+++ /dev/null
-
-// huffware script: rotanium rotato, by fred huffhines.
-//
-// causes the object to rotate according to the parameters set below.
-// this can use herky-jerky timed rotation with llSetRot or it can use
-// smooth rotation with llTargetOmega.
-//
-// this script is licensed by the GPL v3 which is documented at: http://www.gnu.org/licenses/gpl.html
-// do not use it in objects without fully realizing you are implicitly accepting that license.
-//
-
-integer RANDOMIZE_ROTATION = TRUE;
-
-integer SMOOTH_ROTATION = TRUE;
- // if this is true, then the object will rotate smoothly rather than
- // being rotated by the timer.
-
-float SMOOTH_TIMER_FREQUENCY = 14.0;
- // the smooth rotater doesn't need to hit the timer all that often.
-
-float SMOOTH_CHANCE_FOR_ADJUSTING = 0.8;
- // we won't always change the smooth rotation, even though our timer
- // is pretty slow.
-
-float SMOOTH_ROTATION_GAIN_MAX = 0.0490873852122;
- // the gain is how fast we will rotate in radians per second.
- // PI / 2 is about 90 degrees per second, which seems way too fast.
- // 0.196349540849 is about PI / 16, 0.0981747704244 is about PI / 32,
- // and 0.0490873852122 is about PI / 64.
-
-float JERKY_TIMER_FREQUENCY = 0.50;
- // this is the fastest that llSetRot rotation can happen anyhow,
- // so we fire the timer at this rate.
-
-float JERKY_CHANCE_FOR_ADJUSTING = 0.1;
- // this is the probability of changing the current direction.
-
-vector current_add_in = <0.0, 0.0, 0.4>;
- // randomly assigned to if RANDOMIZE_ROTATION is true.
-
-float current_gain = -0.05;
- // speed of smooth rotation; will randomly change if RANDOMIZE_ROTATION is true.
-
-float MIN_ADDITION = 0.01;
- // smallest amount of change we will ever have.
-float MAX_ADDITION = 7.0;
- // largest amount of change we will ever have.
-
-// sets the gain and add in to random choices.
-randomize_values()
-{
- current_gain = randomize_within_range(0.001, SMOOTH_ROTATION_GAIN_MAX, TRUE);
- current_add_in = random_vector(MIN_ADDITION, MAX_ADDITION, TRUE);
-}
-
-// performs the timed rotation that has been configured for us.
-rotate_as_requested()
-{
- if (SMOOTH_ROTATION) {
- // our slack timer went off, so randomize the rotation if requested.
- if (RANDOMIZE_ROTATION && (llFrand(1.0) >= SMOOTH_CHANCE_FOR_ADJUSTING) )
- randomize_values();
- // make sure we are using the rotational values we were asked to.
- llTargetOmega(current_add_in, current_gain, 1.0);
- } else {
- // herky jerky rotation.
-
-//hmmm: seeing that GetRot or GetLocalRot might be useful at different times.
- rotation curr_rot = llGetLocalRot(); // get our current state.
- vector euler_curr = llRot2Euler(curr_rot); // turn into euler coords.
- euler_curr *= RAD_TO_DEG; // convert to degrees.
- vector new_rot = euler_curr + current_add_in; // add our adjustment in.
- new_rot *= DEG_TO_RAD; // convert to radians.
- rotation quat = llEuler2Rot(new_rot); // convert to quaternion
- llSetLocalRot(quat); // rotate the object
-//will the local work for a single prim?
-//in the current case, we do want just the local rot to change.
-
- // change the rotation add-in if the mood strikes us.
- float starter = 0.420; // where we start looking for change.
- float change_cap = starter + JERKY_CHANCE_FOR_ADJUSTING;
- float randomness = llFrand(1.000);
- if ( (randomness <= change_cap) && (randomness >= starter) ) {
- // time for a change in the rotation.
- if (RANDOMIZE_ROTATION)
- randomize_values();
- }
- }
-}
-
-//////////////
-// start of hufflets...
-
-//////////////
-// huffware script: auto-retire, by fred huffhines, version 2.5.
-// distributed under BSD-like license.
-// !! keep in mind that this code must be *copied* into another
-// !! script that you wish to add auto-retirement capability to.
-// when a script has auto_retire in it, it can be dropped into an
-// object and the most recent version of the script will destroy
-// all older versions.
-//
-// the version numbers are embedded into the script names themselves.
-// the notation for versions uses a letter 'v', followed by two numbers
-// in the form "major.minor".
-// major and minor versions are implicitly considered as a floating point
-// number that increases with each newer version of the script. thus,
-// "hazmap v0.1" might be the first script in the "hazmap" script continuum,
-// and "hazmap v3.2" is a more recent version.
-//
-// example usage of the auto-retirement script:
-// default {
-// state_entry() {
-// auto_retire(); // make sure newest addition is only version of script.
-// }
-// }
-// this script is partly based on the self-upgrading scripts from markov brodsky
-// and jippen faddoul.
-//////////////
-auto_retire() {
- string self = llGetScriptName(); // the name of this script.
- list split = compute_basename_and_version(self);
- if (llGetListLength(split) != 2) return; // nothing to do for this script.
- string basename = llList2String(split, 0); // script name with no version attached.
- string version_string = llList2String(split, 1); // the version found.
- integer posn;
- // find any scripts that match the basename. they are variants of this script.
