.
+// }
+// }
+// this script is partly based on the self-upgrading scripts from markov brodsky
+// and jippen faddoul.
+//////////////
+auto_retire() {
+ string self = llGetScriptName(); // the name of this script.
+ list split = compute_basename_and_version(self);
+ if (llGetListLength(split) != 2) return; // nothing to do for this script.
+ string basename = llList2String(split, 0); // script name with no version attached.
+ string version_string = llList2String(split, 1); // the version found.
+ integer posn;
+ // find any scripts that match the basename. they are variants of this script.
+ for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
+ string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
+ if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
+ // found a basic match at least.
+ list inv_split = compute_basename_and_version(curr_script);
+ if (llGetListLength(inv_split) == 2) {
+ // see if this script is more ancient.
+ string inv_version_string = llList2String(inv_split, 1); // the version found.
+ // must make sure that the retiring script is completely the identical basename;
+ // just matching in the front doesn't make it a relative.
+ if ( (llList2String(inv_split, 0) == basename)
+ && ((float)inv_version_string < (float)version_string) ) {
+ // remove script with same name from inventory that has inferior version.
+ llRemoveInventory(curr_script);
+ }
+ }
+ }
+ }
+}
+//
+// separates the base script name and version number. used by auto_retire.
+list compute_basename_and_version(string to_chop_up)
+{
+ // minimum script name is 2 characters plus a version.
+ integer space_v_posn;
+ // find the last useful space and 'v' combo.
+ for (space_v_posn = llStringLength(to_chop_up) - 3;
+ (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
+ space_v_posn--) {
+ // look for space and v but do nothing else.
+ }
+ if (space_v_posn < 2) return []; // no space found.
+ // now we zoom through the stuff after our beloved v character and find any evil
+ // space characters, which are most likely from SL having found a duplicate item
+ // name and not so helpfully renamed it for us.
+ integer indy;
+ for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
+ if (llGetSubString(to_chop_up, indy, indy) == " ") {
+ // found one; zap it. since we're going backwards we don't need to
+ // adjust the loop at all.
+ to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
+ }
+ }
+ string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
+ // ditch the space character for our numerical check.
+ string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
+ // strip out a 'v' if there is one.
+ if (llGetSubString(chop_suffix, 0, 0) == "v")
+ chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
+ // if valid floating point number and greater than zero, that works for our version.
+ string basename = to_chop_up; // script name with no version attached.
+ if ((float)chop_suffix > 0.0) {
+ // this is a big success right here.
+ basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
+ return [ basename, chop_suffix ];
+ }
+ // seems like we found nothing useful.
+ return [];
+}
+//
+//////////////
+
+default
+{
+ state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
+ on_rez(integer parm) { state rerun; }
+}
+state rerun { state_entry() { state default; } }
+
+state real_default
+{
+ state_entry()
+ {
+ auto_retire();
+ last_position = llGetPos();
+ change_size(NORMAL_SIZE);
+ llSetTimerEvent(PUFFING_PERIOD); // puff out this frequently.
+ }
+
+ on_rez(integer parm) { llResetScript(); }
+
+ timer() { emulate_puffer_fish(); }
+}
+