- for (posn = llGetInventoryNumber(INVENTORY_SCRIPT) - 1; posn >= 0; posn--) {
-//log_it("invpo=" + (string)posn);
- string curr_script = llGetInventoryName(INVENTORY_SCRIPT, posn);
- if ( (curr_script != self) && (llSubStringIndex(curr_script, basename) == 0) ) {
- // found a basic match at least.
- list inv_split = compute_basename_and_version(curr_script);
- if (llGetListLength(inv_split) == 2) {
- // see if this script is more ancient.
- string inv_version_string = llList2String(inv_split, 1); // the version found.
- // must make sure that the retiring script is completely the identical basename;
- // just matching in the front doesn't make it a relative.
- if ( (llList2String(inv_split, 0) == basename)
- && ((float)inv_version_string < (float)version_string) ) {
- // remove script with same name from inventory that has inferior version.
- llRemoveInventory(curr_script);
- }
- }
- }
- }
-}
-//
-// separates the base script name and version number. used by auto_retire.
-list compute_basename_and_version(string to_chop_up)
-{
- // minimum script name is 2 characters plus a version.
- integer space_v_posn;
- // find the last useful space and 'v' combo.
- for (space_v_posn = llStringLength(to_chop_up) - 3;
- (space_v_posn >= 2) && (llGetSubString(to_chop_up, space_v_posn, space_v_posn + 1) != " v");
- space_v_posn--) {
- // look for space and v but do nothing else.
-//log_it("pos=" + (string)space_v_posn);
- }
- if (space_v_posn < 2) return []; // no space found.
-//log_it("space v@" + (string)space_v_posn);
- // now we zoom through the stuff after our beloved v character and find any evil
- // space characters, which are most likely from SL having found a duplicate item
- // name and not so helpfully renamed it for us.
- integer indy;
- for (indy = llStringLength(to_chop_up) - 1; indy > space_v_posn; indy--) {
-//log_it("indy=" + (string)space_v_posn);
- if (llGetSubString(to_chop_up, indy, indy) == " ") {
- // found one; zap it. since we're going backwards we don't need to
- // adjust the loop at all.
- to_chop_up = llDeleteSubString(to_chop_up, indy, indy);
-//log_it("saw case of previously redundant item, aieee. flattened: " + to_chop_up);
- }
- }
- string full_suffix = llGetSubString(to_chop_up, space_v_posn, -1);
- // ditch the space character for our numerical check.
- string chop_suffix = llGetSubString(full_suffix, 1, llStringLength(full_suffix) - 1);
- // strip out a 'v' if there is one.
- if (llGetSubString(chop_suffix, 0, 0) == "v")
- chop_suffix = llGetSubString(chop_suffix, 1, llStringLength(chop_suffix) - 1);
- // if valid floating point number and greater than zero, that works for our version.
- string basename = to_chop_up; // script name with no version attached.
- if ((float)chop_suffix > 0.0) {
- // this is a big success right here.
- basename = llGetSubString(to_chop_up, 0, -llStringLength(full_suffix) - 1);
- return [ basename, chop_suffix ];
- }
- // seems like we found nothing useful.
- return [];
-}
-//
-//////////////
-
-// returns a number at most "maximum" and at least "minimum".
-// if "allow_negative" is TRUE, then the return may be positive or negative.
-float randomize_within_range(float minimum, float maximum, integer allow_negative)
-{
- if (minimum > maximum) {
- // flip the two if they are reversed.
- float temp = minimum; minimum = maximum; maximum = temp;
- }
- float to_return = minimum + llFrand(maximum - minimum);
- if (allow_negative) {
- if (llFrand(1.0) < 0.5) to_return *= -1.0;
- }
- return to_return;
-}
-
-// returns a random vector where x,y,z will be between "minimums" and "maximums"
-// x,y,z components. if "allow_negative" is true, then any component will
-// randomly be negative or positive.
-vector random_bound_vector(vector minimums, vector maximums, integer allow_negative)
-{
- return <randomize_within_range(minimums.x, maximums.x, allow_negative),
- randomize_within_range(minimums.y, maximums.y, allow_negative),
- randomize_within_range(minimums.z, maximums.z, allow_negative)>;
-}
-
-// returns a vector whose components are between minimum and maximum.
-// if allow_negative is true, then they can be either positive or negative.
-vector random_vector(float minimum, float maximum, integer allow_negative)
-{
- return random_bound_vector(<minimum, minimum, minimum>,
- <maximum, maximum, maximum>, allow_negative);
-}
-
-// end hufflets
-//////////////
-
-default
-{
- state_entry() { if (llSubStringIndex(llGetObjectName(), "huffotronic") < 0) state real_default; }
- on_rez(integer parm) { state rerun; }
-}
-state rerun { state_entry() { state default; } }
-
-state real_default
-{
- state_entry()
- {
- auto_retire();
- // if needed, we will set our initial random rotation.
- if (RANDOMIZE_ROTATION) randomize_values();
- // do a first rotate, so we move right at startup. otherwise we won't move
- // until after our first timer hits.
- rotate_as_requested();
- // now set the timer for our mode.
- if (SMOOTH_ROTATION) {
- llSetTimerEvent(SMOOTH_TIMER_FREQUENCY);
- } else {
- llSetTimerEvent(JERKY_TIMER_FREQUENCY);
- }
- }
-
- timer() { rotate_as_requested(); }
-}
-